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The Legacy of Marianasu - DM Downrightamazed

Game Master downrightamazed

The great captain Korius Merit, of the Paladine of Izmir, summons a group of warriors of the air to retrieve twelve evil artifacts; the legendary Abominations of the long-dead archmage Marianasu.


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It begins! This group consists of:

kalderaan / dolo - halfling summoner with flying eidolon
corerue / min - NG half-elf Dragonrider (silver)
Terran – dwarven ranger on griffon
Rizzym - elven dragonrider
and, I just decided;
kenderkin - Belsarious II - elven witch/ranger

I will be posting more info about the current known state of the world, and what your characters would know about the war and various cities and regions. Just the general stuff. Once this is up, feel free to pick a place where you're from (though some have already done that), and then you can have full knowledge of that area, in the form of a +6 to Knowledge(Local) checks about your home turf.

More to come!


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

Here!

DM

Spoiler:

Selected the great trackless woods as where I am from and for knowledge local........

Is that too broad?

Glad to hear about being an adventure seed!


Woot woot!

Death from above!

Does anyone know where I can look up the Dragonrider class? I'm just curious to know how they work.

I am honored to be adventuring with you all. I look forward to developing a much fuller background with the addtional information.

Happy New Year to everyone!

Dolo aka Kalderaan


Male Human, Goremean Zen Archer Monk 6

I wouldn't mind having a look at the class, myself.


Agon wrote:
I wouldn't mind having a look at the class, myself.

Well, it's a SuperGenius Games PDF, so I can't share it on the intertubes, obviously. >_> I think it's just a few bucks to buy and download though, IIRC, and well worth it.


Male Human, Goremean Zen Archer Monk 6

I assume it'll have all sorts of 'mounted combat' flying options, right? It's probably not a base class, though, considering a flying mount is pretty damn badass -- not to mention powerful. Unless you're a Mage or, say, a Zen Archer (yay giant-sized self image!) you won't have much of a chance hitting those guys while they can just drop things from above.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

Who would be likely to know a scrawny elf and has a beast that can take on a passenger?


Belsarious II wrote:

Here!

DM
** spoiler omitted **

For Belsarious only:

Nope! That works MARvelously, in fact. The nutshell of the Adventure seed is this; you have found a strange artifact -- a teapot made of glass and banded with a curious metal that seems to be liquid silver and something like adamant but harder, carved and worked into a wonderous design, inset with characters you've never seen in all your days.

It was amazingly heavy at first, but got lighter and lighter with every day it remained in your possession. You could tell it was an item of immense magical power, but could not discern any particular school. It's aura felt like natural, Old Fey wild magic.

After six days, soldiers (men, half-orcs, half-elves) in shining platemail armor bearing a stylized symbol -- two slashes of red paint on their breastplates -- tracked you down and made it clear that they wanted the item. Scrying was nothing new to you so you weren't particularly alarmed that they found you, or at least, the item, and not having any particular attachment to it you were about to hand it over when a thick fog arose from the ground, obscuring all vision, and you heard a thunderous voice in your head, the voice of your Patron, bellowing "RUN! RUN TO THE WEST! TO IZMIR!" As you ran, the soldiers pursued, making clear their intent to kill you and take The Item.

The following months saw you fleeing to the city of Izmir, where no women stay; city of light and knowledge, city of Iomedae, the Inheritor, always with platoons of silver-clad soldiers on your heels, the teapot rattling in your pack.

Upon arrival, you were shocked to see the city under siege, and you feared for your life should you try to gain entry. On the ground were thousands of soldiers; Orcs, Trolls, Bugbears and worse, all clad in masterwork platemail armor, black as jet and with golden trim, a stylized black dragon inset as a shaded silhouette on their shields and breastplates. Above, dragons swirled and roared and fought; silver, gold, copper, red and blue. These forces were fighting a massive army of Paladine, Warbanian mercenaries, Dwarven siegebreakers, and others.

After scouting the battleplain for five days you determined a route that would take you to the front lines. It was harrowing, and you took an arrow in the back as you ran, but you made it successfully to the forces of light. Their leader, a captain named Belfas Faireyes, seemed to recognize you. He quickly ordered two soldiers to escort you to the city, to the capitol.

There your wounds were dressed and you were well cared-for as you rested. Now you are waiting. A tall, thin figure clad entirely in midnight-blue leather armor and cloak, its face covered by a curious mask and hidden under a cowled hood, has been seen outside your door, but it never speaks, even when spoken to. Only Korius Merit, leader of the armies of this city, has spoken to you. He has informed you that you have unfortunately been selected for a mission most dire and difficult, but one that could change the fortunes of the forces of light in the war. He has summoned other heroes to assist you, including dragonriders and mages. Once they arrive, he says, all will be made clear.

More to come. Lemme know if you've questions...


