The Long Shadow (Inactive)

Game Master Kiradia

The shadows of Duskwall reach far into the streets, but do they reach far enough for the newest crew of scoundrels making their way up the crime filled underworld? Official Character & Crew Sheet


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Liberty's Edge

Theme Music

The Tower

Trash newspaper rolls its way down a cobblestone street, catching on a corrugated steel railing and flipping open as the breeze of Duskwall continues its relentless push in from the sea. The headline "Gang Violence Increases in Crow's Foot! Beware!" easily seen in its bold font before the paper gets whisked away into the dark sky. A foggy morning rolls over an old decrepit watchtower in Six Towers. This watchtower, once part of a structure that gave home to the mentally ill, lays abandoned and encased in tenacious vines. Though the stone sits strong and silent, the broken windows and rusted gates give a clear picture of lifelessness.

However, looking deeper into the watchtower, a new development has brought life to the decaying building. A small group of Duskwalls newest thieves walk up the winding staircase that leads up to the top of the watchtower. Crumbling masonry crunches underfoot as the group steps into a room covered in the dust of long neglect. Furniture sits about the room, with chairs, tables, and couches all covered in sheet clothes.

The room stands taller than normal, being a story and a half to the ceiling. The windows, those that aren't boarded up, have cracked glass sitting in their frames. A silence settles on the room after everyone has stepped into the room, creaking floorboards settling into the new weight that stands on them.

Who's going to break the silence? :) We're starting the game in Free Play, you have a note from an agent of the Hive, a shoe cobbler working in Coalridge, which is in the spoiler. This is a chance to describe your character's physical appearance and manner, decide on what you guys are going to do, gather some information then we choose a target and set a plan to start the engagement roll. This part of the game is very free form so feel free to ask questions and make choices as you like to.

Scrawled Note:
First impressions matter, and you lot have certainly made yours. My associates are willing to give you a shot, one shot. Here's the deal, a new piece of jewelry just came in off the Gaddoc last week, shipped to a merchant named Jorro. He sold it to an Iruvian. Find out who Jorro sold it to and retrieve it for us, leave it in the usual dropbox. Your payment will be 3 coins each. Burn this message once you've opened it.


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected

So I absolutely love theme songs so I had to find one that fits who Guts is at the moment. It isn't correct for the genre but I adore Firewater too much I hope you all like it.

The stairs creak quietly underneath the steps of the man who enters into the room first. Lean, mean, and with the slow and methodical gait of a man who isn't afraid to take his time. His hair is cut back, dark and brown, and kept swept back upon his head while the sides of his hair are kept short and shear.

Moving towards one of the covered chairs, it is easy to see the confident stride in his movements despite the wear and tear upon his form. A boat captain's long coat sits upon his shoulders lazily, the leather worn thin and patched in some places. A stained and dirty collared shirt is underneath the heavy coat with its sleeves rolled up, the top button left unbutton and in the glimmer of light coming off the electroplasmic streetlights that still work outside, the long scar of a slit throat can be seen. Suspenders hold up a pair of worker's trousers, the kind of thing you'd find on a docker anywhere else. They ended in a pair of long, leather boots, scuffed but kept clean.

Numerous scars decorate his as knuckles as he tosses the sheet to the ground and slouches in the chair, dark eyes that seemed more black than brown flicker to each and every one of them and a small smirk spreads on his face. The cauliflower of his adds to the history of violence that the man has endured and his presence holds a dangerous air to it even to his friends. He takes off his tricorn hat, setting it upon his lap. His hair was shortly cropped but not shaved, a dull brown that belied his heritage as a Skovlander. Gut's eyes were a brown so dark that was it was more akin to black and as everyone settled into the room, he'd lean forward.

"Well mates. Seems like we got a job offer from a friend. I assume you all read it already and someone burned it?" Guts had a relatively soft voice, a twinge of an Eastern European accent filtering into his words. "Seems like a simple enough job. We got the name of a merchant, a necklace to find, and an Iruvian to rob."

"I can go and...have a chat with Jerro if we'd like? I'm sure I can get him to open up to me and offer up the name of his client if I talk to him right." Guts sits forward as he says this and the growing smile definitely shows his intent. Intimidation, breaking in, and breaking people was his specialty for this crew of thieves. He was the response if someone thought that they were just so petty criminals with no way to protect himself. The poor Wraith girl had learned that when she tried to gut him and he broke her rib, her arm, and tossed her in the river. She'd live, the Wraiths would be pissed, but it wasn't like he gave a damn after all. They didn't matter, the people in front of him did.

"I guess we could ask around a bit as well for this shiny bauble. If someone wants it enough to pay us this well, they want it real bad. Might be nice to learn what we can about it." He offered afterwards but it was obvious that he seemed to be disappointed in such a method. The rest of his comrades were superb in what they did and when they did their jobs well, he got to just look pretty. Guts hated just looking pretty.

The Exchange

Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies

A finely-groomed, amber-skinned man, looking a little out of place among the other ruffians, seems a bit more preoccupied with the room they're all in, looking at the windows, up the walls, and around at the ceiling. His shoes are polished, covered and protected by canvas gaiters. His trousers are pressed, a silver watch-chain hanging from his pocket, and he wears a simple white dress shirt with the sleeves rolled up. His hands are delicate, and haven't done an honest day's work in their lives. His jet-black hair is shaved closely on the sides of his head, and what's on top is slicked back. A carefully-landscaped mustache handlebars up on either side of his tan lips.

"Yes, well. If there's a paper trail, that would make our job easier, so, it should be safe to assume there isn't one. This merchant fellow, whatever his name was, I should think he'd be a good place to start, and we can broaden our search from there."

As he talks, in an improbably posh accent, he comes up to a table and runs a finger through the thick dust lining the cloth draped over it. He looks at his outstretched, dusty finger in disgust before wiping it off on his other fingers.

"And while we're at the bazaar, perhaps it'd behoove us to get some nice tapestries, maybe a rug or two for this piteous place." he says, wagging his pointing finger around at the walls. "Something new. Anything, really. I feel like a squatter. Emperor knows we have our work cut out for us."


F Whisper [Stress: 0/9 | Trauma: None] [Harm (L1: None, L2: None, L3: None)] [Coin: 0 | Stash: 0 | Load: Light (2 +Thief's Rigging)]

"A merchant and an Iruvian..." Ophelia muses. She brushes a loose strand of hair behind her ear. She was wearing a long black pencil skirt, boots that went up to meet it, and a white blouse with a blue waistcoat over it. Despite the location and atmosphere, she still looked both proper and stunning. The only sign of life's difficulties of late was in her eyes, which burned fiercer than ever as a result. Despite being a widow, she conspicuously did not dress all in black.

