The Many-Faced GM's Skulls and Shackles (Inactive)

Game Master Nickadeamous

Skull & Shackles roll20
The Covenant
Crew

Current Plunder: 5
Infamy: 2
Disrepute: 2


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Mordant Spire Elf Magus (Bladebound, Spire Defender) 1 | HP 11/11 | AC 14 Touch 14 Flatfooted 10 | Saves F +4 R +3 W +2 | Init +5 | Low-light vision; Perc +2, Sense Motive +0
The Many-Faced GM wrote:
And for the record, the only possession that Aerel received back was his mask from Sandman. He still doesn't have his spellbook.

I figured it was the scary mask that was keeping most of them away.

You bring up a good point. How are you handling 0 level spells? Can we keep using the same ones that we had last prepared every day?


Curse of the Crimson Throne Roll20

Yes, 0 level spells will remain as prepared until changed.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Oh, interesting. I was not aware that Arcane Mark also glows in the all-time-visible version in Pathfinder.

That opens up quite a bit of utility on it. Sweet :D

Gameplay wrote:

[dice=Profession(Sailor) DC 10]1d20+6+1

Just for the record...thats not why I asked on taking 10 on spellcraft, I already had a dice roll put in that post before I realised I swapped out Detect Magic, and that roll would have been a 15! Don't fully understand by what logic board changes the random dice feed.

You lost me on this one, I don't follow...

What I meant was that before I asked regarding Take 10 on Spellcraft, before realizing I cannot assist Baltzar due to lack of Detect Magic, I had already made a post where I rolled to assist, and would have rolled a 15. But then edited that to the question after figuring I don't have Detect Magic prepared, so that we could just autoidentify next morning instead of rolling a new set of Spellcrafts.

Then later I do a post and the random roll comes up as 1 instead. Which would have been the only number that would not have made the assist check(1+8=9, not hitting DC 10). I just wanted to clarify that this was NOT why i asked about Take 10.
And commented that the board dice roller is weird. Sometimes it keeps dice rolls for seemingly eternity, other times it changes them around after a while. The mechanism by which the dice roller decides to use a new feed and change the rolls is obscure to me, I do not understand it.


Curse of the Crimson Throne Roll20

Ah, okay. Yeah, the dice gods are fickle, regardless of what forms they may take. But regardless, it's little...experiments like these that will allow us to work out kinks before we really dive into the deeper areas of the campaign. Few things are more frustrating (from my gaming experience) than trying to remember what some item did that was found like 2 adventures ago but no one was able to make the check at the time and then it goes over looked for a while.

I also think this first level gives you guys a chance to learn to work together for things like spell preparation and combat positioning and things like that. I'm extremely interested to see where you guys are tactics and team work wise in like 4-5 levels and can't wait to get there. Anyway, I hope you guys are enjoying this as much as I am.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Loving it. I can't wait to see how our tactics work out as well. And Rillum is looking forward to being a pirate proper.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aye, loving it as well, and the prospects of our future tactics and team work are also something I really look forward to :) How long until Level 2? ;)
Even if Nivian will mostly be a Buffer/Debuffer...(Misfortune, Fortune, Evil Eye, Cackling(=Singing))...so my actions may not be AS varied in future encounters...


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

It's going to be interesting playing a predominantly ranged character with no front line melee to slow the attackers down.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

It will take a while, but eventually Sandman will be able to use our enemies as our frontline melee folks.

Also, undead.


Curse of the Crimson Throne Roll20

summoned creatures, hired henchman, pirate crew members, there are lots of possibilities.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Scourge's animated bloody skeleton...


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

@GM, on topic of meat shielding the casters: how would Syl feel about Multiclassing to Ranger with the Witchguard Archetype, just in case she wants to become a cohort :)


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Regarding "hidden casting" light of hand checks-

Given that Slumber Hex is a Supernatural ability with no verbal or somatic component components (it's something that can actually be done while paralyzed), wouldn't it be rather difficult to spot even without a slight of hand check? Would a slight of hand check even be needed if it's something that Sandman can effectively do to anyone in 30 feet just by looking at them?


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I think we had that topic earlier, that SLA's are almost undetectable, can't remember when exactly but may scan discussion a bit back.

I know I used misfortune during day shift on deck to make one of the riggers drop down. Honestly I hoped he'd break his neck since effect height of the fall could be enough lethal damage to off a low-level character, but no such luck. Still, I was able to use the Hex in broad daylight with other people around and while talking with someone. I think it should be hidden automatically.

As mentioned in gameplay, the problem I see is with the effect. Slumber will put him to SLEEP for 1 ROUND unless you have it boosted somehow, and slapping him will wake him up.

