The Long Campaign (Season 4 Scenarios) (Inactive)

Game Master Emmjay

MAPS AND HANDOUTS


551 to 587 of 587 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Sovereign Court

Male NG Human (Varisian) Warpriest of Iomedae 2 | HP 16/16 | AC 17 T 10 FF 17 | CMB +3, CMD 13| F: +4, R: +0, W: +6 | Init: +4 | Perc: +3, SM: +3 | Speed 20ft | Spells: 1st 3/3 | Blessings: 4/4; Fervor: 4/4 | SLA: Light 1/1 | Re-Roll +2 1/1 | Active conditions: Aura

Ebert moves forward to hound the wretched little goblin.

Double move

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

The kitusune moves up and casts ghost sound so that it sounds like a huge wolf is coming up behind him to scare the black gobby

DC 14

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

Almost in sync with Ebert, Marianna also dives forward to corner the remaining goblin.

Double move

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Nylthe hustles across the bridge...

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

...while Aconite closes on his prey.

Bite: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

03-01 Frostfur Captives
Okuru wrote:

The kitusune moves up and casts ghost sound so that it sounds like a huge wolf is coming up behind him to scare the black gobby

DC 14

will: 1d20 - 1 ⇒ (1) - 1 = 0

So, whats the intent here? Him believing that someone (something) else is going to be joining the fight isn't going to affect anything. There is no negative modifiers that apply to those who fail Ghost Sound, no nothing. Used at the beginning of combat (or out of combat) I can see its use to draw out enemies that may be hiding, or trigger sound based traps, that sort of thing. During combat hearing another creature come up to attack when someone is already fighting, what, you hope he breaks and runs away? What is your goal with this spell?

Ghost Sound

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

Oh I know that but he cant really hit with his weapons and a color spray would get his party members so he is trying to scare the guy into thinking there are reinforcements coming to support he and his allies. It is more flavor than mechanical

Grand Lodge

03-01 Frostfur Captives

Ok, that makes sense.

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

He doesnt have any damage dealing spells right now

Grand Lodge

03-01 Frostfur Captives

Dang, had to redo this entire post, miscounted his damage.

Under a hail of attacks from the group, Versevosh succumbs to his wounds, collapsing in a heap. Searching the corpse reveals little of use to the group, bur you find:

1 Potion
1 Wand

As they are goblins, their small sized armor is little use to you.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis carefully makes his way across the bridge, avoiding stepping on any caltrops. "Does anyone need healing?"

He then looks at the wand and potion, examining them closely. Casting detect magic on them to get a better idea of their enchantments.

Spellcraft (Wand): 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge:Arcana (Wand): 1d20 + 9 ⇒ (12) + 9 = 21

Spellcraft (Potion): 1d20 + 7 ⇒ (15) + 7 = 22
Knowledge:Arcana (Potion): 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

03-01 Frostfur Captives

Its a potion of resist energy and a wand of Cure Light Wounds.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

"Ah... two useful items. A potion that will resist energy attacks and a wand that will cure light wounds."

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

Are there wands that cure heavy wounds? What about medium wounds? he asks with a smile.,

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

Ignoring the wiseass reynard's comment, Marianna nods to Juis's statement. "It's something of use, through I don't think anyone's hurt yet. Shall we continue on?" she says, turning to the entryway.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis will take the wand to use, if needed, for later on. Turning to Okuru he says with a straight face, "Why yes. Plus many more types."

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

He smiles and nods and a little giggle erupts.

Grand Lodge

03-01 Frostfur Captives

Map area opened up, hallways/doorways marked with colored boxes. You know the drill...

The Exchange

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

With his bow at the ready, and his sense attuned for anything gobliny to appear, Duncan leads the group to the orange door, looking listening and otherwise trying to detect anything unusual.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Nylthe and Aconite follow quickly behind.

