Story Master |
Thorgrim attacks the skull in N-18 and smashes it to tiny pieces! He then whirls and strikes at the skull in O-20, but misses with the strike!
There are three skulls left: O-16 and P-15 adjacent to Flug, and O-20 with the viper adjacent to Thorgrim.
Nästród, Oracle of the Dasun |
Move to N15. Attack O16.
Flames from Örlög-Eldur stream through the air as Nästród raises it up above his head in both hands and brings it back down in a powerful chop.
"End this infestation!"
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Regular Damage: 2d4 + 5 ⇒ (4, 2) + 5 = 11
Fire Damage: 1d6 ⇒ 6
Story Master |
Fener exudes his will upon the flaming sphere, and it moves to hit the skull in O-20. 1d20 + 5 ⇒ (12) + 5 = 17 But the scampering creature sees the sphere approach, avoiding any damage!
Nastrod moves forward and swings his magic sword downward on the skull in O-16. The blow smashes the skull into tiny pieces, and the creature inside is burned to death!
Round 4:
Group 1: Imowen and Gezzo
The map is updated.
Gezzo Wrathforge |
Gezzo steps up and attacks the spider with his masterwork greatsword.
Move to O16 and attack.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Lryhla's attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Crit Confirm: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Cеlif |
Celif watches the snake as it vanishes back to whence it came. "New invocations always need practicing and perfecting, I suppose," she says quietly to herself.
"Good job, everyone. Yes, let's press on."
Story Master |
Thorgrim makes his way to the pair of bronze doors at the end of the hallway. The walls here are constructed with more skill than the other areas of the crypt, being fashioned from expertly smoothed stone. The floor is of polished white marble, reflecting the blue light cast by the torch. Each of the doors contains a large cast emblem.
Cеlif |
Celif follows Thorgrim, stopping a bit behind him (L16) to study the emblems from a (hopefully) safe distance.
Knowledge (arcana): 1d20 + 7 ⇒ (10) + 7 = 17
Knowledge (history): 1d20 + 7 ⇒ (14) + 7 = 21
Knowledge (religion): 1d20 + 7 ⇒ (2) + 7 = 9
Cеlif |
"More remnants from the Tar Sequin militia," Celif says as she points to the metal plaques on the doors.
Imowen Aroudilee |
I say as I pass by, I totally agree, Flug, following Thorgrim back down the hallway and turning west toward the double bronze doors ending up at J-15. I check the doors for traps and to see if they are locked, and disable them and unlock them if they are.
Trap finding: 1d20 + 12 ⇒ (8) + 12 = 20
Disable Device - traps: 1d20 + 15 ⇒ (10) + 15 = 25
Disable Device - lock: 1d20 + 15 ⇒ (17) + 15 = 32
Story Master |
Thorgrim opens the bronze doors...
The room contains two massive stone sarcophagi, each with its lid sculpted out of a single piece of marble with an effigy of the entombed. The sarcophagus on the left depicts a man dressed in engraved armor, with his arms crossed on his breastplate. He is holding a gladius in his right hand and a baton in the left. The sarcophagus on the right depicts a woman dressed in a hooded, flowing robe over chainmail. Her right hand holds a holy symbol of Septimus, and a mace is held in the left.
A 5 x 10 foot marble altar engraved with the image of a rising sun sits at the middle of the western wall. The altar emits a faint glow.
The map is updated.
Cеlif |
"This is a sacred place. We should leave these two in peace," Celif says quietly.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Any indication that this room has been disturbed?
Imowen Aroudilee |
Standing in J-15, I nod in agreement to Celif and gently pull the doors closed again and re-lock them.
Re-able Device - lock: 1d20 + 15 ⇒ (14) + 15 = 29
Now let's go back to where we turned right and go on right down that hallway. And I proceed to do just that ending up at 0-6 where I proceed to check the skeleton in O-5 for loot!
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Oh bother!
Cеlif |
Celif thinks about what she saw in the room, sifting through her memories for any hint as to who the two interred there might have been.
Knowledge (history): 1d20 + 7 ⇒ (2) + 7 = 9 Wow, that's sad.
Knowledge (religion): 1d20 + 7 ⇒ (17) + 7 = 24
Cеlif |
Celif looks thoughtful. "Well, perhaps done with reverence -- and an offering to Septimus -- it would be alright. I'll pray for guidance tonight. But we have other areas we can survey in the meantime."
Flug Managarm |
Flug approaches the sarcophagi and holds out a hand, muttering to himself as he stares intently at them.
Detect Magic! On the Sarcophagi specifically but everything in the room as well.
Story Master |
Imowen makes her way down the passageway to the east. The walls are lined with niches from floor to ceiling, containing the remains of hundreds of bodies. A torch stand in the alcove at the east end of the corridor contains a flame emitting an eerie dark blue light. Something on the floor near the torch stand reflects the torch light. Humanoid bones lie scattered haphazardly along the corridor near the torch.
She bends down, and picks up a light steel mace from the floor. As she examines it, she notices that it glows with a faint light. She also notices that the bones begin moving, and assembling themselves into a complete skeleton!
Roll for Initiative!
Story Master |
Nastrod Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Fener Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Skeleton Initiative: 1d20 + 8 ⇒ (7) + 8 = 15
Initiative Order:
Group 1: Gezzo/Lryhlla, Fener/Rudy, Imowen
Group 2: Skeleton
Group 3: Celif, Flug, Thorgrim, Nastrod
Round 1:
Group 1: Gezzo/Lryhlla, Fener/Rudy, Imowen
Gezzo Wrathforge |
Gezzo hops into the saddle and snaps the reigns.
Let's go, Lryhla! Imowen should not be wandering off alone!
Lryhla moves at a Hustle. Once around the corner and seeing the danger, he breaks into a run, stopping at Y6. Gezzo attacks with his drawn greatsword.
Back up, Imowen! We can draw this creature from it's corner.
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d10 + 4 ⇒ (9) + 4 = 13
Imowen Aroudilee |
Taking the initiative as soon as the skeleton is formed, I smash at it with the light steel mace.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm crit: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Hearing Gezzo's remark I say, Not if we kill him first! And thanks for the help.
Story Master |
Gezzo and Imowen converge upon the skeleton, and each manages to strike it with powerful blows! Shards of bones spray about in all directions as the creature is smashed to bits!
While engaged in the attacks, they both realize that more bones on the floor are moving, and assembling before their gaze!
Story Master |
Moving on...
Group 2: Skeletons
The bones scattered about the hallway move in seemingly random patterns, but they connect to each other, and two more skeletons rise at X-5 and X-6 and attack Imowen and Gezzo, raking with clawed hands!
X-5 Attack:
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 7 ⇒ (20) + 7 = 27 possible crit 1d20 + 7 ⇒ (11) + 7 = 18
X-6 Attack:
1d20 + 7 ⇒ (20) + 7 = 27 possible crit 1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 7 ⇒ (7) + 7 = 14
Imowen is raked critically for 2d4 + 6 ⇒ (3, 4) + 6 = 13 thirteen points of damage, and Gezzo is critically raked for 2d4 + 6 ⇒ (3, 2) + 6 = 11 11 points of damage!
Group 3: Celif, Flug, Thorgrim, Nastrod
Cеlif |
"Where'd they get to!" exclaims Celif upon hearing the sounds of battle echoing down the halls. Quickly getting her bearings, she takes off toward the skirmish.
Double-move ("Hustle") with backpack on is 40', ending at O6. At that point she has a line of sight down the hallway to the melee.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25