"The Meat Grinder:" DM Norv's The Tomb of Horrors (Inactive)

Game Master The Norv

The classic adventure that chews up character sheets and spits out legends.

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Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

You make it sound so ominous when you ask if I have gone over the wall... I am afraid to say yes.. :) But... yes, I hop over the wall. It might not matter, but please don't forget the automatic perception check when I get within 10 feet of a trap, +22

Seeing that nothing happens when he tosses his bedroll over, and not feeling any more confident for it, Balaxxius turns back to his companions and offers them a smirk before leaping over the half wall to inspect the altar from a closer position.

His hand crossbow is in his main hand, while his rapier is in the other, and his +1 mithril chain shirt is cinched tight, now that the strength has returned to his arms in order to cinch it.

"Let's see what devilry this place has yet to offer..." he mutters to himself.

If nothing happens when I cross the wall:

Balaxxius takes a minute to fully search the alter and the area beyond the wall, looking for anything out of place, or any clues as to another passage to exit the room. Based on previous experience, these portals don't seem to be too promising, and he would rather avoid it if he can.

[dice=Take 20 Perception check "UDLF" (Up Down Left Right) and Altar]20+19[/dice] +3 for traps

Grand Lodge

Vitals:
HP: 37/37 | AC: 13/17 T: 13 FF: 10/14 [without/with mage armor] | Fort: +4, Ref: +6, Will: +7 | Init: +3 Perc: +11 | Effects: Mage armor active
Abilities:
Acid Dart 9/9 , Acid Splash 3/3, Wizard Spells (non-crossed spells on sheet), survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Human Wizard 7 (Conjuration)

My position on the map is up to date.
Quadravos φ braced himself for what was to come ....


Male

Although Balaxxius can't tell exactly what the deal with it is, the glowing blue altar (which, he now notices, is pulsing ever so faintly) gives him a really, really bad feeling. (And, just to make sure we remember, Quadravos had already detected moderate evocation magic radiating from it before the dust happened, as well as transmutation magic from the archway.)

Most everything else in the room seems normal...the wooden chair appears completely mundane, the two urns are empty, and the skeleton (aside from the issue of looking like it's pointing to the archway in the southwestern corner) seems free of any traps. The only thing Balaxxius finds is a tiny slot with the letter "A" faintly traced above it in the southeastern corner...as the drow takes a step back, he realizes that that section of wall is actually a single block of solid stone, separate from the rest of the wall.

Sovereign Court

Male half-elf fighter 6/gendarme cavalier 1 | Init +8 | low-light vision, Perception +11 | AC 28/12/26 | HP 69/74 | F +9 R +4 W +3; +2 vs charm and compulsion | CMB +11, CMD 21

"What is it? What is it you've found?"

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

Balaxxius resists the urge to jump back over the wall before reporting, and decides to see if this odd part of the wall is in fact, a secret door. He spends a few moments trying to find a way to make it work.

Please make whatever rolls are necessary for me...

"I think I have found something, A door perhaps? Something is not right though... I feel... Funny. Funny odd, not Funny ha-ha." He says, with the utmost, serious look on his face.


Male

Balaxxius carefully examines the stone he's found, running his fingers over it, poking, and prodding. He steps back and stares at it thoughtfully...

Balaxxius:
Here's what you think: you can't figure out what the mechanism (if it is just a mechanism) that operates the door is, and you certainly don't see anything that looks like it would do the job on this side of it. Which means that either you're (A) on the wrong side of it (unsettling) or (B) it's completely powered by magic, just not magic that Quad can easily detect (for example, if the spell is on the other side of the door). But your intuition is screaming--absolutely screaming that it's got to have something to do with that little slot. It almost reminds you of a toll booth--the slot is about the right size to put a coin into, though it's a little too big for that. Peering into it, you see that while it appears to be just a slot, the back "wall" actually has another ovular indentation in it, as though you're supposed to put something mostly flat into it that has a larger piece on one side...

