The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug observes the corpse.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

"I-I can lift it for us to see, but c-cannot pull it closer."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen examines the frozen corpse jutting out of the snow. All that are visible are the legs and feet. There doesn't appear to be any trap associated with the body.


Male Dasun (half-orc) Oracle 6

Heal: 1d20 + 8 ⇒ (3) + 8 = 11

Nästród uses his knowledge of medicine to examine the body. He ponders how the person died, how long ago, and what was the identity of the deceased.


Male Dasun (half-orc) Oracle 6

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Are you going to dig the body out of the snow, or do your examination on the feet and legs alone?


Female Human Rogue 6

"There don't seem to be any traps on or near the body. I think we should try and dig the rest of the body out of the snow so we can see who it was, and if there is anything else we can determine,"
I say as I start moving the snow off of the body.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif nods. "Whoever it was deserves a proper burial too, though the ground's probably frozen too hard for that," she opines as she moves to help Imowen.


Male Dasun (half-orc) Oracle 6

"Yes, we should dig him out."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The dead body appears to be of the local farmer Old Man Dansby. His son indicated that he chased a couple of winter-touched creatures who were stealing crops from his fields into the forest. He apparently fell victim to the creatures he was chasing. Searching his body, you find his equipment is in good repair, and they include a composite longbow (+1 Str) with 12 arrows; a dagger; a masterwork handaxe; and a pouch containing 14 gp, 25 sp, and 18 cp.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The trail begins to climb a ridgeline to the south beneath snow-laden trees. The prints of boots and horses mar the freshly fallen snow on the trail.

Each of you do a Stealth check please.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif sinks to her knees, then sits on her heels as she lowers her head and offers a brief prayer over the body.

Stealth (with backpack on): 1d20 + 1 ⇒ (7) + 1 = 8


Female Human Rogue 6

I join Celif in offering the prayer over Mr. Dansby's body. I gather his belongings to return to his son later. I re-cover his body with snow until such time as we can come back and give him a proper burial.

Moving on . . .

Stealth check: 1d20 + 12 ⇒ (5) + 12 = 17


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Stealth: 1d20 + 10 ⇒ (3) + 10 = 13


Male Dasun (half-orc) Oracle 6

Nästród sighs and tries his best to move quietly.

Stealth: 1d20 - 1 - 2 ⇒ (14) - 1 - 2 = 11

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

1d20 ⇒ 17
The group makes noise while progressing up the trail, and inadvertently walks into an ambush! A hail of arrows comes streaking out of a copse of trees at you!
A - 1d20 + 2 ⇒ (11) + 2 = 13
B - 1d20 + 2 ⇒ (8) + 2 = 10
C - 1d20 + 2 ⇒ (13) + 2 = 15
D - 1d20 + 2 ⇒ (10) + 2 = 12
E - 1d20 + 2 ⇒ (7) + 2 = 9
Horrible dice!

The shafts all miss! You look ahead and see a group of warriors fitting more arrows to their short bows for another volley!

Warrior Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Roll for Initiative. The map has been updated.


Male Dasun (half-orc) Oracle 6

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3


Female Human Rogue 6

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Flug tilts his head, observing the warriors.

Can Flug tell if the warriors are human?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"GAH!"

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Initiative Order:
Group 1: Imowen
Group 2: Warriors (they are all humans)
Group 3: Nastrod, Flug, Celif

Group 1: Imowen...


Female Human Rogue 6

I take out my Masterwork Light Crossbow and aim at A and fire a bolt.

Ranged Attack: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d8 ⇒ 6

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen takes careful aim at Warrior A, and even though the enemy is partially concealed behind a tree her aim is true! The crossbow bolt slams into the foe, causing 6 points of damage!

Group 2: The Warriors
The warriors launch another flight of arrows at the party:

A - 1d20 + 2 ⇒ (18) + 2 = 20
B - 1d20 + 2 ⇒ (12) + 2 = 14
C - 1d20 + 2 ⇒ (11) + 2 = 13
D - 1d20 + 2 ⇒ (11) + 2 = 13
E - 1d20 + 2 ⇒ (11) + 2 = 13

Warrior A returns Imowen's attack, striking her 1d6 ⇒ 2 for two points of damage!

