The Legacy of Marianasu - DM Downrightamazed

Game Master downrightamazed

The great captain Korius Merit, of the Paladine of Izmir, summons a group of warriors of the air to retrieve twelve evil artifacts; the legendary Abominations of the long-dead archmage Marianasu.


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As Dolo is hiding under his tent, in the trees, the Marrashi begin to spread out. The glitter-covered Marrash stays where it is, eyeing the area around Dolo's tent flintily. Suddenly the Marrashi in the air begin yelling in Auran and pointing to the north, back up behind him. The ones on the ground lift off, taking up the call, and start flying. The glittery Marrash growls at them and yells but they ignore it. He glares at the trees for a moment longer then, hesitantly, lifts off and begins to fly away after the rest of his erstwhile companions.

You staying hidden? You can hear no sounds to the north and everything looks the same. You cannot imagine what it is they are flying after.


Female Dragonrider 4/ Paladin of Sarenrae 3

Sorry all for taking so long to post. I had my session go extra-long tonight, since my players wanted to finish Kingmaker's first part. Only one of five lived to tell the tale. Anyways, to my post!

Syl was more than surprised to find some common-orc laughing and sneering about a simple, simple cut to her body. This spills red blood on the ground, and stains her cloak, and her cloak easily displays this to all around her - but it is discarded by a shrug of her shoulders.

"If it's dinner you want, best expect to taste my steel!"

She slings her scimitar about, and does what she can to dice and slice at her attackers, aiming to undo their leader first to reduce morale.

All attacks on Hobgobbo.
Syl - Attack 1 1d20 + 11 ⇒ (6) + 11 = 17
Damage 1d6 + 4 ⇒ (4) + 4 = 8
Syl - Attack 2 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d6 + 4 ⇒ (4) + 4 = 8

Meanwhile, Ansrithar begins to circle around, facing towards where she had been dropped off and prepared to come forth...


Male Human Battle Herald 11

Round 2, Initiative 14

Ride 1d20 + 13 ⇒ (16) + 13 = 29

Looking at the devastated troll, Damian eyes his next target. The other trolls lives, a testament to the foul butchery of the invaders. Pleased with the righteousness of the troll's ending, he leans to the side to turn Keythan towards the other troll. With any grace, he will end it in the same fashion.

Damian's Charging Attack 1d20 + 18 ⇒ (7) + 18 = 25
--> Damage 3d8 + 48 ⇒ (5, 3, 4) + 48 = 60

The lance pierces the troll's skull, driven by Damian's considerable strength, and cleaves through the other side. The troll drops to its knees, its flesh already reforming over the wound. Damian pulls the lance up as Keythan streaks past, only a few feet from the ground, for the standard wheel action.

Keythan's Charging Bite 1d20 + 11 ⇒ (20) + 11 = 31
--> Confirmation 1d20 + 11 ⇒ (8) + 11 = 19
--> Damage 1d6 + 3 ⇒ (1) + 3 = 4
--> Possible Crit Damage 1d6 + 3 ⇒ (2) + 3 = 5
Keythan's Charging Claws1d20 + 11 ⇒ (12) + 11 = 23
--> Damage 1d6 + 3 ⇒ (4) + 3 = 7
Keythan's Charging Claws1d20 + 11 ⇒ (3) + 11 = 14
--> Damage 1d6 + 3 ⇒ (4) + 3 = 7

The griffon gets in a vicious bite, tearing a huge chunk of the troll's flesh out, as they pass. Keythan also scrapes it with one talon, but misses with the other. The troll's regeneration will be hard-pressed to keep up.


Dolo stays hunkered down in the bowels of the tree, thankful of his small stature. 'My blessings to you Inheritor.' thinks Dolo as the Marrashi fly away, swearing that the glittered warrior was staring straight at him but didn't see him.

Dolo tries to control his breathing and doesn't dare move a muscle. Sometimes in war, a feint was used to draw out a unit, only to be clobbered by a clever trap. Dolo avoided being clobbered when he could.


DM Rolls:

6d8 + 36 ⇒ (4, 5, 8, 2, 7, 2) + 36 = 64
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 5 ⇒ (20) + 5 = 25

@Dolo: as you are lying in your tent, just about to fall asleep, your eyes suddenly snap open as you hear a very soft *shoosh, shoosh* sound. Peeking out from under the collapsed canvas you see the glittering Marrash, either abandoned by or abandoning its companions, as it lands just inside the stand of trees, some 80' away from you. It apparently still does not know where you are. Sitting with its legs folded underneath it and behind some bushes, making it difficult to spot, it simply sits.

And it waits.


The last troll, its flesh sundered and rent by Sir Damian and Keythan, falls to the ground unconscious. It is clearly not dead, however, as its body is busily repairing the wounds, regenerating skin and hair and hide.

Sylsalvitae continues her complicated dance with her unwelcome partners, though her scimitar just glances off the hobgoblin's armor, not damaging the creature itself.

