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The Moar Core Tour

Game Master rknop

A Core PFS campaign that will go from level 1 through level 12, completing all of Season 5 in the process.


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Silver Crusade

LG Male Human Paladin of Irori 1 | hp: 13/13 NL: 0 | AC 17 T 12 FF 15 | Fort+4 Ref+2 Will 0 | Senses: Per -2, SM -2 | CI Glaive: +5/1d10+6, Imp. Unarmed: +5/1d3+4

Great. As soon as we have this one wrapped up I'll launch us into the next one.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Verrix is: 35179-22, Silver Crusade.

For his day job, he ponders deeply on the divine will of Apsu, and on the nature of dragonkind. It doesn't pay very well, but he does occasionally get to sit on top of a rock and look around making growling noises as if he were surveying his demesne.

As for what's next: let's roll!

Is GRR the one we're doing as a Gameday game?

I've put my name down for a couple of scenarios on the spreadsheet, and labeled them "VTT". These are ones where I have a Roll20 table I've used before. (I will need to update them, as the character sheets are almost certainly all broken....)

I'd also be happy to jump in on an earlier one. The current plan has Dennis GMing three times before my first one.... If you like I could take, say, Stolen Heir.

Grand Lodge

Male Human

I think Oladon is doing Stolen Heir. I just signed up for some of the ones I've played (Library of the Lion, The Disappeared) in standard, but I'm fine doing or not doing any of them. You're welcome to one of those if you'd like, and I'll pick up something later.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

I've played both of those in Standard before as well; I'll grab Library of the Lion to balance things out a bit.

Grand Lodge

Male Human

Sounds good.


The Confirmation

Feel free to post any last words with Uori or Janira; I'll get chronicle sheets up tonight or tomorrow.


The Confirmation

Chronicle sheets! Get 'em while they're hot.


Female Human Envoy

I started to report, but it looks like Garif, Rees, and Iovo are registered as RPG characters, not PFC. Before I hit save and potentially make all our characters show up as RPG, is there a way to fix that?

Silver Crusade

M Dwarf Druid 1 | HP 11 | AC 15 | T 12 | FF 13 | CMD 12 (16 vs bull rush, trip) | Fort +4 | Ref +3 | Will +6 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +8

Oops, guess I clicked on the wrong button when I registered him, had been a while since I did a core character registration. I think I could fix it by making a slight change to his name and registering him as a new character, but it would be nice to just have it fixed by the powers that be. I think I've read that it's hard to get that done, if it can be done at all, but I'll defer to others' knowledge of that question.

Silver Crusade

Male Human Paladin 1 | HP 9/15 | Fort +4, Ref +1, Will +2 | AC 16, Touch 11, Flat 15 | Init +1 | Perception +1, Sense Motive +0

I had one character that went the wrong way because I gave the GM a wrong PFS # once... I've more or less resigned to him never being reported again, as GMs won't want to include him and pollute the rest of the table with RPGness.

Hmm, can VCs and VLs twiddle this, or does it require a Paizo person to do it?

Dark Archive

F Elven Rogue 1 | HP 4/10 | AC 15 Tch 13 FF 12 | F +2 R +5 W +0; +2 vs Enchantments | 16/20 arrows | 48/50 CLW stick | Init +7 Perception +6; +1 vs traps | Conditions:

Sorry!

Let me check if there is some way to fix this. Wish I had noticed it earlier, would have just created a new character and renamed things.

Dark Archive

149000-7 | Female CG Elvish Bard 1 (CORE) | HP 4/10 | AC 13, T 13, FF 10 | CMD 14 | F +1 R +5 W +2 (+2 vs Enchantments) | Init +5 | Per +6, SM +0 | Speed 30 ft | Spells: 1st 2/2 | Active Conditions: Cheerful
Wand charges:
CLW 48/50, Burning Hands CL 3rd 4/4

I think this can be only fixed by Paizo. I just sent a note to Dean Ludwig, asking if this was technically possible. Then I followed it up with an official email to Paizo Customer Service, which all the affected members were copied on.

Hmm

Grand Lodge

M Elven Ranger 1 [ HP 12/12 (0 NL) | AC 16 Tch 13 FF 13 | Fort +3 Ref +5 Will +2 | CMD 15 | Init +5 | Perc +7, low-light vision | Effects: none ]

Bah. I coulda sworn I registered as Core, but computers generally aren't lying as often as we wish they were...

