Medraut |
Medraut approaches, and mumbles a few arcane words himself, taking each item that shows magic to his attuned senses in hand, one at a time - "Allow me to take a second look Luke"
Using the bit of luck for the cord
Spellcraft Cord: 1d20 + 10 ⇒ (4) + 10 = 14
Spellcraft Cord: 1d20 + 10 ⇒ (2) + 10 = 12
Spellcraft Vial 1: 1d20 + 10 ⇒ (10) + 10 = 20
Spellcraft Vial 2: 1d20 + 10 ⇒ (13) + 10 = 23
Holy smacks, 4 and 2...
Adalieh Esmendra |
Adalieh climbs down to examine the corpse more thoroughly.
"I will take a look," she assures Corso. She conjures Dancing Lights and starts her analysis.
Take 10 on Heal check if possible, for a 23.
She looks over the corpse carefully, trying to gauge what ailed her in life, and if the symptoms are similar, if not the same as the crazed watchman yesterday.
GM Null |
Lorzub Skabgrim |
Lorzub's only brush with anatomy is slicing people open with his blade... so he shall wait until all the examining is done and move forward with the group when it is time. Just wanted you to know I'm still here, just not much for me to do at this point.
Adalieh Esmendra |
Frowning, Adalieh looks up. "Same symptoms as the guardsman from yesterday. I believe the villagers call it tallowthroat - but I have never heard of such a disease myself. It killed her, from what I can gather..."
She shakes her head quietly. "Why were the shadows here, though...?"
GM Null |
With the question hanging in the air, Luke opens the door. A wave of heat rushes out of the room in front of you and the smell of hot fat is overpowering. In the front of the room is a drying rack on which candles are hung while they cool. Broken and mangled, it sits in a circle drawn in blood and fat. Farther back, a furnace emits a dim light, and behind it stand several enormous vats, each as tall as a human. One of the vats blocks the way to a large double door in the wall across the room. To your right, three doors lead to what are probably storerooms.
A strange, small winged creature with bright white eyes busily floats near the top of the vats. It yelps as it spots you and shouts in a high-pitched, nasal voice: "Whaaat are you doing here? Youuu are not supposed to be here!" Turning to a man and a woman, who seem to have done some legwork until now, it commands: "Oana, Fane, shooooow them the door!"
The couple walks towards you, both of them carrying a heavy tool for stirring the wax. They seem determined rather than aggressive while the creature puts on a smug smile.
This large room is approximately 60 ft. deep and 25 ft. wide. The creature floats near the ceiling on the opposite side of the room and is thus roughly 60 ft. away from you. Your move.
Lucky Luke |
Luke says a charm and points at the man.
DC is 14
"Don't mind us, we're just going to take a look around. If you'd be so kind, would you tell us what you are doing here?"
GM Null |
The man slows down for a moment as if to ponder something, and replies: "Well yeah, if'n ye don't mind, you heard Ilquis. He just don't like disturbances, ye know? He's trying to help us. Find a cure, that is."
The demeanor of the man has slightly changed but he still closes in on you, albeit with an even less aggressive air. "Ye just leave now an' we all have a good ale in the Willow later, yesn?"
Corso Gaczi |
Corso looks at the group inside, not sure what to make of them. He follows Luke's lead though: "We will in a moment. We were just wondering what to do about the owner. She's dead. Ilquis, would you know whether she has relatives in Karpad? Also, my friends Luke and Adalieh have extensive knowledge of the medical arts. Perhaps they could be of help?"
Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10
Lucky Luke |
Luke takes a long look, trying to size up the inhabitants of the room.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge (arcana): 1d20 + 4 ⇒ (2) + 4 = 6
"That's very kind of Ilquis to help you find a cure. What exactly have you been doing to create this cure? We are working toward the same thing, we would be more than happy to help you if you tell us a bit about the process."
Lorzub Skabgrim |
Lorzub stays hot on Lukes 6, watching the approaching couple while keeping an eye on that flying... thing.
Addressing the man that Corso is talking to, Lorzub puts on his most intimidating orc face. "It is best that you answer his questions and allow our people to help."
Intimidate: 1d20 + 5 ⇒ (19) + 5 = 24Perception: 1d20 + 3 ⇒ (6) + 3 = 9
GM Null |
"She's wha...?" the man produces. The woman stares wide-eyed at him and exclaims: "Catalina's dead? Fane, you promised we would stop the dying!"
The man called Fane turns around to face the flying creature: "Ilquis, what's that about the dyin' an' such. You said we'd stop it in time!"
With a buzzing sound the fey-like Ilquis hovers a little towards the center of the room and yells: "Well, we had to expect some minor setbacks! Now get on with it, I need to concentrate here. And I certainly don't need any help from these smelly imbeciles." He then addresses the group and adds threateningly: "The baron won't like it, if you keep disturbing me! He'll make you pay!"