Belsarious, you are up, followed by Min.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

"Min strike now I shall attempt to lower their guard!"

Evil Eye Hex
DC 16
-2 to AC of opponent.


DM Downrightamazed wrote:

** spoiler omitted **

@Dolo: as you are lying in your tent, just about to fall asleep, your eyes suddenly snap open as you hear a very soft *shoosh, shoosh* sound. Peeking out from under the collapsed canvas you see the glittering Marrash, either abandoned by or abandoning its companions, as it lands just inside the stand of trees, some 80' away from you. It apparently still does not know where you are. Sitting with its legs folded underneath it and behind some bushes, making it difficult to spot, it simply sits.

And it waits.

'So this is personal, eh?' considers Dolo as he prepares to wait out the Marrashi warrior. Sitting in libraries for hours and hours has taught Dolo a thing or two about patience.

Dolo tries to remain as still as possible, waiting to see what the Marrashi decides to do.

Actions if this escalates:
If I need to react to anything, I am prepared to do so. My first action if the enemy comes too close is to throw a creature from my bag of tricks as a distraction. If that doesn't throw him off, I will summon a beastie or two. If that doesn't work (or if his friends are hanging out nearby too) I will use another invisibility and jump off the cliff, using my Ring of Featherfall to gently fall and then hide when I land.


Sylsalitae Dwinghymnaear wrote:

Sorry all for taking so long to post. I had my session go extra-long tonight, since my players wanted to finish Kingmaker's first part. Only one of five lived to tell the tale. Anyways, to my post!

Holy mackerel. 20% survivability. Yipes!

@Belsarious: I'm going to apply your hex to the Hobgoblin (the leader) since you didn't specify an opponent and the rest are just low-level foot soldiers. If you want this changed, just lemme know.
Hobgoblin save: 1d20 + 1 ⇒ (17) + 1 = 18 Man, I wish my attack rolls as a PC were as good as my monster saves as a GM! XD

Belsarious' hex has no effect on the militant hobgoblin, who is too focused on skewering Sylsalitae's slender frame to be bothered with witch magic.

Min's turn!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Round: 2 Ini: 10
HP totals: Min 44/44, Lindórievórea 58/63
Min AC: 20 (22 = Normal Bonuses, 20 = Without shield bonus), Lin AC: 22 (Normal Bonuses)
Focus (Full Round Action): Not Done. Lin: Move Action Only
Current Effects: Cold Resist 5 (Constant), 3 rounds until Breath Weapon is ready.
Fly Check, DC 5 1d20 + 12 ⇒ (3) + 12 = 15

Min: FAA w/Comp Long (+4 Str) +1: Attacking Target of Bel's Evil Eye = Hobgoblin Leader?
Attack Roll 1 1d20 + 10 ⇒ (9) + 10 = 19
Bleed Effect 1 1d6 ⇒ 4 Rounds
Attack Roll 2 1d20 + 5 ⇒ (15) + 5 = 20
Bleed Effect 2 1d6 ⇒ 2 Rounds
Arrow Abilities: Thistle arrows deal damage as a bleed effect for 1d6 rounds after initial injury (1 damage a round, like a weapon with the Wounding property, until either a DC 15 Heal check is performed or 1 point of magical healing.)

Damage 11d8 + 5 ⇒ (3) + 5 = 8
Damage 21d8 + 5 ⇒ (7) + 5 = 12

Lin: Move Action 30ft

Following Bel's shout, and the pulsing of strange magic off to his right, Min sets his sights on the hobgoblin leader and lets loose two Thistle arrows in rapid succession. Will they hit?

In the meantime~ Lin starts to come around, flying gracefully as she surveys the battle trying to find a good place to land. So that they can confront these foul abomination on the ground and bring the fight to them and hopefully save some of the innocent people. She rumbles irritably at the Tauthan's near suicidal display and sighs at the thought of wadding into that throng of creatures to rescue her. {Hopefully I have the strength to get us back to the Butte or else we will be staying in this ruin...}


As the Hobgoblin raises his sword and prepares to spur on his troops to dive in at Sylsalitae a second time, two thistle arrows plummet out of the sky and blast through his chest and throat in mid-yell, cutting him off terribly as blood sprays out from his jugular.
"Atta--ACKKKK-*"
With a clank and a thud, the armored little thug falls dead to the ground. The orcs consider the scene before them: Min and Lin are wheeling in on the approach, both trolls are lying on the ground with massive holes in their bodies from Sir Damian's lancework, spiders are still swarming around and biting and hurting a bunch of them, and the fierce elven princess before them has a white dragon flying in to assist her.

Orcs' will save: 1d20 - 1 ⇒ (12) - 1 = 11

Pausing only a moment to consider their options, the orcs suddenly, as one, panic and take off running for their lives in all directions, forming little clusters of twos and threes as they flee.

Round 2, Initiative 21
All enemies gain the Panicked condition and flee, dropping their weapons as they do so. You may each make a single Attack of Opportunity on the nearest enemy if you wish.

