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The Legacy of Marianasu - DM Downrightamazed

Game Master downrightamazed

The great captain Korius Merit, of the Paladine of Izmir, summons a group of warriors of the air to retrieve twelve evil artifacts; the legendary Abominations of the long-dead archmage Marianasu.


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Hahaa, I know, man; I love it! I think it's awesome. I'm honored people find the story interesting enough to get drawn into it. :-)


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

So ever since the ARG came out I've been wanting to play a wild elf...


Hey all, Mercy and I are on vacation in London right now, which is why I vanished for the week. Google Maps hates tablet devices so I can't update the map right now but we can do our best to Sally forth without it for the time being.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Sounds good bossman, hopefully you get to walk through a castle or something! xD


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

So we've been wondering...if Livain was to use her trick shot to grapple someone with her arrows....and they were flying would they begin to fall?

Trick Shot:
At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a -4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal. At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow can break free by destroying the archer's arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archer's CMD +4). This ability replaces Armor Training 1, 2, 3, and 4.


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Had a busy weekend (was a holiday weekend here).

Will post something tomorrow


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

DRA, email heading your way...


Maiathreen Gyssearnith wrote:
DRA, email heading your way...

Yup, got it. I'm leaving shortly on a day trip to Chicago to see Iron Maiden (ollllllld schoooooool) at Tinley Park, but will be able to get caught up on everything over the weekend as I have no other travel, etc. planned. Currently. ;-)


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Has anyone seen this yet?

Freaking awesome.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

I still request answers to my messages. Please :)


Male Human Battle Herald 11

Who needs levels in Paladin to make a heroic holy charge against a desecrated altar?

That was a pretty enjoyable post to write, even if it did take like an hour and a half thanks to cross-referencing.


And it was totally worth it. Awesome post!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

LAST SECOND SAVE! Good job guys :D


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

I got nervous when I realized I couldn't reach...but in rushes Damian to save the day. :)


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

That's why he's the Captain!

I guess part of what was messing me up is I didn't realize it was pssible to be Under the stage. So instead of a big solid square, it's more like a raised floor on stilts? Yes?


I'm not sure where the confusion started, I thought it was pretty clear that the dais was up in the air, that the altar was on top of it, and that a solution may lie underneath it. From my first post describing the room:

I wrote:
At the far end is a 10' high dais on which sits a badly blood-smeared altar.
Then, w/r/t the "mechanism", I posted the following:
I wrote:

The priests of Kalaroth exchange quick, quiet words, and then both step back toward the doorway at the rear of the dais. One stops there and begins casting a spell, the other one steps through the door and disappears.

[...]
Immediately following this there is a horrid, grinding *CLUNKGKGKGKGK* noise from somewhere, and a hideous, stinky, viscous green liquid begins pouring into the channels dug in the floor between the prisoners
Then, in response to Mai's K(Dungeoneering) check:
I wrote:
The floor is tilted slightly towards the balcony on which you're currently standing, meaning the source of the fluid is either under or behind the dais...
And then, Mai's shouted warning to everyone:
Maiathreen wrote:
"Skyknights ignore the soldiers let the warbanians deal with them! We need to stop the liquid! It should be some where behind or below the dais".

(All emphases mine.)

So yeah, I dunno. *shrug* In fairness, I guess I didn't explicitly state that there was an opening in the front of the dais, though the soldier hiding under it could have been a giveaway. Maybe that was the problem. Meh! Whatever. I blame the couple of long lacunae we had in the middle of things. Regardless, it all ended up working out. :-) Onward we go! Still Aylaeth's turn!


Male Human Battle Herald 11

I imagine it must have looked pretty Big Damn Hero-ish to those on the outside: Damian flings down his shield, runs headlong into the mist. A moment passes, a noise of some sort of combat, then the liquid stops. Now, the mist just needs to dissipate showing him alone in there with the enemy fallen beneath and the dais in ruins.


Min wrote:
"I hate devils."

LOL! Nice callback. :-)


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))
DM Downrightamazed wrote:

I'm not sure where the confusion started, I thought it was pretty clear that the dais was up in the air, that the altar was on top of it, and that a solution may lie underneath it. From my first post describing the room:

I wrote:
At the far end is a 10' high dais on which sits a badly blood-smeared altar.
Then, w/r/t the "mechanism", I posted the following:
I wrote:

The priests of Kalaroth exchange quick, quiet words, and then both step back toward the doorway at the rear of the dais. One stops there and begins casting a spell, the other one steps through the door and disappears.

[...]
Immediately following this there is a horrid, grinding *CLUNKGKGKGKGK* noise from somewhere, and a hideous, stinky, viscous green liquid begins pouring into the channels dug in the floor between the prisoners
Then, in response to Mai's K(Dungeoneering) check:
I wrote:
The floor is tilted slightly towards the balcony on which you're currently standing, meaning the source of the fluid is either under or behind the dais...
And then, Mai's shouted warning to everyone:
Maiathreen wrote:
"Skyknights ignore the soldiers let the warbanians deal with them! We need to stop the liquid! It should be some where behind or below the dais".

(All emphases mine.)

