The Moar Core Tour (Inactive)

Game Master BretI

A Core PFS campaign that will go from level 1 through level 12, completing all of Season 5 in the process.

At least, that was the original plan. We made it to 5th level with a few characters leaving and others joining. At that point life had gotten in the way for several of the players and interest in Core was waning. The group had one last run and then we closed it down.


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Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

The break is fine with me as well.

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

I completely object to this proposed break and will continue posting regardless.

Okay, we'll take time off for GenCon.

Dark Archive

4 people marked this as a favorite.
820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50
Garif Stonetoe wrote:
I completely object to this proposed break and will continue posting regardless.

Now... For the continuing Adventures of Garif Stonetoe! Watch Garif sift through the rocks on the edge of the shore! Hear Garif's dissertation on 38 forms of cave rock!

AFTER GENCON...

The party returns to 5 pages of gameplay posts on the Rocky Road of Garif Stonetoe!

Silver Crusade

2 people marked this as a favorite.
M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

Now you've made me wish I hadn't said anything, and had just thought to do exactly what you describe...

Silver Crusade

1 person marked this as a favorite.
Male Human Paladin 2 | HP 23/23 | Fort +5, Ref +1, Will +3 | AC 16, Touch 11, Flat 15 | Init +1 | Perception +2, Sense Motive +0

(explore), REPORT, (cooperate)

Pathfinder Society, Garif style.


Ghost Level Delve || Extinction Curse

Thanks for bearing with me while I was traveling and posting from my phone! I am back for a couple of days, and then we'll officially pause for GenCon.

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12
GM Kate wrote:
Okay, so poking around, it seems like there is some dispute about whether or not a natural 20 confirms a critical hit when a 20 is only hitting because it's a 20. If we say that the 20 would confirm, then it is a crit threat. It's just a skeleton and I don't want to go back and retcon a roll for a critical confirmation, but I may handle it differently if the situation comes up again, especially if I can find a more recent thread with greater consensus.

I'm not entirely sure I'm understanding your point, since you rolled a 20 for the claw attack but did not roll to confirm that crit threat. The initial natural 20 is clearly both a hit and a crit threat:

CRB, Combat Chapter wrote:
When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target's Armor Class, and you have scored a "threat," meaning the hit might be a critical hit (or "crit").

I don't see how that can be read any other way. You got a 20 on the die, so you hit and have scored a threat. A roll to confirm that results in a hit against the target's AC would confirm it, as we all know.

Am I missing your point or is there some other rules language somewhere that introduces ambiguity?

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

I don't think there is ambiguity in Pathfinder rules.

I imagine it is more a case where other rules systems (including Starfinder) do it differently. There are enough similar systems where it would be easy to mix them up.

Grand Lodge

3 people marked this as a favorite.
M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]
Iovo Apastron wrote:
I don't think there is ambiguity in Pathfinder rules.

This seems like a fun quote to take out of context.

*whistles innocently*

Silver Crusade

LG Male Human Paladin of Irori 4 | hp: 39/39 NL: 5 | AC 18 (20 w/smite), T 12 (14 w/smite), FF 16 (18 w/smite) | Fort+8 Ref+5 Will +4 (Immune to disease and fear) | Senses: Per -2, SM +2 | Smite +2/+4 (+8), 1/2 | +1 adam. glaive: +11/1d10+10 (PA -2/+6), Imp. Unarmed: +10/1d3+6 (PA -2/+4), Bow +7/1d8+3| Lay on hands 2d6, 4/4

I think the question is, would another nat 20 confirm, even if (20) + static doesn't beat the AC? A nat 20 is an auto-hit, but is it also an auto-confirm? If not, then it doesn't matter if the first 20 is a threat, because it would be impossible to confirm.

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12
CRB wrote:
If the confirmation roll also results in a hit against the target's AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn't need to come up 20 again.)

I'm guessing the uncertainty comes from the bolded text above, but I think the first part of the parenthetical text resolves it - your confirmation roll just needs to be a hit, which a nat 20 would be.

I've never heard anyone question whether a nat 20 confirms, and I think any doubts about it on the boards spring from the few folks who want to read the rules in their own particular ways, rather than a large group who really read the rule that way. But that's just my thinking on it, without any empirical support.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life
Rees Kovu wrote:
Iovo Apastron wrote:
I don't think there is ambiguity in Pathfinder rules.

This seems like a fun quote to take out of context.

*whistles innocently*

You are correct. I should have said there is no ambiguity in that part of the Pathfinder rules.

Having said that, Garif then proved me wrong. I hadn't realized there were questions about if a natural 20 on the confirmation roll still counted as an auto hit. I have always run it that way. If the opponent already needs a natural 20 to hit, they are in a lot of trouble.