All of you are alone in the now-empty field of battle, surrounded by burning huts, dead bodies, and the cries of the hurt and the dying. The sun has gone down, now, and it is dark and cold, the swift sunset and chill air of autumn. You can see the outline of the butte where the Professor has camped outlined in the near distance; a little under two hours' flight away.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Min: Comp Long (+4 Str) +1:

AoO Attack Roll 1d20 + 10 ⇒ (12) + 10 = 22
AoO Bleed Effect 1d6 ⇒ 3 Rounds

AoO Damage1d8 + 5 ⇒ (5) + 5 = 10

Min doesn't even pause to see if the Hobgoblin fell, he is purely focused on taking down as many of the enemy as possible, as he picks out another target and knocks another arrow. Aiming his bow at what looks like a wounded orc he quickly takes aim and, his bow gives the familiar *Whipcht* of the string snapping loose, lets loose another thistle arrow...

Hopefully my normal post above wasn't... too detailed. =/ trying out a new setup so that I can cover my bases and make it easier to account for everything... But there is a lot a dragonrider has to account for apparently -.-;


As the orcs high-tail it off into the dark, Min snaps off another shot, connecting with a running orc covered in spiders and dropping it to the ground. It doesn't appear to be dead, however, as the orc keeps trying to crawl away even with an arrow blasted through its back and out its chest.

Don't sweat the post lenghth, sir, 'tis fine. :-)


Male Human Battle Herald 11

With the dragons surely capable of finishing the stragglers, Damian lands Keythan to organize the survivors. "Brook, I need you to start gathering the survivors and preparing them to leave. Try to find some horses or wagons to carry those too injured to walk. Belsarious, assist him. Dragonriders, finish the enemies and form a patrol in the skies. I'm going back in the air to scout where this group came from and see if there is a location they might be able to evacuate to." He helps Brook off Keythan, then returns to the skies.


DM DRA - a few questions. 1) Does this location have sheer cliffs? 2) How far up is the butte from the ground? 3) How far away is the Marrashi from me?


Sir Damian Lamorak wrote:
With the dragons surely capable of finishing the stragglers, Damian lands Keythan to organize the survivors. "Brook, I need you to start gathering the survivors and preparing them to leave. Try to find some horses or wagons to carry those too injured to walk. Belsarious, assist him. Dragonriders, finish the enemies and form a patrol in the skies. I'm going back in the air to scout where this group came from and see if there is a location they might be able to evacuate to." He helps Brook off Keythan, then returns to the skies.

Give me Perception and Profession(Soldier) checks, please.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

After Battle Action

Lin lands in the destroyed hamlet, as she survey's the ruins her scales start to go pale as the scene dredges up old memories. Min barely waits for her to land before quickly dismounting and heading over to the wounded child he saw earlier, his last cure light potion in hand. Upon reaching the child he quickly administers the potion. As he cradles the child he looks about the village for signs of other survivors, his face paler then normal, and upon not seeing any movement other then the wounded or dying he gives a great shout.

Cure Light Potion 1d8 + 1 ⇒ (6) + 1 = 7

"Rally Now! You are among allies, take heart and come forth! Your wounded brethren are in need of your help!" He looks about and, still finding nothing, his features begin to darken. He looks to Lin and points to the last orc he had felled earlier. "We need to stop him and question him! I will leave him to you my dear."

Min's shout helps Lin to get ahold of herself, momentarily banishing the pain of their twinned past, just before she storms forward with an angry roar and pins the Orc under a powerful foot. She flexes her claws powerfully, making sure it feels them scrap slightly against his unwashed skin. This was not the goodly thing to do but none of these creatures deserved an ounce of mercy... Not after what they had done...

She drags the orc back towards Min and rumbles dangerously. "Just give me a reason cretin and I will smash you into the earth!"

Edit 1: Whoops! Damian ninja'ed in =D Give me a second lol I will modify the post~

Hearing Damian's command from up above them Min turns the child over to Brook's care, as he stands he slowly draws his bastard sword. His eyes glint dangerously as he turns the blade towards the wounded orc and raises the blade to strike, but just before he strikes he turns the blade and slams it's flat side along the orc ribs. He sheathes his blade and leaves the creature unconscious, intending to question it later...

If troll is dead disregard~
After remounting Lin, Min spies the twitching troll and yells to Damian. "What about him?"

Once back in the air, will be flying with Bow out again.
Min: Pro: Soldier Untrained 1d20 ⇒ 1
Min: Perception 1d20 + 10 ⇒ (8) + 10 = 18


Dolo Luckbender wrote:
DM DRA - a few questions. 1) Does this location have sheer cliffs? 2) How far up is the butte from the ground? 3) How far away is the Marrashi from me?

Butte might not be the best word. Basically this thing is like a squat version of Devil's Tower in Wyoming. So you are roughly 800' in the air. It Would have looked something like this as you approached from the sky. The northern third of the flat top of the thing is covered in short, tough, scrubby conifers, which is where you are under cover. They are very difficult for creatures above your size to get through, which is part of why the Marrash doesn't just dive in.