This is a bit of a logic puzzle, so feel free to make other rolls that might help you get clues if you want to think creatively; I've already made Wisdom, Know (Dungeoneering) and Perception checks for you. :)

GM Screen:

Wisdom: 1d20 + 1 ⇒ (20) + 1 = 21
Knowledge (Dungeoneering): 1d20 + 12 ⇒ (3) + 12 = 15
Perception: 1d20 + 19 ⇒ (17) + 19 = 36

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

From his current position, Balaxxius thinks out loud, expressing his thoughts and questions in case one of his companions had something to add. He goes back to the altar to inspect it closely, to see if perhaps another clue might be in there somewhere.

perception: 1d20 + 19 ⇒ (7) + 19 = 26

After this most recent search, Balaxxius finally comes back over to the other side of the wall, hopeful that the strange feeling he had will go away. He gathers up the group to explain the apparent puzzle he has found, and get their thoughts.

please feel free to read the spoiler, balaxxius explains everything he had found, and his gut feeling.

"we seem to be missing a piece to this puzzle....was there something we missed earlier?"

-Posted with Wayfinder

Sovereign Court

Male half-elf fighter 6/gendarme cavalier 1 | Init +8 | low-light vision, Perception +11 | AC 28/12/26 | HP 69/74 | F +9 R +4 W +3; +2 vs charm and compulsion | CMB +11, CMD 21

Wisdom: 1d20 - 1 ⇒ (5) - 1 = 4
Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (dungeoneering): 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge (engineering): 1d20 + 5 ⇒ (8) + 5 = 13

"Search me." the knight says, with a shrug. "The only thing I've picked up is this collar."

With nothing to contribute, Alaric begins to pace, letting out an exasperated groan. "Come now, Acererak-..." he moans. "... I had hopes this place would test my mettle! So far all you've managed to test is my patience." he complains, to the ceiling. "COME OUT, KNAVE!" he bellows, in the hopes of attracting some monster to their presence.

Grand Lodge

Vitals:
HP: 37/37 | AC: 13/17 T: 13 FF: 10/14 [without/with mage armor] | Fort: +4, Ref: +6, Will: +7 | Init: +3 Perc: +11 | Effects: Mage armor active
Abilities:
Acid Dart 9/9 , Acid Splash 3/3, Wizard Spells (non-crossed spells on sheet), survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Human Wizard 7 (Conjuration)

Wisdom: 1d20 ⇒ 1
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Knowledge(dungeoneering): 1d20 + 10 ⇒ (5) + 10 = 15
Knowledge(engineering): 1d20 + 17 ⇒ (4) + 17 = 21

"A peculiar puzzle indeed. Maybe the collar might fit? And who knows, maybe we missed some secret passageways in the previous room?"


Male

Well, based on those Wisdom checks, you guys are pretty sure that the best solution is a battering ram. :P

Quadravos:
While it's possible that you missed a passage earlier, based on your knowledge of engineering, you're pretty certain that the "key" to this doorway must be something more nonspecific...and while Acererak seems to have been a demented mind that liked to "play" with his future tomb raiders, it's hard to fathom that he'd just leave the key lying around. More likely it's meant to be a sacrifice of something valuable...

Grand Lodge

Vitals:
HP: 37/37 | AC: 13/17 T: 13 FF: 10/14 [without/with mage armor] | Fort: +4, Ref: +6, Will: +7 | Init: +3 Perc: +11 | Effects: Mage armor active
Abilities:
Acid Dart 9/9 , Acid Splash 3/3, Wizard Spells (non-crossed spells on sheet), survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Human Wizard 7 (Conjuration)

"Hmm, the collar probably won't do. Acererak is not a man to just let his key lay around for us to find. Or at least not all the time... I believe we need to sacrifice something valuable in order to proceed. Any suggestions?"


Male Samsarian Ecclesitheurge Cleric 3| AC 11 T 11 FF 11 | HP 18/18 | F +3 R +2 W +5 | Init +1 | Perc +9

"Perhaps we could put the collar on the altar and see if that does the trick?"