Ghost Level Delve || Extinction Curse

Dennis explained the ambiguity. I now lean toward saying that a natural 20 confirms because the roll to confirm is still an attack roll; I just don't think that it's worth retconning in this particular case. Based on the old threads, there are folks local to me who do not believe that it confirms, which is probably why that was in my head.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Not sure if we talked about this, but... I'm off to GenCon, driving away tomorrow. I'm GMing 8 PFS tables, so I will almost certainly not be able to check in again until next Tuesday or Wednesday.


Ghost Level Delve || Extinction Curse

Yes, I leave tomorrow as well. We'll reconvene next week.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Next week then!

Hope those going have a wonderful time at GenCon!

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Off on my jetplane! Bye, all!

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

I will be camping Aug 21-23, not expecting to have any signal. Please bot me as needed.


Ghost Level Delve || Extinction Curse

I'm back! But since others are still traveling, let's officially reconvene Wednesday.

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Okay, sounds good. It was nice chatting with Kate and others in person!

Hmm


Ghost Level Delve || Extinction Curse

Yes! I really enjoyed our Saturday evening chat and our Sunday morning breakfast. Also, 1-00 was my only game in the Sagamore, and I'm so glad I got to play with you!

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Having you and Mike at my first Starfinder table was an absolute delight! And yeah, I enjoyed our chats on Saturday evening and Sunday morning too.

We female GMs have to stick together. We were vastly outnumbered at GenCon!

Hmm

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

I've been back for a couple of days, but am still getting mentally settled.

The eclipse was FREAKING AWESOME. If you get a chance to see a total eclipse, take it. It's a phase change away from seeing even the deepest partial solar eclipse.

There is truth here: https://xkcd.com/1880/

(Except that I'd nudge Planetary Conjunction above Supermoon.)


Ghost Level Delve || Extinction Curse

Hey folks, I'll have to get the map for the next bit up tonight or tomorrow morning. I seriously underestimated how tired I'd be the week after GenCon, and I'm still finishing up a freelance assignment.

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

Thanks for letting us know, Kate! Take what time you need to recover; we'll be here.

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

It's okay, seriously. PBP Gameday VI just started, so my inbox is once again overflowing with questions.

You taking a break for a day is good timing for me!

Hmm

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

The week after a big con like GenCon or PaizoCon is always pretty exhausted for me. Add to that the extra driving for the eclipse, and the week of faculty development workshops and meetings and so forth... I'm falling behind myself.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

I'll ask it here so we can hopefully handle this consistently.

I have not been applying cover to my bow shots. It is technically a bonus to AC so the monster stats change, not my to hit. However, given how Pathfinder math works it turns into the exact same effect.

I've seen others apply the cover to their attacks.

How do we as a group want to handle it? Should I start putting it into my attack line, or assume the GM will apply the appropriate bonus to the monster AC?

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Probably the best thing to do is to indicate which things you've included each time you post something where that might matter. That way, there's no ambiguity, and we don't have to remember what convention we settled on....

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

I already try to do that.


Ghost Level Delve || Extinction Curse

My preference is the same as Bret's. Since cover is an AC change, I prefer to have the GM account for the effect rather than the player.

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12
GM Kate wrote:
My preference is the same as Bret's. Since cover is an AC change, I prefer to have the GM account for the effect rather than the player.

I'll try to remember this. I play a lot of archers and I always add the cover penalty in to my attack rolls - but I clearly indicate in the dice code text that I'm including it.

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]
Garif Stonetoe wrote:
GM Kate wrote:
My preference is the same as Bret's. Since cover is an AC change, I prefer to have the GM account for the effect rather than the player.
I'll try to remember this. I play a lot of archers and I always add the cover penalty in to my attack rolls - but I clearly indicate in the dice code text that I'm including it.

Ditto. As a DM, I find it helpful for players to keep track of all the things (they're aware of) that affect their attacks; I've got enough other things to track.

I'll endeavor to remember your preference and allow you to handle cover. Do you find it helpful to be reminded that it's there, or would you rather I don't concern myself with it at all?


Ghost Level Delve || Extinction Curse

Given that this varies between GMs, I think everyone basically has to say which way they're handling it. I'm not sure that there's any way around that.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

So with all this difficult terrain, who has the potion of featherstep?

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Ooh, good point. We probably should put that temp gear in our headers so we don't forget it.

Kate, I hope you don't mind that I made all the minis circular!

Hmm

PS If I keep firing this badly, I may give up, and run forward with the tanglefoot bag.

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

While we're on the topic of minis, every time there's a new map, Nico's icon (which is a nice set of anagrams) keeps getting changed from the black panther to some sort of cute tiger thing. Not sure why it's happening, but it's confusing him greatly!

