The Legend of the Silver Scale

Game Master GM Netherfire

MOP


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Male Dwarf Cleric 2

I'm incredibly sorry! I've been trying to sort a bunch of life things/goals, and unfortunately this and a few other things have clearly been slipping... I do feel bad about my irregular posting here - I really don't want to diminish anyone's experience.

I'll get considering too.

The Exchange

Male Half-Orc Fighter Level 2

Do I need to roll something extra if I attack the drow? I mean, don't I risk hitting Quick?


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

You can't hit me unless she has a fancy feat to put me in the way, but you can't see the drow. Roll a d100 with your attack. If it is 51 or higher, you aimed right. If not, you just miss.

The Exchange

Male Half-Orc Fighter Level 2

Don't need a shield or armor and was thinking of staying with the heavy two-handed weapon style, so I'm not leaning towards any of the goods.


Dungeon Master

Yeah, single-foe fights don't always have something for everyone. Remember: whatever you guys don't use, you can sell the items and split the profits.


I swear, if you four get another one of my cities destroyed I'm gonna have my characters come and kick all your characters' asses.


Male Human Fighter 3rd
Ragashingo wrote:
I swear, if you four get another one of my cities destroyed I'm gonna have my characters come and kick all your characters' asses.

One Westenhale Port Special, coming right up.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Ha!

The Exchange

Male Half-Orc Fighter Level 2

Sell everything! Then sell the Scale. Then buy a nice mountain castle somewhere and make it our cool bachelor pad.


Male Dwarf Cleric 2

Hey, I'll be posting when back home tonight.


Dungeon Master

Right now what you guys do is mostly up to you, so let me know if you have any questions. And if you're apprehensive about doing something, like renting a room at the inn or conversing with npcs, don't worry, I'm not waiting with a huge hammer to punish you for interacting with the world around you. Follow your hearts.


Not for GMs:
It's a trap!!!


Out of curiosity, would Henry Southgard be able to repair the armor, since he has the tools to do so?


Dungeon Master

Sure Henry! Pass a Craft (armor) DC of 16 and spend an hour of work to repair the two bolt holes and scrape off the mad scratchings inside (though a Gorumite might like the savage touch). Exceeding the DC by 5 will shorten the repair time down to half an hour. Failing the DC by 5 means you goofed and didn't make any progress for an hour. You are free to try again though.


Dungeon Master

Back in May, I asked that you guys reconsider your interest in this game.

If you've decided it just isn't for you, that's fine. I know that these play-by-post games can decrease in fun levels if it feels more like an obligation. In a storytelling perspective, breaking company in town can make sense.

If you are still interested in playing this game, I would like us (myself included) to return to the original rate of one post from each player every other day (or at least, as close to that minimum as we can). One of the reasons I enjoy GMing is the storytelling aspect, and that enjoyment is diminished when I am waiting for a few weeks to move the story in a significant direction.

As Henry/Quirel mentioned, I don't mind directing a PCs actions during player absence on a temporary basis. Each player brings a new perspective to the table, which is part of why I enjoy these types of games so much. However, if I am npc'ing for more than one player, or if my direction becomes less and less temporary, the appeal to keep that character in the party declines. In my mind, at least. Speaking from experience, permanent GM-PCs are a bad idea.

And, if it turns out that some of you want to still play and some of you do not, I can always adjust encounter difficulties to accommodate a smaller party size (or possibly reopen recruitment?). That way, those that still want to play don't have to worry about dying immediately.

Let me know what you think. I'm looking forward to telling this story together and curious how it actually turns out.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

I am still in, if there is enough interest.


Male Dwarf Cleric 2

Sorry for my complete lack of posting, and I'm indeed going to have to step out of the campaign.

Right now life has presented a whole slew unwelcome distractions (much in the department of mental health) and unfortunately this is always falling into the background among all that noise.

As for writing Gorim out, I suspect the Horsemaster may be a logical way for him to wander (or perhaps he could simply wander into something SHARP, ahah, we did just upset Ms Drow after all).

Anyway, apologies it's taken me this long, it'd defo be super unfair to continue playing any longer.

Thanks for the adventure so far! I'll be lurking occasionally to see how the story progresses, I think.


Well, um... yeah.

My problems aren't nearly as serious as Silva's seem to be. In fact, my decreased participation here and over in the other game may be a sign that certain aspects of my life are improving.

Last summer, this game helped me live with a horrible job. I was stuck in the wrong side of a corn processing line on graveyard shift with a boss who didn't care and a bunch of coworkers who I could barely stand. Plotting Henry's backstory and planning posts for the game kept me sane, along with a little bit of stargazing. Then, just under a year ago, I switched jobs. The pay was better, my co-workers were better, but the work was still mind-numbingly dull. I had nothing to do but think.

