The Legend of the Silver Scale

Game Master GM Netherfire

MOP


401 to 450 of 1,837 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Human Fighter 3rd

"That's the spirit!"


Male Dwarf Cleric 2

Gorim gives a nod to Henry's statement, and continues to wait behind the tree, carefully trying not to lean past it's width.


Dungeon Master

The towering mass of muscle roars in surprise as Quick’s spell smacks him square in the deformed nose. A bit of dark blood trickles down the gnarled face.

The Exchange

Male Half-Orc Fighter Level 2

After Quick's barrage, Gwath sidesteps a few feet north to a spot with slightly more options as he draws his Falchion, spinning the handle in his hands as he gets his blood flowing.

"If I take him close, you all will give him everything you've got from afar?"


Male Human Fighter 3rd

"Hell no, Gorim comes in and flanks him. Daft bastard can't look in two directions at once!"


Dungeon Master

Seeing the half-orc step up to meet him, the giant eagerly thrashes between trees and over bushes, stopping short and holding the enormous club up as he stoops to issue a challenging roar at the falchion wielder. The war cry is felt in the ground under their feet, and rancid breath wafts over Gwath and Henry.
Intimidate 1d20 + 2 ⇒ (5) + 2 = 7
But the half-orc is undaunted by the imposing display, and the giant snorts, bringing the great wooden weapon to bear with a wild and sadistic grin.

You guys are up!


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

"I'm with you Gwath."


Male Human Fighter 3rd

"Come get some, beastie," Henry Southgard whispers as he fires his crossbow.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 1 ⇒ (8) + 1 = 9

As soon as he sees the bolt hit, he lowers the crossbow, steps in the stirrup, draws the bowstring back, and loads a fresh bolt.

I just remembered: Are we allowed to do called shots?


Male Dwarf Cleric 2

Gorim, careful not to lunge out too soon, waits a little longer.

It just needs tah take a few more steps...

Once I DO get in there, I have a racial trait of +4 dodge bonus on AC against giants.

The Exchange

Male Half-Orc Fighter Level 2

"Alright, let's pull him in."

Gwath takes a few steps back (S10), and readies an attack with his falchion if the giant comes in range.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Quick takes a step out of the monster's path and prepares to send another bolt of energy at the ogre.

5 foot step. Ready magic missile for once the ogre attacks.


Dungeon Master

no:

1d20 + 5 ⇒ (9) + 5 = 14, 2d8 + 5 ⇒ (6, 5) + 5 = 16

A bolt fletching appears to have sprouted from the hulking figure’s gut, and it bellows again as tromped underbrush cracks and snaps under his massive feet. He closes in on Gwath, whose swing is a moment too eager, a moment too early. The heavy blade whiffs through the air, just inches from the giant’s round belly, and the half-orc watches the tree drop from overhead.

Fortunately, the privateer knows what to do when trees are falling, and he sidesteps the mighty blow just in time.

Quick’s readied attack: 1d4 + 1 ⇒ (3) + 1 = 4

Another bead shoots from Quick's hand and hits the ogre square in the jaw.

Everybody's turn again!


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Gripping his sword tightly in both hands, Quick steps in and swings, "DINOK!"

Draconic:

"DEATH!"

Five foot step. 1d20 + 2 ⇒ (14) + 2 = 16 for 2d4 + 4 ⇒ (3, 3) + 4 = 10


Male Human Fighter 3rd

Henry Southgard blinks as a tree trunk splits the ground in front of him. No telling if a man could survive a hit like that, but he'd be favored by the gods if he did.
"Everyone, prepare to fall back. Split off and meet up with Gorim if you get hit," he shouts as he skips past a tree.

The mercenary fires at the Ogre, and then pats his chest as he remembers that he has healing potions and a decent throwing arm.

Attack: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Damage: 1d10 + 1 ⇒ (9) + 1 = 10

Actions:

I move two tiles upnumeral to T8 and fire at the Ogre.


Male Dwarf Cleric 2

Gorim peers around the tree at the hulking figure, and darts out. Moving to O15 with two move actions, downalphabet

Stealth: 1d20 - 9 ⇒ (5) - 9 = -4 Not quite as agile as I'd have hoped - rolled stealth in case it's needed. -4 from the overgrowth. The rest from... me.

Pausing behind another tree, hoping the Giant was too distracted to notice, Gorim mumbles while shaking his head "All that is deep, what's thah matter with me..."

The Exchange

Male Half-Orc Fighter Level 2

Gwath quickly backs up ten feet into the undergrowth, between two trees, ready to use them as an obstacle to weave around if the giant marches toward him again.

He raises the falchion, ready for another attack!