So Rillum has to back off, and a round later Owlbear will get up and feel as fresh and ready to fight as before, probably not enough time for the battle to be called off....maybe they even take it as a "comedy performance" from Owlbear, ridiculing the Ratlings tiny blows by falling over and starting to snore. So, sure, he'd be prone, but not sure how much that will help in the long run...


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Yeah, that is an issue. I don't think the slumber trick is going to be a viable tactic. 6 seconds later it will be pretty clear that Owlbear isn't that hurt. I just wanted to know how the whole slight of hand thing works with supernatural abilities.

What I could do it Slumber him right before Rillum is about to hit. Might be able to get a subtle coup de grace out of that.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Doubt that, too, Coup de Grace is a full-round action, so Rillum would probably need to be aware(which suggests other people may be aware something is wrong too), and if it takes a while to set up the "strike", onlookers may have another chance to spot that something is wrong with his opponent.

The problem with some of our options is also the response.
Before the combat started, I could have stealthily cast Undines Curse on Owlbear...
if you slumber him....well:

"When the character fails one of these Constitution checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates."

He's asleep, so he starts suffocating, falls unconscious and continues suffocating, and will die.
But I do not think we want that...even if Rillum jumps up and down on his chest clawing at him like a rabid dog, i think that outcome would cost us both favor from our allies, and earn us stronger enmity from the officers...and thats assuming I can cast it stealthily, without the ship mage Pepper person identifying what I'm trying to do.

It's a stupid situation, agreed, and I like that we try and find a creative solution...I'm also trying...it's just I see faults with everything that comes to mind, which I also point out if someone else suggests them...it's because I also want to find some solution but so far, only blanks...


Mordant Spire Elf Magus (Bladebound, Spire Defender) 1 | HP 11/11 | AC 14 Touch 14 Flatfooted 10 | Saves F +4 R +3 W +2 | Init +5 | Low-light vision; Perc +2, Sense Motive +0

Could we please attempt to keep OOC posts in the discussion thread? Additionally, if anyone would like someone to act in character, perhaps they could make some in character posts.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

The first part on the OOC and discussion, I understand.
Sure enough, nobody seemed to take offense if people commented or talked in gameplay so did not really worry about it as long as Out-of-Character was used.

But if someone doesn't like that, will try to use Discussion instead.

But could you explain the second part?

Aerel wrote:
Additionally, if anyone would like someone to act in character, perhaps they could make some in character posts.

What are you referring to? I was expecting Sandman to translate for you, if thats what you meant. As in, act in-character to allow you to act in-character.

If you mean not letting Rillum fight and instead pushing Rhemus forward as candidate, that chance was missed, Rhemus himself tried to substitute himself for Rillum but was not allowed to.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Yeah all happened sort of quick.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I have no problem translating. Did I miss a post? There's been a lot of them this morning.


Mordant Spire Elf Magus (Bladebound, Spire Defender) 1 | HP 11/11 | AC 14 Touch 14 Flatfooted 10 | Saves F +4 R +3 W +2 | Init +5 | Low-light vision; Perc +2, Sense Motive +0

I meant that if your character thought Rhemus or Aerel should step up, then your character could have made an in character post to say just that instead of out of character posts about them being the better choices. You don't need Sandman to interpret for you as you can speak to both of the characters yourself. A single in character post could have had Rillum holding back from volunteering to fight. Aerel would have stepped up if any in character posts were made.

34 posts inside of four hours and outside of the combat posts (which were totally appropriate) most of them were OOC posts which could, and should, have been IC posts.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Artel, just so you know. I having fun. I think the others are as well. The GM doesn't seen too upset where we post. What's the harm?

We seem to have a few characters who like to discuss mechanics, possibilities, etc. I see no fault. In fact, while I don't always participate in the discussions oftimes it is entertaining like table talk during a face to face game. I don't see any reason to change how we're doing things if it's working for us.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I also prefer to keep the OOC stuff in the discussion thread. It makes the gameplay thread easier to read and makes finding stuff that's already happened easier.

I don't really mind the occasional tangent, but I think its a good idea to try to keep things organized for ease of play.

We have all these great formatting tools and two threads for the game. I figure why not use them as well as we can?


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

And I said, you took offense, you mentioned it, I'm fine with sticking those things in the discussion thread henceforth. Whats the harm done? No need to dwell on it.

As for in-character post, no, thanks a lot. Nivian will NOT step up and nominate one of her colleagues in-character without first clearing with the PLAYER if it's ok I push this burden on them. Because once a name is out loud, Scourge or Plugg may well jump on that, ESPECIALLY if that character then says "No".

