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The Legacy of Marianasu - DM Downrightamazed

Game Master downrightamazed

The great captain Korius Merit, of the Paladine of Izmir, summons a group of warriors of the air to retrieve twelve evil artifacts; the legendary Abominations of the long-dead archmage Marianasu.


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Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
DM Downrightamazed wrote:
Dolo Luckbender wrote:


I do have a technical question - Can I cast Black Tentacles on an aerial opponent? I don't see why I can't but thought I would throw it out there. Imagine the tentacles coming from the saddle!
Heh. I think I'd rule that would work more like what Syl suggests in that they would appear out of the air. It's like a 20ft. radios, IIRC. So basically that's one you'd cast in front of an opponent and they'd fly into, and a successful grapple on the part of the tentacles would cause them to, uh, cease flying and start plummeting.

Black Tentacles the ultimate tanglefoot bag with a mind of its own! :O


Sir Damian Lamorak wrote:

What can you tell me about Izmir and its armies? I read the earlier post about its scholarly pursuits.

Does it have a real world analogue for culture?

Not...that I'm aware of.

The four most powerful military centers in The Explored Land are:
The Paladine of Iomedae in Izmir
The Paladine of Abadar in Lesotho
The Mercenaries of Warbane
The Cavaliers of Jaww Sallaq

The Paladine of Izmir are a supremely disciplined fighting force, and are leading the efforts in the war against the Black Dragonflight. Their captain, Korius Merit, is a warrior beyond compare. It is whispered in some circles that he will become a herald of Iomedae when -- IF -- he dies. Because all the men of Izmir believe devoutly in justice, peace, valor, strength, and knowledge, they work to improve their minds as much as their bodies, so spend time in the libraries as well as working on their fighting technique.

N.B. to all: when I say "Paladine" I just mean the plural of paladin. It's a nonsense word, I know, and a silly affectation, but I just enjoy the way "Paladine" sounds. So, I hope it doesn't bug anyone that I use that instead of "paladins." :-p


@Sir Damian: for now I'm just saying you're from the Protectorate of the Lake. That means you could be from a number of places around Izmir. This is just so I can get the IC thread going.


Male

Black Tentacles needs to come out from the floor or ground to work.


Female Dragonrider 4/ Paladin of Sarenrae 3

Nowhere in the actual spell text does it say that. Quoted in a spoiler, so as to not go off-topic.

Black Tentacles:

School conjuration (creation); Level sorcerer/wizard 4, summoner 3

CASTING
Casting Time 1 standard action
Components V, S, M (octopus or squid tentacle)

EFFECT
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw: none; Spell Resistance: no


In the spell description it says it comes out of the floor, and though it does not say it HAS to come out of the floor, I believe that is their intent.

Regardless I'm going to rule it can be used in air 'cos I think it'll be rad and hilarious, but it's going to require more work by the caster. Let's wait and see if someone actually tries it and I'll deal with it from there. :-)

GM GOVERNANCE! *thunderclap*



IC Thread is up, time to rock!

Happy gaming everybody! Play nice, and let's tell an awesome story together!


Female Dragonrider 4/ Paladin of Sarenrae 3

Urrrg. Background'll be done in 5-10 minutes - hoped to beat the deadline! Paladin of Sarenae (sp? not looking at my book) is fitting in more ways than one.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

[edit] I had a well written argument for this short lived debate (even though it was already moot at this point) But the DM beat me so moving on XD!

Basically Black Tentacles was there way of giving wizards a beefed up entangle or the creators of the spell watch way too much anime.

Back to working on a Dragonrider Revamp~ Nyarr


Sylsalitae Dwinghymnaear wrote:
Urrrg. Background'll be done in 5-10 minutes - hoped to beat the deadline! Paladin of Sarenae (sp? not looking at my book) is fitting in more ways than one.

No worries! I assumed no one would be posting until the morning hours (even the early ones) anyway. :-) The start of the IC thread isn't a deadline so much as an excuse to dovetail the character completion into playing.


@Min and @Syl: I just uploaded a new document to the campaign folder, it's a Word doc about what it is to be Tuatha. It's long, but extremely thorough and and a great guide to how Tuathans fit in to The Explored Land. You don't have to have it down before starting play, but you should read it at some point. :-)


Re-posting so it's the most recent comment. :-)

IC Thread is up, time to rock!

Happy gaming everybody! Play nice, and let's tell an awesome story together!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

hmmm what format is it in because it comes up as gibberish to me Bossman ^^;;;


Female Dragonrider 4/ Paladin of Sarenrae 3

It's a DOCX, so download it, Min.