One of my IRL PCs wrote this up for you guys based on her experience as a polymath Sorc/Druid/Ranger (currently lvl 10) Elf in The Explored Land, and as such it's a terrific guide to the state of elvendom. She's been playing for over a year now and has helped a lot with world building.

Elves in The Explored Land, for All Players:

There are four main elven civilizations in the Known World – the Lumerili, Faradwenni, Tuathan, and Enhathladi.

General information:
Form: Humanoid

Lifespan: Eternal

Appearance: Elves have a grace and appearance of beauty that is as real as legends claim. They are taller than mortals, sleeker of limb and fair of skin, often with finely chiseled features. All have long pointed ears and similarities across gender.

Culture: Varies by civilization. The core description of the race from the PHB is the same for all unless indicated by GM. In addition, certain descriptions from the Elves of Golarion fit the elves of this known world, including the approach to other races due to their long-lives.

Religion: Elves recognize the gods in general, paying homage to them in their differing capacities, with a few being more popularly taken as patron gods than others (Desna, Calistria, Nethys, Shaelyn, Findeladlara, Ketephys, Yuelral) with occasional forays into elementally-based gods such as Gozreh and Erastil.

Special: All elves are touched by nature and magic, whether arcane or divine/natural. This does not necessarily give them specific extra powers, but the bloodlines of elves have retained a connection to these innate forces of power, and elves feel comfortable around these powers. Necromancy is generally deemed unacceptable and evil, an abomination against nature.

Rumors of the Elven Cultures

General:

Enhathlad – An Eastern culture of Elves that focused on the physical in a civilized and war-like fashion, focusing talents on weaponry, battle, leadership, and employing such magics to aid them in these goals. The honing of nature to its finest form. Enhathladi are very quiet, withdrawn types that are socially-impaired and display disquieting behaviors that border on eternal melancholy. Their lands are in the great trackless woods, and are rarely found unless they wish to be.

GM NOTE:It is commonly known amongst adventurers that Enhathladi weapons are great and cunning masterworks of the weapons-makers art. Their arrows (explosive, smoke-expending, backbarb, armor-piercing, etc.) are particularly valued and particularly expensive as are Assasin Life-Blades.

Relatedly, the Enhathladi have a dubious reputation as arms dealers more than willing to sell weapons to whomever is paying, since they live forever and tend to see little difference, philosophically, between one group of murderous mortals and another.

Faradwen – A culture of elves that retains a strong connection with the Land, such that their civilization can sometimes appear primitive or even feral. Very focused on the elements and nature, the Faradwen are said to embrace all types of natural environment easily, their skin darker and their ways very adaptable to any climate. The two known largest “cities” of Faradwen are on an island in the south and somewhere in the western northland forest, but it is said that they are everywhere. It’s rumored that sea-elves are really just Faradweni elves blessed by their patron elemental. The Faradweni have an intricate druidic-clerical ruling system. Stories have been told of ancient Faradweni with patron spirits that rival gods. With regard to arcane magics, the focus is elemental in nature, and sorcery is preferred to wizardry, but as long as the focus is elemental, there is no hindrance from a path. The Faradweni are also very physically strong, moreso than Lumeril or Tuatha, making great rangers, barbarians, warriors, and archers. It is said that all Faradweni are connected through the natural world, no matter where they may travel.

Lumeril – A very open culture of elves that have embraced the ways of mortal cultures, while also focusing on arcane pursuits. Building great shining cities made of stone towers, their culture is dedicated to arcane magic, with great colleges, wizards of great renown, a flourishing trade, and an acceptance of half elves unlike their Tuathan brethren. Stories of Lumeril reaching magical heights have long been told, and it is even rumored that magic binds their culture together in some mysterious way. Their cities are great centers of knowledge and while ruled by elves, welcome the inclusion of other races and other cultures. The Lumeril place few restrictions on profession/class, although many have rudimentary training in arcane lore regardless of their ultimate focus.

Tuatha - A very closed culture of elves in the western lands, south of Goreme. Tuathan elves embrace a variety of ways and represent a very balanced approach to magic and nature. Their forests are said to be of primeval beauty, preserved and shaped through magic throughout the millenia. It is rumored that the Tuatha have protected these lands since the beginning of time and are actually mysteriously bound to them. Some never leave the forests, except through an ancient rite of seeking their destiny called The Coming of Age - when the youth leave the forest to learn of the outer world. They maintain a strong culture of tradition and art that is highly prized, with a monarchy bloodline and a council of elders. Their lands are protected with a powerful mixture of arcane and divine power that prevent any who attempt to enter without escort or permission from finding their way through (those who have tried find their path always leading back to where they entered, as if the woods themselves twisted the paths.) Tuathans maintain contact with other cultures and races for trade and political reasons, usually meeting in the grand city of Haelith outside the protections of the forests. Haelith is populated mainly by humans, elves, and half-elves of Tuathan descent. Half-elves of Tuathan descent are rumored to be treated like diseased folk, with pity and some aversion, and are not welcomed to reside within the Tuathan forests. Tuathan elves tend to be an interesting balance between seeking of individual calling and tied to traditional ways, and those one may meet outside of the Tuathan forests can be of any profession or class, although it is said that they do not train thieves, barbarians or sorcerers. Tuathans seem to be inordinately drawn to their homelands, and their poetry often holds a poignant sense of longing.