A look of disgust spreads across her face at Guts' proposal about intimidating or even hurting Jarro. "Just because we are in such a place as this," She begins, "Does not mean we need to behave as rubbish ourselves." She reaches up to her own necklace, given to her by her late husband. It was old, one of the few symbols of nobility that she still possessed, along with her appearance and accent. "There are other methods. If this Iruvian is a collector, we may be able to meet him in a more... social or business manner."

The Exchange

Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies

"Well, when approaching open-handed fails, then we can try closing the fist. Our uh, em...ah..." Dusky trails off, gesturing blankly towards Guts, looking for the correct term, "...kinetic specialist was surely going over our Plan B in this scenario. This wouldn't be a problem if we knew who this man sold the jewelry in question to, but until we've ascertained the identity of this Iruvian chap, we're no closer to finishing this job than we are standing around here collecting dust with the rest of the furniture.


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected

The woman's look of disgust makes Guts grin grow a little fierce as he leans back into his chair, giving a non-committal shrug for the moment. He knew of her troubles, the rumor mill about the sad woman working so hard to find a cure to the oldest problem in the world. It wasn't his place to say much about it, he was in here for the same reason most of them were; the coin.

"Cutter." Guts corrected, that smile still staying upon his lips as he nodded towards Dusky. "I'm your cutter just like you're our slide." He listened as Dusky continued to point out what the main issue was; Jorro was merely the seller but wasn't the target. Looking over towards Ophelia, he'd stand up and stretch that wiry form before nodding. "We ain't got nothing to bribe him with, so we can either deceive him or threaten him. I don't really care which, as long as it gets us the name of our man. If getting physical seems to be so...deplorable...would you like to come with me and see what you can do? Perhaps we can break in instead, see if he keeps a list of names?"

"Whatever you all want to do, I'm going to go and start keeping a watch on him. The dust here is bothering my eyes and it smells like someone s@%+ in the corner somewhere." Guts would kick up off from his seat and start making his way out into the darkness of Six Towers. It was time to get busy.