Regarding speaking to characters, I've had few interactions with both of you, with Baltzar or Rillum I'd feel I would do so, but after how our last talk went I would probably not approach you in this scene.(Waiting for another chance to build up interaction e.g. life-threatening situation). And Rhemus, he's still small, so compared to Owlbear, not feeling confident enough in-character that he'd really win. At least not confident enough to approach him out of the open.

I said OOC who I would WANT to step up. If either player were willing to do so, but would have stated their character would probably need a nudge in the direction, I would then gladly suggest them IN character, but I'm not doing things that may negatively impact other players without their OK. I think we had an agreement of that sort in regards to PVP actions.

And while she herself may THINK that Rhemus has the best survival chance if things go bad, due to being cooks mate, she obviously will not mention that aloud.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

No worries then. I just didn't see a need to change what we've been doing if it works. I'll keep my ooc stuff in discussion too.


Curse of the Crimson Throne Roll20

First, yes, the Out of Character conversations definitely need to stay in the discussion thread. A sentence or two is fine in the game play thread, but these half page discussions really ruin the flow of the game play.

Second, this is a pretty cerebral group, both in character and player, but you guys have a serious tendency to overthink things. That is one reason why I didn't wait for a discussion to occur about who was going to fight. Rillum stepped up, Rillum gets to fight.


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Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

A rat of action! That's what I am!


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

That's what you get with a party full of casters and rogue types.


Curse of the Crimson Throne Roll20

No, that's what you get when the melee combatant does 1d2-3 damage. he landed quite a few blows after all...


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I meant the overthinking everything.


Curse of the Crimson Throne Roll20

ah yes, fair enoug/


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew
Rillum 'Bilge' Jimmings wrote:

Rillum sinks to the deck exhausted, bruised and proud. How many of them would have lasted so long or struck so often!

I know, most if not all . . .

I think you did better than I would have. I'm not much of an acrobat.

I think Rhemus or Aerel would beat the feathers out of his tar though.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aye. I think its part of aligning as party, too.

For example, next time we are in such a situation, I'll understand that Aerel is fine with it if I speak up in character, and it's not necessary to check back with him in discussion before saying something.

We're still learning each others styles and thought processes, what is fine in terms of interaction for the players, and whats not.
I'm certain that overthinking will settle down somewhat once we're a bit further in with the campaign.

@Rillum, as for your performance: Definitely the dice were with you for a while, there, but that means you performed admirably! I'm certain I would not have lasted a minute ;)


Male Halfling | HP 10/10 | AC 19 Touch 15 Flatfooted 15 | Saves F +4 R +5 W +5 | Init +5 | Perc +7, Sense Motive +7 | Inquisitor / 1

I am fine with how the fight developed, but I do feel it started real fast. I saw some of the morning posts and went for a quick shower, when I got out the fight had already started. I like the fast paced game we have going, but wish we had a little more time to post this morning.

No harm done anyway.


Curse of the Crimson Throne Roll20

You are certainly welcome to take on Owlbear if you wish, he's still welcoming all challengers.


Curse of the Crimson Throne Roll20

I admit I am not a fan of this particular encounter over PbP so I tried to speed through it. If the fight takes a while, as it was starting to in Rillum's case, or if we were only getting one or two responses a day, then it overshadows everything else going on. It's essentially putting a spot light on one character for an extended period of time which can frustrate those that are not involved.

I learned a little bit from it about how to conduct it, and the encounter does have some story implications, but there are ways around those. Still, if any wish to try their luck, feel free, we can make it work.


Male Halfling | HP 10/10 | AC 19 Touch 15 Flatfooted 15 | Saves F +4 R +5 W +5 | Init +5 | Perc +7, Sense Motive +7 | Inquisitor / 1

OK, Rhemus will accept the challenge in the Gameplay tab.


Male Halfling | HP 10/10 | AC 19 Touch 15 Flatfooted 15 | Saves F +4 R +5 W +5 | Init +5 | Perc +7, Sense Motive +7 | Inquisitor / 1

Looks like both Rhemus and Baltzar are challenging Owlbear... LOL!


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Yeah, having GMed this myself (first book only) I know the story implications but am trying to act accordingly based on NOT knowing them.


Mordant Spire Elf Magus (Bladebound, Spire Defender) 1 | HP 11/11 | AC 14 Touch 14 Flatfooted 10 | Saves F +4 R +3 W +2 | Init +5 | Low-light vision; Perc +2, Sense Motive +0
Nivian Mazu wrote:
And I said, you took offense, you mentioned it, I'm fine with sticking those things in the discussion thread henceforth. Whats the harm done? No need to dwell on it.

