The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen:
Do either an acrobatics roll or an escape artist roll (1d20+12).


Female Human Rogue 6

OK. Escape artist: 1d20 + 12 ⇒ (14) + 12 = 26

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen runs into the southern room...and as soon as she touches the clear crystal four creatures emerge from the rocks and try to reach her before she can run out of the room again!

1d20 + 9 ⇒ (10) + 9 = 19
1d20 + 9 ⇒ (19) + 9 = 28
1d20 + 9 ⇒ (5) + 9 = 14
1d20 + 9 ⇒ (11) + 9 = 20

She sees the creatures emerge, and tries to escape, but one of the creatures catches her before she can leave the room. It wraps its rocky arms around her and grapples her!

The map is updated.


Male Dasun (half-orc) Oracle 6

"Unhand her now!"
initiative: 1d20 + 1 ⇒ (18) + 1 = 19


Female Human Rogue 6

Unhand me you rude rock! I say as I struggle to get free of its grip.

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Oh bother!


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Right after Imowen is grappled, Flug yells an eldritch word that somehow allows her another chance at escape.

Liberating Command on Imowen. She gets another Escape Artist check to escape the grapple with a +10 bonus from me!


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Not again..."

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Imowen!

Initiative: 1d20 + 9 ⇒ (12) + 9 = 21


Female Human Rogue 6

Why is everybody yelling at me? I say as I again try to get free of the animated rock while still clutching the clear crystal rod. Then I say "A HUGE thanks you to you, Flug, for your help with that spell to help me free myself from this abdominal rock!

Escape Artist: 1d20 + 12 + 10 ⇒ (9) + 12 + 10 = 31

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen squirms and twists, and manages to break free from the rocky creature, and she dashes back into the room of Light!


Female Human Rogue 6

I got free! Thanks again for your help, Flug! I say as I go over to the device in the middle of the room. Once there I insert the clear crystal rod clutched in my hand into the next opening in the side of the device and wait to see if anything happens.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug nods to Imowen.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen approaches the device in the middle of the room and inserts the clear crystal into one of the open apertures. Nothing happens...


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Hmmm...I'm guessing we're going to need to get that blue crystal from the fire room and get it in the water room. Anyone have any tricks to protect us from these walking elements? My skills are a bit limited in that department.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif frowns. "Well, as I said I can call up a small elemental. Once. But I can't communicate with it."

"I could also call forth a little physical protection, but it won't be enough against those things."


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

If we don't have protection from the elementals, perhaps we can retrieve the item without entering the room. Does anyone have a net or maybe some magic that can be used to levitate the crystal?


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Does Mage Hand work for the purpose of levitating the crystal into the slot? If it doesn't, does Pilfering Hand as something like a Disable Device check?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Flug Managarm wrote:
Does Mage Hand work for the purpose of levitating the crystal into the slot? If it doesn't, does Pilfering Hand as something like a Disable Device check?

Yes, you may use either spell to perform their intended functions.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"I-I can."

Flug approaches the fire room but stays outside it, reaching out with his hand towards the crystal before pulling the hand back. As he continues, his shadow seems to be moving different from himself.

I'll use Mage Hand to pick up the crystal in the fire room and levitate it to the slot in the water room.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug tries to use a magic spell to obtain the crystal laying in the room of Fire, without actually entering the second room, but for some reason the spell does not seem able to penetrate the doorway. Some kind of resistance keeps the spell within the current room.

For reasons which remain unknown for now, there seems to be some type of barrier allowing you to be in one room and influence another room. You will need to enter the Fire room if you want your spell to work.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug tries stepping just inside the fire room, a foot or two away from the door, before trying his spell.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug enters the Fire room, and uses a spell to reach out toward the rod of blue crystal which lies on the floor adjacent to the strange device. The crystal floats through the room, and lands in his hand...


Female Human Rogue 6

Awesome, Flug! Now get out of there!


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug backs out of the Fire Room and heads for the Water Room, preparing to do the same thing again but instead to insert the crystal into the empty slot.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug successfully obtains the blue crystal, and as he backs out of the Fire room he notices Fire Elementals starting to rise out of the lava pools in the room. As he exits, the elementals sink back down into the lava and disappear. The door to the Fire room closes itself after a few moments...


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Walking over the water room door, Gezzo stands next to Flug and looks in.