@Min: Make extra sure you read the bit on Tuathan elves, esp. as regards half-elves. There's no issue or anything, just want you to know what your status will be as a half-elf from Tuatha/Haelith.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Very neat indeed on the Tautha, especially since I was just typing up my background from nothing xD! It was a good guess~ I love your world so far and we haven't even started playing lol.

@DM the only question I have is how we will do the dragonrider's spellcasting if you want me to follow what they have setup. Doesn't bother me either way. But other then spells my Dragonrider is looking good =)

Edit 1: Yeah the Dragonrider class is 13 pages and costs only <3 buck's to buy its in PDF format so its a download only but well worth it to me. =) You can find it here on the paizo site even though its made by a different company~


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

I think this is the best fit for my PC considering the background story!

Spoiler:

Faradwen – A culture of elves that retains a strong connection with the Land, such that their civilization can sometimes appear primitive or even feral. Very focused on the elements and nature, the Faradwen are said to embrace all types of natural environment easily, their skin darker and their ways very adaptable to any climate. The two known largest “cities” of Faradwen are on an island in the south and somewhere in the western northland forest, but it is said that they are everywhere. It’s rumored that sea-elves are really just Faradweni elves blessed by their patron elemental. The Faradweni have an intricate druidic-clerical ruling system. Stories have been told of ancient Faradweni with patron spirits that rival gods. With regard to arcane magics, the focus is elemental in nature, and sorcery is preferred to wizardry, but as long as the focus is elemental, there is no hindrance from a path. The Faradweni are also very physically strong, moreso than Lumeril or Tuatha, making great rangers, barbarians, warriors, and archers. It is said that all Faradweni are connected through the natural world, no matter where they may travel.


Waiting to make sure everyone has posted, still need Ryzzim and Terran. Once everyone has, I'll get links to everyone's profiles in the first post to the IC thread.

We'll take a day or two here to complete builds, and for me to get necessary background info up. IC thread will be up by tomorrow night, link will be posted here.

@Min: Re-reading the Dragonrider PDF now, sorry for the delay, all the work is frontloaded, here. :-) And thanks so much for the kind words! Glad you dig the world. That'll change once you encounter the Grindylow, or your first Red Dragonflight Spec Ops squad. ;-)

@Bertious: Yes! Good call. Being either Faradwenni or Enhathladi is a good match for your build.


Can y'all make sure you have all your fluff in your profiles at some point in the next day or two?

@Dolo: am I remembering correctly you are a researcher of some sort, per your backstory?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
DM Downrightamazed wrote:

Waiting to make sure everyone has posted, still need Ryzzim and Terran. Once everyone has, I'll get links to everyone's profiles in the first post to the IC thread.

We'll take a day or two here to complete builds, and for me to get necessary background info up. IC thread will be up by tomorrow night, link will be posted here.

@Min: Re-reading the Dragonrider PDF now, sorry for the delay, all the work is frontloaded, here. :-) And thanks so much for the kind words! Glad you dig the world. That'll change once you encounter the Grindylow, or your first Red Dragonflight Spec Ops squad. ;-)

No problem! I understand you have 3-4 player groups to take care of now xD so that takes a LOT of work. I Dmed for a long time and understand what your going through although the game world I created was much more simple, since we used every known alcohol for naming the different kingdoms. Ahhh high school/college days were simple times.

Ron Bacardi the Cavalier (1st/2nd edition D&D) the hero of Bacardi City. Anyways my silliness aside~

Now that you talk of a spec ops squad you have me wondering if my feat selection was poorly made........ I set it up where Min is more of a support/AoO character since he has to use a full-round action every round to maintain focus. So his ally Lindórievórea will be at the forefront in most of our fights with Min swatting at anyone foolish enough to come within reach of his lance.

Also I don't think their is a feat that improves maneuverability is there? Because apparently Lindórievórea flying is considered 'Clumsy' maneuverability which equals a -8 to fly skill (Yeesh).

[edit1] the name of both my character and his dragon ally come from J.R.R. Tolkien's Quenyan dictionary, which is awesome. Just to make sure people didn't assume I came up with it ^^;; Besides its like a 400 page dictionary its pretty incredible~


Female Dragonrider 4/ Paladin of Sarenrae 3

Hey. Rizzym here - I just woke up (darned sleep debt), and I'll be out the door in about thirty minutes - but I always have access to Wi-Fi wherever I go, and my laptop's never far.