The Marrash is 80' away, due Southwest from your current position, and shows no signs of going anywhere anytime soon. In fact it may even be asleep. You can't quite tell.


Male Human Battle Herald 11

[Ooc]Perception 1d20 + 1 ⇒ (2) + 1 = 3
Profession: Soldier 1d20 + 13 ⇒ (10) + 13 = 23

The thick smoke is difficult to see through, and even worse to breathe. Damian spurs Keythan to gain altitude and a better vantage point.


DM Downrightamazed wrote:
Dolo Luckbender wrote:
DM DRA - a few questions. 1) Does this location have sheer cliffs? 2) How far up is the butte from the ground? 3) How far away is the Marrashi from me?

Butte might not be the best word. Basically this thing is like a squat version of Devil's Tower in Wyoming. So you are roughly 800' in the air. It Would have looked something like this as you approached from the sky. The northern third of the flat top of the thing is covered in short, tough, scrubby conifers, which is where you are under cover. They are very difficult for creatures above your size to get through, which is part of why the Marrash doesn't just dive in.


The Marrash is 80' away, due Southwest from your current position, and shows no signs of going anywhere anytime soon. In fact it may even be asleep. You can't quite tell.

Cool. That is actually how I pictured it. Just picking up some tactical information before I decide on action or inaction. Could a creature charge if I summoned it 40'-50' away?


Dolo Luckbender wrote:
Cool. That is actually how I pictured it. Just picking up some tactical information before I decide on action or inaction. Could a creature charge if I summoned it 40'-50' away?

As long as that's within said creature's move rate, you bet! So for 40' you'd need something with a minimum of a 20' move rate to pull it off. Also, if you want to have your spellcasting go unnoticed, give me a DC20 Stealth check before you cast. This will be to determine if the Marrash is caught flat-footed by the summoned creature's attack.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

"Let us burn the trolls to ash lest they return!"


@Sir Damian: While you can't actually see much of anything between the smoke and the dark, you know that a light platoon like this would have a very limited range, so their firebase would have to be either in the mountains directly north, or back east, closer to where the main force attacking Izmir is within marching distance.

Fresh perception check, this time with a one-time +2 insight bonus.


Dolo waits until he is sure the Marrashi is alone and lulled into a false sense of security. The summoner whispers words of power as quietly as he can and still produce the intended effect.

Stealth check for spellcasting=1d20 + 9 ⇒ (13) + 9 = 22

Initiative=1d20 + 5 ⇒ (9) + 5 = 14

Out in the distance, Dolo uses his inate talent to summon a creature from the planar ethos.

A large crocodile appears - perfect for lying low on the ground. The croc puts on a burst of speed as it sees its intended target.

Its massive jaws clamp down on the Marrashi, smiting the evil fiend with a viscious bite 1d20 + 7 ⇒ (15) + 7 = 22, dealing a tremendous amount of damage 1d8 + 7 ⇒ (3) + 7 = 10. The massive crocodile thrashes about, clamping down and refusing to let go. Grab check to start grapple=1d20 + 11 ⇒ (15) + 11 = 26

Summoned 40' from my position. Croc used Sprint to partial charge. Charge gives +2 to hit, -2 to AC until next round. Croc initiated a Grab to start a grapple. Can't have him flying away, now can we? Will start a Death Roll if he doesn't beat my Init.

Croc stats - click here


Male Human Battle Herald 11

Perception 1d20 + 3 ⇒ (1) + 3 = 4

No matter where he flies, the smoke is too thick to see through. Perhaps they can use it to their advantage. One of the locals might know where the nearest town is. He lands Keythan on the ground, ready to check on Brook's progress.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Min, Lin and Belsarious move in to deal with the downed trolls. Burning the corpses as best they can with a set of lit torches to ensure the creatures do not revive somehow.

-2 torches from pack
Lin will use her breath weapon as needed to keep the trolls pacified.So that it is easier to destroy them.

When Sir Damian lands, Min will point to the downed orc as he continues to burn the troll with burning debris and batter them with a lit torch. "I am not sure if it still lives, but I thought it best to knock him out until we had use for it..."


DM Rolls:
Marrash Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

@Min: The boy is barely conscious when you pour the potion down his throat. He suddenly wakes up and, after the pleasurable rush of healing magic fades, remembers where he is and begins crying piteously. Brook runs up, his face and hands blackened with soot and ash, and helps the boy up, holding him close. "You fly, Lord Min. I will get him with the others. There aren't many s...survivors." Brook is doing his best to be brave, but is obviously horrified.

The orc shudders and falls unconscious when you hit it with your sword. It is the only one that did not escape, so far as you can tell.

For Min and Lin:
Lin's mighty wings take you up, well clear of the smoke cloud. To the northeast, tucked in the root of the mountains about three hours' flight away, you see the burning of firelight, as of a town. You see a similar sight to the west, but it is much farther; at least six hours, possibly more.