Readied Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9


Dungeon Master

no looking:

1d20 + 5 ⇒ (17) + 5 = 22, 2d8 + 5 ⇒ (4, 8) + 5 = 17, modified by gm fudge
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 3 ⇒ (4) + 3 = 7, 1d4 ⇒ 2

Moving more than 5 feet out of a creature’s threatened area provokes an AoO, Henry, even if you took U-9 to T-8.

The massive man makes a sideways swing at the crossbowman as he backs through underbrush, out of reach. Henry feels the wind of the blow brush right over his head, colliding into the tree he hurries around. The explosion of sharp splinters and pointy twigs cover the mercenary as he rounds to fire a shot! The bolt sinks deep into the giant’s chest, and further enraged by missing the puny human, the dim-witted ogre closes in on Henry’s position, bellowing fearsomely at the top of his lungs.

Henry takes 2 damage from the bits of wood flying everywhere, and is shaken for 3 rounds from the ogre's successful Intimidate check. Gwath’s readied attack did not go off since the ogre did not enter Gwath’s threatened area and the readied attack is wasted. The giant sees all of you. You guys are up!


Male Human Fighter 3rd

Henry Southgard blinks away sap and pulverized bark as the Ogre's bellow washes over him, even louder than Gorim's clanking. His mind flashes back five years ago, when Shaleclast's Free Company discovered exactly what manner of creature guards Druidic covens. Trees that, contrary to all that was good and pure, could walk and roar and stand in defiance of a forest fire.

Well, running had worked back then too.

Shouting incoherently, the mercenary ducks and directly away from the Ogre.

Actions:
I take a full-round withdrawal through U-7 to V5.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

1d20 + 2 ⇒ (15) + 2 = 17 for 2d4 + 4 ⇒ (4, 2) + 4 = 10

Quick, desperate to end this fight, swings again.

The Exchange

Male Half-Orc Fighter Level 2

Unsure of what the Ogre will do next, Gwath stands his ground and readies another attack.

Readied Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9


Male Dwarf Cleric 2

The Dwarf dashes out around the tree and behind another.

O15 to N13.


Dungeon Master

The half-orc mage arcs an uppercut swing between the hulk’s legs, the curved blade plunging deep into the vitals below the belt. Blood gushes down the muscular legs and covers the cold underbrush as the massive figure falters to one knee, moaning in pain before falling flat on his face with a great crash. Blood pools around the dying giant.

The creatures in the trees and vegetation remain still after the disturbance, giving the forest edge an eerie quiet.

Encounter passed! Well done! Roll Perception to search the body. Also let me know when you are ready to move on.


Male Human Fighter 3rd

Wow. I was expecting this to last another round or two.

"Very good, kid," Henry Southgard says as he stumbles past Quick and examines the Ogre. His gaze lingers over the necklace of skulls, bound with rough rope. Most of them clearly came from adults, but fragments of smaller, less developed skulls hint that trophies harvested from children just don't last as long.

"Congratulations, gentlemen. Tonight we go to bed satisfied with a day's work."

Perception: 1d20 + 1 ⇒ (12) + 1 = 13


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Quick flicks his blade to dislodge excess bits. At Henry's comment, the young half-orc scowls and mutters under his breath.

"Hinskaal jul nikriin. fen ni orin aav grah, nunon praal rigir voth ok qiilaan. For zey kiir... "

Draconic:

"Stupid man coward. Won't even join the battle, just sits back with his bow. Call me kid..."


Male Human Fighter 3rd

I'm rolling to judge Quick's tone, since I don't understand Draconic. Not sure if this is possible, but I'm going to try.
Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2

<edit>Well, crap.

The Exchange

Male Half-Orc Fighter Level 2

Gwath stands unmoving with his sword held high and tight and his eyes wide, while his brain tries to catch up with reality as the cloud of dirt from the fallen ogre settles.

Finally, he blinks and shakes his head, lowering his weapon.

"No offense, but I didn't think we were all going to make it out of that one..."

perception: 1d20 + 1 ⇒ (10) + 1 = 11


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

"I was taught to enter combat expecting to die. In this way, a warrior is ready for death and prepared for victory."

"When confronted with our mortality, the only courageous response it to welcome its presence, let it wash over you, and accept it. Only then will you be without fear."

"And only the warrior that is free of fear may experience true victory."

Quick takes a short breath and relaxes. Clearly, this is a doctrine he has memorized and repeated many times.


Male Human Fighter 3rd

"Kid," Henry Southgard says at the end of Quick's speech. "There's precious few things worth dying for in this world, and your warrior pride ain't one of them."