Anyone is welcome to stop Guts along the way and such or even before he leaves. I'm just going to have a side scene with me trying to observe Jorro to try and get some setup actions ready.

~~~~IN NIGHT MARKET~~~~

Guts moves from one alleyway to the other, the sound of hawkers both legitimate and illegitimate barking through the air. The tricorn hat sits low on his brow, covering his face and hiding it in the low-light of the streets. Jorro's shop was up ahead and a good burglary always started with one thing; observation.

Remembering his days working with the Van Dorf Family, how he started off as a lookout and a runner, Guts looked for someplace nearby that would suit his needs. Someplace out of the way that would let him watch Jorro's shop, keep an eye on him and see if he left at any time or if he had any particular habits.

"Ah...I think that may be the spot..." He said mostly to himself (and to anyone who wished to join him).

I'm thinking of doing a Prowl roll to set up someplace nice and hidden with good eyes on the place and then Survey the scene to keep an eye on Jorro for the time being. Regardless if we decide to grab him and threaten him, deceive him, or break in, I'm hoping that we'll have a good setup roll so the effect will be boosted or the position will be more controlled.


Playbook: Lurk | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 3 | Stash: 0
Load 0:

A dusky-skinned Iruvian strides into the room, a sly smile on his lips. His dreadlocks are pulled back into a loose tail. Thick black boots crunch on the masonry as he walks to a covered couch, his nose wrinkling. He sneezes as he grabs a corner and violently yanks it off. ”I've lived in much worse.” He says mostly to himself.

Dressed in a faded, ashy gray pair of linen pants and a simple vest he flops onto the couch with a small explosion of dust. Sneezing again, he flashes a smirk at the group.

”Screw the rugs, let's fix the windows first so we don't get more mold and rain in here.”

He flops backward, looking up at the ceiling. ”Also..Guts I don't know, mate. Maybe we could try to be a bit more sneaky about it? Threats and all sound good but I feel like there might be more subtle ways of asking for information. Maybe we can split up and see what's what. You do your thing, I'll do mine. Or whatever.”

He looks back, eying Ophelia as she speaks. She was the only one Fog wasn't familiar with, and he didn't know what to think of her attitude and prior status. ”Rubbish, huh? Yeah, 'cos we know violence and thieving are only done by proper individuals.” He sneers slightly and dramatically rolls his head to look at Dusky. ”Right then. Deception it is, Dusky?”

I'm not sure if we can use Gather Information here, but it seems like this may be a two step heist. Step 1: Deception to gather information/investigate who Jorro sold to. Step 2: Stealth to actually steal the thing?


Playbook: Lurk | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 3 | Stash: 0
Load 0:

As Guts leaves, Fog sits up as inspiration hits him. "Oi, Saint! Your parents know a bit more about the immigrant Irruvian community, yeah? You know anyone that might know some gossip or rumors?"

In addition to having Guts set up a watch, this could be a good opportunity to provide a missing detail via Saint's friend. Maybe he heard could have heard about some important purchase someone made. I'm not sure if that fits what Sinjin has in mind for his friend though, just an idea.

The Exchange

Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies

Dusky rankles a bit at being called a 'Slide'. "Entrepeneur." he mutters, under his breath.


Playbook: Lurk | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 3 | Stash: 0
Load 0:

Fog swings his legs, pushing himself with momentum off the couch. "It's something to think about anyway. By the way, we have no idea what this piece looks like. I'm going to go poke my nose about the Gaddoc and see if I can find a shipping manifest with who was sold what or something like that."

Fog will go to Prowl around the Gaddoc. He'll want to see if he can figure out what the jewelry looks like, that'd make it easier to steal.


Playbook: Leech | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/5:
No Items Selected

Sorry, I don't post on the weekends.

A nondescript young man who only looked out of place due to the cleanliness of his clothes rather than the cut or material, Saint has his nose buried in a book, lit by the light of an electroplasm powered hand-lamp set on the table. An electroplasm hand-lamp that he had repaired himself; he is rather proud of his skill with all manner of devices, though his reputation in the underworld has more to do with his skill with blood and bone.

He looks up and nods at Fog. "I can ask around. I don't know about the immigrant community, but they might know a few jewelers." In spite of his apparent lack of attention, he has clearly been listening. The young man closes his book over a silk ribbon of a bookmark and stands, stretching.

"Miss Ophelia, we might be better served pooling our efforts. I think I know someone to talk to, but you might be more convincing as someone looking for a piece of jewelry."

Saint looks in the direction of the door Guts had just left through. "Someone might want to go with him. An extra pair of eyes could be useful, watching Jorro's shop."

Saint can use Consort to try to find information about this jewelry. Since it's a Trade person, I think he'll get a bonus die to his check.


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected

Okie dokie, just in the effort of making sure that things move along, I'm going to assume the prowl roll to find a good spot would be Controlled/Standard? If not, feel free to bash me later for it.

Prowl: 1d6 ⇒ 1

Awesomeness. I'm just going to assume that I miss my opportunity to try and get an advantage with controlled and just take the survey roll. I'm thinking that would be Controlled/Standard as well? I'm not shadowing him, his store isn't necessarily the biggest one ever, and he is in Nightmarket so don't I get an extra +1d for gathering info?

Survey: 2d6 ⇒ (4, 6) = 10

Yay, a 6! Dice aren't always terrible!


F Whisper [Stress: 0/9 | Trauma: None] [Harm (L1: None, L2: None, L3: None)] [Coin: 0 | Stash: 0 | Load: Light (2 +Thief's Rigging)]

Ophelia shakes her head when Guts stalks out. "Boy is likely to get himself killed." Turning from him as the door closes, she seems to have forgotten he ever existed, and returns her attention to the others, when Saint proposes a plan for them. "Mrs. Walker, please" Ophelia corrects Saint gently, her eyes twinkling. "I am still a married woman, you know. But I agree, I think we could indeed get further together than separately. Shall we?"


Playbook: Leech | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/5:
No Items Selected

Saint nods at Ophelia. "Of course, Mrs. Walker. Let's be on our way."

The Exchange

Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies

Dusky sighs, as everyone starts criss-crossing the room, talking about different, disjointed, anachronic segments of an overall plan before walking back out. He raises a finger, hoping to propose something, but is ignored by the rest of the crew as they file out of the room.

"Ah...goatshit." he curses, and then hurries down the stairs. "Wait! I'm coming!"

Not wanting to split the crew too much, he decides to chase down Guts before he gets too far ahead.


Playbook: Leech | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/5:
No Items Selected

Well, in Ophelia and Saint's defense, they are still standing right there, just getting ready to leave. I think we're all just really excited to play. :)

The Exchange

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Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies

Dusky lags behind his crewmates, and can see the spectacle of Nightmarket even before crossing the bridge. The normally ghastly silver-white light of the electroplasmic lamps is changed into a fantastic kaleidoscope of colors through gel leafs and colored glass. A canopy made up of hundreds of motley sheets stretches in all directions above everyone's heads. He makes his way down the thoroughfare, weaving through the crowd and kiosks, dodging street performers in flamboyant outfits. An eruption of fire flares up brightly, somewhere, before petering down. A salesman hawks little fish that swim in little glass globes and radiate brilliant, golden light, even through the black water. Several stands offer eels; steaming, fried, and wrapped around a stick skewered through their yawning, toothless mouths. A crowd gathers around a beast in a cage, and they all gasp in amazement as it hisses and lurches against the bars, feebly raising its tentacles towards them.

There are several uses for a crowded, chaotic area such as the fairgrounds in Nightmarket, but Dusky believes that when it comes to looking for a companion who's wandered off, it's probably the worst place to be. He heads further south, hoping that Guts had the good sense to at least start looking in the quieter avenues of brick-and-mortar stores deeper into Nightmarket, closer to Gaddoc station. The nice ones. At least Fog said he'd head straight there. He wasn't about to stake the reputation he'd been cultivating on the actions of someone as violent as Guts, however.

Sorry for the uneventful post, just...kinda waiting for some kind of adjudication on Guts' roll. And I felt like writing a bunch of fluff, dammit.

Liberty's Edge

Sorry, right now I mostly have time to post later in the evening, since I'm on the west coast I know that'll be pretty late for people. I also generally post less on weekends. So, Guts, this situation would fall under Gathering Information which doesn't actually care about position or effect. Its just a matter of the level of detail you get. So you did flub the Prowl roll so you won't be able to observe Jorro unnoticed but with a 6 on your Survey you did get exceptional details. Also, Nightmarket gives +1d to acquiring an asset at the cost of 2 stress. Its your hunting ground bonus giving your crew +1d because the Score is set in Nightmarket and is a Burglary type of job.

Over the next few hours Guts sits at one of the open stalls with a drink in hand, observing Jorro from across the crowd as it slowly dwindles in time with twilight turning to darker dusk. The riot of color that represents Nightmarket blooming into full riots of color as the overhead sky filters towards nighttime. In those hours, Jorro spends most of his time standing inside his shop, a small but four-walled building rather than the open stalls of the streets. In his one street window, Jorro's curios and jewelry twinkle in the shining lights of Nightmarket, catching the eyes of several passing ladies and even a few gentlemen looking for gifts for their paramours. Jorro talks professionally with everyone who steps into his store, helping with selections and haggling over prices with the ease of a seasoned salesman. Jorro stays late into the evening before closing up his shop, though not as late as the Nightmarket usually stays up. After closing his door and pulling down the steel sheet protecting his front window, Jorro casually whistles as he heads down the street towards one of the many pubs in Nightmarket.

You can choose now how you want to get information out of him. Like I said a 6 is exceptional detail with followup questions so you could meet him at the pub or maybe break into his shop while he is distracted with closing it so you can look at any documents he has in his shop. Choice is yours, this is more about expressing how your character gets the info than if it will happen at this point. :) Also, Dusky can catch up to Guts pretty easily once he finds Jorro's shop, so how you two want to approach him is up to you.

Fog and Saint/Ophelia, your gather information rolls will also get +1d since they are happening in Nightmarket and the whole crew has an extra downtime action available to it that can be used to discovery an opportunity, acquire an asset you might need for the job, find an appropriate client, etc. If Saint is doing the Consort roll for Gather Information then Ophelia can help by taking 1 stress and giving +1d if she wishes to.

As the crew leaves their new lair as quickly as they can to prove themselves to their client each goes on their separate path towards the information they will need to pull off this score. Gaddoc station looms large and bright in the Nightmarket as Fog approaches the steel structure. The flood lights illuminate Gaddoc Station's sign fiercely and point out over the railways so passengers know where they need to stand and where it is dangerous. Laborers work along the docking stations of the train yard loading and unloading the endless cargo under the watchful gaze of the taskmasters shouting their orders for where each shipment needs to go. Fog slips in among the crowds in Gaddoc easily and comes upon the hub of activity for the train yard workers, sheets of paper flying fast across the desks as they are signed or stamped as needed.

Meanwhile, Saint and Mrs. Walker make their way to a peculiar part of Nightmarket where smoke hangs heavy in the air. Loud conversation in modern Iruvian dialects fill the air as the pair move among the Iruvian immigrants who have made their own row of shops and cafes among the rest of Nightmarket's free wheeling trade and bustle. Stepping into one of the cafes Saint and Mrs. Walker are met with a few looks from the Iruvians given their light features but it isn't out of the ordinary for people to come around seeking the pleasures Iruvian Cafes can offer. A serving girl with a tray folded over her chest steps up to the pair as they finish hanging up their coats and asks in lightly accented Akorosi, "How many I help you Sir? Ma'am?"