@Sir Damian: Brook waves to you and Keythan, indicating you should land by a lone hut that is somehow not burning. When you touch down and dismount, you see Brook's arms and face are covered in ash and soot, and his eyes are red. "This hut wasn't burning so bad, sir, so I was able to put out the fire. There is a woman inside. I...I think she's alive. There are also these two." He indicates a middle-aged fellow, you recognize him immediately as the man with the pitchfork, from your approach. His arms and legs have huge gashes from orc tusks, and he is shaking all over. He is sitting on the ground next to the boy whose legs had been broken, but who now looks completely healthy thanks to Min's healing potion. His eyes are red from crying and his nose is running badly. Brook, for his part, is obviously horrified but is keeping his face blank and his eyes hard. His small fists are clenched. "They are all that I could find...alive, sir. What shall I do next?"

After pointing out the unconscious Orc and burning trolls, Lin and Min have powered up into the sky as per your orders; you see Lin's scales shining in the starlight of this moonless night.

@Dolo: The Marrash hears you, but that attack roll is so high it doesn't even matter. Also, you have initiative! You may start the death roll.

Somehow, by some vagary of wind, the Marrash hears your spellcasting and stands up, its bow drawn. Suddenly the door to the planes opens, though, and the Auran spins to face its new, toothy threat. With a surprised yell it goes down in the croc's mighty jaws. It still has its bow, but is frantically trying to get free, spinning its head wildly to look for some advantage. Your turn, sir.


DM Rolls:
Marrash Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

@Min: The boy is barely conscious when you pour the potion down his throat. He suddenly wakes up and, after the pleasurable rush of healing magic fades, remembers where he is and begins crying piteously. Brook runs up, his face and hands blackened with soot and ash, and helps the boy up, holding him close. "You fly, Lord Min. I will get him with the others. There aren't many s...survivors." Brook is doing his best to be brave, but is obviously horrified.

The orc shudders and falls unconscious when you hit it with your sword. It is the only one that did not escape, so far as you can tell.

For Min and Lin:
Lin's mighty wings take you up, well clear of the smoke cloud. To the northeast, tucked in the root of the mountains about three hours' flight away, you see the burning of firelight, as of a town. You see a similar sight to the west, but it is much farther; at least six hours, possibly more.

@Sir Damian: Brook waves to you and Keythan, indicating you should land by a lone hut that is somehow not burning. When you touch down and dismount, you see Brook's arms and face are covered in ash and soot, and his eyes are red. "This hut wasn't burning so bad, sir, so I was able to put out the fire. There is a woman inside. I...I think she's alive. There are also these two." He indicates a middle-aged fellow, you recognize him immediately as the man with the pitchfork, from your approach. His arms and legs have huge gashes from orc tusks, and he is shaking all over. He is sitting on the ground next to the boy whose legs had been broken, but who now looks completely healthy thanks to Min's healing potion. His eyes are red from crying and his nose is running badly. Brook, for his part, is obviously horrified but is keeping his face blank and his eyes hard. His small fists are clenched. "They are all that I could find...alive, sir. What shall I do next?"

After pointing out the unconscious Orc and burning trolls, Lin and Min have powered up into the sky as per your orders; you see Lin's scales shining in the starlight of this moonless night.

@Dolo: The Marrash hears you, but that attack roll is so high it doesn't even matter. Also, you have initiative! You may start the death roll.

Somehow, by some vagary of wind, the Marrash hears your spellcasting and stands up, its bow drawn. Suddenly the door to the planes opens, though, and the Auran spins to face its new, toothy threat. With a surprised yell it goes down in the croc's mighty jaws. It still has its bow, but is frantically trying to get free, spinning its head wildly to look for some advantage. Your turn, sir.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

@Dolo!: Kick his @$$ Professor!

Min squints, hoping in vain to make out more details of the possible towns in the distance, but finds he sadly cannot make out anymore then the firelight dancing in the distance. He had been gripping his bow with a white knuckled hold, eager to bring his wrath down on any orc that dare break cover. Even though his eyes carried a dangerous glint his mood was slowly improving, the boy that lived gave him some hope for the people down below and Brook's courage were an inspiration in these dark times. As Lin, Bel and Him slowly circled back towards the ruin's, he surveyed the woods with his superior vision for signs of their fleeing enemy.

Perception 1d20 + 10 ⇒ (2) + 10 = 12

Min says nothing as he continued to watch the woods as they slowly returned to Sir Damian's and Syl's side. He eyed his companion noticing that Lin had remained oddly quiet as she seemed to be solely focused on staying in the air, the bond though easily betrayed her flagging strength and Min started to feel a bit anxious. They had flown for long periods before, but they were scouting not fighting every couple of hours, thankfully these cretins broke when they did...

He shook his head forcing the foul possibilities from his mind, these people were they're first priority and if the enemy returned...

They would break them. They had too...