I'll be finishing my background tonight, and getting it completed - and working on my statblock, since my rolls seem very polarized.

Thanks for having me in, I will say as my first order of business. Second, expecting I'll be from Tuatha - the isolation bit along with tradition seems good, just have to edit my basic summary, unless my original idea was fine? (I don't know what's on that one island, since it is your world and all!)

EDIT: I'd also like to talk about dropping my spellcasting for something a little more martial. Maybe something from the Cavalier that scales without being too over the top?


DM Downrightamazed wrote:

Can y'all make sure you have all your fluff in your profiles at some point in the next day or two?

@Dolo: am I remembering correctly you are a researcher of some sort, per your backstory?

@DM - Yes, that is exactly what my background is. He is highly intelligent and is a collector/researcher for a dragon patron.

If you have a suggestion on a dragon patron and location of my base (patron's abode), that would be very helpful.


@Min: ahahahahaa, that sounds awesome. :-) For spellcasting, it looks like you're basically a low-magic Sorcerer, yes? The table indicates you can currently cast one 1st-level spell five times (2+3CHA mod) per day, and you just get to pick one spell and stick with it. I'm assuming this is due to your full-progression BAB. As for flight improvements, lemme think on that. Anyone else have suggestions? Lindórievórea can take skill focus, yes? Put that in flying would help...

I've used Quenyan, too, among other name generators. Works great! All those vowels...

Don't let my mention of various enemies throw you off; stick with however you want to do your build. Trust me, no matter what you do, The Explored Land has terrible threats will puncture -- er, "challenge" it. ;-)

@Silsalitae no worries! Thanks for checking in. Being Tuathan is rad, I'll double-check your BG before you finalize that, though. More info on being an elf is coming tomorrow, too; that same IRL PC is writing up more for you guys. My world is very information-dense and she "wants [you guys] to be prepared."

:-D


Female Dragonrider 4/ Paladin of Sarenrae 3

Don't be surprised if I change into a Quenyan name myself... I like how this one sounds though, even sounds culturally different.

@DM/Min: The best thing the dragon can do is take Skill Focus, as far as I can remember since the bestiary isn't in front of me. There really isn't a way to improve it - it comes with the size thing. Anyways, time for me to fly out the door! (/pun)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
Sylsalitae Dwinghymnaear wrote:
Don't be surprised if I change into a Quenyan name myself... I like how this one sounds though, even sounds culturally different.

I was about to say your name rocks don't change it! ;) Up to you of course lol. Personally I like to have neat language dictionary and such at my disposal since I tend to reuse old character names sometimes when i'm being lazy ;P. But if I have a nice elven, dwarven source I have no excuse but to put together a nice name lol.


Female Dragonrider 4/ Paladin of Sarenrae 3

... Just got a text from the teacher. No class. Guess I'll be done sooner than I anticipated!

Min:
It'll be good to work alongside you again in a game - be our second game together, huh? And who knows! Maybe you're from the same culture, since my background talks of it and tradition and whatnot.


Dolo Luckbender wrote:
DM Downrightamazed wrote:

Can y'all make sure you have all your fluff in your profiles at some point in the next day or two?

@Dolo: am I remembering correctly you are a researcher of some sort, per your backstory?

@DM - Yes, that is exactly what my background is. He is highly intelligent and is a collector/researcher for a dragon patron.

If you have a suggestion on a dragon patron and location of my base (patron's abode), that would be very helpful.

Excellent! I present you with a couple choices:

1. Lesotho, in the south, in the northeast of Tiria, is a walled city beloved of and protected by Abadar, a home to his greatest Paladine, and looked over by the ancient and powerful female silver dragon Na-Selene, famed for her tactical brilliance in war and love of collecting knowledge at ALL times. Indeed, the university in Lesotho has recently funded an expedition to the lost city of Crystaldell, north of the Great Dweomersink outside Katapesh, despite the fact that Hallas is overrun by Black Dragonflight orcs, and all travel is dangerous in these times. This University is one of the three largest and most respected in The Land, and would make a fine home for you.

2. Izmir, southwest of Iridian, is the city of light, city of the Inheritor, of Iomedae, city where no women stay, and home to the second-greatest (Stormfare is first) but largest university in The Land. Izmir, along with Varna and a few other cities, is part of the Protectorate of the Lake, looked over by a couple dragons (whose names I don't have access to right now, I'll backfill later) and is a glorious and beautiful place. It is also protected by many Paladine of Iomedae, and currently under siege by the forces of the Black Dragonflight. It is also where this campaign will begin. Feel free to use that bit of meta-info if you wish. :-) This is also a fine home for Dolo.


Min Bein'Meleth Rámalóce wrote:
Because apparently Lindórievórea flying is considered 'Clumsy' maneuverability which equals a -8 to fly skill (Yeesh).