Also, clarifying what I need to remove/add - when you said medium, did you mean all given advancements? Or just medium size? I'm fine either way, just want to clarify that so there's no issues down the road.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Roger that thanks Syl =)

Edit1: Very engrossing read DM I will have to look into The Bonding and what it entails. I will also have to read about the elves again because I AM SURE I missed something lol.


Male Human Battle Herald 11

I'm still working on how his mount would work. If he was 7th level, Leadership would be a good option. Here's what I suggest.

Damian spends a feat to gain access to use a griffon as the cavalier animal companion, similar to Sable Company Marine. The griffon starts out as the normal CR 4 version, then adds hit dice and special abilities per the normal animal companion rules.

That would make its current form like this:

Spoiler:

GRIFFON
N Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +5

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 51 (6d10+18)
Fort +7, Ref +6, Will +2

OFFENSE

Speed 30 ft., fly 80 ft. (average)
Melee bite +7 (1d6+3), 2 talons +7 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 talons +7, 1d4+3)

STATISTICS

Str 16, Dex 15, Con 16, Int 5, Wis 13, Cha 8
Base Atk +4; CMB +7; CMD 19
Feats Flyby Attack, Hover, Wingover
Skills Acrobatics +6, Fly +6, Perception +5; Racial Modifiers +4 Acrobatics, +4 Perception
Languages Common (cannot speak)

Also, I put up his history, appearance, and personality on his character sheet.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I'm going to be taking leadership as well at some point later on. I still need to get a better feeling for the campaign world. Although with all the info thus far its getting more interesting by the minute :D. It will be interesting if a few of us took leadership, its just too bad the Extra Followers feat is 3.5e lol. Nyarr.

Edit1: Hmm... the more I work on this revamp the more I realize i'm in for a lot of work lol...


Sylsalitae Dwinghymnaear wrote:

It's a DOCX, so download it, Min.

Also, clarifying what I need to remove/add - when you said medium, did you mean all given advancements? Or just medium size? I'm fine either way, just want to clarify that so there's no issues down the road.

Just medium size, sorry -- I'm justifying the size based on quality of upbringing, which wouldn't necessarily affect other aspects of maturity. Think of a well-off, athletic teen who's really big and fast for his age because of advances in nutrition and personal training imposed from a young age by his parents, but who is still a youngster in every other way. That kind of thing.

Thanks for double-checking!


Sir Damian Lamorak wrote:

I'm still working on how his mount would work. If he was 7th level, Leadership would be a good option. Here's what I suggest.

Damian spends a feat to gain access to use a griffon as the cavalier animal companion, similar to Sable Company Marine. The griffon starts out as the normal CR 4 version, then adds hit dice and special abilities per the normal animal companion rules.

That would make its current form like this:
** spoiler omitted **

Also, I put up his history, appearance, and personality on his character sheet.

Got it all, looks terrific. Love the steed, BTW, and a cavalier of this build is PERFECT for the campaign.


Min Bein'Meleth Rámalóce wrote:

Roger that thanks Syl =)

Edit1: Very engrossing read DM I will have to look into The Bonding and what it entails. I will also have to read about the elves again because I AM SURE I missed something lol.

Yeah, that was put together by my other Tuathan PC, currently fighting her way up through the southlands with her two companions. She also put another document together for you guys that I forgot to upload. I don't have FTP access at work so I'll get that up tonight.

Min, one thing you need to decide is if you feel the leylament, meaning you have to return to Haelith once a year. It's an option for you as a PC, and has goods and bads associated with it. If you have it, then full-blood Tuathans will treat you more favorably, but you will have to return yearly, as I say. If you don't have it, then you needn't return, but your interactions with full-blood elves, and especially Tuathans, will not go well.


Female Dragonrider 4/ Paladin of Sarenrae 3

DM Only:

I hadn't realized that my having fly was akin to having ride - I'd thought Ride was the skill in question - so I rerouted some skill points and included my Armor Check Penalty (ACP).

Nothing huge!


Sylsalitae Dwinghymnaear wrote:
** spoiler omitted **

Backatcha:
Ach, that's my fault. I'm willing to bet RAW would have you use ride, but I use fly for anything airborne and ride for anything land- or sea-based, especially in the case of Dragonriders what with the mental bond and concentration required to have a dragon as a mount - effectively you're flying for the dragon.