Fane seems on the fence what to do for a moment but then seems to make up his mind. "You heard'im", he says to you. "Ilquis'll take care of it. He'll save us, don't ye worry. Just take care of Catalina on ye way out, please?"
Lucky Luke |
"We'll do what we can to see that Catalina is taken care of, but considering we don't know the poor woman, it would be prudent if someone more familiar with her would help us." Luke touches his necklace briefly. "Fane, I insist that you come with us."
opposed Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 121d20 + 7 ⇒ (4) + 7 = 11
gonna have to start calling it "Bit of Bad Luck"...
Lucky Luke |
Luke says a quick charm.
Knowledge (arcana) 1: 1d20 + 4 ⇒ (3) + 4 = 7
Knowledge (arcana) 2: 1d20 + 4 ⇒ (5) + 4 = 9
Knowledge (arcana) 3: 1d20 + 4 ⇒ (18) + 4 = 22
Lorzub Skabgrim |
Realizing that his intimidating presence is not enough to overcome whatever enchantment may be on these people, Lorzub simply stands ready next to Luke in case whatever he's trying goes wrong.
GM Null |
GM Null |
Fane blinks, obviously confused: "Whose... bla... Ah, that. To tell ye the truth, I never thought about it. Probably a sheep's blood. Or a goat's or somethin'."
Across the room, Ilquis turns around and shouts: "What is taking so long over there? Hurry, or I'll kick 'em out myself! They have no business here and will only slow us down!"
Once again, Fane sighs. "You heard 'im. Now please, friends, leave before he gets really upset." He opens his arms and walks towards you in a gesture to usher you out.
Lorzub Skabgrim |
Seeing Luke starting to move forward he hurries to stay with him, not willing to let his friend walk into the middle of this by himself.
GM Null |
Before Luke can walk past Fane he sidesteps and the cleric has to break his stride to avoid running into him. He now stands toe to toe with the man as he says: "Come on, I told ye, it's alright! Ilquis 's here to help. Got the baron's permission 'n' everything. Sorry mate, but I can't let you pass!"
When Ilquis realizes Luke's noncompliance, he voices some arcane-sounding words and in the blink of an eye the room is suddenly filled with bright light as if you were standing on a plain on a cloudless midsummer day!
After your eyes adjust, you notice to your astonishment that Ilquis has disappeared from sight! But you hear his voice echoing through the large room: "I aaaasked you, I toooold you, noooow... I'll maaaake you!"
Medraut 21 <- You're turn!
Luke 18
Corso 17
Fane 16
Ilquis 12
Lorzub 10
Adalieh 7
Oana 4
Still no map needed I think. Your opponent is invisible anyway...
Medraut |
Mordred steps closer at the entrance to the room, as words of magic spill from his mouth, materializing into raw power, and manifested by a vivid cone of clashing colors that springs forth from his hand, enveloping as much of the adjacent room as possible.
Perception if it assists in locating the invisible one: 1d20 + 7 ⇒ (20) + 7 = 27
Spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26
"They are using spells to mimic the light of the Sun" - he comments - "It is quite unlikely that they would be in some way associated to undead but..."
Medraut casts Color Spray into the room
Adalieh Esmendra |
Adalieh, already wordless after the rapid exchange which occurred, stays close to the back. She glances over at Fane - and narrows her eyes with debilitating intent.
Evil Eye Hex on Fane. -2 to Attack Rolls for 7 rounds unless he succeeds on a DC16 Will save; if he succeeds on the will save, the penalty only lasts 1 round.
"Do we have to fight?" she calls out, with a grim frown.
GM Null |
The cone spraying colors is beautiful to look at, but does not give you any hints on the location of the invisible creature. Luke squints and pricks his ears but he cannot sense the being either. When Corso disappears, Fane seems profoundly confused of the current situation. He takes a step back, looking from side to side, trying to get a grip.
A mumbled formula sounds through the room when suddenly Medraut hears the blood rushing in his ears and his hearing degrades quickly until he cannot hear anything anymore.
Medraut Fortitude save: 1d20 + 4 ⇒ (5) + 4 = 9
Medraut 21
Luke 18
Corso 17
Fane 16
Ilquis 12
Lorzub 10 <- You're turn!
Adalieh 7
Oana 4
So Medraut, I understood your post that you didn't want to target any creatures but tried to use the spell only to see if the invisible creature was anywhere in front of you. Luke, you can add a move action if you like. Corso, you mean the furnace at the back of the room, correct? You're roughly 30 ft. away from it now, after one move action.
Lorzub Skabgrim |
If I can't harm Fane, and I'm assuming that means the girl to, and I can't see Ilquis, then I'm out of options.
Lorzub cries out "If it's a fight you want reveal yourself!" And with that Lorzub stands ready prepared to defend himself against the invisible foe. He figures it best to let the magic users fight for now and will be ready to strike when his enemy is revealed.