Now I've been promoted to the point where I'm doing detailed, technical work, which allows little room for daydreaming and leaves me dog-tired at the end of the day. Picking up Borderlands didn't help either.

I'm still in love with Henry Southgard and Tainesh Ludor, and I'm not ready to leave the Kingdom of Vyren yet. I'll commit to posting every other day.

If you want to open this up to new players, I know of two who might be interested in joining. But if you have someone in mind, go ahead and invite them. You're the DM, so you know better than I do.


Dungeon Master

Coppervein, I'm sorry for what you're dealing with. It might not be the same noise, but I can sympathize with that kind of distraction. Your contributions to the game have been enjoyable to read, and it's been fun having Gorim along for the ride! I'll be thinking about a suitable exit for our wandering dwarf, and I think the horsemaster is a good start.

Play-by-posts take up enough time and energy for me to consider them a hobby. And homebrew games allow for a necessary creative outlet. This hobby has also helped me get through a couple awful jobs and other difficulties, Quirel. I'm glad to hear your circumstances have improved, and that you're interested in continuing to play!

I've known the player behind Quick for too long to have anything nice to say about him. :P

The Exchange

Male Half-Orc Fighter Level 2

I don't really want to depart but I feel like I should.

Work trips and other travel have already taken me away for good periods of time during this adventure, and, if anything, these trips might propagate in frequency soon. (I actually quite hope they do as the dry-spells in-between break my brain and make me consider a different career.)

More importantly, I think I'm still struggling with with my inability to ride the learning curve. I think if I had a few in-person adventures in my resume I could have contributed a lot better. I'm sure picking a solitary character didn't help, but I find myself often thinking of how to write a "Gwath does nothing" post or just waiting for someone else to take their turn. Not out of apathy for the game mind you, but just because I really can't think of anything to do. :)

I think if I could throw myself into a live session someday and learn the ins-and-outs trial-by-fire style I could get the hang of things. Since there's so much downtime in-between posts and major events (due to the nature of the online setup, plus my inconsistency in schedule), I find I'm just simply lazy and I'm only looking up how to do something when I'm up against a wall. I eventually figure something out only to forget it by the next time I need it. :/

I'm glad to hear everyone else is also slowly losing their minds, though. At least we can go insane together. :)

I'd like to ease Gwath out of the adventure gently. I have the time to post right now. I definitely don't want him to be written off a la "our actor just quit the show" style! He's already found that he's gotten in over his head, so I don't think it will be out of character to part ways at some point soon.


Dungeon Master

Very well. Gwath's had some funny things say, and he's done some awesome stuff, and he will be missed. I agree, his departure shouldn't be abrupt and unexpected. If you'd like to post now, go right ahead. Post to your heart's content, just let me know which post is your last, and if you'd like the GM to take the reigns on seeing Gwath out.

On a related note sparked by Gwath's post, if any of you find yourselves in the Seattle area of the US, give me a few days notice (a week would be better), and I'll throw together a live Pathfinder gaming night. Use the gmail address I gave you when we started this adventure. Honestly, jumping into real life games was how I learned to play D&D, and then Pathfinder, more than a few years ago.

Now, I'm gonna try to move Gameplay along a bit...


I suggest Quick feint up the stairs so the map has to be prepared but then dash back down and bypass his stationary enemies while the GM is busy elsewhere. :)


I haven't talked to my brother yet, so I have no idea what he'd like to play. Therefore, I'm kind of worried about selling a masterwork rapier and shield that he might be able to use.

Will talk to him in a few hours, and deliver the good news tonight.


Dungeon Master

Cool. In addition to whatever you guys might hang onto for him, he also starts with the expected wealth gain of a level 2 character. I assume you might help him with creating a character, sorting out stats and skills and what not, but my offer to build a character for those new to the game still stands.

Just as a refresher, the character creation rules are: 20 point buy, core races and core rulebook only. Level 2 characters start with 1000gp to buy items. No evil alignments please.

I look forward to hearing from him! Whenever he gets a paizo account going, let's have him introduce himself here in Discussion before he starts in Gameplay.

In a similar vein: I might have the fourth player opening spoken for. He might be posting here in Discussion soon.


Hello all,

I will be filling in as player number three. I am excited to play. I'll be playing as a half-elf cleric. You can read about some of his backstory in the profile.

I haven't played an rpg such as this so I hope that my experience won't be frustrating.

Now I have to roll a die for health. Let's see if I got this correctly:

1d8 ⇒ 3


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Welcome! I'm your teenage mage: so much caged rage it should be on stage!