So yeah, I dunno. *shrug* In fairness, I guess I didn't explicitly state that there was an opening in the front of the dais, though the soldier hiding under it could have been a giveaway. Maybe that was the problem. Meh! Whatever. I blame the couple of long lacunae we had in the middle of things. Regardless, it all ended up working out. :-) Onward we go! Still Aylaeth's turn!

I think it was simply because when I think 'Dais', I picture something like THIS or This, more a solid structure. Although suppose there's no specific reason why it couldn't have accessible space underneath as well, as you indicated, since the simple dictionary definition is ": a raised platform (as in a hall or large room)".

I certainly could've have read things closer, but I'm sure you're also right and the delay in the game had something to do with that. Anyway, all Green Goo under the Dais now, right? ; )


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

To be honest I thought it was a solid structure as well until the Red Dragonflight soldier ran underneath it. I just thought the switch was on top of the dais. ;-)


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

lol, and by underneath I thought it just meant he was standing right in front of it, underneath the 15' height of it. Ahh, Language, what fun you must have with us.


It all worked out. Right now Aylaeth has more immediate problems. :-O


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

DRA emails heading your direction.

Also question for everybody: Advise if I could take Web of Steel at level 9 would that be better than critical focus? Either way I'm taking both but which should be first? WoS at 9 or 11?

Web of Steel:

Web oF Steel (combAt)
You can use your weapons to protect you as well as armor does.
Prerequisites:Int13,Dex15,Dodge,Combat Expertise, Weapon Focus, base atack +1.
Beneft: When you are not fat-footed, wearing light armor or no armor, and have a melee weapon you have Weapon Focus for in hand ready for use, you gain an armor bonus to your AC. This bonus is equal to 1/2 your character level +2. Any circumstance that would cause you to lose your dodge bonus also causes you to lose this armor bonus to AC. Like any armor bonus, it does not stack with other sources of armor.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

...ere DRA...you have more emails.....

Also any opinions on my last question?


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13
Min Bein'Meleth Rámalóce wrote:

oh? Lol, I see what your saying now! Luckily I picked up that extra buckler so we have my Mithril Buckler +1 and the Darkwood Buckler +2. If she wants either of those she can have at it once the fight is done or I can drop the darkwood for her right now and pull my Mithril one back out.

Up to you and hopefully DRA doesn't mind me doing something like that, BUT Min didn't leave his regular shield behind.

Thanks for the help Mai :)

cough...what its only my 3rd post in a row....

Min I just remembered this. Cyra says she's fine with either shield so its up to you which one she is given by Min.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13
Min Bein'Meleth Rámalóce wrote:

oh? Lol, I see what your saying now! Luckily I picked up that extra buckler so we have my Mithril Buckler +1 and the Darkwood Buckler +2. If she wants either of those she can have at it once the fight is done or I can drop the darkwood for her right now and pull my Mithril one back out.

Up to you and hopefully DRA doesn't mind me doing something like that, BUT Min didn't leave his regular shield behind.

Thanks for the help Mai :)

cough...what its only my 3rd post in a row....

Min I just remembered this. Cyra says she's fine with either shield so its up to you which one she is given by Min.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

She can have the Darkwood buckler, as she is more likely to get aggro and that would give her an extra AC. :)


Okay! All you Skyknights go ahead and start leveling up to level 9!


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

HP1d8 + 2 ⇒ (2) + 2 = 4....really.....why did I even roll.....could I take average of my hit dice for a total of 6
>.>
<.<
What I'm a melee character that can't take a hit...though I suppose they'd have to hit me first....
Also what's a good spell to take to keep the enemies attention on me so Damian and Min/Lin can be the hammer to the Magus anvil? Thought about lock gaze....but its only one target...


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Min do you have an efficient quiver? If not Mai might just give you his....he has had 60 arrows since he was made and hasn't fired a single one....since it would eat up his move action on turns when he is unable to reach an enemy he has never switched out to it....


Male Human Battle Herald 11

Hit Points 1d10 + 4 ⇒ (2) + 4 = 6 (New Total: 87)

Skills Perform: Oratory, Diplomacy, Profession: Soldier, Ride

Feat Lingering Performance

Abilities Inspire Courage and Inspiring Command (+2 rounds): +2; Inspiring Command: Inspire Greatness

Character sheet updated.


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Hit Points: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Grrr! Man! Good thing we fragile Magus' don't get hit too often! : P

Skill Points 6+2: Intimidate, K Arcana, K History, K Planes, K Religion, Linguistics, Perception, Sense Motive

Feat: Extra Arcana-Arcane Accuracy

Saves: +1 Ref

Spells: +1 3rd/Day, +1 3rd known, Force Punch

Class: +1 Magus Arcana-Spell Blending: +2 Wizard 2nd level spells- Frigid Touch, Create Pit

Cabalist-Djinni Bloodline: Electricity Resistance +20, Whirlwind (Su)

@Mai: If you want to keep creatures attacking you, or close to you, perhaps the Shining Cord spell?


Aylaeth is acting much more like second-in-command than Min.

Just sayin'. ;-)

Some really great posting lately, you guys. This is terrific!