Didn't even think to mention it 'cos I've been doing things that way so long. Apologies for the confusion, totally my fault!


Male

"You do not know the nature of the artifact you hold", said Barista the Mage.

"But it's naught but a teapot!"

"Nay - watch." The mage, clad in her Apron of Power, did pour coffee grounds and cold river water into the pot, which began to fulminate. A thick head of foam arose from the top, with nary putting the pot near water.

"We shall pour, and read the grounds."

The contents of the pot were poured into mugs, steaming hot, with foam. The coffee was rich scented and thick.

"The fate of the world rests in this pot. For it makes the only brew strong enough to keep the Dark Lord awake. Even now...if you look in the bottom of the pot, you can see His sign - quickly, before the grounds are consumed!"

Belsarious looked at the bottom. He could barely work out the fine script. "Starb..." Barista the mage clamped her hand over his mouth.

"No, you fool! Speak not His Name, lest you draw his coffee-deprived ire. Even now, as we speak, he has sent the Middle Managers out to retrieve this item."

After a pause, she adjusted her spectacles, and fiddled with her Lip Piercing of Sarcasm. "We must keep it out of his hands."

Sorry, couldn't resist.


AdAstraGames wrote:

"You do not know the nature of the artifact you hold", said Barista the Mage.

"But it's naught but a teapot!"

"Nay - watch." The mage, clad in her Apron of Power, did pour coffee grounds and cold river water into the pot, which began to fulminate. A thick head of foam arose from the top, with nary putting the pot near water.

"We shall pour, and read the grounds."

The contents of the pot were poured into mugs, steaming hot, with foam. The coffee was rich scented and thick.

"The fate of the world rests in this pot. For it makes the only brew strong enough to keep the Dark Lord awake. Even now...if you look in the bottom of the pot, you can see His sign - quickly, before the grounds are consumed!"

Belsarious looked at the bottom. He could barely work out the fine script. "Starb..." Barista the mage clamped her hand over his mouth.

"No, you fool! Speak not His Name, lest you draw his coffee-deprived ire. Even now, as we speak, he has sent the Middle Managers out to retrieve this item."

After a pause, she adjusted her spectacles, and fiddled with her Lip Piercing of Sarcasm. "We must keep it out of his hands."

Sorry, couldn't resist.

AHHAHAHAHAHAHAHAAAAAAA! Awesome. I seriously LOL'd. Co-workers are looking at me funny. :-D Ad Astra, please tell me you're also a GM. You have to be.


Male
DM Downrightamazed wrote:
Ad Astra, please tell me you're also a GM. You have to be.

I design games for a living; this does involve GMing short session runs so that I can test mechanics.

I have too many irons on the fire, pots on the stove, and balls in the air to try and run anything that doesn't begin and end in 3-5 sessions. I focus hard on fast-in character creation because of this.

This is the kind of game that I run:

Minimus

Complete RPG in four pages. If you find it useful, please feel free to make a donation to the "Keep the game designer in rice and beans" fund. :)


AdAstraGames wrote:
DM Downrightamazed wrote:
Ad Astra, please tell me you're also a GM. You have to be.

I design games for a living; this does involve GMing short session runs so that I can test mechanics.

I have too many irons on the fire, pots on the stove, and balls in the air to try and run anything that doesn't begin and end in 3-5 sessions. I focus hard on fast-in character creation because of this.

This is the kind of game that I run:

Minimus

Complete RPG in four pages. If you find it useful, please feel free to make a donation to the "Keep the game designer in rice and beans" fund. :)

Ohhhhhh!! That explains a lot. I've heard of Minimus from some of my IRL players and here on the boards, but haven't tried it yet. I will check it out. Very cool!

Mmmmm...yummy beans and rice...


Female Dragonrider 4/ Paladin of Sarenrae 3

DM:

In that case, should I substitute Fly for Ride in all checks involving the dragon? Just want to clear that up (because I only have so many skill ranks!)


Sylsalitae Dwinghymnaear wrote:
** spoiler omitted **

Answer:
Yup! Let's continue doing things that way.

Female Dragonrider 4/ Paladin of Sarenrae 3

Relieved Reply:

Good! Expect my post shortly then - won't be long after I fiddle with my skills.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
DM Downrightamazed wrote:
Min Bein'Meleth Rámalóce wrote:

Roger that thanks Syl =)

Edit1: Very engrossing read DM I will have to look into The Bonding and what it entails. I will also have to read about the elves again because I AM SURE I missed something lol.