#sorrynotsorry


Dungeon Master

Welcome aboard, Blaster909! Funyuns are on the counter, Mountain Dew is in the fridge :)

Hopefully the dice will be a bit nicer next time you roll. But now that you've rolled, I'll tell you what to do with that number.

At 1st level, a Player Character gets the maximum possible from their hit dice (a cleric's hit dice are d8, or 8-sided dice). Characters also add their Constitution modifier to their hit dice. With a full 8 from the die plus Tulden's Constitution modifier (+1), your cleric's 1st level hp was 9 (possibly 10, depending on Tulden's favored class choices). For every level after 1st, you need to roll the hit dice to see how much more hp you gain with a new level. Above, you rolled a 3. Add your Constitution modifier (+1), and there you have it: Tulden gained 4 hp for level 2. His current total hp is 12. But we're not completely done with hp. I'll go into the Favored Class Bonus.

FAVORED CLASS BONUS! At 1st level, a PC declares their favored class. Most go with the class of their 1st level, but they are not required to, if they are planning to multiclass in future levels (multiclass means to take levels in more than one class, like a druid/monk, or ranger/rogue). Effectively, for every level a PC takes in their favored class, they can choose to gain either 1 extra skill point or 1 extra hitpoint for that level. The neat thing about half-elves is their ability to have two favored classes, because all other races get just the one.

So, with that in mind, Tulden could have used both levels 1 and 2 Favored Class Bonuses for an extra hp each, bumping that total hp to 14. Or, if there were skills he was in sore need of, the Favored Class Bonuses could go there too. OR, we could get wacky and split up the bonuses, for one skill point and one hit point. That decision is up to you.

And speaking of skill points, it looks like your skills are organized and correctly done. Nice job!

Let me know when you have hitpoints updated on Tulden's profile, and I'll get to work on writing you into the game. Glad to have you with us.


Good to have you in the game, brother!

I was looking over Tulden Talees' profile, and we forgot to add the Chain Shirt to his armor. Probably because we copied the format off of Tainesh's profile, and she doesn't wear armor. Oops.

Anyhow, I added it up and your equipment costs only 183gp, 6sp. You have 816.4 gp left to play around with, so I'd recommend upgrading that scimitar to masterwork, which costs 300gp.

After that, um... I dunno. What do people spend their money on around here?


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

potions and scrolls, expensive spell components, etc.


Dungeon Master

Masterwork weaponry is a valid choice. But, if you don't wanna diversify your funds, a 50-charge wand of Cure Light Wounds (1d8+1) costs 750gp. More bang for yer buck compared to potions.

Potions containing 1st level spells like Cure Light Wounds, Disguise Self, Enlarge Person, and Speak With Animals cost 50gp each. Be sure to look up the spell details before you buy a potion. Also, a lot of offensive spells cannot be made into potions, like Magic Missile or Ray of Enfeeblement.

Also, be mindful that Tulden can cast divine spells, not arcane spells. This means he wouldn't be able to use scrolls from the sorcerer/wizard spell list.

I think the only spell Tulden has access to that requires expensive spell components is Bless Water, which can be handy, in a tight spot with undead.


So I think that I will just use both of those favored class bonuses for health. I'd like to have a bit of a buffer just in case. No one wants the medic to die when they need help. So for the time being I will put my health as 14/14. If I need to change anything else such as skills for that let me know.

I'll also add to the chain shirt to my profile. As for the rest of my coin purse I'll need to read into those potions and spells and wands and whatever goodies I can buy before I decide.

Thanks for all the suggestions!


Dungeon Master

Good call with the hp.

Something about the chain shirt, though: it grants a +4 AC, has a +4 for the Max Dex bonus, and unfortunately has a -2 Armor Check Penalty. The Armor Check Penalty represents how cumbersome that armor piece is, and incurs a penalty to the skills based on physical stats (Strength, Dexterity, Constitution). Check out the Full Plate Armor set, the ACP is -6!

In short, the chain shirt puts a -2 on your Acrobatics, Climb, Disable Device, Escape Artist, Fly, Ride, Sleight of Hand, Stealth, and Swim.

Upgrading the chain shirt to masterwork would cost 150gp, and reduces the penalty to -1. If that's something you want to do.

After you get items sorted out, let me know what spells you prepared for the day (we can help you with that too).


Dungeon Master

Ok, Tulden! I've got something for you in Gameplay. Feel free to post your character's actions there.

In just a sec, I'll send you a PM with the game map. There you'll find your character's icon among other characters. On that map, each square equals 5ft (it helps calculate movement, range weapons, etc). Let me know in Hangouts if you have any questions.


Dungeon Master

Hey all, just letting you know: I probably won't be posting til Monday.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

What do I know about the laws of this land? Is his price accurate? Can I actually be held accountable for moisture about the books? How much trouble if I just belt him in the mouth? How much if I kill him?