"Welcome to the life of a mercenary. You fight to get paid, so you have to survive first. That means attacking where you're strong and falling back where you're weak. Sometimes it means meeting the foe on the battlefield, sometimes it means burning the village down while the warriors are out hunting."

"But usually it means burying the warriors who achieved 'true victory' in an unmarked grave once the battle's over."

The crossbowman points somewhere off into the distance.

"If you got a problem with that, Port Elam is thataway. I think there's a fight or two you skipped out on."


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Quick stares blankly back at Henry. "Disguise your fear however you wish. My actions today may very well have saved your life: or Gwath's or Gorim's."

"You may think me quaint, or naive, or foolish, but I was born with glorious purpose. I do not fight for money, but for honor and truth."

Quick starts to turn away, then stops. "Oh, and next time you want to call me 'kid', remember that I can unravel your mind with a word as easily as I cleaved that ogre in two."

Intimidate vs DC 14 1d20 + 9 ⇒ (5) + 9 = 14

Now, strictly speaking, Intimidate isn't supposed to work PC vs PC, but if we really were fighting, you'd be SHAKEN. I barely hit the DC, but still :) Roleplay this however Henry might act when threatened by someone scary, but know that I (Ryan the player) love the little tension we have going and it's going to be awesome when these two get over it and become friends.


Male Human Fighter 3rd

But I'm already shaken. ;)

Henry Southgard takes a moment to spit out a wad of splinters and sap before answering the young sorcerer.

"Your actions?" he asks as he steps onto the ogre. With a show of effort, he yanks a bolt out of the monster's gut. "Naw, I think this here might have contributed."

The crossbowman casually tosses the ruined bolt aside. "Kid, I wasn't born yesterday. You've got uncanny power, but you're still a wee minnow. Right now, your blades command a lot more respect than the little stones you were conjuring."

Bluff: 1d20 + 1 ⇒ (13) + 1 = 14
Henry is unnerved by the half-orc, but he doesn't want to lose control of the situation.

Aye, let the awkward father-figure/son bonding commence! And did anybody else notice that Quick and I did the EXACT SAME amount of damage to the ogre?


Male Dwarf Cleric 2

Gorim stumbles out from between the trees toward the raised voices, "Easy lads... save it for thah next one, eh?"

The Dwarf pauses to stare at the giant, almost in disbelief - it fell so soon. "Thah both of you took it down, Gwath too, so let's not unravel now."

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

"I never doubted your contribution, old man. I am simply ashamed for you. The fact that people pay you to be condescending from the back of the line while firing a mechanical bow that any 6 year old could operate with comparable skill. Where is your honor?"

The Exchange

Male Half-Orc Fighter Level 2

"There may come a fight where honor matters, but the bloodshed of the last two days have been about simple survival, not some noble cause nor paid work."


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

"True Gwath. For now, you are right, but what about when it does matter? You want this one leading you then?"

He gestures to Henry.

"I say Gorim leads. Him I trust to do the right thing."


Male Human Fighter 3rd

Gorim and Gwath's words fall on deaf ears. Henry Southgard remains unmoved by Quick's speech, right up to the point where the mage denigrates his crossbow. His eyes harden as he shows the underside of the bow, and the other party members catch a glimpse of a family seal.

"Little child, this bow was carried by my father and his forefathers. It was made by master craftsmen while your tribe hunted with sticks and bones. It has slain crime lords and assassins in its time. In my hands, it has been present for the fall of kingdoms and the siege of great cities."

The mercenary steps down from the ogre.
"I have honor. If I take a man's money and agree to do a job, I will see that job done. And if a man fights alongside me, I will fight alongside him as if he were my brother."

Way to find and mash Henry's buttons, Quick. Maybe I ought to post his backstory.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

"What tribe is that? Oh!" Quick says with exaggerated revelation, "You think because I have orcish blood that I'm from some primitive tribe of rapey savages? Is that it?"

"Well, I can tell you that I have never lived among my baser kin, and despite being carried by some dead sellsword relatives, that is still the weapon of a coward."

Quick flips a gold coin at Henry's feet. "I want to buy your honor. The job is to be silent. Is this enough money? I wouldn't want to insult such a sensitive coward."

Quick turns on his heel and continues in the direction they had been traveling before the encounter with the ogre.


Male Human Fighter 3rd

Henry Southgard pockets the coin and turns to the others. "Sorry you had to see that. It won't remain a problem."

He sets off after Quick and beckons the others to follow him.

If the Ogre has anything of value short of weapons, I guess we're taking it.


Male Dwarf Cleric 2

Gorim, stunned for a moment, follows along.