Sovereign Court

Male NG Human (Varisian) Warpriest of Iomedae 2 | HP 16/16 | AC 17 T 10 FF 17 | CMB +3, CMD 13| F: +4, R: +0, W: +6 | Init: +4 | Perc: +3, SM: +3 | Speed 20ft | Spells: 1st 3/3 | Blessings: 4/4; Fervor: 4/4 | SLA: Light 1/1 | Re-Roll +2 1/1 | Active conditions: Aura

Continuing in line behind Duncan Ebert surveys the area. Muttering under his breath he says "Iomedae show me what you will?"

Cast detect magic

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis follows the group, glad no one is really hurt. But figures more combat will be in the future.

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

The kitsune will skip down the hall way.

Sovereign Court

Male NG Human (Varisian) Warpriest of Iomedae 2 | HP 16/16 | AC 17 T 10 FF 17 | CMB +3, CMD 13| F: +4, R: +0, W: +6 | Init: +4 | Perc: +3, SM: +3 | Speed 20ft | Spells: 1st 3/3 | Blessings: 4/4; Fervor: 4/4 | SLA: Light 1/1 | Re-Roll +2 1/1 | Active conditions: Aura
Okuru wrote:
The kitsune will skip down the hall way.

Face Palm :)

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

Marianna just watches Okuru prance after the rest of the group with little more then a raised eyebrow as she follows the others, giving Duncan room to work with her armor clanking.

Grand Lodge

03-01 Frostfur Captives

Peering down the hallway to YELLOW it appears to be another entrance/guardroom.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Aconite and Nylthe will quickly investigate the alternate entrance to make sure no goblins are hiding about.

Perceptions: 1d20 - 2 ⇒ (17) - 2 = 151d20 + 4 ⇒ (17) + 4 = 21

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

The kitsune will cast detect magic.

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Ebert Shimmerblade wrote:
Okuru wrote:
The kitsune will skip down the hall way.
Face Palm :)

LOL

Grand Lodge

03-01 Frostfur Captives

Nothing here, no magic. Nylthe, when she opens up the other door finds the same sewer system that you arrived from, nothing special.

The Exchange

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

Once the group has secured the Yellow room, Duncan leads them to the pair of doors across the hall from each other. He listens at the Green Door, and if he doesn't hear anything, he opens it, making sure someone keeps their eyes on the door across the hall to avoid nasty surprises.

Perception, to listen: 1d20 + 7 ⇒ (18) + 7 = 25

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis follows behind Duncan after he clears the orange room. Sword in one hand and sling in the others. Seeing Duncan listening to what might be beyond the left door, he holds still as to not interfere.

Grand Lodge

03-01 Frostfur Captives
Duncan Blackfeather wrote:

Once the group has secured the Yellow room, Duncan leads them to the pair of doors across the hall from each other. He listens at the Green Door, and if he doesn't hear anything, he opens it, making sure someone keeps their eyes on the door across the hall to avoid nasty surprises.

[dice=Perception, to listen]1d20+7

You do NOT open the door instantly as you clearly hear the sounds of dogs barking and sounding agitated.

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

Dogs are sooo, violent, not at all graceful or cunning like a fox he remarks.

The Exchange

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

If the others can't hear the dogs, Duncan shares the story. "Perhaps we try the other way first and come back to this one, once we know the way behind us is clear?"

Provided no one has objections, he opens the other (red) door.

Grand Lodge

03-01 Frostfur Captives

Duncan, heedless of the fact that there were dogs in the other door failed to check this one when he opened it up.

Thankfully, its a completely empty room.

The Exchange

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

Not that it matters now, but I only listened to get a sense of what was in one of the rooms. My fear isn't what's inside the room, I am Pathfinder and can deal with whatever. My fear was getting ambushed from behind as we go in door #1. But when I heard dogs in one door, i didn't figure they were opening the door (probably) and figured that made the other one safer to open without fear of getting ganked from behind. I mean, I guess I could stop and check every door for trap and listen every time and slow things down, but figured I could count on my teammates not matter what we saw on the other side....Just my two cents in a game that probably won't continue soon...

551 to 587 of 587 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Long Campaign All Messageboards

Want to post a reply? Sign in.