Thanks for checking on it, Hmm!

Silver Crusade

Male Human Paladin 1 | HP 9/15 | Fort +4, Ref +1, Will +2 | AC 16, Touch 11, Flat 15 | Init +1 | Perception +1, Sense Motive +0

Computers lie constantly.

The singularity has already happened. They're just faking it that they're not sentient, because they find us amusing and like to laugh at us.

Dark Archive

149000-7 | Female CG Elvish Bard 1 (CORE) | HP 4/10 | AC 13, T 13, FF 10 | CMD 14 | F +1 R +5 W +2 (+2 vs Enchantments) | Init +5 | Per +6, SM +0 | Speed 30 ft | Spells: 1st 2/2 | Active Conditions: Cheerful
Wand charges:
CLW 48/50, Burning Hands CL 3rd 4/4

Do we want to keep going, in hopes that this can get fixed later? We can just hold off on reporting for a couple days. If nothing else, you guys could designate core numbers that are the chronicle repository for these characters.

Hmm

Dark Archive

F Elven Rogue 1 | HP 4/10 | AC 15 Tch 13 FF 12 | F +2 R +5 W +0; +2 vs Enchantments | 16/20 arrows | 48/50 CLW stick | Init +7 Perception +6; +1 vs traps | Conditions:

If it can't be fixed, Garif, Rees and I would need to switch to a different character which means all our posts would be from a different alias. Given that, I would prefer we wait to see if we get a quick response Monday.

I would like to avoid posting from two different aliases for Glass River Rescue.

I'll go with group consensus.

Grand Lodge

Glass River Rescue | The Goblinblood Dead

That sounds reasonable. Let's give it a few days before we start Glass River.

Silver Crusade

M Dwarf Druid 1 | HP 11 | AC 15 | T 12 | FF 13 | CMD 12 (16 vs bull rush, trip) | Fort +4 | Ref +3 | Will +6 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +8

I'm fine with waiting a bit to see if this can be sorted out.

Grand Lodge

Female TN Gnome Illusionist 1 | HP: 11/11 | AC: 12 (12 Tch, 11 Fl) | CMB: -2, CMD: 9 | F: +1, R: +1, W: +2 (+2 vs illusions) | Init: +3 | Perc: +2, SM: +0 | Speed 00ft | Blinding Ray: 6/7 | Spells: 1st 3/3 | Active conditions: None.

Excellent! I can take a little time to finish my gnome. Including the most important question: what to name her familiar.

Dark Archive

149000-7 | Female CG Elvish Bard 1 (CORE) | HP 4/10 | AC 13, T 13, FF 10 | CMD 14 | F +1 R +5 W +2 (+2 vs Enchantments) | Init +5 | Per +6, SM +0 | Speed 30 ft | Spells: 1st 2/2 | Active Conditions: Cheerful
Wand charges:
CLW 48/50, Burning Hands CL 3rd 4/4

Hubert.

What is your familiar? (Remember that the pirate familiars announced in the blog are also core! You could have a parrot!)

Silver Crusade

LG Male Human Paladin of Irori 1 | hp: 13/13 NL: 0 | AC 17 T 12 FF 15 | Fort+4 Ref+2 Will 0 | Senses: Per -2, SM -2 | CI Glaive: +5/1d10+6, Imp. Unarmed: +5/1d3+4
Damiar Apastron wrote:
Hubert.

Is that "hue-bert" or "hue-bear"?

Silver Crusade

4 people marked this as a favorite.
M Dwarf Druid 1 | HP 11 | AC 15 | T 12 | FF 13 | CMD 12 (16 vs bull rush, trip) | Fort +4 | Ref +3 | Will +6 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +8

Speaking of names, I have to share a great one that my son, Simon (who almost all of you know, now that I think on it) came up with. For our first Starfinder game, he made an android envoy whose full name is Billboard Unit T-62, or 'Bill' for short. He's a walking advertisement with Profession (billboard), with digital messages that flash across his skin. When he uses his various buffs on other party members, he says things like 'This targeting enhancement brought to you by Absalom Drive Repair'. When he introduces himself, he says, for example, 'For the next 37 minutes, I will be known as Aballon Heavy-Duty Solar Protection Cream, but you can call me Bill.' It's truly a brilliant character.