Appears you're going to have to step in to work your magic. Stay close to the entrance and we'll pull you out, if things get too close.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug nods to Gezzo and prepares to enter the Water room, blue crystal floating atop his shadowed hand.

He waits a few moments for everyone to get into position before stepping into the water room and stretching his hand forward to move the crystal to the slot.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo readies an action to pull Flug out of the room, if the elementals move within attack range.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Way to go, Flug!" Celif says in quiet admiration.


Male Dasun (half-orc) Oracle 6

"Earth, water, and fire. My oracular insight is telling me that we will next encounter the elemental creatures of air."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug steps into the Water room and uses magic to insert the blue crystal into the strange device in the center of the room. He then back out into the Light room, just in time to avoid several water elementals who started rising at his presence. The gauge on the device elevates to 100%. After a few moments, the door to the Water room closes itself...


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo goes to the center device and taps gauge. He looks to see if there are any changes.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo examines the device in the center of the Light room. There has been no change since the clear crystal was inserted into it.


Female Human Rogue 6

That was awesome, Flug! You are so smart and talented.
And to everyone I say, I have been thinking that the clear crystal I put in this device doesn't belong here. The rest of the crystals are white.
Having said this I step over to the device and remove the clear crystal, and wait to see if anything happens.
Then I say, If you are right, Nastrod, perhaps this clear crystal goes in the device in the air room. Where do you suppose that is?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen removes the clear crystal from the device in the center of the room. The device shows no change in its operation.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Maybe ask the glowing orb? I'm at a loss...


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"Other rooms m-may lead to other doors."


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif nods. 'This seems like a maze of rooms. Or maybe a checkerboard of them, with each having doors leading into the others. But how can we proceed?" She looked around the group. "Have we a way to scry, so Flug can reach into other rooms without direct sight? Maybe a way to pass through the walls?"

"The floating light doesn't seem very helpful," she adds with a frown.


Female Human Rogue 6

Well, we can start with that door over there, I say as I point to the south door.
But I am hungry and tired so what do you say we eat and then sleep for a few hours and recharge before we do?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif shakes her head. "I don't know if we have that kind of time. The light being said it was weak and growing weaker by the moment."


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"C-continue on and r-rest if there is no other op-option," Flug says quietly.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Well, fighting our way through earth elementals might be easier than water or fire. Resting might be a good idea, if the orb can handle the wait.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Maybe they're slow enough that we can run through one at a time?" Celif ponders doubtfully. "Anyway, I can ask the floating light about the delay."

She returns to stand near the light entity and looks up at it. "మేము ప్రగతి చేశారు, కానీ మా శక్తులు బలహీన పెరుగుతాయి. మీ విజయానికి మిగిలిన సమయంలో ఉంది?"

Celestial:
"We have made progress, but our powers grow weak. Is there time for rest, to assure our success?"

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif:
Glowing Light: Rest. Recharge. No harm will come to you here...

Assured of safety by the glowing orb of light, the group rests and recharges...


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif blinks. "Well... it says we can take the time to rest after all. And that we'll come to no harm here."

She looks at Gezzo. "Is there something I can use the minor elemental summons for, before I rest? And if there are invocations you think might be particularly beneficial to the situation, I can pray for them after I rest."


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Send the bugger into soften up those earth elementals! Gezzo chuckled. But seriously, if Septimus would provide us with some sort of protection from earth or the elements in general...that would be very helpful.

Gezzo grooms Lryhla while she eats. A way to control the elements would be even better, I suppose.


Male Dasun (half-orc) Oracle 6

"Resisting extremes of hot and cold might be useful."


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif nods thoughtfully at the suggestions, then pulls a reference book from her backpack and begins leafing through it.

Sorry for being so quiet; things got unexpectedly busy at work. I probably won't be able to dig into the spellbook until this weekend.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

You basically have three choices, to go through one of the three doors. You can enter the Fire Room, which is very hot, contains lava, and has fire elementals; enter the Water room, which contains knee-deep water restricting movement, has water elementals, and the chance of drowning if knocked prone; or the Earth room, which is basically a small cave with Earth elementals in it.


Female Human Rogue 6

Well now that we are all rested and recharged, let's see if we can find more white crystals in that room, I say, pointing to the south door. Hey, Rufina, do you want to come with me? I ask.

I go over to the south door which goes to the Earth room and open it.

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