You asked me for clarification and I provided it. How is that dwelling?

Nivian Mazu wrote:
As for in-character post, no, thanks a lot. Nivian will NOT step up and nominate one of her colleagues in-character without first clearing with the PLAYER if it's ok I push this burden on them. Because once a name is out loud, Scourge or Plugg may well jump on that, ESPECIALLY if that character then says "No".

What nominate? Was that what you believe was your character's only in character option? You couldn't have approached one of us and quietly asked if we thought we could take him without calling us out across the deck to the whole crew?


Mordant Spire Elf Magus (Bladebound, Spire Defender) 1 | HP 11/11 | AC 14 Touch 14 Flatfooted 10 | Saves F +4 R +3 W +2 | Init +5 | Low-light vision; Perc +2, Sense Motive +0

Apologies for the double post.

I do wish I could have posted any earlier tonight IC. Aerel would have stepped into the ring and partnered with Owlbear to fight one of you and then the two left standing could have fought to decide a winner.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

You two are kinda coming across as antagonistic at this point. I'm hoping that's not actually the way the comments are meant and it could be that I'm just tired and reading things into the dialogue that aren't there. Text based communication can be tricky like that.

In any case, I think it would be a good idea to remind everyone that we are all here to have fun, and if any of us aren't having fun that needs to be addressed with as much openness and kindness as we can muster. If everyone is having fun, then we should be willing to let small issues slide or discuss them in a non-confrontational manor.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

You are right, Sandman.
Aerel, what I meant was

Quote:
34 posts inside of four hours and outside of the combat posts (which were totally appropriate) most of them were OOC posts which could, and should, have been IC posts.

, and I felt that you were dwelling on the topic after I already agreed to keep OOC content in discussion. Alternatively, I felt that you were trying to tell me what to do in-character.

I felt slightly offended at both options and may have worded things more antagonistic than intended.

As for approaching one of you quietly, thats what I meant when I said Nivian has no close bonds with either you nor Rhemus. I may have talked with Rhemus yesterday while talking with Crimson, but Aerel is working a different day job, very secluded and seeming to value his privacy otherwise- not really approaching others if he can help it, as far as I have seen from your actions.
I just don't see me randomly approaching someone in-character unless I feel Nivian could estimate their reaction...the ONLY people from the party I see those bonds with yet are Rillum and Baltzar.

Apologies if something here came across wrong, I can see that I took offense from the way you said things and worded my response antagonistic. Sandman is right, we are here to have fun, and this kind of arguing actually is not.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

On the subject of character ties, I think at this point Nivian is kinda the outsider of the group at this point. The rest of us did our little meet and greet while Vivian entertained the troops.

In character, Sandman is hoping he can rely on her and is hedging his bets on the fact that she seems to be friends with Baltzar. There's been very little actual dialogue between Vivian and the rest of us though. I think we should rectify that. This scene seems ideal since Vivian isn't busy singing at the moment.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

It's one reason(more side-benefit, main intent is still that she really comes across as a priestess and is not targetted for something ugly, later-) I suggested to Baltzar that she hold a Sermon tonight...gives me a easy way to not Perform tonight and instead mingle with you guys.

The thing is that both you and Aerel, in-character, do things to come across as creepy or a bit distant, which gives me fewer reasons in-character to come to you, and I missed that rally when you reached out to us. But yeah, you with your mask make a point of being alienating at times, Aerel even tried a mass intimidation and does that mask-thing too...with you, I'm still looking for a reason to approach you in-character, and the first interaction with Aerel regarding Azlanti turned sour when he considered her a human and she took offense at that. But yeah, I am on the lookout for further opportunities or options...for example if we end up working a shift together, I'd definitely use that.

I think we could also coordinate a bit in who we try to influence. You are also trying to talk with people...if we spend the same time slot talking with the same person, it could be expected we talk with one another as well.

But I will always spend a night action slot on Syl. I already invested a Natural 20 and a 19 on her...I WILL get her to friendly, mark my words ;)


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Oh, I agree. Sandman's definitely making a point to be frightening. Everyone else is aware its part of the plan, but Nivian isn't in on it yet.

We have a mutual friend in Giffer, so that's a good reference point.

Aerel's antisocial tendencies seem more inherent than Sandman's. His mask and the language barrier make him extremely difficult to relate to. Sandman has an in by having a rare mutual language that doesn't piss him off and also having some insight as to what his mask is all about.

Right now Aerel is a bit of a party liability in terms of getting people to cooperate with us (Vivian included), but I suspect that the moment we hit any sort of exploration or combat scenes, he's going to be carrying the party. Sandman's aware of that, so he thinks of it as an investment in the future. It's worth bringing up in game. A discussion of what to do for/about Aerel would be interesting.