Wisdom: 1d20 + 4 ⇒ (4) + 4 = 8
Perception: 1d20 + 12 ⇒ (19) + 12 = 31

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

"I believe we need to put something into the slot here on the door. Though we might be on the wrong side of the door... "

"Does anyone have anything shaped like a coin, just a bit larger?"

Curious, balaxxius hours over to the piles of silver from the pews and grabs a handful. Bringing them back to the door, he slides a few in, just to see what happens

-Posted with Wayfinder


Male

Sorry for the delay, busy day at work...hmm hmmm hmmm, how to proceed...

Balaxxius's tinkering does nothing to the door, although it does confirm that a coin is about the right thickness...but there's still that ovular depression in the back of the slot...

Elan:
As you carefully watch Balaxxius insert coins into the mysterious slot, you notice him idly jingling a few in his hand...he tumbles them over his fingers like a juggler, and the coins clink against the stone set in the silver ring the drow wears.

This is kind of tricky because it's just a puzzle...trying to give you hints, but not too many... :P


Male Samsarian Ecclesitheurge Cleric 3| AC 11 T 11 FF 11 | HP 18/18 | F +3 R +2 W +5 | Init +1 | Perc +9

Coins aren't right, but are thick enough. Need something to fill the depression. What's Balaxxius doing with that coin. He keeps tapping that rin..

"Balaxxius, that ring you are wearing. Would that fit into the slot and fill up the depression?"

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

why didn't I think of that?

"Brilliant! Let me try..."

Balaxxius proceeds to pull the mundane, albiet pricey, ring with the opal stone set in it off his finger. He subconciously grips his other hand, containing his ring of feather falling, hoping that it won't be necessary to use that ring to solve this puzzle.

The way you have described it, unless I misunderstood, is that the depression that would fit the ring is on the other side of the door, will it go from this side? or do we still need to get to the other side of the door somehow?

The elf fiddles with the opal ring, trying to fit it into the slot he was just sliding coins into.


Male

No no, the depression is on this side, a little below eye level (not sure how you'd see it if it were on the other side of the door). Sorry that was unclear!

Balaxxius slides the ring into the slot and it fits nearly perfectly, the stone set into the ring clicking into the ovular depression at the end of the slot. Nothing else seems to happen, however....

It fits so well that it's idfficult to remove the ring by hand, but you can pull it out with a dagger or other small, thin thing.

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

With a deep sigh, the dark elf extracts his mundane ring from the slot and slides his magical ring of feather falling into the slot.

oh I hope I get that back...

-Posted with Wayfinder


Male

As Balaxxius releases the magical ring into the slot, magical runes flare outward from the slot, and the huge section of wall begins suddenly to shift downward with a rumble!

Balaxxius Reflex Save, DC 25: 1d20 + 11 ⇒ (14) + 11 = 25 NICE.

The rogue, with a horrified yelp, just barely manages to wedge his blade into the slot and pry out the ring before it's crushed into powder; as it is, he nearly loses the blade as well. The wall stops with a rumble at about waist height on a human, the arcane runes dying down now that they lack a power source. Beyond the ten-foot-thick stone you can see another corridor, this one advancing for twenty feet before turning to the right...

Grand Lodge

Vitals:
HP: 37/37 | AC: 13/17 T: 13 FF: 10/14 [without/with mage armor] | Fort: +4, Ref: +6, Will: +7 | Init: +3 Perc: +11 | Effects: Mage armor active
Abilities:
Acid Dart 9/9 , Acid Splash 3/3, Wizard Spells (non-crossed spells on sheet), survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Human Wizard 7 (Conjuration)

So it required a magical ring as a power source. Ingenious design, if only it wasn't designed by such a vile individual.

"Good job Balaxxius, it seems like you found the passageway we were seeking. I hope your ring is still in one piece?"

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

Reflexes honed by years of tense training, often resulting in painful lessons of failure, pay off as Balaxxius snaps his dagger into just the right crevice to pop the ring out of the slot as the massive stone door shoots up.

whew...

He nods, smiling, to Quadravos. "It is indeed, can't say I saw that coming though..."