Female Silastrix Archer 11 - HP 93 AC 24, T 16, Flat 18 - F+7 R+8 W+ 4 Init +8; Senses: Darkvision Low-Light Vision)

1d10 + 2 ⇒ (6) + 2 = 8

Andoran

@Mai: I do not have the efficient quiver andwould love to take you up on your offer. :) hopefully Enthaldi arrows don't have an aversion to that magical quiver >.>;

Seeing everyone elses roll's >.>; i'm going for average. Like a good little chicken lol

so d8 = d4 +1 = 66 Hp for Min :)

Skills: - +1 to Diplo, Heal and Spellcraft

Feats: - Point Blank Shot

Abilities: Draconic Training - +1 Feat - Leadership

Spells: gains 1 more 1st and 3rd level spell per day and 1 3rd level spell known (Thunderous Drums)


@Aylaeth: As regards all the magic characters in the room you just entered; you can figure out what they mean, but you'll have to make a series of rolls and it will take you a minimum of eight hours to figure out what's going on. You can halve that time if Mai helps. However! Each missed roll will cost you an hour, and during this time you cannot be disturbed, and cannot do anything else.

You could also take 20, but that means you spend a full day (24 hours) studying these characters.

They are too large to take rubbings of, and even if you did they'd be utterly out of context and essentially useless.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

What if I fill up my blank spellbook using arcane mark of the carvings????


Using Arcane Mark just means you'll be writing your signature over and over again:

PRD wrote:

Arcane Mark:

This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

....I know....I was hoping you'd let it slide since it was creative and inventive....and stuff.... Que sera sera... ;p


Ahahahahaa, I gotcha. I do indeed follow the "rule of cool", but it's gotta at least be in the realm of possibility before I can allow it.

Sometimes there's just no substitute for research and good ol' intellectual elbow grease. The problem for you and Aylaeth isn't in understanding things, it's the fact that there are characters of all sizes covering a couple thousand square feet of rock. Think about how much writing that is. You need to read it all, comprehend it all, translate where necessary, then figure out what the heck it's intended to do; it's not a novel with a clear narrative, it's an incredibly complex and powerful distributed arcane engine whose purpose you don't know.

So, really, if you weren't Epic Heroes, you'd be here for days; four hours to figure this out (two if you help, and that's assuming you make all the rolls) is honestly pretty generous.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Yea I know T _ T


To save time, if you search the red dragonflight soldiers you'll find 307gp worth of coin and gems, nine +1 longswords, nine +1 daggers, six light crossbows, 73 light crossbow bolts, and then some mundane gear; bit of rope, some rations, etc. All of their armor is plate mail, and six of the suits of armor are +1 plate.


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

I know I shouldn't be asking this, but in one post you say it will take four hours with Mai's help (if we make all the rolls) and in another that it will take two. Your last post is the correct one, right? Right??

Oooh! And how many coins were in the sacks the Warbanians found??

EDIT #3: Oh! And also, what are all the rolls she (we) will have to make?


Oh, whoops. No, that's a typo. It's eight hours by yourself, four with Mai's help. The rolls will be combinations of K(Arcana), K(History), K(Religion), and Spellcraft.

As for the money sacks, I already told you:

I wrote:
The mercenary raises two decent-sized money bags. "'Easily a couple thousand in here, I'd wager..."

I'll make up a precise number for you since I know you're gonna ask; 2,155gp.


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))
DM Downrightamazed wrote:


I'll make up a precise number for you since I know you're gonna ask; 2,155gp.

Argh, ye know me well ye do!

I guess I we should wait until Damian tells us we can take the time or not before making those rolls, right?

And will there be a specific number of each? One for each hour say? So four of each to start, plus extras needed for any fails?


I will give you a specific list of rolls to make so you don't have to guess. If you make all eight (four for each of you in this case) then it takes eight hours. You will add one hour for every roll missed.

As for new spells, I tend to go by the rule that they're available as long as you've told me what you're going to take in OOC and have it added to your sheet. Cuts down on cheating, like, e.g.;
"I'm gonna take this spell."
*casts spell*
"OH WAIT I CHANGED MY MIND, WELL GOOD THING I HAD THAT OTHER SPELL FOR THOSE FIVE MINUTES WHEN I NEEDED IT, HUH?"

That kind of nonsense. In other words, you cast it, it's yours and no takebacks.


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Gotcha. Everything's already on her updated sheet.

And you Did mean that if if we each make all four rolls then it takes Four hours, right? ; )


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I thought the green liquid stopped before the last line of prisoners? So there should be a few black dragonflight soldiers left right?


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Skill Points 6+2: Fly, K Arcana, K History, K Engineering, Linguistics,

Feat: Web of Steel

Saves: +1 Ref

Spells: Infernal Healing, Shining Cord

Bladebound-Teleport, +3
Kensai-Critical Perfection


Aylaeth Brely'an wrote:

Gotcha. Everything's already on her updated sheet.

And you Did mean that if if we each make all four rolls then it takes Four hours, right? ; )

Huh! Weird! All the DCs just doubled. Now what was it you were trying to pull I MEAN what was it you were saying?

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