Lorzub will move next to Luke and then as his standard action take a defensive stance, adding +4 dodge bonus to my AC
GM Null |
Lorzub's challenge is answered with a snickering sound, coming from somewhere further down the room.
Adalieh shoots Fane an evil look and the poor man is visually frightened by her. His wife however is more resolved and tries to appear intimidating as she lifts the heavy tool and shouts: "Now get out of here! You're only making it worse! Why do you want to keep us from finding a cure?! Meddling foreigners!" Even though she takes a few steps towards you, she does not move in to attack yet.
Medraut 21 *deafened* <- You're turn!
Luke 18
Corso 17
Fane 16 *evil eyed* 0/7 (Ini 7)
Ilquis 12
Lorzub 10 *total defense*
Adalieh 7
Oana 4
Medraut |
The actual idea was to have the spell affect the invisible one, but in any case:
Medraut takes a moment to get attuned to his condition - "I am deaf" - he says to the others, as he steps to the side so as not to be visible from the inside of the room.
Producing a tiny pouch and a small candle from one of his many pouches he begins an incantations that softly grows in tone.
Medraut casts Summon Monster II
The intention is to summon a Small Earth Elemental
If it is up to me to roll the miss chance, here it goes - 20 or less the spell fails:
Deafness miss chance: 1d100 ⇒ 92
Lucky Luke |
Luke stands in the doorway, readying to attack should anything try to fly past.
Spellcraft: 1d20 + 4 ⇒ (4) + 4 = 8
attack: 1d20 + 6 ⇒ (1) + 6 = 72d6 + 4 ⇒ (4, 3) + 4 = 11
miss chance (1 for miss, 2 for hit): 1d2 ⇒ 2
GM Null |
Fane, still ill at ease, moves between the doorway and the back of the room. "Please, don't ye make this any more difficult!"
Another, quicker chant mixes with Medraut's incantation and the giggling snicker that follows it can be heard drifting through the room. Luke however feels the bustle around him fall silent as he is suddenly deafened, too!
Luke 18 *deafened* *readied attack*
Corso 17
Fane 16 *evil eyed* 0/7 (Ini 7)
Ilquis 12
Lorzub 10 <- You're turn!
Adalieh 7
Oana 4
Lorzub Skabgrim |
This is frustrating...
Lorzub grew enraged at his inability to act. Seeing even those with magic unable to do anything either made him wonder if there was a better way, but with Corso invisible, Medraut unable to hear and seemingly preparing something he decided to wait and see. He will trust in those people, but if things don't change, like giving him something to swing at, he will make it a point to get everyone out of there. "Luke, make something happen here! My axe is going to rust soon!!". Total Defense... again.
GM Null |
Oana puts on a doubtful expression as she catches Adalieh's gaze and seeks protection behind Fane's shoulders. "Yeah, listen to my husband! Leave already!"
She turns her head as a hulking, roughly humanoid creature of dirt and stone explodes up from the earthen floor behind her and her husband, faceless save for two glowing gemstone eyes.
Medraut, you didn't specify where you want the elemental to appear exactly so I figured probably deeper inside the room.
Medraut 21 *deafened* <- You're turn!
Luke 18 *deafened* *readied attack*
Corso 17
Fane 16 *evil eyed* 1/7 (Ini 7)
Ilquis 12
Lorzub 10
Adalieh 7
Oana 4 *evil eyed* 0/7 (Ini 7)
GM Null |
The elemental seems to understand the command but aimlessly looks around, trying to pinpoint whatever it is supposed to attack.
Tremorsense only works when a creature touches the ground.
Fane sighs and shouts: "I told ye, mate, leave us in peace!" He then charges Luke, trying to push him out of the room.
AoO for Luke if you wish, I assume you forego it.
His feeble attempt however seems half-hearted and Luke stands his ground.
Out of nowhere, a pointy blade stings viciously into Lorzubs back. The wound feels unnaturally cold, sapping his strength.
16 hp damage, 1 Str drain
Sneak attack: 1d20 + 13 ⇒ (8) + 13 = 211d3 + 2 + 3d6 ⇒ (2) + 2 + (4, 2, 6) = 16
Fortitude save Lorzub: 1d20 + 6 ⇒ (8) + 6 = 14
Lorzub *poisoned* 0/6 Ini 12
Shadow essence poison: Injury; save Fortitude DC 17; frequency 1/round for 6 rounds; initial effect 1 Str drain; secondary effect 1d3 Str damage; cure 1 save.
Corso is not directly involved in combat right now and can get his post in whenever he finds the time. Practically delay.
Medraut 21 *deafened*
- small earth elemental
Luke 18 *deafened* *readied attack*
Corso 17 *invisible*
Fane 16 *evil eyed* 1/7 (Ini 7)
Ilquis 12 *invisible*
Lorzub 10 <- You're turn!
Adalieh 7
Oana 4 *evil eyed* 0/7 (Ini 7)