Outpost IV: GM Kate's King in Thorns [author table]
(Inactive)
Game Master
Kate Baker
Gameplay Slides here
Ghost Level Delve || Extinction Curse
Hi, folks! This will be a session of 2-00: The King in Thorns for Outpost IV!
Please sign up in accordance with the rules of the con outlined here.
I'm looking forward to this game!
NG Female Gnome Leaf Druid 3 HP: 38/38 | AC: 17 | F: +9, R: +6, W: +10 | Perc: +10 | Stealth: +6 | Speed: 25 ft. | Senses: Low-Light Vision, Scent (Imprecise; 30 ft.) | Focus Points: 2/2 | 1st: 3/3, 2nd: 2/2 | Active Conditions:
Checking in! Looking forward to this :D
F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
I may be swapping to a more experimental character, but in the meantime I've dotted in with Locke.
CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None
CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
Let's do this! (in February)
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LN Male (he/his) Kobold hookclaw digger dragon disciple dragon instinct barbarian 2 | HP 30/30| AC 19 (18 while raging) | Fort +6; Ref +6; Will +8 | Perc: +8 (Darkvision) | Speed 25ft | Hero Points 2/3 | Active conditions: None
checking in with Blanka Cassa, the Dragon Disciple Draconic Instinct dragonscaled kobold who really is a MITEY DRAGON
Ghost Level Delve || Extinction Curse
Hello all! I've added some Gameplay slides in the campaign info and linked them from my profile. Please fill out Slide 2 with your character's info when you have a chance.
Please also post here in discussion with some additional character info.
Player name (for chronicle):
Character name:
Character number:
Faction:
Did this PC play 1-16, 1-17, or 1-20?
Downtime:
You can feel free to roll earn income at the end of the game if you prefer.
CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
Player name (for chronicle): Enchanter Tim
Character name: Argoni Slate
Character number: 1142-2002
Faction: Grand Archive
Did this PC play 1-16, 1-17, or 1-20? No
NG Female Gnome Leaf Druid 3 HP: 38/38 | AC: 17 | F: +9, R: +6, W: +10 | Perc: +10 | Stealth: +6 | Speed: 25 ft. | Senses: Low-Light Vision, Scent (Imprecise; 30 ft.) | Focus Points: 2/2 | 1st: 3/3, 2nd: 2/2 | Active Conditions:
Player Name: Lady Ladile
Character Name: Poffis Whindlebit
Character Number: 192133 - 2002
Faction: Verdant Wheel
Did this PC play 1-16, 1-17, or 1-20? Nope!
CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None
Player name (for chronicle):Doug Henderson
Character name: Capricio Duray
Character number:51995-2003
Faction: Horizon Hunters
Did this PC play 1-16, 1-17, or 1-20? No
F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13
Player name (for chronicle): Pirate Rob
Character name: Samantha
Character number:757-2005
Faction: Grand Archive
Did this PC play 1-16, 1-17, or 1-20? Narr.
Ghost Level Delve || Extinction Curse
One other thing I should have asked about: how many GM glyphs do you have, and does anyone start with any additional hero points besides that?
F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13
2 Glyphs, 1 Campaign Coin
NG Female Gnome Leaf Druid 3 HP: 38/38 | AC: 17 | F: +9, R: +6, W: +10 | Perc: +10 | Stealth: +6 | Speed: 25 ft. | Senses: Low-Light Vision, Scent (Imprecise; 30 ft.) | Focus Points: 2/2 | 1st: 3/3, 2nd: 2/2 | Active Conditions:
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
Player name (for chronicle): Tim M (Blake's Tiger)
Character name: Locke
Character number: 230524-2003
Faction: Horizon Hunters
Did this PC play 1-16, 1-17, or 1-20? No
Downtime: Underworld Lore (Task Level 0): 1d20 + 5 ⇒ (1) + 5 = 6
Critical Fail = 0
1 Glyph here
LN Male (he/his) Kobold hookclaw digger dragon disciple dragon instinct barbarian 2 | HP 30/30| AC 19 (18 while raging) | Fort +6; Ref +6; Will +8 | Perc: +8 (Darkvision) | Speed 25ft | Hero Points 2/3 | Active conditions: None
Player name (for chronicle): Jack
Character name: Blanka Cassa
Character number: 788-2007
Faction: Vigilant Seal
Did this PC play 1-16, 1-17, or 1-20? no
Downtime: Dragon Lore: 1d20 + 4 ⇒ (15) + 4 = 19
2 Glyphs + campaign coin
CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
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F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13
Sounds like 5 glyphs, I'll skip the extra HP.