As Lin brings them in slowly to land, in the most open spot they can find in the smoldering ruins, Min calls out to Sir Damian. "Spotted firelight to the northeast tucked in the mountains, possibly a town three hours off at best. There was another to the west but it was possibly six hours or more, Sir! Do any of the locals know of any towns in either of those directions?"

K: Geography (This is a long shot, but maybe Min has flown near this region before...) 1d20 + 5 ⇒ (9) + 5 = 14

Min salutes Brook and gives him a 'Hurrah' for his courage, he had mean't to earlier but he was too busy knocking that orc down to size. It made Min sad to think of the trials that boy would face in the coming days and how this was the first of the many horrors of war he would face along their journey. But with encouragement he would hopefully grow up to be better then them all...

Once Damian releases them, they will return to the air and insure that no one is possibly sneaking back up on the settlement.


Grapple check to begin Death Roll=1d20 + 11 ⇒ (19) + 11 = 30

Damage from Death Roll=1d8 + 6 ⇒ (6) + 6 = 12

The giant croc yanks the Marrashi warrior from his feet, slamming him to the hard ground as its breath is forced from its lungs with a rattled whoosh! The scaly reptile tucks in its legs and thrashes about, rolling back and forth to knock the poor victim senseless.

Dolo keeps hidden deep within the conifers and brush, fearful that the Marrashi is not alone. He takes a couple of shots with his crossbow, mindful not to hit his summoned ally.

1d20 + 7 ⇒ (14) + 7 = 21 ; 1d8 + 3 ⇒ (3) + 3 = 6
1d20 + 7 ⇒ (17) + 7 = 24 ; 1d8 + 3 ⇒ (4) + 3 = 7

NOTE: Magical bolts; Shot at -4 due to melee


Female Dragonrider 4/ Paladin of Sarenrae 3

Syl was more than thankful for the aid she received - though she had acted in recklessness, she did so only out of the grace of her heart, for she could not bear to watch innocents suffer. Her immediate attention once the orcs have started to run is to begin tending to the people of the village, moving about in a crazed blur.

Ansrithar, on the other hand, begins to circle around, and patrols the skies above while his rider continues her work. He believes that she will find some purpose to this, though some part of him still aches for combat. It was one of the few times he had done nothing to assist, and it disturbed him for the time being.

The paladin of Sarenrae moved from person to person, stabilizing as many as she could, and attempting to revitalize those with grievous injuries. It is with her hair falling around her face that to some, she may appear angelic, as her face smiles on success.

"Come, everyone - gather in the courtyard, now. We need to get you all patched up and on your way. Don't worry about this wound, now - I've had worse - you need to focus on yourself! Here, let me help you with that."

Many more conversations similar occur, as she has not seemed to take the time to heal herself, or even wrap the fresh slice. It's almost humbling.

Using all of my Lay on Hands to do what I can for the people. That's 4 uses, and I have the Heal check. Presume I take 10 in whoever I can get to, starting with those at risk of dying first.


@Sylsalvitae: As you move gracefully from person to person, you are saddened to note there are only three others you can save; the rest are too far gone, and even these three were so near death that your healing touch re-ignites the spark in their hearts, closing wounds and regulating breathing, but fails to restore them to consciousness. Only one villager's eyes flutter briefly, long enough for the young woman to gaze at you with clouded eyes and whisper "...a--an--angel." before she lapses back under.

But at least these three will live. And you still have one LoH left.

Brook watches your work with amazement. "You are a true Paladin, then. I did not recognize you in such raiments, my lady." Then, looking at the three peacefully sleeping villagers to whom you gave back their lives, he continues; "Forgive me, I could not tell they still had life in them or I would have gathered them with the others."

@Min: The plains of Bennalad are not known for their distinctive regions; to fly over one part of the plains is to fly over any part of the plains. You are unsure if the firelights to the northeast and west are towns or villages or enemy encampments.

All of you at the village: The old man that Brook has helped over to the hut looks at you with thankful eyes. He speaks in the typical rough manner of a Bennaladi man. "I know not who you are, but I thank you. I...I thought my span done, ready for the dirt was I. But I do not know what we will do now. The harvest is not done, and the nearest town is Hoppsville, a day's walk straight west." Then, peering in the hut, he asks "...is...is she alive? Ana? She was so brave. So brave."

Min and Syl:
Simultaneously, your dragons inform you that a high, rank smell is on the air, coming from the Northeast. It reeks of gnoll fur and rancid meat, body odor and flame. They also say they can smell more Marrashi, to the east, back the way you came, where Dolo stayed.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

Peering around both min and Lin trying to look at a possible destination.....

Perception
1d20 + 13 ⇒ (17) + 13 = 30

"What is that in the distance?"


@Dolo: The Marrash is making an enormous racket. First the crocodile is bashing its limp form into the ground, harder and harder each time, gouging its razor teeth further into the outsider's tender hide with every moment. Then each of your crossbow bolts blast into it, but even then the noises it is making...they are oddly shrill and very, so very loud.

Why, you'll bet it can be heard for miles...