Go ahead and give me your rolls guys and we'll see how this goes for you!


Playbook: Leech | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/5:
No Items Selected

Consort: 3d6 ⇒ (2, 6, 1) = 9 1 die of Consort, 1 die for having a Trade background, 1 for being in Nightmarket

Saint smiles at the serving girl. He wasn't particularly familiar with Iruvians but he knew Nightmarket fairly well. "My aunt and are doing some shopping and thought we would stop in for some refreshments." Given how well dressed Ophelia was, it was a decent enough story.

Is there anything in particular Iruvian cafes are known for?


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected

Dusky moves down the street, looking for the the man known as Guts, and there is a small chuckle from nearby a variety of crates and he can hear that low voice call to him.

"Care for a drink, entrepreneur? Guts would offer out his small flask of mushroom amasec to the man, nodding towards Jorro's shop. Taking a sip from it whether the man accepted or not, he'd begin to explain what he had found.

"The man is punctual, professional, and a good salesman. He seems to sell to the upper class and I haven't seen any shady side deals in the back or around his place. A real, upstanding citizen." Jorro emerges from his shop as he begins to close up for the night, clinking the doors closed before heading west. "I stayed close enough, heard he likes to go drinking at a place called the Tin Room Bar. Upscale-looking place, prone to workers that like to be fancy and sensible merchants looking for good food and drink."

"Now, despite how I may look or act..." Guts says rather openly, knowing exactly what the others generally regard him as. "...I can talk fairly well with others with a few good drinks. I'm sure Fog is around here somewhere, maybe even scoping the place out right now. We should go and talk with Jorro, I'll let you lead."


Playbook: Lurk | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 3 | Stash: 0
Load 0:

Hm..before Fog wanted to look around for the shipping manifest or something like that. He's not the type to do so via talking to anyone so...Survey as opposed to Study or Consort? Survey: 2d6 ⇒ (1, 6) = 7 Oh no! Oh wait(Edit) he gets two dice..a 6 yay!

Fog moves through the crowd of laborers and workers. He pretends as if he belongs here and moves among the desks, glancing at papers and hoping find something of use.

He knew that the something like jewelry would be on one of the more secure and high class trains, not the large ore, steel and blood shipping freights. He recalled a story overheard from a jewel artist who crafted amazing pieces saying that there were only two good trains for that kind of shipment.

Fog was looking for something from one of those.

The Exchange

Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies

"Yes, well. Glad to know that things haven't gone pear-shaped yet. I'm assuming Fog is going to break into the store front. Hell, it wouldn't surprise me if he's already broken in and we just haven't noticed. I was hoping we'd catch him during business hours, but maybe this was a big enough sale that he knows the Iruvian chap off-hand. Point the way, and I'll do my best." he says, and they head off towards the Tin Room. "I'll start talking, and if he doesn't talk, you can move in and...I don't know, do whatever's effective.

While he talks, he pulls a rough metal compact out of his pocket and snaps it open. Inside is a couple pads of fine theatrical makeup in a couple of different flesh tones. He begins applying a fairer-skinned foundation with speed and confidence like he's done this dozens and dozens of times before. Dusky was fortunate enough to inherit enough physical traits from his Akorosi mother to pass for a native Akorosi gentleman if he lightened his skin color. After a couple minutes, doing his face and the back of his hands, his disguise is complete, and perfectly passable so long as the person he's speaking to doesn't notice he's wearing makeup. He snaps the compact shut, and produces a small folio from his front pocket, opening it up to reveal several fake calling cards.

"No...no...no...vetera-...safety ins-...brick layer's unio-...exotic curi- ah-HA!" he proclaims, pulling one of the cards out. "Today I shall be...Balthazar Clawtree, Collector of Exotic Curios." he says, laying the card on top of the stack and closing it back up.

The bar itself is obviously a dive-ey place trying to put on the illusion of class. But the fixtures all make noise. The fancy lanterns that house the electroplasmic lights are obviously cheap paper. The player piano in the corner needs tuning. The seats look like they're more gauze and bond oil than leather at this point, and the leather is eel skin, tanned to look more expensive. Dusky leans back, subtly, towards Guts and mutters "Point out the man." After he knows his mark, he walks off without another word.

"Hello, begging your pardon, sir, but you wouldn't happen to know the owner of the fine jewelry and adornments window on the corner of Farrier Lane, would you? You know the- No? That's quite alright, good evening to you." he asked, going around to a few patrons in a pattern that was meant to look random. After he'd asked a few, he approached Jerro, at the bar. "Excuse me," he asked him, "Begging your pardon, sir...

I'm speaking to him one-on-one, so I'm assuming I'd be rolling Sway instead of Consort. What would you recommend? And does my gather info bonus die apply?

Liberty's Edge

Saint & Ophelia: The serving girl gives a wide smile and guides the both of you over to one of the empty tables. The wood is blackened and ashed like most woodworks are in Duskwall, though the finish tries to make the disfigurement artistic. The serving girl gives a nod, saying, "I'll be back with some Sekanjabin (a drink made from white vinegar, sugar, and honey) to get you started," and turns back to head to the kitchen, weaving her way through the crowd with the ease of long practice. The conversation of the cafe washes over the both of you as Iruvians and Akorosi and even a few Dagger Isles all talk about the issues and news of the day. Eventually, you both pick up on one group of Iruvians talking amongst each other over a game of some sort involving wooden tokens along a grid board. One of them turns to the other and says, "I got the perfect idea for a gift Farhad. There's this jeweler over on Farrier Lane, got in some new shipments few days ago. Rumor is the diamonds got Leviathan Blood in their centers, gives them some kind of warding power. I bet your wife would love that, since she's studying the occult and all," and so their conversation continues...

------------------------------------------

Fog: Stepping among the works buzzing around the desks moving papers and document folders from one stamp or signature collector after another, Fog catches the seal of one of the smaller train companies as a functionary steps up from the line of desks for a moment to catch a drink. Fog slips in and swipes the papers in a flashing moment and amongst all the work going on, a few papers wouldn't be missed for hours. On the paper that caught Fog's eye is a shipping manifest of the train including jewelry, toys, curios, and sundry luxury goods. Scanning down the the page, he finds what he's looking for as a description is given as such:

Shipping Manifest:
Shipped to Merchant Jorro: Six(6) crate of unmarked jewelry shipped over Train #18 "Bar Harbor" ....
One(1) crate of Kirsto Jewelry shipped over Train #43 "Butte Special"
Description: Small diamonds shaped into simple triangles, one (1) marked on bottom face.

------------------------------------------

Guts & Dusky: While Guts takes up a position of his choice among the bar patrons, Balthazar Clawtree, Collector of Exotic Curios comes up to Jorro's table quite pleasantly and strikes up a conversation with the man, introducing himself and giving his calling card. After a time the topic turns to Jorro's job as a merchant with Balthazar asking questions to drive towards the point.

"May I ask who your patron is?"

Of course, I'm legally beholden to Kirsto Jewelry down south in the Imperial Capital, I run a branch office for them up here in Duskwall."

"Yes, of course, quite reputable. If I may ask further, I heard rumor you had brought in some jewelry that was sold to an Iruvian. I had planned on purchasing it myself but by the time my runner had gotten to Nightmarket it had already been sold. May I ask for the Iruvian's address so I may attempt to purchase it from him?"

"Well... I didn't know there was so much interest in that little bauble. I'm afraid I don't rightly know where he lives. I know he heads down Charterhall after he's done shopping in Nightmarket. You might inquire for him there, near Jayan Hall of Alchemy, his name is Mahu..."

After that, the conversation continues until Balthazar Clawtree wishes it to end.

It will be easy enough to find the Iruvian Mahu from there, Jayan Hall of Alchemy keeps records of who goes there for study or experimentation and keeps a list of ways to reach most people. However, Charterhall is a very safe and secure part of Duskwall, so how you guys wish to approach this job is up to you. If you think you have enough information to pick a plan and set a detail then we can go forward with that. Otherwise, continue to try to gather information. :)


Playbook: Leech | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/5:
No Items Selected

Is Jorro's shop on Farrier Lane?

If I'm interpreting it right, Saint/Ophelia picked up on why the jewelry might be special, Fog found what it might look like (the marked diamond?), and Guts/Dusky found who Jorro sold it to. Is that right, Kiradia?

The Exchange

Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies

Dusky walks back and stops by Guts, putting his gloves on while facing the door.

"You get all that?" he asks, just loud enough for the Kinetic Specialist to hear.


Playbook: Lurk | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 3 | Stash: 0
Load 0:

That's how I read it all too, Saint. It seems like we have enough information from our Gather checks.

Fog folds the sheet up and puts it in his pocket before blending back into the crowd and escaping.

Later, at the Tower, he lays with his feet propped up on an old stone table. He tells the others what he found out and listens to what they did in turn. Sitting up with a gleam in his eye, he glances around. "We should stake out Mahu's home. We may be able to figure out if he bought the jewelry for a woman or not. I feel there's a few different ways we can go about it..maybe if we know, roughly, where the item might be, we can have Dusky provide a distraction as an interested buyer while the rest of us sneak in and take the thing?"


F Whisper [Stress: 0/9 | Trauma: None] [Harm (L1: None, L2: None, L3: None)] [Coin: 0 | Stash: 0 | Load: Light (2 +Thief's Rigging)]

"You ought to find a nice girl like that." Ophelia teases Saint, watching the serving girl walk away.

Sitting and listening for a time, Opehlia opens her mind up to the conversations around, finally settling on the Iruvians. She feels a stab in her heart as the man speaks of his friend's wife having an interest in the occult.

Ophelia herself had never had an interest in the occult, but knew well the feeling of a nice surprise from a caring husband, who took an interest in your interests. She longed for those days, and wished that Riven knew how to give her the one gift she wanted now - to have him back.

That was the hardest part about this. She could prepare herself for an empty bed, for waking up alone, for interacting with people who she knew would ask how she was getting on, but these little surprises still managed to cut through her armour, catching her off guard, punching her in the gut.

She wipes a tear from her eye and clears her throat. "Do you think there's something to this merchant on Farrier Lane?" She asks Saint quietly. "Leviathan Blood diamonds are of some interest to me regardless, but I do not want my own... interests to force our direction."


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected

Guts watches quietly from the bar, though not sullenly. He hits it off well with the others there quite well, joking and telling tales with the other common folk. His eyes never really leave Dusky though, as he keeps a very subtle vigil on the man.

I'm going to roll Consort just to see if there are any rumors I may pick up from the fellow customers in the bar. Nothing in particular, just things of interest.

Consort: 1d6 ⇒ 2
Nailed it.

Paying a handful of coin for the drink, he makes his way back towards the door and gathers the coat waiting for him there. Dusky's small whisper brings a smirk to his face as he gives a nod without any whisper. Charterhall was a safe part of Duskvol, relatively speaking. Bluecoats weren't just well-armed gangs and there were soft individuals there that didn't know how terrible things could be and how nice they had it.

Mahu, was it? We got a name and a location. Lets report back to the others, see if they have anything good to offer.