Grand Lodge

M Elven Ranger 1 [ HP 12/12 (0 NL) | AC 16 Tch 13 FF 13 | Fort +3 Ref +5 Will +2 | CMD 15 | Init +5 | Perc +7, low-light vision | Effects: none ]

How about "Daisy"?

Dark Archive

1 person marked this as a favorite.
149000-7 | Female CG Elvish Bard 1 (CORE) | HP 4/10 | AC 13, T 13, FF 10 | CMD 14 | F +1 R +5 W +2 (+2 vs Enchantments) | Init +5 | Per +6, SM +0 | Speed 30 ft | Spells: 1st 2/2 | Active Conditions: Cheerful
Wand charges:
CLW 48/50, Burning Hands CL 3rd 4/4

UPDATE: Let's leave the game unreported for now and move on. Dean indicated that there is a way to do the switch, and that the people who deal with the PFSreportingerrors.com email are the ones that fix it. I've resent the email to that address.

Hmm

Grand Lodge

Glass River Rescue | The Goblinblood Dead

Excellent. I'll get the first Glass River post up tonight, then.

Silver Crusade

Male Human Paladin 1 | HP 9/15 | Fort +4, Ref +1, Will +2 | AC 16, Touch 11, Flat 15 | Init +1 | Perception +1, Sense Motive +0

We will rescue the Glass River!

Dark Archive

149000-7 | Female CG Elvish Bard 1 (CORE) | HP 4/10 | AC 13, T 13, FF 10 | CMD 14 | F +1 R +5 W +2 (+2 vs Enchantments) | Init +5 | Per +6, SM +0 | Speed 30 ft | Spells: 1st 2/2 | Active Conditions: Cheerful
Wand charges:
CLW 48/50, Burning Hands CL 3rd 4/4

Just so you know, Bret and I will be at SkalCon, so there will be delays in our posts this weekend!

Hmm

Grand Lodge

Glass River Rescue | The Goblinblood Dead

No worries. Would you prefer we wait to start?

Grand Lodge

Female TN Gnome Illusionist 1 | HP: 11/11 | AC: 12 (12 Tch, 11 Fl) | CMB: -2, CMD: 9 | F: +1, R: +1, W: +2 (+2 vs illusions) | Init: +3 | Perc: +2, SM: +0 | Speed 00ft | Blinding Ray: 6/7 | Spells: 1st 3/3 | Active conditions: None.

Hmm, what opens the blog posts up for core? I would love to have a parrot!

Dark Archive

149000-7 | Female CG Elvish Bard 1 (CORE) | HP 4/10 | AC 13, T 13, FF 10 | CMD 14 | F +1 R +5 W +2 (+2 vs Enchantments) | Init +5 | Per +6, SM +0 | Speed 30 ft | Spells: 1st 2/2 | Active Conditions: Cheerful
Wand charges:
CLW 48/50, Burning Hands CL 3rd 4/4

I swear I saw that somewhere, but now I can't find it anywhere official. So maybe it was me remembering something else. Bah. It's not on the Pirate familiars blog, in campaign clarifications or the FAQ.

Assume that I misremembered, and accept my profound apologies. Can Coquelicot be a raven? Although traditionally described as black, their feathers reflect all the colors around them.

I feel terrible. A librarian, not fact-checking. They'll kick me out of the Legion of Super Librarians.

Hmm

Grand Lodge

Female TN Gnome Illusionist 1 | HP: 11/11 | AC: 12 (12 Tch, 11 Fl) | CMB: -2, CMD: 9 | F: +1, R: +1, W: +2 (+2 vs illusions) | Init: +3 | Perc: +2, SM: +0 | Speed 00ft | Blinding Ray: 6/7 | Spells: 1st 3/3 | Active conditions: None.

No worries! I was planning on raven originally.

Grand Lodge

Glass River Rescue | The Goblinblood Dead

If everyone could fill in their Initiative and Perception values on the first page of the Maps & Handouts slides, it will make my life easier later.