Opposed grapple check: 1d20 + 12 ⇒ (4) + 12 = 16
Desperate to break free, it attempts to break the croc's hold, but to no avail; the creature's jaws are far too powerful for the slender flier.

Your turn, sir!


Belsarious:
You can tell that the flames to the northeast are far too heavy to be those of a farming village, it must be an enemy encampment.

Far worse, though, is the other sight you see; eight flying shapes are approaching from the east at a rapid pace, flying very low to the ground, underneath the dragons' sight. They will be on you in mere seconds.


Female Dragonrider 4/ Paladin of Sarenrae 3

What Syl does is continue her work, though she will speak back with Brook. She gathers the few she could save, and places them in the hut where they are all gathered. She finishes the last bandage, and kneels beside the boy, running her hand through his hair.

"Are you hurt any? No, don't appear to be... Yes, I am indeed a paladin - we come from all walks of life, and it is with my duties that I acted so rashly. I would rather be here, and save what lives I can, than to have simply flown over and gone on. It was difficult to bring them back from the brink, but through Sarenrae's mercy I could. However, we will need to run soon, but if it comes to it, I can put you on Ansrithar in an emergency."

She looks to the sky, and receives his message - she sighs outwardly, and nods.

Come on down, then. We need to evacuate.

As you wish - I hope they aren't too heavy.

She stands up, and pats him on the head once. "Best get what you can salvage - these people need something to cling to. If you're quick like I think you are, and smarter than most, grab some trinkets lying around, broken or not, and I'll tell you what to do next. But hurry!"

She turns the older man, probably the elder, and bows. "I don't know if any of these are the Ana you speak of, ser, but I could only save them - I lack the powers of a true priest, I'm afraid."

At that statement, she sounds very sorrowful - as if she wished she could have been here sooner.


@Sylsalvitae: The older gentleman looks at you and then struggles to his feet, in obvious pain. Stepping around the boy, he walks into the hut, motioning you to follow him.

For anyone who walks into the hut:
Lying on the ground, her head propped up under a wad of hay and some rudimentary bandages applied to her in various places, probably by Brook, is a tall, muscular half-elven woman. Her hair is all shaved off, leaving only a thin coat of brown stubble on her scalp. Her face is cut and bruised, both eyes blackened and her neck has cuts and bite marks -- orcs only, thankfully, not vampires -- all over it. She is clad in simple brown robes of rough cloth that you instantly recognize as belonging to some order of monks or other, though you're not sure which one. (DC15 K(Religion) check to know.) Her robes are torn and covered in blood, both her own and her enemies', and she is very badly hurt all over, but she is clearly alive, her breathing is slow and steady, and her face is almost peaceful. When he sees her, the older farmer falls to his knees and bursts into tears. "Oh Ana...Ana..."

A quarterstaff rests next to her, it is caked with orc blood at both ends.


Male Human Battle Herald 11

Damian steps off his mount to survey the damage and survivors. "We have too many people to transport by air, and we have a responsibility to make sure they reach some semblance of safety. We need to retrieve Luckbender and move as a group. We'll just have to make up the difference in travel time afterwards."

Damian doesn't let his emotions show. The massacre is a horrible tragedy, but he does them no good as a leader to show too much emotion. He sets his mind to resolcmve, to be the leader that they need him to be.


Dolo knew it was a calculated risk by attacking the Marrashi warrior. He was committed at this point and the best way to silence the enemy would be to press the attack.

Damage from Death Roll=1d8 + 6 ⇒ (6) + 6 = 12

The giant croc continues to thrash about, rolling back and forth to knock the poor victim senseless.

Dolo takes another few shots with his crossbow, mindful not to hit his summoned ally.

1d20 + 7 ⇒ (12) + 7 = 19 ; 1d8 + 3 ⇒ (7) + 3 = 10
1d20 + 7 ⇒ (6) + 7 = 13

NOTE: Magical bolts; Shot at -4 due to melee


@Dolo: Pierced by your crossbow bolts and bleeding rapidly to death, the Marrash is getting more and more desperate in its attempts to escape. Suddenly the croc spins and there is a sick, wet crunching noise. The horrid whines and yelps of the Marrashi come to an abrupt stop, and you hear a jingling noise by its body, as of a bag of coins or gems.

Except for the crocodile, you are alone again. You notice the wind is biting and cold.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

"More fliers nearly upon us! There below us!"

"Also we near an encampment!"

Belsarious decides to target this group with glitterdust....
"I call upon the glittering dust of doom upon these foes we face..."

"Perhaps we should retreat and re-group"


DM Downrightamazed wrote:

@Dolo: Pierced by your crossbow bolts and bleeding rapidly to death, the Marrash is getting more and more desperate in its attempts to escape. Suddenly the croc spins and there is a sick, wet crunching noise. The horrid whines and yelps of the Marrashi come to an abrupt stop, and you hear a jingling noise by its body, as of a bag of coins or gems.

Except for the crocodile, you are alone again. You notice the wind is biting and cold.