~~~BACK AT THE LAIR~~~

Guts recalls the information he overheard with Dusky, listening to the information that the others bring to the table. The thought of leviathan blood inside of a gem makes him shake his head. Idiots, who would want to walk around with poison hanging around their neck? It was killing Locksport back in Skovlan after all, why not make it an accessory.

"I agree. No point breaking into a man's house if he doesn't have it there." His attention moves back towards Dusky, giving him a small nod. "Perhaps you can pose as an authenticator, posing that there has been some issue with a delivery that came in and fakes were being smuggled in. I could go with as well, maybe stake the place out and learn where the best places to get in could be."

He looks to the rest of them, looking towards Saint and Whisper respectively. "If things go well, perhaps there will be wards or fine locks you can help us get past. Anyone else got any ideas, suggestions?"


Playbook: Leech | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/5:
No Items Selected
Ophelia Walker wrote:
"You ought to find a nice girl like that." Ophelia teases Saint, watching the serving girl walk away.

Saint snorts and shakes his head, smiling ruefully. "Between classes and this..." he gestures vaguely "business of ours, I barely have time to eat, much less court a girl." He chuckles, smiling as he thinks of his many interested aunts and their suggestions. "But you know my family. It's not the first time I've heard that. Not even the first time I've heard that this week."

Ophelia Walker wrote:


She wipes a tear from her eye and clears her throat. "Do you think there's something to this merchant on Farrier Lane?" She asks Saint quietly. "Leviathan Blood diamonds are of some interest to me regardless, but I do not want my own... interests to force our direction."

The young man's smile fades as he remembers Ophelia's situation and he nods, his thoughts coming back to their current mission. "I'd think so. That certainly sounds like something odd enough to be what our client is looking for."