With a sigh of relief, he slides the ring back on, then goes about his normal procedure of checking the area to make sure it is safe for his friends.

Standard take 20 perception, I will duck down and enter the room, rapier drawn. I will use my darkvision for now. Just in case it helps me, here is a stealth roll, though whatever is in here obviously knows something has opened the door... :)

Stealth, slowly entering the new room to check it out: 1d20 + 16 ⇒ (18) + 16 = 34

Moving into the hallway, he peeks around the corner 20 feet down.

If it is clear, I will continue around the corner after waving the party in this far and telling them to stop before they get to the corner.

Sovereign Court

Male half-elf fighter 6/gendarme cavalier 1 | Init +8 | low-light vision, Perception +11 | AC 28/12/26 | HP 69/74 | F +9 R +4 W +3; +2 vs charm and compulsion | CMB +11, CMD 21

"Good show, boys!" the knight exclaims. "We;re one step closer to grinding that lich into powder!"

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

Balaxxius smirks at the knight's comment.

"Lets just put it somewhere that no one will open up the container, releasing it for all of his friends to breath it in, amiright?"


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HP 53/53, Init +7, AC 21, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 natural, +1 dodge), Fort +8, Ref +9, Will +5; Perception +10. Human Male Gunslinger (musket master) 5, Cleric (liberation, travel) 2

"Ugh," the old gunslinger sighs a little under his breath at the rogue's joke. "My friend, perhaps you should stick to spotting and disarming traps... I don't want that joke to be the last thing I hear in life..."

Maybe it's simply a language-barrier-type-deal, and he's actually quite funny? the old man questions to himself, lifting his musket and preparing to cover the others.


Male

Balaxxius continues to creep down the hallway, and, seeing that a flight of stone steps descends around the corner, he slowly and carefully descends. At the bottom of the stairs there's another turn, again to the right; this time the drow finds himself in another hallway, staring down a blank stone corridor. Thirty feet on, he sees what looks like a standard wooden door...it is, however, boarded over.

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

I moved everyone up so they are just around the corner. That way you are close enough to help, and around the corner in case I set off a lightning bolt trap... :)

Approaching the door, Balaxxius keeps his eyes peeled for danger, or movement of any kind. This place has proven to be filled with traps in nearly every nook and cranny, so why would this forgotten door be any different? He closes on the decrepit frame, looking for any catches or switches. Once close enough, (assuming it is safe) he presses his ear against it, to see if there is anything to be heard on the other side.

Perception, take 20: 20 + 19 = 39 +3 for traps

The elf ponders the situation as he studies the innocuous door. It wasn't that bad of a joke... was it? and stifles a lingering cough.

If there is anything on the other side, we are sure to alert it when we start pulling boards off. If we are lucky, I will be able to identify something before then. If not, we might as well make sure we have basic preparations for a fight...

Grand Lodge

Vitals:
HP: 37/37 | AC: 13/17 T: 13 FF: 10/14 [without/with mage armor] | Fort: +4, Ref: +6, Will: +7 | Init: +3 Perc: +11 | Effects: Mage armor active
Abilities:
Acid Dart 9/9 , Acid Splash 3/3, Wizard Spells (non-crossed spells on sheet), survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Human Wizard 7 (Conjuration)

Quadravos φ peered around the corner with detect magic active. Hoping to only see the elf light up because of it.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Quadravos φ has everything prepared for a fight. Mage armor is up, everything else depends on what we're facing :)

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

Just bumping this thread again, been almost 2 weeks...


Male

Thank you for the bump! Life's been crazy, but I'm finally struggling back to being on top of things. With PBP games I've noticed it's the accretion that can be hard to overcome...when you're posting once/day, it's not so bad, but when you miss five days for work and the posts/games pile up...woof...anyway, to business!

As the party approaches cautiously, Quadravos scans the passageway ahead, but the only magical auras he can detect are the ones on the dark elf's person. There seems to be nothing else amiss here: just a hallway with a boarded over door. As the other four approach, Balaxxius steps back from his close examination of the door.