Ghost Level Delve || Extinction Curse
Thanks, Rob! Can I get everyone to fill out Slide 2 with your character's information?
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
Since we're being on this for the Introduction phase, I'm going to push, forgive me:
Boost Allied Offensive: 1d20 + 7 ⇒ (3) + 7 = 10
EDIT: As Locke steps in to strike from behind, he trips on a rock and fails to catch his target by surprise.
Pass to GM Valen's table.
And we need to attempt to boost and pass one of the others for this section before the end of the section.
Ghost Level Delve || Extinction Curse
4. A new course needs to be charted through the wilderness.
5. A mushroom gate is acting as a portal to allow fey creatures in.
3. Some new Pathfinders could use some help.
1. Some animals are acting weird.
2. Some plants are acting weird.
6. Things aren't what they seem in another part of the jungle.
Listing the proposed order here for reference
LN Male (he/his) Kobold hookclaw digger dragon disciple dragon instinct barbarian 2 | HP 30/30| AC 19 (18 while raging) | Fort +6; Ref +6; Will +8 | Perc: +8 (Darkvision) | Speed 25ft | Hero Points 2/3 | Active conditions: None
Blanka intimidates the shrubbery (and pushes right through when it isn't intimidated)
F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13
Locke mentioned one of the aid tokens but I'm missing where the info for them is.
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
Here's a copy of the Tier 5-6 information on boons. I'm intentionally not looking at the DCs for our Tier (I could guess), but I did adjust the effect to our Tier.
We start with 4, one of each, to pass to other tables and can't use them on ourselves. What's most important at the moment is who should attempt a boost. We have Healing, Knowledge, and Inspiration currently to boost and 1 to pass this section. We have yet to receive any for us to use.
Allied Offensive
Effect: +1d6 to an attack
To Boost: Make a Strike check vs. DC ?
Boost Effect: +1d6 more damage
Burst of Healing
Effect: 1d8 healing to all PCs
To Boost: cast a spell with the healing trait or make a Medicine check vs. DC ?
Boost Effect: +1d8 more healing
Provide Knowledge
Effect: gain an automatic success on a Recall Knowledge check
To Boost: make an Arcana, Divine, Nature, Occultism, or Religion check vs. DC ?
Boost Effect: gain an automatic critical success on a Recall Knowledge check
Timely Inspiration
Effect: party benefits from inspire courage for 1 round
To Boost: make a performance check vs. DC ?
Boost Effect: duration is 2 rounds
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
Skimming through profiles, I would suggest Argoni boost Healing with Medicine +8 and Knowledge with Occultism +8 and Capricio boost Inspiration with Performance (I've already forgotten the number but it's higher than everyone else's).
EDIT: This is an extemporaneous mechanic, so we can boost them all now. It's only passing that is limited or strategic (if you hold onto it in case someone specifically calls for it before the end of the Part, but I've not seen that work great in PbP).
CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
Does what skill we use to boost the Recall Knowledge token matter to the effect? For instance, if Argoni uses Occultism vs Arcana does it matter to those who receive it?
CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None
If I understand, you'd like to set this up now for when another table needs it?
Capricio takes up his lute and sings an inspiring ode to the open road.
Performance: 1d20 + 6 ⇒ (13) + 6 = 19
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
Well, I find it more efficient--but can't get my table to do it--but Kate's the boss.
@ Argoni: Not as I understood it.
Witch's Winter Holiday
AID TOKEN: Timely Inspiration
Passing From: GM Hawthwile
Passing To: GM Kate
Aid Character Name: Okh - sneaky goblin sorcerer
Effect: A fellow Pathfinder grants the benefits of a bard’s inspire courage focus cantrip to all PCs for 1 round (a +1 status bonus to attack rolls, damage rolls, and saves against fear effects).