How is it that your silver dragon considered a clumsy flier? I thought Dragonrider bonded mounts have 1 better flight maneuverability and I also though they started at poor.

Here is the link for the Flight modifiers based on Maneuverability:

Fly modifiers - click here


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
Sylsalitae Dwinghymnaear wrote:

... Just got a text from the teacher. No class. Guess I'll be done sooner than I anticipated!

** spoiler omitted **

@Sylsalitae :

LMAO! *Salutes* Hey there captain :D!

I was looking at what you said and was like '2nd game?' had to dig through your profile lol.

Yeah it will be interesting since my character was born in the Tautha region in the northern village of Pata. But since he's a half-elf he isn't much loved by most of the 'traditional pure bloods'~ at least thats how some are towards 'half-breeds'. Not everyone may be that way of course :D

It will be interesting playing a dragonrider especially since I chose a full true dragon my character will be in the backseat somewhat because of the Full-Round Focus. But he is setup to bolster the dragons AC, stab anything that gets within 10ft and cast support spells. its going to be a blast knowing I'm playing with someone I know xD.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
Kalderaan wrote:
Min Bein'Meleth Rámalóce wrote:
Because apparently Lindórievórea flying is considered 'Clumsy' maneuverability which equals a -8 to fly skill (Yeesh).

How is it that your silver dragon considered a clumsy flier? I thought Dragonrider bonded mounts have 1 better flight maneuverability and I also though they started at poor.

Here is the link for the Flight modifiers based on Maneuverability:

Fly modifiers - click here

I read the PDF over again and all the dragon choices start off as clumsy until they advance. Maybe I missed where it says they are a step better, I admit I skim sometimes (to my shame) or if you know where an errata is i'd love to have it :D. I do appreciate the help though because I do miss important details and its always good to have someone back you up. :D


Female Dragonrider 4/ Paladin of Sarenrae 3

Hey, Min, what'd you use to output your character? I'm mostly curious, so I can have an easier time with the statistics block - that way I don't have to worry about doing it all in a PDF and -then- translating it over.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
Sylsalitae Dwinghymnaear wrote:
Hey, Min, what'd you use to output your character? I'm mostly curious, so I can have an easier time with the statistics block - that way I don't have to worry about doing it all in a PDF and -then- translating it over.

to be honest the setup came from HeroLabs text outputting, but because dragonrider isn't a class they supported I just filled in the blanks ^^;

if you have an email I can send you a semi-blank stat block and you can fill it out how you want. It will includ all the b /b i /i stuff and all you have to do is copy and paste. Then fill it in =)


Female Dragonrider 4/ Paladin of Sarenrae 3

Awesome - I don't have the cash nor the desire at this time to obtain HeroLabs - I usually use PCGen, but the output is so ugly I have to modify everything.

Min - personal info:

pawood88 at hotmaildotcom. Been with that site for years, had no trouble.

The biggest problem with Herolab for me is the cost and output difference. I tried it, it's neat, but it's too expensive for a character generator. Anyways, my two cents - I appreciate the assistance!

So! We've got a Griffon, a Bronze Dragon, a Silver Dragon, a flying eidolon, and a flying witch. Sounds like a good team to me.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Working on my spell selection right now, and I changed my dragons cleave feat to Skill Focus Fly to offset her minus. Will post if I make anymore changes~


Sylsalitae Dwinghymnaear wrote:

Awesome - I don't have the cash nor the desire at this time to obtain HeroLabs - I usually use PCGen, but the output is so ugly I have to modify everything.

Sorry to post here but neither Sylsalitae nor Rizzym have an email on file. Have you tried the "csheet_fantasy_statblock5" output? We designed it to be as close to the Paizo statblock as possible.

It should also be noted that we are always looking for volunteer's for anything, so if you know HTML/XML ... :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I for one don't mind especially since your posting something very helpful :D. Besides your not derailing the thread any ( ^.^)d thanks for the help bud!


Min Bein'Meleth Rámalóce wrote:
Kalderaan wrote:
Min Bein'Meleth Rámalóce wrote:
Because apparently Lindórievórea flying is considered 'Clumsy' maneuverability which equals a -8 to fly skill (Yeesh).

How is it that your silver dragon considered a clumsy flier? I thought Dragonrider bonded mounts have 1 better flight maneuverability and I also though they started at poor.

Here is the link for the Flight modifiers based on Maneuverability:

Fly modifiers - click here

I read the PDF over again and all the dragon choices start off as clumsy until they advance. Maybe I missed where it says they are a step better, I admit I skim sometimes (to my shame) or if you know where an errata is i'd love to have it :D. I do appreciate the help though because I do miss important details and its always good to have someone back you up. :D

My bad - I was looking at the wrong document. It was just a brief sample version and not the real one.

What is your dragon's flight speed at this level?