Yeah, that was put together by my other Tuathan PC, currently fighting her way up through the southlands with her two companions. She also put another document together for you guys that I forgot to upload. I don't have FTP access at work so I'll get that up tonight.

Min, one thing you need to decide is if you feel the leylament, meaning you have to return to Haelith once a year. It's an option for you as a PC, and has goods and bads associated with it. If you have it, then full-blood Tuathans will treat you more favorably, but you will have to return yearly, as I say. If you don't have it, then you needn't return, but your interactions with full-blood elves, and especially Tuathans, will not go well.

Min would probably take the Bond as long as it didn't weaken/disrupt his bond with Lindórievórea.

@ Syl I have a question for ya bud, Whats with the high fly skill? I thought you were doing paladin? Or are you doing aerial acrobatics? :D. Just thought i'd ask lol ;)


Female Dragonrider 4/ Paladin of Sarenrae 3

I give you permission to read the spoilers above, Min. In fact, I think it's better unspoilered, now that I really think about it - what do you think, DRA?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Didn't mean to pry ^^; I was just curious =) I thought perhaps there was something in the fly skill I missed >:)

Besides that I am just looking around and checking out everyones builds while I work on my little projects ^^; If that bugs anyone let me know and I will cease~


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5
Min Bein'Meleth Rámalóce wrote:

Didn't mean to pry ^^; I was just curious =) I thought perhaps there was something in the fly skill I missed >:)

Besides that I am just looking around and checking out everyones builds while I work on my little projects ^^; If that bugs anyone let me know and I will cease~

No worries, I do the same thing just more stealthily....

Plus Just a quick glance and I can forget what I should not know!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Lmao I do my best to forget they exist besides I can't open spoilers on my blackberry :O! So that makes it easy not to look, but when I saw he had this awesome fly skill I was like "What did I miss!?"

It also makes finding the perfect build hard when you have every friggen book in the paizo/pathfinder world taunting you -.-;

I own too much crud...


Sylsalitae Dwinghymnaear wrote:
I give you permission to read the spoilers above, Min. In fact, I think it's better unspoilered, now that I really think about it - what do you think, DRA?

I agree!


DM Downrightamazed wrote:
Sylsalitae Dwinghymnaear wrote:
I give you permission to read the spoilers above, Min. In fact, I think it's better unspoilered, now that I really think about it - what do you think, DRA?
I agree!

I have adjusted my skills to reflect the need for fly vs. ride (which works out in my favor, BTW.

Question - Mounted Combat requires a rank in ride (which I kept) but would the ruling on fly negate/replace the ride skill requirement?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
Dolo Luckbender wrote:
DM Downrightamazed wrote:
Sylsalitae Dwinghymnaear wrote:
I give you permission to read the spoilers above, Min. In fact, I think it's better unspoilered, now that I really think about it - what do you think, DRA?
I agree!

I have adjusted my skills to reflect the need for fly vs. ride (which works out in my favor, BTW.

Question - Mounted Combat requires a rank in ride (which I kept) but would the ruling on fly negate/replace the ride skill requirement?

Mounted Combat: Ride check if by land, Fly check if airborne

Yeah I think it would be flexible both ways. I adjusted my skills accordingly thanks for the heads up Syl/DRA =D


Min Bein'Meleth Rámalóce wrote:
Dolo Luckbender wrote:
DM Downrightamazed wrote:
Sylsalitae Dwinghymnaear wrote:
I give you permission to read the spoilers above, Min. In fact, I think it's better unspoilered, now that I really think about it - what do you think, DRA?
I agree!

I have adjusted my skills to reflect the need for fly vs. ride (which works out in my favor, BTW.

Question - Mounted Combat requires a rank in ride (which I kept) but would the ruling on fly negate/replace the ride skill requirement?

Mounted Combat: Ride check if by land, Fly check if airborne

Yeah I think it would be flexible both ways. I adjusted my skills accordingly thanks for the heads up Syl/DRA =D

Thanks Min, that makes perfect sense.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
Dolo Luckbender wrote:
Min Bein'Meleth Rámalóce wrote:


Mounted Combat: Ride check if by land, Fly check if airborne

Yeah I think it would be flexible both ways. I adjusted my skills accordingly thanks for the heads up Syl/DRA =D

Thanks Min, that makes perfect sense.

Don't thank me yet its still up to DRA lol thats just the logical conclusion I saw ^^;


I have my published works on the IC thread.

I thought of another one but thought it too snarky - Spellcraft for Dummies - a guide to dweomercraft for non-spellcasters (in essence, a guide to the Use Magic Device skill).