Group 3: Nastrod, Flug, Celif


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif begins an invocation and raises her arms from her sides, palms up. Bringing them together over her head, she pushes her palms forward and spreads them. In the distance (near bandito E if she can see him; otherwise whichever is the farthest she can see) the air near one of the ambushers shimmers and coalesces into a translucent mace, which immediately strikes at the enemy.

Spiritual Weapon (Force Mace): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d8 + 2 ⇒ (6) + 2 = 8 (Strikes as spell so bypasses DR, etc.)

5 rounds remain


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug mutters something and the cloak of darkness surrounding him seems to deepen in some unfathomable way. He moves forward and addresses those attacking him. "Who are you?"

Cast Sanctuary (DC 16 will negates, 6 rounds) on myself and move to J-9.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif draws upon the divine power of her deity, and suddenly a mace appears next to Warrior E, and it successfully strikes the foe for 8 damage!

Flug casts a spell upon himself and moves toward the enemy...

Warrior: Who are we? Ha! Who are you! Be easier to find out once we loot your dead bodies...!


Male Dasun (half-orc) Oracle 6

Cast Lead Blades

Move forward 6 spaces.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod casts a spell and moves toward the attackers...

Group 1: Imowen...

The map is updated.


Female Human Rogue 6

I again aim at A and fire another bolt.

Ranged Attack: 1d20 + 5 ⇒ (11) + 5 = 16

Damage: 1d8 ⇒ 4

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen fires another bolt at Warrior A and it strikes true, killing him with the second shot!

Group 2: The Warriors
The warriors see Flug advancing, and they launch another flight of arrows, this time at him!

B - 1d20 + 2 ⇒ (17) + 2 = 19
C - 1d20 + 2 ⇒ (8) + 2 = 10
D - 1d20 + 2 ⇒ (6) + 2 = 8
E - 1d20 + 2 ⇒ (5) + 2 = 7

Most of the shots go wild, but an arrow strikes Flug 1d6 ⇒ 5 for five points of damage!

Group 3: Nastrod, Flug, Celif

The map is updated.


Male Dasun (half-orc) Oracle 6

Go to D7 and attack C.

Attack: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 Are we still affected by Bless?
Regular Damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9
Fire Damage: 1d6 ⇒ 1


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Did Sanctuary not work? I have it active so whoever tries to attack me has to succeed on a DC 16 will save first. Unless you rolled it in secret, which is fine.

Flug's expression doesn't change, simply approaching the one who shot the arrow that hit him.

Head to J-15 and nothing else for now.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Now that's not very nice!" Celif shouts back as she stands her ground and directs her spiritual weapon to attack again.

Spiritual Weapon (Force Mace): 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

I can't see the map from here. Attack same bandito as before unless unable, in which case move to the next most distant.

4 rounds remain.

-Posted with Wayfinder

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod advances towards Warrior C, and swings his weapon critical fail roll in a wide arc, loses his footing, and misses badly!

1d20 - 1 ⇒ (11) - 1 = 10

Rewind - forgot about the Sanctuary spell. The arrow hits you but bounces off causing no damage.

Flug continues to advance toward Warrior B...
If you go to square I-15 you can make an attack against Warrior B. Do you want to do that?

Celif's Spiritual Weapon continues to attack Warrior E, and the magic mace strikes the foe soundly for 7 more damage, killing him dead!

Group 1: Imowen...


Male Dasun (half-orc) Oracle 6

Now that I closer to them, can you describe them more please?

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Knowledge (Religion): 1d20 + 5 ⇒ (20) + 5 = 25
Knowledge (History): 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge (Planes): 1d20 + 5 ⇒ (5) + 5 = 10
Knowledge (Arcana): 1d20 + 1 ⇒ (16) + 1 = 17
Knowledge (Local): 1d20 + 1 ⇒ (5) + 1 = 6
Knowledge (Nature): 1d20 + 1 ⇒ (4) + 1 = 5


Male Dasun (half-orc) Oracle 6
Story Master wrote:

Nastrod advances towards Warrior C, and swings his weapon critical fail roll in a wide arc, loses his footing, and misses badly!

"Bah! My bad leg curses me again!"


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

I'll do that, then, drawing my morningstar on the way. Sanctuary will be canceled upon my attack.

Morningstar: 1d20 + 7 ⇒ (12) + 7 = 19
Damage (B&P): 1d8 + 2 ⇒ (8) + 2 = 10


Female Human Rogue 6

I quietly move to P-9 and fire a crossbow bolt at Warrior C.