Female Dragonrider 4/ Paladin of Sarenrae 3

Pretty much both of our dragons, and most choices in the PDF, are clumsy speed at most. By the way, knew I forgot something - rolling the HP dice for the dragon.

Dice Rolls:

6d12 + 18 ⇒ (3, 2, 12, 8, 11, 12) + 18 = 66

HD + Con.

EDIT: Rude of me not to reply - thank you, but I find it difficult to have to go in and un-alphabetize so I can have it all in 'by level' order. And, I have a book from a class on HTML, so I know a lot about HTML coding. I'm also a great typist... but I'll post more on that in a different thread.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
Dolo Luckbender wrote:
Min Bein'Meleth Rámalóce wrote:
Kalderaan wrote:
Min Bein'Meleth Rámalóce wrote:
Because apparently Lindórievórea flying is considered 'Clumsy' maneuverability which equals a -8 to fly skill (Yeesh).

How is it that your silver dragon considered a clumsy flier? I thought Dragonrider bonded mounts have 1 better flight maneuverability and I also though they started at poor.

Here is the link for the Flight modifiers based on Maneuverability:

Fly modifiers - click here

I read the PDF over again and all the dragon choices start off as clumsy until they advance. Maybe I missed where it says they are a step better, I admit I skim sometimes (to my shame) or if you know where an errata is i'd love to have it :D. I do appreciate the help though because I do miss important details and its always good to have someone back you up. :D

My bad - I was looking at the wrong document. It was just a brief sample version and not the real one.

What is your dragon's flight speed at this level?

30ft both land and fly speed, supposedly they are coming out with an update sometime. Sooner rather then later I hope ^^; I still appreciate you making sure I was on the ball :D, better then handicapping myself for no reason.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

I did that by not taking the craft wonderous item feat!

I just do not see it fitting into my background!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

@ DM Downrightamazed:

Its hard to answer exactly where/what Min is doing at this time. More or less you can feel free to place him however you want. :D I picture Min and Lindórievórea being more like freelancers of sorts. Lending aid to villages and fighting where they are needed in an attempt to help maintain secure borders.

I'm flexible >;D


I have all of the stat blocks done using HeroLab.

I have one language remaining but don't know what to use it for. Suggestions?

I will update my background tomorrow. I worked his skills to be both a diplomat and a scholar. What I was thinking is that I am from Lesotho but had been staying in Izmir to do research on Crystaldell when I was caught in the siege.


Min Bein'Meleth Rámalóce wrote:

@ DM Downrightamazed:

Its hard to answer exactly where/what Min is doing at this time. More or less you can feel free to place him however you want. :D I picture Min and Lindórievórea being more like freelancers of sorts. Lending aid to villages and fighting where they are needed in an attempt to help maintain secure borders.

I'm flexible >;D

That's cool! Right now the Forces of Light are using Dragonriders primarily as messengers and scouts, rather than front-line soldiers, with the occasional gig as a diplomatic escort. It is quite possible I'll have you be in Izmir because you were escorting a captain of the Paladine of Izmir back to the city from the southern front of the battle, down in Goreme, which is not far from what would be your home turf anyway.

For Min and Sylsalitae: Tomorrow night I will be posting a very thorough history of the Tuathans for you that my other Tuathan PC helped with, but in the meantime here is the bit on the Half-elves of Haelith, so you understand the ramifications of the two of you being from that area, and one of you being elven and the other half-elven.

On Haelith:

Haelith is a city of Half Elves and some Tuathan elves and humans located just outside of the Tuathan lands,
connected by a road. These elf-kin fill a niche— they receive the protection and connection to the Tuathan elves
that they may have through marriage or bloodline, but also engender the trust of humans in dealing of trade. It
is also a way that Humans are able to make initial connection with the Tuathan Elves in order to have meetings
of political and commercial nature. If the business is to be conducted within Tuathan lands, Elven authorities will
pick up their charges in Haelith and escort them into the Tuathan lands, bypassing the magical protections. Most
important political discussions are brought into the Tuathan realm due to its magical protections from scrying. Trade
negotiations typically occur within Haelith.

This has caused Haelith to become a vital and growing city, filled with some unique luxuries for its size. It is able
to provide premium services to the visiting dignitaries and have access to merchants of all types, who are eager to
build a rapport with the Tuathans and find Haelith an easier entry point than contacting Tuathan merchants directly.
Since some Tuathans live there with their human or half-elven partners, it is a town that has been beautifully crafted
to meld the arts of Tuatha with human skills, utilizing thought and patience that only the long-lived can exhibit.
Therefore, it has begun to almost attract a type of tourism for those seeking an escape from the mundane lives
or tribulations they may be facing. Haelith’s friendly mayor, Urisiendivar Seeboth – a half-elf with an elven wife
(Orinialeyeth) – seeks to maintain a positive relationship with Tuatha as best possible, but also wants to encourage
the growth to a prominent city – which may not be desirable to the Tuathan rulers.