Any other suggestions for my character's published works are welcome!


@DM DRA - Any chance you are using the Hero Point system from the APG?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
DM Downrightamazed wrote:


Min, one thing you need to decide is if you feel the leylament, meaning you have to return to Haelith once a year. It's an option for you as a PC, and has goods and bads associated with it. If you have it, then full-blood Tuathans will treat you more favorably, but you will have to return yearly, as I say. If you don't have it, then you needn't return, but your interactions with full-blood elves, and especially Tuathans, will not go well.

On second thought it would make sense that Min had the Tauthan bond, especially with the gear he has. Will I need to make changes to his appearance or anything? Just thought I'd ask.

Sorry for my him hawing ;)


Min Bein'Meleth Rámalóce wrote:
Dolo Luckbender wrote:
Min Bein'Meleth Rámalóce wrote:


Mounted Combat: Ride check if by land, Fly check if airborne

Yeah I think it would be flexible both ways. I adjusted my skills accordingly thanks for the heads up Syl/DRA =D

Thanks Min, that makes perfect sense.

Don't thank me yet its still up to DRA lol thats just the logical conclusion I saw ^^;

Nope, you're right! That was my intent. I feel that fly is a more logical skill for controlling a flying mount due to the extra axis involved.


Dolo Luckbender wrote:

@DM DRA - Any chance you are using the Hero Point system from the APG?

HERO POINTS OH CRAP THANK YOU FOR REMINDING ME!

EVERYONE!: I do the APG hero point rules, and I'm a big fan of PCs trying to pull ridiculous epic stunts. That doesn't mean they will instantly work, it just means I love it when people try, especially if it involves hero point use. :-D

So! You all got two at 1st level, one every level thereafter, and as such you have 7 hero points to blow.

Be careful, though, I'm stingy giving 'em out... :-p


Min Bein'Meleth Rámalóce wrote:
DM Downrightamazed wrote:


Min, one thing you need to decide is if you feel the leylament, meaning you have to return to Haelith once a year. It's an option for you as a PC, and has goods and bads associated with it. If you have it, then full-blood Tuathans will treat you more favorably, but you will have to return yearly, as I say. If you don't have it, then you needn't return, but your interactions with full-blood elves, and especially Tuathans, will not go well.

On second thought it would make sense that Min had the Tauthan bond, especially with the gear he has. Will I need to make changes to his appearance or anything? Just thought I'd ask.

Sorry for my him hawing ;)

Nope, no physical changes, it'll just come out in RP.


Dolo Luckbender wrote:

I have my published works on the IC thread.

I thought of another one but thought it too snarky - Spellcraft for Dummies - a guide to dweomercraft for non-spellcasters (in essence, a guide to the Use Magic Device skill).

Any other suggestions for my character's published works are welcome!

Heh. Thank you for leaving out the "Dummies" book. :-) I love the rest of the list, though, and as you've no doubt seen by now, you have a large draconic fan.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
DM Downrightamazed wrote:

Nope, no physical changes, it'll just come out in RP.

Roger that, I will add it in somewhere on my sheet along with the hero points. :)


DM Downrightamazed wrote:
Dolo Luckbender wrote:

I have my published works on the IC thread.

I thought of another one but thought it too snarky - Spellcraft for Dummies - a guide to dweomercraft for non-spellcasters (in essence, a guide to the Use Magic Device skill).

Any other suggestions for my character's published works are welcome!

Heh. Thank you for leaving out the "Dummies" book. :-) I love the rest of the list, though, and as you've no doubt seen by now, you have a large draconic fan.

WOW! A GM that reads player's backgrounds AND uses them in-game. How novel!

Seriously, great job so far painting a wonderful, immersive picture of your world. I am super excited about this game.


DM Downrightamazed wrote:
Dolo Luckbender wrote:

@DM DRA - Any chance you are using the Hero Point system from the APG?

HERO POINTS OH CRAP THANK YOU FOR REMINDING ME!

EVERYONE!: I do the APG hero point rules, and I'm a big fan of PCs trying to pull ridiculous epic stunts. That doesn't mean they will instantly work, it just means I love it when people try, especially if it involves hero point use. :-D

So! You all got two at 1st level, one every level thereafter, and as such you have 7 hero points to blow.

Be careful, though, I'm stingy giving 'em out... :-p

Woo hoo! I love Hero Points. Character sheet updated accordingly!


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

Adding hero points!

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