Dungeon Master

Before departing, Henry spots two gold teeth among the necklace of skulls. Together, they weigh about the same as a single gold coin. In the crudely fashioned leather pouch sewn to the loincloth of animal hides, the mercenary finds an apple-sized, ten-sided wooden dice. Each of the sides are rough carvings of various forms of simple but imaginative torture. Pulling out the maggoty food and useless twigs, Henry also finds a pearl rolling around the bottom of the bag.
I’m moving this along, so you can simply state what you take in /ooc if you wish.

The ground inclines steeper as the four proceed into snowier, sparsely wooded terrain. An hour passes before a loud, distant bellow breaks the silence, not far from where the survivors of Port Elam battled the bloodthirsty giant. By the timbre, the mournful cry was likely from one of its kin.

But no sign of pursuit reaches them as Gorim, Henry, Quick, and Gwath march into the Baldrin Heights. Windblown snow flurries hamper their vision at times, and the blustering gusts themselves bite at exposed skin. After another two hours of travel, the cold of the mountain winds cut to the bone, and the frozen, snowy earth gives way to rocky crags covered by white drifts. The map directs them through a rugged path, toward a high pass between two peaks ahead. Still, the pass is much higher in elevation than where the four trudge at the moment.

Make Fortitude saves (1d20 + [Fortitude modifier]), DC 15. Failure gives you the fatigued condition. If you are wearing the furs taken from the orc raiders, add +5 to your roll. Otherwise, RP as normal, and direct any questions to Discussion.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

1d20 + 1 + 5 ⇒ (16) + 1 + 5 = 22

Quick, more accustomed to the snow than others, trudges on in sullen silence.


Male Human Fighter 3rd

Fortitude: 1d20 + 4 + 5 ⇒ (12) + 4 + 5 = 21

Henry Southgard bundles the poncho tighter and keeps a weather eye out for a good shelter to make camp in.

The Exchange

Male Half-Orc Fighter Level 2

Fortitude: 1d20 + 4 ⇒ (13) + 4 = 17

Gwath, taking the back of the line, shrugs off the snow, though he would never say it was enjoyable.


Male Dwarf Cleric 2

Fortitude: 1d20 + 3 ⇒ (15) + 3 = 18

Gorim presses onward, his eyes focusing mainly between the two peaks. Occasionally they'd break away in attempt to observe the lands below through the erratic gusts of snow.


Male Human Fighter 3rd

I suppose we took the gold teeth and the pearl. My character also made a point to pocket the dice. Still got to divvy up Moss's gold.


Male Human Fighter 3rd

"Orcs marched a whole army over this range?" Henry Southgard asks Gorim. "That took a lot of discipline. You ever wonder who led them?"


Male Dwarf Cleric 2

"Aye... impressive, really..." states the Dwarf, "too bad about their destination..."

He takes a few more deliberate steps, careful with his placement each time.

"It's crossed my mind, their leader. Ain't quite sure who though."

Knowledge: History: 1d20 + 6 ⇒ (10) + 6 = 16

"You think they're to head much beyond Elam?"


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

"No. They were looking for someone in Port Elam. I expect they'll stop once the King's forces oppose them." Quick blushes slightly. I should not have said that.


Dungeon Master

Gorim:

If there is someone who records the history of the orcish lands, it is not widely known to scholars of the rest of the world. Much of Vyren’s relation to the Korgrut Empire to the south is the vigilant defense against the disorganized raids led by the warchiefs of the various orcish tribes that squabble south of the Heights. Still, Gorim remembers one warchief distinguishing himself from the others, at least enough for the King’s rangers and patrols to learn of his name -Borgruth tli Fezt Qhiavir (Borgruth the First Cleaver) and tli Briakir (the Breaker). But when this name arose, it was nearly twenty years ago, and orc lifespans are violent and short. Since then, names like Gartok tli Ewig (Gartok the Undying) and Rikkot tli Skedel Kraak (Rikkot the Skull Cracker) emerge and are feared for a summer before they are forgotten and never heard of again. In comparison, Borgruth the First Cleaver gave the King’s horses trouble for a length of a decade before fading into obscurity for another two. Perhaps he met the same fate as most orc warchiefs: in-fighting against other alpha orcs in the tribe, or a raid from a neighboring rival.


Male Human Fighter 3rd

"Looking for..." Henry Southgard freezes as a horrifying idea comes to him. "Stars and stones, were they looking for Moss?"


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Quick shrugs and trudges on at a snails pace so as not to lose earshot of the conversation. No fool. They was looking for me...and they can't find me. They can't...

401 to 450 of 1,837 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Legend of the Silver Scale All Messageboards

Want to post a reply? Sign in.