Dolo Luckbender wrote:

I have all of the stat blocks done using HeroLab.

I have one language remaining but don't know what to use it for. Suggestions?

I will update my background tomorrow. I worked his skills to be both a diplomat and a scholar. What I was thinking is that I am from Lesotho but had been staying in Izmir to do research on Crystaldell when I was caught in the siege.

Excellent starting adventure seed! That works terrifically. The professor leading the expedition to Crystaldell is Professor Beryl Tanmos (pronounce BEAR-uhl TAWN-mohs), an arrogant, womanizing, misgynistic blowhard who also happens to be the Land's leading scholar on the southern jungle and dweomersink region, and a first-class researcher. His terrible personality is tolerated only so long as his work continues to bring such sterling results. He is also your peer and colleague.

As for languages, I am cheating massively in your favor by saying this, but it'll make for some awesome adventures so it's worth it.

You should take Telestari.

And just what pray tell is that?:

The Telestari, it is said, were the First People to come to the land. They are also called Drow Orcs, but typically only in history texts of low quality, that use "Drow" simply to mean "opposite," implying that as brutish and horrid as Orcs are, the Drow Orcs were peaceful, intelligent, and accomplished.

The Telestari disappeared 2,500 years ago, not long before the Sundering left the kingdom of Rassnynyankh cut in two, into the desert of Rass-La to the south and the now-nameless woodland to the north. They left behind wonders; great necropoli, works of art, wondrous items of high, wild magic, and a legacy of being masters of the arcane arts and the martial arts.

Their language is extraordinarily difficult to learn, but appears in many places of power and on many strange artifacts. It is a language you will not encounter much, but when you do encounter it, only having Telestari as a language will allow you to work with it; it is one of very few languages that Linguistics skill checks cannot help with.

As it happens, Telestari scholarship is also a hot topic in the universities these days. So! Let me know if you take it, and I will fill you in on what you would know as a scholar of this ancient, presumed extinct race.


Hmm...still waiting to hear from Terran, our ranger with the Griffon. We'll give 'em another day or two.


DM Downrightamazed wrote:
Dolo Luckbender wrote:

I have all of the stat blocks done using HeroLab.

I have one language remaining but don't know what to use it for. Suggestions?

I will update my background tomorrow. I worked his skills to be both a diplomat and a scholar. What I was thinking is that I am from Lesotho but had been staying in Izmir to do research on Crystaldell when I was caught in the siege.

Excellent starting adventure seed! That works terrifically. The professor leading the expedition to Crystaldell is Professor Beryl Tanmos (pronounce BEAR-uhl TAWN-mohs), an arrogant, womanizing, misgynistic blowhard who also happens to be the Land's leading scholar on the southern jungle and dweomersink region, and a first-class researcher. His terrible personality is tolerated only so long as his work continues to bring such sterling results. He is also your peer and colleague.

As for languages, I am cheating massively in your favor by saying this, but it'll make for some awesome adventures so it's worth it.

You should take Telestari.

** spoiler omitted **...

I will certainly take that as my last language of choice! Thank you for the information. My background will be completed tomorrow.


DM Downrightamazed wrote:
Hmm...still waiting to hear from Terran, our ranger with the Griffon. We'll give 'em another day or two.

I played a Knight of the Griffon in the old Living City days. I rode a griffon in defense of the city and it was awesome! I was looking forward to having that character in the game.


Dolo Luckbender wrote:
DM Downrightamazed wrote:
Hmm...still waiting to hear from Terran, our ranger with the Griffon. We'll give 'em another day or two.
I played a Knight of the Griffon in the old Living City days. I rode a griffon in defense of the city and it was awesome! I was looking forward to having that character in the game.

Well, like I say. We'll wait a bit. There's plenty to do in the meantime.

Good language choice. :-D I'll get you more on the Telestari tomorrow, like I say, things you'd know as a scholar.


So let's see. I've got starting adventure seeds for why Min, Dolo, and Belsarious are in Izmir. Waiting on Terran. Hey, Sylsalitae, would you be cool with a similar seed to Min? I'm thinking that the Tuathans wouldn't trust a resident of Haelith -- not even a dragonrider -- to escort a captain of Izmir by himself, so they'd send you as well. Sound reasonable, or did you have something else in mind? I'm cool either way.


Female Dragonrider 4/ Paladin of Sarenrae 3

I have a question still for you, Downright[epic]!

What's on that island to the far northwest, or is it unknown? Because the less I have to change from my summary, the more my mind can expand and I can toy with your world a bit, if you follow my meaning. It'll give me more leeway, and I can really experiment with what I want to envision!

EDIT: I literally just saw your post. I'm going to have to hit preview from now on...