Balaxxius:
You can find no traps or tricks on this door. It appears to be just what it is: a boarded over wooden door, and a pretty flimsy one at that...

Knowledge (Engineering) DC 25:
That door is so flimsy that a good kick or a hard charge would almost certainly take it out--and the person breaking it down likely wouldn't even stop, they'd just carry through.

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

Ahhh... I feel like a heel. Wayfinder must have eaten my post that I made a while back, I hadn't checked because there were no new posts, so I didn't realize my post never went up. Glad I just randomly checked the actual thread today... So sorry!

Balaxxius stands up and cocks his head sideways a bit, peering at the boarded up door.

"Its almost as if we have found an entrance that was never intended to be used. Normally my mind would scream trap, however its maybe more so like this doorway is just... forgotten. Much like this whole tomb... Anyways, there is nothing here that will blast or slice or shoot if we make our way through. Now what is on the other side, that still remains to be seen."

As the dark elf thinks out loud, he grabs one of the boards and gives it a good push, just to see how sturdy it is.

Don't have Know: Engineering, so I am just going to try a straight strength check. Hopefully whatever DC there might be under that spoiler I will beat...

Strength Check: 1d20 ⇒ 2

Ha!

The elf strains for a moment against the boards which refuse to give way. He turns back to his companions. "Sir Alaric. Perhaps you could give it a shot? I've always been better at hitting a target than breaking it anyways." Balaxxius attempts a half-hearted chuckle to deflect the attention on his spindly arms.

Grand Lodge

Vitals:
HP: 37/37 | AC: 13/17 T: 13 FF: 10/14 [without/with mage armor] | Fort: +4, Ref: +6, Will: +7 | Init: +3 Perc: +11 | Effects: Mage armor active
Abilities:
Acid Dart 9/9 , Acid Splash 3/3, Wizard Spells (non-crossed spells on sheet), survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Human Wizard 7 (Conjuration)

Seeing that the coast is clear. Quadravos φ approached the boarded up door.
Knowledge(Engineering): 1d20 + 17 ⇒ (13) + 17 = 30

"A simple kick should suffice. It's so flimsy, if Sir Alaric would charge through he wouldn't even stop."

Sovereign Court

Male half-elf fighter 6/gendarme cavalier 1 | Init +8 | low-light vision, Perception +11 | AC 28/12/26 | HP 69/74 | F +9 R +4 W +3; +2 vs charm and compulsion | CMB +11, CMD 21

Yikes! I'd not posted my strength-check post purely by accident. I'm glad I waited until you pointed that out.

Alaric readies his shield arm to make a running-tackle, stumbling to a halt in front of the door. "You're right, at that. Who know's what's waiting on the other side..." he says, gratefully. "Let's try a different tack. Stand back!"

Rather than knock it from its hinges, Alaric attempts to reduce the door to splinters with a few swipes of his flail.

Sunder to-hit: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d8 + 13 ⇒ (5) + 13 = 18
Sunder to-hit: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 13 ⇒ (6) + 13 = 19


Male

Sorry for the delay, travel meant that I didn't have access to the drive on which my adventures, etc., are stored...here we go!

A few blows from Alaric's flail easily reduce the fragile door to flinders. Beyond, the hallway stretches a further 20 feet before terminating in a barred door that seems, disregarding a few minor variations in flimsy board placement, identical to the one you just demolished.

As the group prepares to move forward, Balaxxius throws out an arm, preventing Alaric from stepping forward...onto a concealed pit trap that lay just beyond the door. With a few moments' work, he's disabled the trap, rendering the hallway safe enough to move down.

GM Screen:

Balaxxius Auto-detect Perception: 1d20 + 22 ⇒ (9) + 22 = 31
Balaxxius Disable Device: 1d20 + 29 ⇒ (18) + 29 = 47

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

"Whew... That was close. Here this should do it..."

Balaxxius finishes rigging the trap, and takes a few steps out onto it just to prove its safety. Looking at the heavily armored fighter, then down at his skinny frame, he jumps up and down a few times to accentuate the point.