*****

Cassim "Fog" Black wrote:
Later, at the Tower, he lays with his feet propped up on an old stone table. He tells the others what he found out and listens to what they did in turn. Sitting up with a gleam in his eye, he glances around. "We should stake out Mahu's home. We may be able to figure out if he bought the jewelry for a woman or not. I feel there's a few different ways we can go about it..maybe if we know, roughly, where the item might be, we can have Dusky provide a distraction as an interested buyer while the rest of us sneak in and take the thing?"
Abram "Guts" Orlov wrote:

"I agree. No point breaking into a man's house if he doesn't have it there." His attention moves back towards Dusky, giving him a small nod. "Perhaps you can pose as an authenticator, posing that there has been some issue with a delivery that came in and fakes were being smuggled in. I could go with as well, maybe stake the place out and learn where the best places to get in could be."

He looks to the rest of them, looking towards Saint and Whisper respectively. "If things go well, perhaps there will be wards or fine locks you can help us get past. Anyone else got any ideas, suggestions?""

Saint nods at Guts. He had shared what he and Ophelia found out at the cafe and listened as the others shared their findings. "We could ask around about this Mahu person, see if we can figure out what he might have bought it for. But it sounds like this man Clawtree is after our prize, too. It makes me wonder if he has a consignment like we do."

"We may need to be a bit more direct." The young man nods at Fog. "If Clawtree finds Mahu before we do, there's no telling where this thing might end up. A break-in seems like the fastest way to do it."


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected
Sinjin "Saint" Blakely wrote:

"But it sounds like this man Clawtree is after our prize, too. It makes me wonder if he has a consignment like we do."

"Saint...my friend...Dusky was Clawtree." He says with a smirk, looking towards the Slide with an approving nod. "It is one of his many identities. A useful one, at that. He isn't a threat."


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected
Sinjin "Saint" Blakely wrote:
"But it sounds like this man Clawtree is after our prize, too. It makes me wonder if he has a consignment like we do."

"Saint...my friend...Dusky was Clawtree." He says with a smirk, looking towards the Slide with an approving nod. "It is one of his many identities. A useful one, at that. He isn't a threat."

The Exchange

Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies
Saint wrote:

it sounds like this man Clawtree is after our prize, too. It makes me wonder if he has a consignment like we do."

"We may need to be a bit more direct." The young man nods at Fog. "If Clawtree finds Mahu before we do, there's no telling where this thing might end up.

Dusky gives a very self-satisfied smirk at that.

"Yes, it would truly make things easier on us if this dashing Mr. Clawtree fellow were here in the room with us." he says, giving an aside glance at Saint, "Right now."


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected

"Well, if we have a name, we should scout out the location and see if there is anything we can find." He pushed back from the table with a variety of maps, blueprints, and their possible resources, and moved towards Fog. Tapping him on the shoulder, the Skovlander would grin. "C'mon, I could use a set of eyes."

I'm going to suggest doing a group roll, which means we'll take the best of our two rolls. I'll lead this action, since I'm sure that Fog will be covering our butt through the actual infiltration.

Survey: 1d6 ⇒ 3
Ouch. That is 1 stress for me, I think.

The Exchange

Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies

"Well, it might be time to dust off my old forged badge of office. I'll have to re-stamp the details, but the Imperial seal hasn't changed since I made it. And unless the poor sap has an intimate knowledge of civic offices or imperial authority, we shouldn't have a problem passing it off as real. The only truly difficult thing shall be coming up with this governmental busybody's name."

His eyes search the room.

"Hmm. Something...boring and utterly unremarkable...Roger something. Roger, Roger..."

He looks down and stamps one foot.

"...Plank. Perfect. So, I shall show up, introduce myself, and explain to him this recent proliferation of spurious gemstones, and I should like to look at his for any signs that might help to identify the counterfeiters. And since he's Iruvian, and he seems to be into the occult...

He trails off, looking in Fog's direction.

"Hey, Cassim of house Black," he rolls off in the trilling, throat-clearing ancient tongue spoken by occultists and Iruvians, "How good is your Hadrathi? Just in case we need someone to eavesdrop."

Liberty's Edge

Overheard Whispers for Guts:
"Do you know why they dispose of bodies in the canals afyer midnight? Te spirits of the drowned live there. Well, 'live', right? They claim everything that touches the water after the clock strikes twelve. Well, everything except those gondoliers."
"Yeah, and I suppose you have just the charm to sell me to keep me safe and sound..."
"What fortune! It just so happens I do..."

Gonna roll for Fog to keep things moving.
Survey Group Action: 1d6 ⇒ 3

Ouch, not your guys day for surveying the house. So Guts, you take 2 stress for this group action and get limited detail.

Guts and Fog pick a position near the house and stand about making as if talking to each other about something or another, frosty air blowing out from each others lips as the cold air mixes in your lungs. Gaslight giving just enough illumination to see that the house is a two story affair. Windows into rooms on the first and second floor on the front of the house give faint light while the front stair case sits as silent as stone with a stout wooden door. The alleyway is fenced off with a latch gate possibly giving better cover on the otherside. However, before Fog and Guts can move around, a patrol of Bluecoats come walking with gaslight lanterns held high, barking orders for the pair to leave as loitering scoundrels are not appreciated on the streets of Charterhall. With far too many Bluecoats for the two to contend with the both of you head back to where your crew waits for you, ready to finish the plan.

Gonna continue this in discussion.


Playbook: Lurk | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 3 | Stash: 0
Load 0:

Cassim laughs at Dusky. "Hadrathi?! I think I can curse well enough in it..and maybe understand a word here or there. Saint might know more than me though." He glances over to the doctor in training.

"I never had much learning in..well...anything."

-----------------------------------------------
Scurrying back to the others with a grin on his face, Fog claps Guts on the back. "Well, we didn't get a good look at the sides, but there's an easy alleyway that looks like a good point of entry. Nothing but a small latch there. There are some windows on the second story so we could get in through one of those?"


Playbook: Leech | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/5:
No Items Selected

Ha ha. Totally missed that Clawtree thing. Oh, well.

Cassim "Fog" Black wrote:

Cassim laughs at Dusky. "Hadrathi?! I think I can curse well enough in it..and maybe understand a word here or there. Saint might know more than me though." He glances over to the doctor in training.

"I never had much learning in..well...anything."

Saint snorts. "Whereas I've had enough for both of us. It's not all it's cracked up to be, I assure you." He nods at Dusky and responds in the same tongue. "I speak it fairly well. Not as well as I read it, but well enough."

The Exchange

Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies

Dusky shrugs.

"Well, good to know someone in the crew speaks the blasted mother tongue. Not a lot of people do, could be useful."
_____________________________________

Dusky approaches the front steps of the house, satchel bag in one hand and cane in the other. He dressed up, but chose a pointedly bland, grey suit. He also decided it best to go with his natural skin tone, but it didn't quite call for dusting his old turban off.

He firmly raps on the door three times with the head of his cane, and waits. After a time, the door unbolts, and Mahu opens it. He's dressed rather...Traditionally, with a turban, pointed facial hair, tunic and shawl on, covered in embroidered demonic sigils.