Ranged Attack: 1d20 + 5 ⇒ (17) + 5 = 22

Damage: 1d8 ⇒ 7


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Now throw down your weapons and stop this foolishness!" Celif shouts as one of the bandits hits the ground. "Don't make me ask Septimus to drop more of you!"

Hopefully E's not dead dead...

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Nästród, Oracle of the Dasun wrote:

Now that I closer to them, can you describe them more please?

The warriors are all humans, and look like common bandits, wearing padded armor over cold weather gear. Each is equipped with a buckler, short sword, and shortbow.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug advances toward Warrior B and attacks with his morning star. He swings the weapon with accuracy, striking B in the head for maximum damage and crushing his skull, killing him instantly!

Imowen takes aim again and fires a bolt at Warrior C, and it flies true, striking the warrior for 7 damage!

Group 2: The Warriors

E IS dead dead...

Only Warriors C and D remain, and they both start to retreat to the west.

Warrior D: Retreat! We must warn the others...I'll cover you! He fires at arrow at Nastrod 1d20 + 2 ⇒ (9) + 2 = 11 but the shaft drifts wide of its target. Warrior D then moves 30 feet west...

Warrior C tries to disengage from Nastrod and he moves 60 feet to the west...

Nastrod: you get an attack of opportunity on C.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug's turns his head to the fleeing warrior. His morningstar drips with blood.

If Bandit C survives Nastrod's AoO, Flug will cast [url=http://www.d20pfsrd.com/magic/all-spells/h/hold-person]Hold Person[/i] (Will negates DC 17) on them.


Male Dasun (half-orc) Oracle 6

I am assuming we are still under bless.
Attack of Opportunity: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Regular Damage: 2d6 + 5 + 1 ⇒ (1, 6) + 5 + 1 = 13
Fire Damage: 1d6 ⇒ 4

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod swings his magic sword at Warrior C, and deftly crushes the enemy under a mighty blow, killing him!

Group 3: Nastrod, Flug, Celif...


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug moves to step towards the remaining bandit but then pauses. He cocks his head, as if listening to something, before he reaches his hand towards the warrior. His eyes start filling with black, the cloak of darkness around him deepening into the same shade. "You shall answer our questions."

Casting Hold Person (Will negates DC 17) on the remaining bandit instead.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif would like to delay/ready an action. If Bandito D succumbs to Flug's will, then she'll just hold. If he manages to block that and tries to bolt, she'll move the Spiritual Weapon (MA) and attack (SA). I haven't been adding the Bless so far but if it's still going, feel free. :o)

Spiritual Weapon (Force Mace): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

3 rounds remain.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Warrior Will Save: 1d20 - 1 ⇒ (2) - 1 = 1

Flug points to the fleeing Warrior, and suddenly the man running through the snow becomes paralyzed, and he freezes in place...

He is about 60 feet away from you. You have 6 rounds to subdue him, or less, before the spell wears off or he becomes unheld through a Will save.


Male Dasun (half-orc) Oracle 6

Nästród will trudge over to him and take away his weapons. He speaks the command word and the fires of Örlög-Eldur, the flaming blade of destiny, go out. He puts it away in the scabbard.
"The spell will not last long," he says as he collects the bandit's armaments, "I'll tie him up, unless somebody else is better with knots."

Combat Maneuver Check: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

I'm not sure if Bless apples to CMB checks. I am using silk rope for this.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug takes casual steps towards the warrior, his morningstar dripping blood into the snow on the way. He stop next to the man and stands in front of him. He looks into the eyes of the paralyzed man, holding the stare, his own eyes clouded with black.

Just a double move to stand next to the warrior with my weapon still out.


Male Dasun (half-orc) Oracle 6

"My friend here is possessed by a demonic spirit," Nästród says to the bandit. He turns his back to the highwayman to look at Flug. He gives Flug a quick wink. He turns back to the captive. "If you don't tell us what we want to know, I doubt foresee being able to restrain him. I won't be happy either."

Intimidate: 1d20 + 14 ⇒ (10) + 14 = 24


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif approaches as well, moving to stand within the scoundrel's field of vision. She nods her head slowly, solemnly. She looks at Flug with an expression of concern. "It is true," she breathes to the frozen man. "I have seen... things. Horrible things." She closes her eyes and shudders.

All technically true. ;o)

Bluff as Aid Another: 1d20 + 2 ⇒ (14) + 2 = 16

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