Grand Lodge

Glass River Rescue | The Goblinblood Dead

Garif, I meant to clarify earlier, Metella is also from the Five Kings region.

Dark Archive

149000-7 | Female CG Elvish Bard 1 (CORE) | HP 4/10 | AC 13, T 13, FF 10 | CMD 14 | F +1 R +5 W +2 (+2 vs Enchantments) | Init +5 | Per +6, SM +0 | Speed 30 ft | Spells: 1st 2/2 | Active Conditions: Cheerful
Wand charges:
CLW 48/50, Burning Hands CL 3rd 4/4

Oh! Oh! My Beggar's Pearl mission made me a hero of the Five Kings region.

Let me see if I can find that chronicle sheet...

Oh, here it is!

___

Hero of the Five Kings: For helping Torvic (and thus dwarves everywhere) find the Gallery of Wonders, you have gained a small amount of fame with the dwarves of the Five Kings Mountains. When dealing with any dwarf from that region from now on, you gain a +2 circumstance bonus on all Charisma-based checks.

___

I have now added a boons spoiler to Damiar's sheet, and next level I will learn dwarven. I would have this level, but it was not an elvish racial bonus language and skill points were tight.

Dark Archive

F Elven Rogue 1 | HP 4/10 | AC 15 Tch 13 FF 12 | F +2 R +5 W +0; +2 vs Enchantments | 16/20 arrows | 48/50 CLW stick | Init +7 Perception +6; +1 vs traps | Conditions:

I have not made my purchases nor upgraded my equipment from the first mission.

I will be getting a wand of CLW via PP.

After that, it is look at weapons and armor.

Silver Crusade

M Dwarf Druid 1 | HP 11 | AC 15 | T 12 | FF 13 | CMD 12 (16 vs bull rush, trip) | Fort +4 | Ref +3 | Will +6 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +8

Yeah, I still have to make my purchases as well, hoping to get to it over the weekend.

Grand Lodge

2 people marked this as a favorite.
Female TN Gnome Illusionist 1 | HP: 11/11 | AC: 12 (12 Tch, 11 Fl) | CMB: -2, CMD: 9 | F: +1, R: +1, W: +2 (+2 vs illusions) | Init: +3 | Perc: +2, SM: +0 | Speed 00ft | Blinding Ray: 6/7 | Spells: 1st 3/3 | Active conditions: None.

If anyone was curious on pronounciations, Phinellippa sounds like Penelope and Phillippa smushed together (because it is). Phi-NELL-i-pa.

Coquelicot is French and sounds like Ko-kli-ko. Or CoCo is fine, as that is how she refers to herself.

Grand Lodge

Glass River Rescue | The Goblinblood Dead

We didn't talk about norms or anything when we launched this thing, but I have one I'd like to bring up:

In this current situation, there was a party decision to be made (do we stop and let the inspectors on board?). My general thought as a (fairly new, as far as PbP is concerned) GM is that once a majority of PCs have agreed (in this case it was 4/6), that's enough to move on. I don't want players to feel like the game's being played without them, though, especially since I know Hilary and Brett were at a con this weekend. So, what does everyone think? How do you handle that as a PbP GM, and do you think we should come up with an agreed-upon benchmark for when to move on with a decision point?

Dark Archive

F Elven Rogue 1 | HP 4/10 | AC 15 Tch 13 FF 12 | F +2 R +5 W +0; +2 vs Enchantments | 16/20 arrows | 48/50 CLW stick | Init +7 Perception +6; +1 vs traps | Conditions:

Does the answer change if we have previously played or GMed the scenario?

I have both played and GMed this scenario in the standard campaign. At a normal table, that causes me to hold back in order for those who haven't to decide. I don't know how many of the players here have played this before.

I am willing to go with 4/6 since that is what I would do at a face-to-face game at a table. The character would in that case perhaps voice their descent or acquiescence but it is my feeling that as a Pathfinder the general rule should be we never undermine each other and we should abide a group decision.

Now to go read Gameplay...

Grand Lodge

M Elven Ranger 1 [ HP 12/12 (0 NL) | AC 16 Tch 13 FF 13 | Fort +3 Ref +5 Will +2 | CMD 15 | Init +5 | Perc +7, low-light vision | Effects: none ]

In my view, group consensus should not take priority over keeping the game moving. Momentum is king.