"Good night, sir." Dusky says, "I'm Roger Plank, I'm with the Ministry of Preservation. Customs." he says, pulling his pigskin wallet from his breast pocket and opening it, revealing a very official-looking brass badge on one side and some other very official-looking papers on the other, and then quickly shutting it, making the action look routine. I'm dreadfully sorry for disturbing you, but I'm investigating reports of jewellery made up of counterfeit Leviathan amber. Now, there's no need to be alarmed, I'm not saying the one you purchased is a fake, but examining it is precisely why I'm here. Normally, these sorts of things are below the purview of the ministry, but based upon the materials used, we believe them to be a significant public safety hazard. So if I may come in, I'd like to check for signs of forgery on the piece you own, as it might help to ascertain the identity or identities of the counterfeiters.

Sway: 2d6 ⇒ (3, 2) = 5

Edit: Well, f#%~.


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected

Could always resist whatever outcome occurs, see about getting help from Sinjin perhaps for an additional die?

Guts had been circling the building, a wary eye upon the two-story abode. It seemed a little too clean, the details too limited but at least it wasn’t bustling full of activity. They had found a small entryway in the alleyway, one of those discreet passages to come in and out through. Before they could find out more, the Bluecoats had arrived and hurried them off. Too many for a fight to be worthwhile, Guts returned with the others with a small smirk upon his face.

”I’m thinking going in through the alley, leave through one of the windows. Nice and easy-like. There wasn’t too much activity either, so I’m hoping there isn’t much there to stop us. I’ll be ready for whatever though.”

He gathers his things, giving a look to the others with a small nod.

”Ready when you all are.”

For this score, I will be going with a Load of 6. I definitely look like trouble but the goal is for us to just not be caught at all.


Playbook: Leech | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/5:
No Items Selected

How so, Guts? Pre-packed alchemy item? Dusky's by himself while the rest of the team breaks in, right? I'd be glad to take a stress to help out if we can think of something.

Saint will have 5 items- Fine Tinkering tools, 2 alchemical bandoliers, a blowgun (fluffed as a hand-crossbow) & darts, and burglary gear. With the Thief's Rigging that's a Load of 3, right?

Saint nods. "I'm ready. Point me at the back door and it'll be open in a second."


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected

I thought he was wanting you there to assist him with eavesdropping, in case they were speaking Hadrathi or something. The game also assumes that those who are doing a setup can/will find a way to rejoin their crew, so it isn't like they'll be sitting there all game

That is correct, with the Thief's Rigging, that'd be a load of 3. Keep in mind though, you don't need to declare your items immediately. You only need to declare what load you're carrying and then you decide on your gear as needed through the mission. Your people "come prepared" to the mission.


Playbook: Lurk | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 3 | Stash: 0
Load 0:

Cassim leads the way to the alleyway and waits nearby in the shadows with the group as Dusky approaches. "While he distracts them, we'll sneak in around the side and through the alley."

Since Ophelia and Saint have no Prowl, Cassim will Lead a Group Action (if you all think that's a good idea). He has 3 prowl and can help get the group in without making a sound or raising a ruckus. We won't be getting a bonus from Dusky's roll unfortunately. We also still need an engagement roll. I'll roll simply to help keep things moving if I don't respond later, but feel free to ignore if we make alterations/changes.

Prowl: 3d6 ⇒ (2, 2, 3) = 7

Well f~$& hahaha!

Liberty's Edge

Ok, engagement rolls are a fortune roll which starts with 1d for sheer luck, then we start piling on modifiers based on a few criteria. First, if the operation is particularly bold or daring you get +1d. I'm going to say yes this plan is bold, mostly because you are planning on doing burglary in a district that has a security rating of 4. Its quite dangerous to do this job here. Next, is the operation overly complex or contingent on many factors? No, its pretty simple as far as plans go, so no -1d there. Next, we have whether the plan's detail exposes a vulnerability or if they target is strong against the approach or has any special preparations. Both are no, in my estimation, so no decrease or increase. Finally, friends and rivals can also help or hinder, but you guys haven't called on any friends and none of your rivals have been involved so no dice there. Finally, you guys tried a setup roll with Dusky trying to distract Mahu which rolled a 3, which is going to give a -1d from the failure to distract. There's no way to resist this roll as far as I can tell so we're moving forward with just 1d for the engagement roll! How exciting for me! :D

Engagement Roll: 1d6 ⇒ 5

Hey! Not bad, so you guys started with Mixed results in a risky position, which takes care of getting into the alleyway incidentally Fog.

Mahu's face takes on a mask of consternation when Roger Plank gives his opening speech, shaking his head as he responds, "I'm afraid you've wasted your time Sir, I already gave that item away as a gift to my cousin. She is going on a trip south to the Capital, I thought it prudent to give her some protection for the journey. Her train left some... 4 hours ago."

Mahu's body shifts to the side making room through the door, "However, if you like, you can come in for some refreshments before you leave, I have been meaning to make a visit to the Ministry about some other issues with getting products through Customs."

Assuming Roger Plank enters the building since the main goal is to keep Mahu distracted...

After seating Roger Plank in the main living space in a comfortable chair, Mahu says, "Let me go and get some refreshments out for you," before exiting the room and making his way down the hall.

----------------------------------

Meanwhile outside, once the door closes behind Roger Plank, Fog gives a wave of his hand and the group presses forward quickly. Unlatching the side gate and stepping through as a group. The crew heads down the side of the house and into the small but well kept backyard, peaking around the corner Fog catches a resting dog sitting chained to a post in the front half of the yard closest to the house, its tail wagging as it looks up towards the fence covering the back half of the yard where a crow sits staring down at the dog. Turning back to the others, Fog whispers, "We got a dog..."

So, there's the engagement roll! Your mixed result is that you got into the alleyway leading to the backyard but there's a dog you need to bypass or contend with. So, from here, you guys can propose actions and decide on which one to take. There's no exact turn structure to this portion since we aren't in any kind of combat yet. If you want to try to Prowl past the dog as a group action, we can take Fog's initial Prowl roll and use it or if someone thinks they have a better idea put it up for consideration. As a reminder, you guys are starting in a risky position which is the standard position so depending on what action you take will set the effect. For those new to the system, effect and position work off of three levels with position determining what kind of consequences you might suffer from your roll, while effect level determines how much you achieve out of the thing you want to have happen when you make an action roll.

Finally, if everyone could set their Load Level (Light, Normal, Heavy) in their profiles that would be great.-


Playbook: Lurk | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 3 | Stash: 0
Load 0:

As a quick note, if we take the team led prowl action, Guts, Ophelia and Saint's prowl rolls still get made, I'm pretty sure. When making a team action you don't actually have to be good at the skill but rather the entire team goes and you take the single highest roll.

