The Long Campaign (Season 4 Scenarios)
(Inactive)
Game Master
Emmjay
MAPS AND HANDOUTS
Male NG Human (Varisian) Warpriest of Iomedae 2 | HP 16/16 | AC 17 T 10 FF 17 | CMB +3, CMD 13| F: +4, R: +0, W: +6 | Init: +4 | Perc: +3, SM: +3 | Speed 20ft | Spells: 1st 3/3 | Blessings: 4/4; Fervor: 4/4 | SLA: Light 1/1 | Re-Roll +2 1/1 | Active conditions: Aura
Ebert moves forward to hound the wretched little goblin.
Double move
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
The kitusune moves up and casts ghost sound so that it sounds like a huge wolf is coming up behind him to scare the black gobby
DC 14
Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none
Almost in sync with Ebert, Marianna also dives forward to corner the remaining goblin.
Double move
Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3
Nylthe hustles across the bridge...
Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7
...while Aconite closes on his prey.
Bite: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
03-01 Frostfur Captives
Okuru wrote: The kitusune moves up and casts ghost sound so that it sounds like a huge wolf is coming up behind him to scare the black gobby
DC 14
will: 1d20 - 1 ⇒ (1) - 1 = 0
So, whats the intent here? Him believing that someone (something) else is going to be joining the fight isn't going to affect anything. There is no negative modifiers that apply to those who fail Ghost Sound, no nothing. Used at the beginning of combat (or out of combat) I can see its use to draw out enemies that may be hiding, or trigger sound based traps, that sort of thing. During combat hearing another creature come up to attack when someone is already fighting, what, you hope he breaks and runs away? What is your goal with this spell?
Ghost Sound
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Oh I know that but he cant really hit with his weapons and a color spray would get his party members so he is trying to scare the guy into thinking there are reinforcements coming to support he and his allies. It is more flavor than mechanical
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
He doesnt have any damage dealing spells right now
03-01 Frostfur Captives
Dang, had to redo this entire post, miscounted his damage.
Under a hail of attacks from the group, Versevosh succumbs to his wounds, collapsing in a heap. Searching the corpse reveals little of use to the group, bur you find:
1 Potion
1 Wand
As they are goblins, their small sized armor is little use to you.
Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:
Juis carefully makes his way across the bridge, avoiding stepping on any caltrops. "Does anyone need healing?"
He then looks at the wand and potion, examining them closely. Casting detect magic on them to get a better idea of their enchantments.
Spellcraft (Wand): 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge:Arcana (Wand): 1d20 + 9 ⇒ (12) + 9 = 21
Spellcraft (Potion): 1d20 + 7 ⇒ (15) + 7 = 22
Knowledge:Arcana (Potion): 1d20 + 9 ⇒ (6) + 9 = 15
03-01 Frostfur Captives
Its a potion of resist energy and a wand of Cure Light Wounds.
Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:
"Ah... two useful items. A potion that will resist energy attacks and a wand that will cure light wounds."
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Are there wands that cure heavy wounds? What about medium wounds? he asks with a smile.,
Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none
Ignoring the wiseass reynard's comment, Marianna nods to Juis's statement. "It's something of use, through I don't think anyone's hurt yet. Shall we continue on?" she says, turning to the entryway.
Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:
Juis will take the wand to use, if needed, for later on. Turning to Okuru he says with a straight face, "Why yes. Plus many more types."
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
He smiles and nods and a little giggle erupts.
03-01 Frostfur Captives
Map area opened up, hallways/doorways marked with colored boxes. You know the drill...
Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |
With his bow at the ready, and his sense attuned for anything gobliny to appear, Duncan leads the group to the orange door, looking listening and otherwise trying to detect anything unusual.
Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3
Nylthe and Aconite follow quickly behind.
Male NG Human (Varisian) Warpriest of Iomedae 2 | HP 16/16 | AC 17 T 10 FF 17 | CMB +3, CMD 13| F: +4, R: +0, W: +6 | Init: +4 | Perc: +3, SM: +3 | Speed 20ft | Spells: 1st 3/3 | Blessings: 4/4; Fervor: 4/4 | SLA: Light 1/1 | Re-Roll +2 1/1 | Active conditions: Aura
Continuing in line behind Duncan Ebert surveys the area. Muttering under his breath he says "Iomedae show me what you will?"
Cast detect magic
Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:
Juis follows the group, glad no one is really hurt. But figures more combat will be in the future.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
The kitsune will skip down the hall way.
Male NG Human (Varisian) Warpriest of Iomedae 2 | HP 16/16 | AC 17 T 10 FF 17 | CMB +3, CMD 13| F: +4, R: +0, W: +6 | Init: +4 | Perc: +3, SM: +3 | Speed 20ft | Spells: 1st 3/3 | Blessings: 4/4; Fervor: 4/4 | SLA: Light 1/1 | Re-Roll +2 1/1 | Active conditions: Aura
Okuru wrote: The kitsune will skip down the hall way. Face Palm :)
Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none
Marianna just watches Okuru prance after the rest of the group with little more then a raised eyebrow as she follows the others, giving Duncan room to work with her armor clanking.
03-01 Frostfur Captives
Peering down the hallway to YELLOW it appears to be another entrance/guardroom.
Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3
Aconite and Nylthe will quickly investigate the alternate entrance to make sure no goblins are hiding about.
Perceptions: 1d20 - 2 ⇒ (17) - 2 = 151d20 + 4 ⇒ (17) + 4 = 21
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
The kitsune will cast detect magic.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Ebert Shimmerblade wrote: Okuru wrote: The kitsune will skip down the hall way. Face Palm :) LOL
03-01 Frostfur Captives
Nothing here, no magic. Nylthe, when she opens up the other door finds the same sewer system that you arrived from, nothing special.
Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |
Once the group has secured the Yellow room, Duncan leads them to the pair of doors across the hall from each other. He listens at the Green Door, and if he doesn't hear anything, he opens it, making sure someone keeps their eyes on the door across the hall to avoid nasty surprises.
Perception, to listen: 1d20 + 7 ⇒ (18) + 7 = 25
Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:
Juis follows behind Duncan after he clears the orange room. Sword in one hand and sling in the others. Seeing Duncan listening to what might be beyond the left door, he holds still as to not interfere.
03-01 Frostfur Captives
Duncan Blackfeather wrote: Once the group has secured the Yellow room, Duncan leads them to the pair of doors across the hall from each other. He listens at the Green Door, and if he doesn't hear anything, he opens it, making sure someone keeps their eyes on the door across the hall to avoid nasty surprises.
[dice=Perception, to listen]1d20+7
You do NOT open the door instantly as you clearly hear the sounds of dogs barking and sounding agitated.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Dogs are sooo, violent, not at all graceful or cunning like a fox he remarks.
Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |
If the others can't hear the dogs, Duncan shares the story. "Perhaps we try the other way first and come back to this one, once we know the way behind us is clear?"
Provided no one has objections, he opens the other (red) door.
03-01 Frostfur Captives
Duncan, heedless of the fact that there were dogs in the other door failed to check this one when he opened it up.
Thankfully, its a completely empty room.
Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |
Not that it matters now, but I only listened to get a sense of what was in one of the rooms. My fear isn't what's inside the room, I am Pathfinder and can deal with whatever. My fear was getting ambushed from behind as we go in door #1. But when I heard dogs in one door, i didn't figure they were opening the door (probably) and figured that made the other one safer to open without fear of getting ganked from behind. I mean, I guess I could stop and check every door for trap and listen every time and slow things down, but figured I could count on my teammates not matter what we saw on the other side....Just my two cents in a game that probably won't continue soon...
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