Moving forward to the next space, he does another search to confirm that this door is indeed, much like the one they just came through.

Strength: 1d20 ⇒ 6

"Looks like this one will need your delicate touch as well, Sir Alaric." Balaxxius chuckles, hoping his sarcasm is taken as intended, light hearted humor in a dark, damp, death trap.

The elf steps aside, waving his arm towards the boards.

Assuming he doesn't find anything... will retcon if there is something...

Sovereign Court

Male half-elf fighter 6/gendarme cavalier 1 | Init +8 | low-light vision, Perception +11 | AC 28/12/26 | HP 69/74 | F +9 R +4 W +3; +2 vs charm and compulsion | CMB +11, CMD 21

"Of course. It'd do my tutors proud to see these Taldan social graces at work." he says, swinging his heavy lump of iron at the splintered wood and making a large smash-y sound. "Five-hundred crowns of Taldan schooling at work, boys."

Sunder: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d8 + 13 ⇒ (6) + 13 = 19
Sunder: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 13 ⇒ (3) + 13 = 16


Male

Lol. Very nice touch. :P

As Alaric smashes through the door, Balaxxius squats down to stare intently at the floor behind the carnage. Now that he's prepared, Alaric pauses and waits while the drow steps forward and confidently locates, and--the work of a moment--disables another pit trap.

Which leaves you staring down yet another section of hall...at yet another door...which, again, seems identical to the two you've left smashed in your wake.

GM Screen:

Balaxxius Perception: 1d20 + 22 ⇒ (13) + 22 = 35
Disable: 1d20 + 29 ⇒ (3) + 29 = 32

Sovereign Court

Male half-elf fighter 6/gendarme cavalier 1 | Init +8 | low-light vision, Perception +11 | AC 28/12/26 | HP 69/74 | F +9 R +4 W +3; +2 vs charm and compulsion | CMB +11, CMD 21

"Does it strike any of you how none of these hallways seem to lead anywhere?" the knight asks. "... and what need for these doors? Gods forbid a death-trapped crypt of impenetrable evil get a little drafty."

Grand Lodge

Vitals:
HP: 37/37 | AC: 13/17 T: 13 FF: 10/14 [without/with mage armor] | Fort: +4, Ref: +6, Will: +7 | Init: +3 Perc: +11 | Effects: Mage armor active
Abilities:
Acid Dart 9/9 , Acid Splash 3/3, Wizard Spells (non-crossed spells on sheet), survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Human Wizard 7 (Conjuration)

Check the map, it's not like we're walking through long stretching hallways, it's short corridors with pit traps after every borded doorway.

"It seems our gracious host loves repetitive rooms and non-decorated hallways. Probably to lull us in some sort of false sense of security. Thinking we know what to expect in the next room, to then hit us with something completely different. But let's see where this leads us. Balaxxius, if you would be so kind as to check this boarded up door for any trickery or foul play?"

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

"My thoughts exactly Quadrovos. At some point he must have a twist in store.. "

Balaxxius moves up to the next door and repeats his inspection, keeping his eye out for the subtle difference that could spell their doom. Once he has determined the boarded door is free from surprises, he motions to sir Alaric to do his effective handiwork.

-Posted with Wayfinder


Male Samsarian Ecclesitheurge Cleric 3| AC 11 T 11 FF 11 | HP 18/18 | F +3 R +2 W +5 | Init +1 | Perc +9

"Lull us to sleep then kill us. Sounds like his kind of idea. I'm going to keep an eye behind us to make sure nothing approaches."


Male

I'm going to go ahead and assume Alaric breaks the door down if Balaxxius finds nothing?

Since Balaxxius finds nothing threatening about the door, Sir Alaric moves forward and, once more, carefully smashes the door to pieces with his flail. As the dust settles, the rogue is already crouched on the floor, examining the area beyond, and after a few moments he begins fiddling.

A couple of minutes later, he straightens back up, and the third pit trap in the hallway is deemed safe to tread upon.

Beyond this point, however, the hallway is different than before: there are no more doors in sight, and instead, forty feet from where you're standing, the hallway makes a right-angled turn to the north.