Sense Motive: 1d20 + 0 ⇒ (4) + 0 = 4
Kn: Local untrained: 1d20 + 1 ⇒ (10) + 1 = 11

Fu(k...

Also, I don't seem to have enough money...


1 person marked this as a favorite.
Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

My wife is in labor. I probably won't be around for a while. Feel free to NPC me as needed.


Wow. Good luck, man.

Also...

Tulden Talees wrote:

Tulden stares down the man in front of him through his shroud. He whips his sword out at the thug.

[dice=Attack] 1d20+1+1
[dice=Attack] 1d20+1+1 Use just in case of critical. Ignore if I made a mistake.
[dice=Damage] 1d6+1

"You ought to find a better line of work. One less hazardous."

[dice=Intimidate] 1d20+2

Go Team Crit!


This should be interesting. We've pushed Henry way beyond his comfort zone, and the repercussions could get messy.

When he first offered to buy all the beggars dinner, he was offering in earnest. They had information he needed, and he thought that well-cooked food was the best way to pay for it and gain their compliance.

After the events in the haberdashery cellar, Henry was worried that the Drow's allies would come after the Scale. If they come for the Scale, they'd have to search Redstone high and low to learn what happened to their acolyte, and they'd likely retaliate against the Redstone guard for their role in the scuffle. Coming from a family of watchmen, Henry Southgard doesn't want that to happen.

So the dinner took on a new role. Henry Southgard intended to impress the beggars with a show of generosity, take the full credit for the Drow's death, and then mislead the beggars as to where Team Crit is going next. With any luck, the Drow would encounter the rumors and lose Team Crit's trail.

Then Nik showed up. Henry could have left the alley, but he feels responsible for the beggars. What's more, Nik's mere existence pisses him off. He's a petty tyrant who doesn't seem to do anything for the beggars he lords over aside from taking their money and beating them. Henry has an idealized notion of the contract between rulers and their people, and Nik is in violation of it.

Also, Henry is drunk and tired. That's affected his decision making process considerably.

Now that Nik and his thugs are dragging off someone Henry feels personally responsible for, we're about to see him do something he wouldn't normally do:

Chase someone fleeing through the streets of a civilized city, shooting them with a crossbow.


Dungeon Master

A well-thought out exposition! And yes, Nik is such a tool.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Henry, Tulden, what do y'all think we should do?

I can go wreck the guy grappling Michael...probably. But then it's Orcs killing folk in the streets.

I can try to prevent them from escaping, but I am not a wrestler.

I think we should run for it.

Quick thinks he should get the town involved in arresting everyone, then explain it to the guards...


Hello, I would like to join your game!! Ideas for characters?


Well, it's tricky. For one thing, I thought it was late evening, not broad daylight. I wasn't expecting the street to be full of witnesses.

Also, I think we left Tulden behind to deal with the innkeeper on his lonesome. Oops. We may be sleeping in a hay loft tonight.

Well, Henry had been unwilling to consider anything short of straight-up murdering Nik a few moments ago, but now that the streets are full of witnesses, I think I'll change his mind.

Running to the guards doesn't sound good to him because of his wounded pride and because Micheal is suffering right now. I'm going to press the attack, but soften the witnesses up first.

Plix wrote:
Hello, I would like to join your game!! Ideas for characters?

Hey! I'd recommend PMing the DM and working things out with him, but it would be great to have another player. As for characters... well, a town guardsman would be nice at this juncture. =P


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

I second the town guardsman. Lol.

We have a cleric, a sorcerer, and an archer. A meat shield would be nice :)


Male Human Fighter 4

Ajaxx it is. Do I need to submit my character sheet somewhere?


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Under the character's profile.

Click on Quick's name for example.


Dungeon Master

Welcome aboard, Plix! I'll let you know when to start posting in Gameplay. In the meantime, could you please include stats like skills, hp, saving throws, and items in Ajaxx's profile? It just saves me from asking you those values whenever I need to know, and as a player I've found it easier for the stats to be a click away from the page I'm posting.


Welcome aboard Plix [Ajaxx] It'll be fun having a heavy fighter.


Male Human Fighter 4

Excellent. I've got my stats done. Now for the rest of the detail. The Wall is almost ready!


Male Human Fighter 4

Hp roll = 10 and 1 :/


Roll numbers by reversing the brackets of the following sequence.

]dice=NAME[1d20+X]/dice[
You can change the name, and write in how many dice you like with as many sides as you want. Ergo..

Example: 5d931 ⇒ (146, 867, 24, 24, 819) = 1880

So, go ahead and roll that HP again.

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