Damiar - more on the icons: Wh do you prefer them circular? Just curious. And second, how do you do that in google slides?

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

I prefer them circular because I can then see the corners of the grid. You can crop any image into a circle by selecting it, hitting the crop button, and choosing the circle shape. I also add color borders while I am at it for visibility. You can do all these things in Slides.

Hmm

PS What color do you want for Nico's border?

Silver Crusade

LG Male Human Paladin of Irori 4 | hp: 39/39 NL: 5 | AC 18 (20 w/smite), T 12 (14 w/smite), FF 16 (18 w/smite) | Fort+8 Ref+5 Will +4 (Immune to disease and fear) | Senses: Per -2, SM +2 | Smite +2/+4 (+8), 1/2 | +1 adam. glaive: +11/1d10+10 (PA -2/+6), Imp. Unarmed: +10/1d3+6 (PA -2/+4), Bow +7/1d8+3| Lay on hands 2d6, 4/4

I like to do circular minis for PCs and square minis for enemies, so players can easily distinguish at a glance, even when they have to be shrunk down for a zoomed-out map.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life
Damiar Apastron wrote:
PS What color do you want for Nico's border?

I think it should be pink. That is the color of quartz, right? ;)

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Pink it is!

Silver Crusade

1 person marked this as a favorite.
M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

Some good reasons for the circular minis, and I like the square vs circular model also, will have to think about adopting that in my own games. And thanks for explaining how to do it.

As to the color of Nico's border, I changed it to white, for good reason. Nico is named after a dear, departed cat of mine (still referred to as our 'first born' by my partner and me, despite our having two human children now). Nico was all black, with a white patch on his chest, so the white border fits. He also had many toes, so he looked like he had thumbs, he was very adept at walking on his hind legs, and he taught himself to use the toilet, so Garif's Nico has a high bar to clear to compete with the original Nico.

[/cat nostalgia]

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Aww.

I like that story. Nico sounded like he'd be a wonderful cat.

Hmm

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Another advantage of making custom images: the forum avatar I have for many of my characters is the best I could do, but not my favorite image to associate with the character. I'd rather make a token out of something else....

But... who has the potion of feather step? I don't remember!

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

You could always use a custom avatar and send us all the URL so we can set it to that on our side too...

Silver Crusade

LG Male Human Paladin of Irori 4 | hp: 39/39 NL: 5 | AC 18 (20 w/smite), T 12 (14 w/smite), FF 16 (18 w/smite) | Fort+8 Ref+5 Will +4 (Immune to disease and fear) | Senses: Per -2, SM +2 | Smite +2/+4 (+8), 1/2 | +1 adam. glaive: +11/1d10+10 (PA -2/+6), Imp. Unarmed: +10/1d3+6 (PA -2/+4), Bow +7/1d8+3| Lay on hands 2d6, 4/4

I just went back and looked. I don't think anyone took the potion of featherstep, which means it's still in her pack, which means I have it.


Ghost Level Delve || Extinction Curse

Oh no! Janira!

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

Bummer about Janira!

On a different note, I have a question for you all, since I have a team of crack GM's here. This contains a key spoiler (though obliquely worded) for Treacherous Waves, so I'll spoiler it for those who don't want to see behind the curtain.

Spoiler:
In my Treacherous Waves game, the party is talking to the vigilante who's behind the whole plot. He's in his social disguise, and one of the PC's has used Intimidate, telling him to go and get someone - who is actually the vigilante's other identity. The Intimidate check is high enough to succeed, even with the class bonus to resist it, but I don't want to crack open the whole scenario's plot when they're just a couple of steps into the investigation. So, how to handle it? The NPC in question is now 'friendly', so he could just say that he's terribly sorry but that's not something he can do right now (literally, he can't go get himself, right?), but it feels a little like I'm just ignoring the successful roll. I think it'll be more fun for everyone to not have the NPC reveal himself this early on, but I'd appreciate input on how to play that out and/or justify the decision. Thanks!

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

I don't think she is dead yet, just unconscious.

waves:
I would have him tell them to wait here while he checks. Allow them to see that the intimidate was successful -- know that they cracked his nerve. He then leaves them waiting for several minutes.

He returns to say that no, it really isn't possible to bring that person there. The NPC basically went off until he recovered his equilibrium. A single skill roll may be enough to make him fear for his life, but that doesn't suddenly make him spill is most closely guarded secret in my opinion.

It is the same result, but at least they see that yes the intimidate was successful.

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

Yeah, that's what I thought too - but she's helpful in the fight and would probably rather have contributed more to the fight, being Janira.

Waves:
That's a great idea, Bret! And in the big fight later, he can gloat over how they almost cracked him and he still fooled them!

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