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

"Maybe this is the part where he throws us a curve..." Does that anecdote work in pathfinder?

Balaxxius moves down the hall towards the bend, eyes peeled for trickery. As soon as it is safe, he waves his companions towards him. Using his natural darkvision, he looks down the hall after the corner to see what evil lies in wait.


Male

Sorry for the delay...unexpected problems at work.

Balaxxius creeps down the corridor and, peering around the corner, sees a long, unadorned hall stretching away...into darkness. As far as he can tell, there's no trickery and no traps. No doors or openings, for that matter, either.

The length of the hall actually exceeds the range of your darkvision.

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

Balaxxius continues down the hallway, waving his companions forward. He continues to sweep the area for traps.

-Posted with Wayfinder


Male

Advancing down the long, empty hallway, you eventually find yourself looking ahead at a massive oaken door, solidly bound with several iron bands. There are a number of sturdy looking iron locks on the door as well, which makes it look quite intimidating.

If the door is examined closely, Perception DC 15:
This actually might not be a door at all...or at least not one designed to open. The hinges are solid pieces of metal, there's no way they could swing. And looking into the locks reveals that they're just lumps of iron too...

Grand Lodge

Vitals:
HP: 37/37 | AC: 13/17 T: 13 FF: 10/14 [without/with mage armor] | Fort: +4, Ref: +6, Will: +7 | Init: +3 Perc: +11 | Effects: Mage armor active
Abilities:
Acid Dart 9/9 , Acid Splash 3/3, Wizard Spells (non-crossed spells on sheet), survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Human Wizard 7 (Conjuration)

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

"I think we've come to the next hurdle. This door seems to be intended as some form of distraction. The way it's built it is not intended to be opened. We could try to destroy it of course to see if anything can be seen beyond it. But first we should check it for traps and magic."

Quadravos φ looks around while he casts Detect Magic.


Male

As Quadravos gazes at the door with his magically enhanced vision, he does in fact see a faint glimmer of magical light emanating from the door.

Knowledge (Arcana) DC 25:

The door radiates a faint aura of illusion magic.

Grand Lodge

Vitals:
HP: 37/37 | AC: 13/17 T: 13 FF: 10/14 [without/with mage armor] | Fort: +4, Ref: +6, Will: +7 | Init: +3 Perc: +11 | Effects: Mage armor active
Abilities:
Acid Dart 9/9 , Acid Splash 3/3, Wizard Spells (non-crossed spells on sheet), survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Human Wizard 7 (Conjuration)

Knowledge Arcana: 1d20 + 11 ⇒ (4) + 11 = 15

"There is some form of magic on the door, but I can not discern what it is. Balaxxius, best be careful."

Quadravos φ steps back a bit.

Sovereign Court

Male half-elf fighter 6/gendarme cavalier 1 | Init +8 | low-light vision, Perception +11 | AC 28/12/26 | HP 69/74 | F +9 R +4 W +3; +2 vs charm and compulsion | CMB +11, CMD 21

Knowledge (arcana): 1d20 + 5 ⇒ (17) + 5 = 22

"A trap or an illusion, one would suppose. Which is it, I wonder?"

Dark Archive

Male Drow Rogue (Burglar) 7; HP 45/45, Init+6, AC 26, Touch 17, FF 19, Perception +19 (+3 for traps), Darkvision 120',Fort +2, Ref +11 (+2 bonus when set off a trap with a failed DD check), Will +3; +2 vs. enchant, +1 Luck vs. traps

"If the door is fake, and truly a wall, perhaps the trick is that the wall is a door. Or perhaps the door really is a door, but what appears to be the hinges is the handle..."

Balaxxius goes about his standard inspection of the area and the door itself. Placing his hands of the wooden frame, he looks closer at the solid hinges.

let me know if any of my theories are correct/I find anything. I'll try to avoid "opening" the door until I can't find anything. I read what happens in those fake doorways when you guys first came in the tunnel... :)

-Posted with Wayfinder

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