Fog just takes the stress from all the failed rolls (so one from himself so far..one each for each other person whose highest roll is 1-3)


Playbook: Cutter | Stress: 3/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/6:
No Items Selected

That is exactly how a group action works Fog and it'll be a marvelous idea for us to do so.

Guts's eyes open up a bit as the man says that there is a dog, a grin spreading across his face before he nods. "There's always a damn dog..."

I would love to do a flashback here and I'll pay the stress for it.

Back in the lair, when everyone was getting ready for the job at hand, is when they all would've seen Guts toss a few ratcakes into his bag. With a questioning glance at him, he'd have looked at them all.

"Trust me. There's always a damn dog." He murmured before slipping his weapons on and readying himself to head out into the mirk.

Now though, he would take that same cake and toss it down the way and behind the dog so he'd be looking the other way. Hard and tacky, it'd take a little bit of time for the beast to get through it all.

"Let's go." Guts would whisper, following Fog's lead into the man's home.

Prowl: 1d6 ⇒ 6
Huzzah! A 6!

The Exchange

Playbook: Slide | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load (Lt.) 1/3:
Subterfuge Supplies

Dusky follows Mahu's lead into his gloomy house. The lanterns are sparse and incense smoke hangs heavily in the air. He internalizes the great relief that he was invited inside without any fuss that the ever-present bluecoats patrolling the well-lit cobblestone streets might notice. He also hopes that Mahu was lying about giving the necklace to his cousin. He wasn't interested in booking passage to wherever she went to steal some jewellery that probably costs less than the expenses necessary to steal it at the point.

He steps into his equally gloomy parlor, with incredibly dark wood floorboards and paneling and blood-red wallpaper. A gas lamp on a small table in the center of the rug provides most of the illumination, the candles in the wall sconces burn dimly. Dusky doesn't have to look at the room for long to see that Mahu is quite the collector. Several sharp-toothed Severosi spirit-masks sneer down at him from the walls, casting eerie shadows. A shriveled, blackened hand juts up from a small platter on a side table, a half-melted silver candle resting in its palm, with hardened silver wax (or whatever) running between its curled, blackened fingers. In the gap between bookends on the sizable bookshelf is a glass jar containing a cramped Tycherosi fetus floating in amber-colored preservative; small, pointed horns bud from its big, bald head and small tusks protrude from the sides of its mouth. Somewhere, deeper into the house, a grandfather clock ticks louder than anything in this room.

"Mm?" Dusky says, turning and maintaining his air of calmness. In the dim light and smokey air, with every crack and wrinkle of his face filled with darkness and the shadow of his facial hair thrown across his face, Mahu looked considerably more sinister. But still, he smiled genially, his open hand held towards an empty chair.

"I said, please have a seat, Mr. Plank." he says.

"Yes, my apologies. I was just taken by your marvelous parlor room." says Dusky, setting down his satchel and sitting in the offered chair. The upholstery is embroidered cloth, and they look recently dusted. Mahu walks out of sight, preparing something behind the chair, and returns with a cup of spiced tea of some sort. "Ah, yes, thank you kindly." Dusky says, taking it, "So, you, em...said something about needing to sort something out with the Ministry?" he asks, resting his cane across his lap.


F Whisper [Stress: 0/9 | Trauma: None] [Harm (L1: None, L2: None, L3: None)] [Coin: 0 | Stash: 0 | Load: Light (2 +Thief's Rigging)]

I will have a light load. Since Thief's Rigging gives +2, I'll myself also have 2.

Prowl (Untrained): 2d6 ⇒ (2, 3) = 5

Welp, sorry Fog.

Ophelia wonders for a moment how she gets saddled with joining Fog and Guts in the alley, rather than walking through the door with Dusky, but shakes her head. 'Part of being on a team means rolling with the punches', she reminds herself. Following the others, even as she tries to sneak, her heels inevitably clack against the cobblestone ground.


Playbook: Leech | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 0 | Stash: 0
Load 0/5:
No Items Selected

Untrained Prowl: 2d6 ⇒ (3, 1) = 4 Uh... whoops? We've got the Three Stooges trying to break into a house back here.

Saint could dose the dog with something to get it not to bark. Would that be a modifier to the Prowl check or another roll altogether?

Saint frowns at the dog and crow. "I've never liked dogs."


Playbook: Lurk | Stress: 0/9 | Trauma: None | Level 1 Harm: None/None | Level 2 Harm: None/None | Level 3 Harm: None | Coin: 3 | Stash: 0
Load 0:

I think for dosing the dog it'd be another roll, since it's a different action than sneaking past. So with Fog, Ophelia, and Saint failing..that's 3 stress to Fog. He's still good though!

So we used our Team prowl action to get around the dog plus a flashback for it.

-----------
Guts' flashback

Fog laughs at the Cutter, shaking his head. "These rich folks' don't always keep loud pets about. That's something you'd expect at a criminal's home.
------------------------------

Glancing to Guts' knowing smirk, Fog rolls his eyes. "Drinks on me later. Good thinking, Guts."

He'll lead the way past the dog and around to the back of the house, one hand on the building's dark walls feeling for the door he knows will be there. With a faint sound he moves his hand to look for a door, hoping it will be unlocked.

If he comes across a locked door, Fog will try to tinker with it to open (2d). I won't roll yet as..we don't know what we'll find!

Liberty's Edge

Outside

The black furred dog, similar to a Jack Russel Terrier, catches the movement of the ratcake as it flies through the air and lands in the decently maintained grass of Mahu's backyard. Giving a single not so loud bark as the Terrier bounds towards the ratcake and starts licking and biting at the hard tack food. So distracted, the group makes their way to the backyard door and finds the door unlocked. A sign of how safe people feel in this district perhaps? Whatever the reason, the group slips into the room and finds themselves in the unlit section of the house. The back of the house from the porch starts with the kitchen on the right and a guest room on the left. Stairs lead up to the second floor from the right side of the hallway and a strange cold breeze comes down from the stairs. From the groups position, the faint light of the front living room can be seen glowing into the hallway, while the faint conversation of Dusky and Mahu continues...

Conversation

Mahu gives a nod as he takes a sip of his own tea, coming close to seating himself when he hears the bark of his dog and gives a frown towards the back hallway. "Strange..." and he turns back to Roger Plank, "Please excuse me again, my Beatrice is usually a quiet dog, I should see what has made her so excited."

Mahu puts his tea cup down on a side table next to the chair and starts to make his way to the hall.

We'll call the ratcake 0 stress for the flashback. Its a nice insight into how Guts thinks and isn't really strenuous in itself. Let me know how you guys want to deal with this new stuff!

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