Silver Crusade

Male Human Paladin 1 | HP 9/15 | Fort +4, Ref +1, Will +2 | AC 16, Touch 11, Flat 15 | Init +1 | Perception +1, Sense Motive +0

Agreed. If 4/6 have agreed to a path, the GM should feel free to move along.

If one of the rest of us disagrees, but didn't post in time, I suggest we all agree to be gracious. We can post our character's disagreement, but not an actual attempt to reopen the discussion. It may be that your character had an argument that would have changed minds, and that it the argument may have changed things at a live table. However, given the PbP format, we understand that some things will just go differently. (And that's not always a bad thing; there are some definite advantages to PbP, particularly with respect to characterization.)

I've seen multiple PbPs die, or at least drag tremendously, because the GM was waiting for input from everybody on every point before moving things along. (I've been guilty of this as GM myself, too.)

Silver Crusade

M Dwarf Druid 1 | HP 11 | AC 15 | T 12 | FF 13 | CMD 12 (16 vs bull rush, trip) | Fort +4 | Ref +3 | Will +6 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +8

I'm sorely tempted to argue the opposing view, just to be contrary and so we don't reach 4/6 right away, but I find I can't: I completely agree with Iovo, Rees and Verrix. Momentum matters, PbP is a bit different from a RL table, and we're going to have various degrees of player knowledge as we go along, so let's get a majority and keep rolling!

Dark Archive

149000-7 | Female CG Elvish Bard 1 (CORE) | HP 4/10 | AC 13, T 13, FF 10 | CMD 14 | F +1 R +5 W +2 (+2 vs Enchantments) | Init +5 | Per +6, SM +0 | Speed 30 ft | Spells: 1st 2/2 | Active Conditions: Cheerful
Wand charges:
CLW 48/50, Burning Hands CL 3rd 4/4

Majority ruling is fine!

Hmm

Dark Archive

F Elven Rogue 1 | HP 4/10 | AC 15 Tch 13 FF 12 | F +2 R +5 W +0; +2 vs Enchantments | 16/20 arrows | 48/50 CLW stick | Init +7 Perception +6; +1 vs traps | Conditions:

@GM Dennis,
Could you please recheck the initiative order here? I'm confused as to why I'm so low in the order.

Grand Lodge

1 person marked this as a favorite.
Glass River Rescue | The Goblinblood Dead

Sorry, I see what happened there. I rolled initiative, made the list, then for some reason put my attack rolls for the enemies above the initiative block, which changed the rolls. The order I typed out is based on the pre-change rolls.

If it's all the same to you, I think the easiest thing to do is to roll with the order we have, since that was the result of the original rolls, and I already rolled attacks for them.

Sorry, silly new-PbP-GM mistake. Won't happen again.

Dark Archive

F Elven Rogue 1 | HP 4/10 | AC 15 Tch 13 FF 12 | F +2 R +5 W +0; +2 vs Enchantments | 16/20 arrows | 48/50 CLW stick | Init +7 Perception +6; +1 vs traps | Conditions:

Alright, we will go with it. Hope I survive the bad Initiative result!

Silver Crusade

Male Human Paladin 1 | HP 9/15 | Fort +4, Ref +1, Will +2 | AC 16, Touch 11, Flat 15 | Init +1 | Perception +1, Sense Motive +0

Ah, yes, roll shuffling. I think we all confuse ourselves with that once or twice before we get anal about never adding a new roll except at the bottom of a post.

Grand Lodge

M Elven Ranger 1 [ HP 12/12 (0 NL) | AC 16 Tch 13 FF 13 | Fort +3 Ref +5 Will +2 | CMD 15 | Init +5 | Perc +7, low-light vision | Effects: none ]

Sorry all... I came down with something over the weekend and spent most of today in bed.

Silver Crusade

M Dwarf Druid 1 | HP 11 | AC 15 | T 12 | FF 13 | CMD 12 (16 vs bull rush, trip) | Fort +4 | Ref +3 | Will +6 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +8

Sorry to hear you're sick, Rees!

Grand Lodge

Glass River Rescue | The Goblinblood Dead

I know this is an area of table variation: I'm fine with taking the average on wand charges out of combat. You are of course free to roll if you'd rather.

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