Boosted: No
Boost Effect: Increase duration by 2 rounds.
Ghost Level Delve || Extinction Curse
Hey, we have an aid token!
I have no objection to boosting now and then passing when you choose. Note that we can pass one aid token per part of the adventure. (I along with most of the other GMs missed that the prep missions at the beginning counted as a part, so we will pass one more during Part 1.)
CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
Arcana: 1d20 + 8 ⇒ (17) + 8 = 25
I suggest we pass the now-boosted Recall Knowledge one. Seems like that would be helpful in this part of the adventure.
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
To one of the other 1-2 tables?
CG Human Varisian Wanderer and Cleric of Desna | HP 16/16 | AC 16 | Class DC 17 | F: +4, R: +4, W: +9 | Perc: +7 | Speed 25ft | Ranged: Crossbow +4 1d6 Melee: Star Knife +4 1d4+0 Active conditions: None
CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
1-2 is fine. I will note that an auto crit-success on a recall knowledge is probably useful at any level unlike just an extra 1d8 of healing or 1d6 of damage.
LN Male (he/his) Kobold hookclaw digger dragon disciple dragon instinct barbarian 2 | HP 30/30| AC 19 (18 while raging) | Fort +6; Ref +6; Will +8 | Perc: +8 (Darkvision) | Speed 25ft | Hero Points 2/3 | Active conditions: None
that works for me as well. Thank you for handling it.
Ghost Level Delve || Extinction Curse
So we are passing a boosted Recall Knowledge to another 1-2 table?
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
Ghost Level Delve || Extinction Curse
Aid token passed to Dungeon Master S's table!
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Ghost Level Delve || Extinction Curse
Hey, it's our first combat! A few notes on how I run things:
If your name is bolded, go ahead and post, even if the folks before you haven't gone yet!
I keep going back and forth on whether resolving in order of initiative or in order of posting works better for 2e PBP. We'll go with order of posting for now, though I might have to get nit-picky about order if we have a lot of buffs going.
I will sometimes delay an enemy or two to get the PCs into fewer initiative blocks and keep things moving. I will never delay a PC for this reason.
If your default exploration mode activity is Avoid Notice, I assume you always want to roll Stealth for initiative, and I will specifically tell you if that's not possible. Or, of course, you can always say that you're doing something different.
Similarly, if we have someone whose default exploration mode activity is scouting, I'll give everyone the +1 bonus unless that player says they're doing something else.
Let me know if you have any questions!
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
Oh dear... this may turn into a slog.
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
Unless Blanka keeps swinging like that...
Ghost Level Delve || Extinction Curse
Mushroom Ring Disabled: At the beginning of one combat encounter, you can reduce your Challenge Points by 2 for the purposes of scaling the encounter.
This is also listed on Slide 5.
LN Male (he/his) Kobold hookclaw digger dragon disciple dragon instinct barbarian 2 | HP 30/30| AC 19 (18 while raging) | Fort +6; Ref +6; Will +8 | Perc: +8 (Darkvision) | Speed 25ft | Hero Points 2/3 | Active conditions: None
He means well...just a tad obsessed.
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
You guys want to do the CR reduction on this next encounter?
F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13
Sure, might as well use before we forget.
LN Male (he/his) Kobold hookclaw digger dragon disciple dragon instinct barbarian 2 | HP 30/30| AC 19 (18 while raging) | Fort +6; Ref +6; Will +8 | Perc: +8 (Darkvision) | Speed 25ft | Hero Points 2/3 | Active conditions: None
Blanka cares not about the difficulty of the fights. ;)
CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---
His axe apparently doesn't! :)
CG male halfling investigator 6 | HP 60/60 | AC 24 (25 w/Shield) | F +9 R +14 (+1 vs ally) W +12 | Perc +12 (low-light) | Stealth +14 | Recall: Arcana +12, Crafting +14, Nature +10, Occultism +12, Religion +8, Society +12 | speed 40 | Versatile Vials: 4/4 | Exploration Mode: Investigate| ◆ | ◇ | ↺ | Current Investigation: --
I'm good with whatever combat encounter is next. Like you said, better to use it than forget about it.
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