I don't mind using that seed if it makes things easier on you.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Is there gun powder in this world? or is it more High Fantasy - less steampunk? =)


Sylsalitae Dwinghymnaear wrote:

I have a question still for you, Downright[epic]!

What's on that island to the far northwest, or is it unknown? Because the less I have to change from my summary, the more my mind can expand and I can toy with your world a bit, if you follow my meaning. It'll give me more leeway, and I can really experiment with what I want to envision!

Hahahaa! No worries, I'm Posty McPosterson right now. Anyway! I forgot you asked that, my apologies. I know what's on that island, but the world at large does not:

What's on that island:

Much like Greenland is actually icy and cold and Iceland is gorgeous and amazing, so that island, which is said to be a blasted wasteland of ice and useless tundra and therefore not even worth naming, is actually a beautiful -- though admittedly a bit chilly -- near-paradise. It is peopled by Faradwenni elves, explorers, and the children of both.

Basically it is a place explorers go expecting to find a brutal wasteland, and are shocked when they find a perfectly habitable, pleasant and hardy island with native Faradwenni elves keeping the peace. The ocean currents and breezes keep the island temps reasonable and of course water and wildlife are both plentiful.

Explorers are allowed to come to the island, and those that appear honest are allowed to return to the mainland if they help keep the island's true state a secret. Some are allowed to make return trips to the island itself.

What happens to dishonest or evil travelers, is not spoken of.

So it's perfectly possible for you to be from this island. You could even be of Tuathan descent, though that's a bit trickier, but we can make it work. That all help? Fire away if you've further questions...

So yeah. I'm totally down with your imagination running amok, let me know what you'd like to do. :-)


Min Bein'Meleth Rámalóce wrote:
Is there gun powder in this world? or is it more High Fantasy - less steampunk? =)

No firearms, no gunpowder. Lots of high magic, wild magic, and other epicness, though.


Female Dragonrider 4/ Paladin of Sarenrae 3

Awesome - that sounds like a -perfect- place for my character, but now I have another question, and you may not like the one after that one.

DM:

Alright. I can work with a chilly north, and I'd love to be of pure-blooded Tuathan descent (the family moved there after falling in love with the landscape kind of deal), and I can definitely work with that in my background (which is already in progress).

My first question, is how do they treat half-breeds like Min, for example? Are they biased like Tuatha, or more open?

The second question is... since it's cold and so forth, would you allow me to play a tweaked white dragon? How you are raised from birth usually influences how you'll act when an adult, and having 100 years to be treated with care and taught otherwise could have been a good influence - I'd like to avoid taking a silver dragon, since it'd feel like I was taking more and more of Min's entire character.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
DM Downrightamazed wrote:
Min Bein'Meleth Rámalóce wrote:
Is there gun powder in this world? or is it more High Fantasy - less steampunk? =)
No firearms, no gunpowder. Lots of high magic, wild magic, and other epicness, though.

Roger that~ I had some gunpowdery stuff but I've removed it now. Still performing minor tweaks and cleaning up the character sheet in general. I'm glad we still have time to do that lol >.<;

That escort mission sounds like an awesome starting point but i'm down with whatever you want to do. I will roll with the punches until I get more settled into the world at large. Just to warn you though my character may take leadership at some point and start marshalling his own forces or creating a fortress but that will probably be way later on.


Sylsalitae Dwinghymnaear wrote:

Awesome - that sounds like a -perfect- place for my character, but now I have another question, and you may not like the one after that one.

** spoiler omitted **

Mmmm...tasty answers!:

Cool! This sounds great. Man, you're gonna have to have a wicked cover story for RP with NPCs in The Land. I can't wait to see how those interactions go.

On that island, the biases against half-breeds found in Tuatha proper wouldn't exist, especially since they make up a fair amount of the population. So you'll be much more open to working with/befriending half-breeds than others. Be warned, though, that if you encounter mainland Tuathans, this could lead to some thorny lines of questioning depending on your interlocutor's attitude...

As for your dragon, I think that's a great idea! Once again, I gotta say you're gonna have some amazing RP encounters ahead of you. But yeah, it's a good idea, and will be fun and unique. Write up some fluff when you've time to explain how you came across a white, and how you trained it to not be CE, so I can know the backstory since I'll weave that into the world.

I'll also need you to give me a bit of fluff on why you were in Izmir when the siege began. Doesn't have to be crazy long, just something legit. Izmir is a "City Where No Women Stay," not because of any bad attitudes or misogyny (quite the opposite, actually) but because all the men their have sworn themselves to The Inheritor, Iomedae, such that she is the only woman they have in their lives. So it's not that other women get pushed out, just that most get uncomfortable and leave on their own. So! While visitors are common due to the superb libraries and learning institutions, female visitors are rare, and ones staying more than a week or two are exceedingly rare.

Have fun, looking forward to what you come up with!

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