Dolo calls to the croc and directs it to bring the body over to Dolo's position.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Round: 0 Ini: 1d20 + 4 ⇒ (9) + 4 = 13
HP totals: Min 44/44, Lindórievórea 58/63
Min AC: 20 (Normal Bonuses - Shield), Lin AC: 22 (Normal Bonuses)
Focus (Full Round Action): Not Done. Lin Move Action Only
Current Effects: Cold Resist 5 (Constant)
Remaining Potions: 2x Invisibility.

Belsarious's shout causes Min to look about as he tries to find this nearby enemy so that he can make out there number. With his bow in his other hand, he draws forth his signal horn and gives two sharp bleating cries with his horn followed by three more, he repeated it hoping that the sound would carry the distance but hopefully it would be enough to warn Sir Damian.

Didn't know how far out we were

Perception for horn rolls?:

ENEMY ADVANCE! COMING BY AIR!

"Will they over take us before we get back to the others Bel?"

Lin gives a great roar as she quickly comes around and heads back towards the ruins from a different approach. They couldn't just bring the enemy in over the top of their allies, No, they would skirt the edge and leave the abominations open for an attack. She tells Min of the rank stench that she caught upon the winds.

Min nods at her words as he lets the horn go slack to hang along his side, he takes up his bow once more, he had used the precious time to prepare to alert his allies instead. Hopefully it would be enough.

Min nocked another thistle arrow as he prepared for the fight ahead...


No surprise round for anybody this time around since you're all well aware of each other. I'll roll the rest of the initiatives to move things along:
Marrashi: 1d20 + 3 ⇒ (5) + 3 = 8
Damian/Keythan: 1d20 + 3 ⇒ (20) + 3 = 23
Belsarious: 1d20 + 6 ⇒ (14) + 6 = 20
Syl/Ansrithar: 1d20 + 6 ⇒ (12) + 6 = 18

So, Initiative order is:
Damian
Belsarious
Syl/Ansrithar
Min/Lin
Marrashi

Map! The 15'x15' chunks are huts, the olive squares are Keythan's position, the white represent Ansrithar's position. Black squares are Marrashi.

Sir Damian, you are up, sir! Bel, I'll auto-cast GD for you when your turn comes up, if you want.


@Dolo: the limp body of the Marrashi reveals few treasures; there is a masterwork-quality kukri, a belt pouch with some gems in it, a quality longbow and 32 arrows, but most curiously -- and this is what was jingling -- there is a coin bag containing dozens of metal rings, each one the size of a ring an average human could wear, made up of some exotic metal whose precise makeup you cannot at the moment discern. More troubling are the 52gp it carries; they are legal tender, but are stamped with the marque of Baron Ormir, a noble in Van-Monnen, in the forgelands.


Dolo takes the items from the fallen warrior while reciting a prayer to Iomedae. He then wraps them up carefully and stows them in his gear.

If he knew where the others had gone, he would follow, seeing that it isn't exactly safe here.

Dejectedly, resigns himself to this solitude. He tosses the body of the warrior over the cliff edge, using a summoned creature if necessary to move the body. He then crawls back into the tent and tries to get some rest.


Male Human Battle Herald 11

Ride 1d20 + 13 ⇒ (15) + 13 = 28

At the sound of the trumpets, Damian leaps back onto Keythan's back out of reflex. Years of drills have given him an instinctive skill at leaping to battle. He shouts his order to Brook. "Get the survivors into the hut! Take cover!"

The griffon leaps into the sky as Damian prepares his lance. Keythan is tired, but as loyal a mount as possible.

Initiative 1d20 + 1 ⇒ (15) + 1 = 16


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

Goes ahead and targets the approaching formation with glitterdust, hopefully destroying the formation......or at least forcing a few of them to make a save......

"I shall slow them!"


Sir Damian takes to the sky, coming up behind Lin in time to see Belsarious cast a spell on the enemy.

Marrash Will save: 1d20 + 6 ⇒ (18) + 6 = 24

Unfortunately the two head Marrashi are on to this trick and deftly dodge away from the wood elf's intend blast zone, steering clear of the blinding dust.

Damian I already had you first in the initiative order, see above, so I'm assuming a full-move action to get into position, that cool?

Syl, your turn.


Female Dragonrider 4/ Paladin of Sarenrae 3

Syl is smart enough that if she took the time to mount up, she'd already be dead. Instead, she relinquishes her combat o Ansrithar, who is more than happy to proceed.

Presume all Syl will do is hide in the hut with the survivors this combat - she has her blade drawn and ready near the door with her standard action after this round.

Ansrithar grins with excitement, and turns to face the enemy. With wings spread wide, he roars in his glory, and charges downwards into the closest foe, teeth moving to clench and tear at flesh with his might.
Intimidate for roar? 1d20 + 8 ⇒ (5) + 8 = 13
AC -2 for one round
Attack Roll (Charge) 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage 1d8 + 2 ⇒ (3) + 2 = 5

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