This game has been moving forward at an incredible pace. That's normally a good thing, but it has made the usual "form a cohesive party" stuff a bit glossed over. I think we should all focus on rectifying that before we progress much further. During the day we are all isolated with duties. The night time is the only time to do in-character discussions, so I think right now is a great time to handle it.


Male Halfling | HP 10/10 | AC 19 Touch 15 Flatfooted 15 | Saves F +4 R +5 W +5 | Init +5 | Perc +7, Sense Motive +7 | Inquisitor / 1

I agree we need to continue making progress in knitting together the party. Rhemus tried to have a conversation with Aerel and was informed that he was insulting him by speaking elven. Aerel tolerated it because Rhemus does not know better, but now that he does, Rhemus chooses not to offend him further and has stayed away.

We have not yet fully overcome the various distrust issues our characters have to work in a coordinated manner. Rhemus will encourage the Crew to build stronger bonds.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Thumbs up@distrust issues...

it's unfortunate that for age reasons, I picked an elf to be the villain in my backstory...one that held me for countless years.
That distrust issue affecting Aerel may have to be resolved indirectly, that is, via other members of the party.

I figured Rillum has me and Sandman as natural allies, I have Rillum and Baltzar, Sandman has Rillum and Aerel, and several of us have slight bonds with Rhemus, too, so we're all in some ways interconnected if push comes to shove...


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

From a story perspective, I kinda like all this standoffishness. It makes it all feel more real. Very immersive.

I think those of us who have made connections aren't utilizing each other as resources enough though. Once Rhemus is done getting beat up, he can come visit the doctor and we can have a talk about how we can pull people in and work together better.


Curse of the Crimson Throne Roll20

From a fun or glory or "entertaining" perspective, this hasn't been the best game, but is was never intended to be. This was never going to be the slay the dragon and become the hero type of adventure, and this should have been pretty clear from the beginning.

I think the adventure has been going very well from several perspectives. From several people being shanghaied who didn't know each other before hand and have suffered years of abuse and mistrust to finally being put into a position to have to develop those tools and qualities and learn to use them has been remarkable.

When we start adding in the whole nonstandard alignment deviations it adds another complex angle to the formula. I think for the most part, everything has been going as expected or better than. It's tough to learn to trust someone out of necessity, and you guys have been doing it quite well.

The PbP element also compounds some things. While we're only close to day 5, in a face to face tabletop game, we'd probably already have completed weeks worth of game time. Thus, angst and frustrations can last longer and fester more in these types of games. Please to not let others upset you, for very long. It's quite easy to misinterpret things typed verses things said. Always try to assume that what was said was meant in a positive way until you know for sure that it wasn't. And you can always ask for clarity.

You are free to discuss things in the discussion thread, but quite often what you think you know isn't accurate in this incarnation. Several of you are familiar with this adventure path, or this particular adventure, or have played through it at least once before. Knowing this I'm changing a few things on purpose to prevent some meta game knowledge. It's often hard to separate what we know and what we think we're supposed to know, but remember this should essentially be a new experience for everyone.


Mordant Spire Elf Magus (Bladebound, Spire Defender) 1 | HP 11/11 | AC 14 Touch 14 Flatfooted 10 | Saves F +4 R +3 W +2 | Init +5 | Low-light vision; Perc +2, Sense Motive +0

Once again, coming back into the conversation hours later :)

@Nivian - I see what you meant by the dwelling comment. The 34 posts was intended only to point out how much OOC conversation was intruding into gameplay, but I didn't properly convey that to you.

I was becoming irritated with your OOC posts discussing who should do what because it was in the gameplay thread where it came across as an alternative to IC discussion in game. That was my main point in requesting that the OOC posts stay in the discussion thread; to keep IC posts focused on in character interaction. My apologies that my last post was antogonistic. (Hopefully this better explains my thoughts)

Interesting tidbit about your background. Please play it up with Aerel. Animosity towards the only elf on board, makes sense for your character and I welcome the role play.

@All - Yes, the masks definitely come across as disturbing, but funnily enough, Sandman and I created these characters independently of each other. I was shocked that there was someone else with a mask in the party. Aerel doesn't mean anything by it, it's just part of his culture as are the mannerisms which he doesn't even notice he's doing.

@Rhemus - Again apologies are in order. In my post to Rhemus about speaking elven to a Mordant Spire elf, he said 'normally'. I meant that it was fine because it was what we had to work with. That was my mistake and I will fix that in character today. (Here's where an OOC post from me at the time would have clarified the matter)

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