The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim attacks the skull in N-18 and smashes it to tiny pieces! He then whirls and strikes at the skull in O-20, but misses with the strike!

There are three skulls left: O-16 and P-15 adjacent to Flug, and O-20 with the viper adjacent to Thorgrim.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener moves the Flaming sphere to O-20 attacking the creature.

Flaming Sphere: 3d6 ⇒ (6, 5, 5) = 16 DC 17 Reflex


Male Dasun (half-orc) Oracle 6

Move to N15. Attack O16.

Flames from Örlög-Eldur stream through the air as Nästród raises it up above his head in both hands and brings it back down in a powerful chop.

"End this infestation!"

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Regular Damage: 2d4 + 5 ⇒ (4, 2) + 5 = 11
Fire Damage: 1d6 ⇒ 6

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener exudes his will upon the flaming sphere, and it moves to hit the skull in O-20. 1d20 + 5 ⇒ (12) + 5 = 17 But the scampering creature sees the sphere approach, avoiding any damage!

Nastrod moves forward and swings his magic sword downward on the skull in O-16. The blow smashes the skull into tiny pieces, and the creature inside is burned to death!

Round 4:

Group 1: Imowen and Gezzo

The map is updated.


Female Human Rogue 6

I step forward to O-19 and bring my Masterwork Mace down on the Skull in O-20!

Attack: 1d20 + 6 ⇒ (20) + 6 = 26

Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo steps up and attacks the spider with his masterwork greatsword.

Move to O16 and attack.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Lryhla's attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Crit Confirm: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen and Gezzo step forward and each smashes the remaining skulls with all their might, pounding the creatures into piles of bone fragments and pulpy masses!

End of Encounter

Flug:
Make a Fortitude Save.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Fort: 1d20 + 1 ⇒ (20) + 1 = 21

Well, that was lucky.


Female Human Rogue 6

That was an awesome roll at a very opportune time, Flug! YAY!!!

I say to the rest of our group Shall we continue where we left off?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif watches the snake as it vanishes back to whence it came. "New invocations always need practicing and perfecting, I suppose," she says quietly to herself.

"Good job, everyone. Yes, let's press on."


Male Valgaardian Barbarian 5

Yes, let's continue..

I head up for the blue torch, examine it and if it doesn't look dangerous or evil-witch-craftery, then I grab it.

perception: 1d20 + 6 ⇒ (14) + 6 = 20

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug:
You sense the spiders' poison diminishing its effect upon you, but you still feel weak, having suffered some CON drain.

Thorgrim examines the blue-flamed torch, which appears to be harmless. He grabs it and lifts it out of its stand.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug mutters to himself, "But thou wouldst not think how ill all's here about my heart: but it is no matter."


Male Valgaardian Barbarian 5

I look at Flug for a moment, entire face occupied by confusion...

I then start heading for the door to the east with the torch in hand. Go to J-16

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim makes his way to the pair of bronze doors at the end of the hallway. The walls here are constructed with more skill than the other areas of the crypt, being fashioned from expertly smoothed stone. The floor is of polished white marble, reflecting the blue light cast by the torch. Each of the doors contains a large cast emblem.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif follows Thorgrim, stopping a bit behind him (L16) to study the emblems from a (hopefully) safe distance.

Knowledge (arcana): 1d20 + 7 ⇒ (10) + 7 = 17
Knowledge (history): 1d20 + 7 ⇒ (14) + 7 = 21
Knowledge (religion): 1d20 + 7 ⇒ (2) + 7 = 9


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener follows the group to the rear keeping his ears and eyes open for anything unusual.
Rudy at his side.

perception: 1d20 + 12 ⇒ (4) + 12 = 16

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif:
Your Knowledge (history) skill check identifies the emblems cast into the doors as Tar Sequin military symbols.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"More remnants from the Tar Sequin militia," Celif says as she points to the metal plaques on the doors.


Female Human Rogue 6

I say as I pass by, I totally agree, Flug, following Thorgrim back down the hallway and turning west toward the double bronze doors ending up at J-15. I check the doors for traps and to see if they are locked, and disable them and unlock them if they are.

Trap finding: 1d20 + 12 ⇒ (8) + 12 = 20

Disable Device - traps: 1d20 + 15 ⇒ (10) + 15 = 25

Disable Device - lock: 1d20 + 15 ⇒ (17) + 15 = 32

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen examines the bronze doors, and does not detect any traps. They are locked, but it doesn't take long for her to get the lock to open...


Male Valgaardian Barbarian 5

I kick the door open, greatsword in one hand and blue torch in the other!

strength: 1d20 + 4 ⇒ (13) + 4 = 17

What do I see?

perception: 1d20 + 6 ⇒ (3) + 6 = 9

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim opens the bronze doors...

The room contains two massive stone sarcophagi, each with its lid sculpted out of a single piece of marble with an effigy of the entombed. The sarcophagus on the left depicts a man dressed in engraved armor, with his arms crossed on his breastplate. He is holding a gladius in his right hand and a baton in the left. The sarcophagus on the right depicts a woman dressed in a hooded, flowing robe over chainmail. Her right hand holds a holy symbol of Septimus, and a mace is held in the left.

A 5 x 10 foot marble altar engraved with the image of a rising sun sits at the middle of the western wall. The altar emits a faint glow.

The map is updated.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"This is a sacred place. We should leave these two in peace," Celif says quietly.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Any indication that this room has been disturbed?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif:
There is no indication the room has been disturbed.


Female Human Rogue 6

Standing in J-15, I nod in agreement to Celif and gently pull the doors closed again and re-lock them.

Re-able Device - lock: 1d20 + 15 ⇒ (14) + 15 = 29

Now let's go back to where we turned right and go on right down that hallway. And I proceed to do just that ending up at 0-6 where I proceed to check the skeleton in O-5 for loot!

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Oh bother!


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif thinks about what she saw in the room, sifting through her memories for any hint as to who the two interred there might have been.

Knowledge (history): 1d20 + 7 ⇒ (2) + 7 = 9 Wow, that's sad.
Knowledge (religion): 1d20 + 7 ⇒ (17) + 7 = 24


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener States : Are you sure we dont want to investigate the room. Being respectful, but there may be some academic value to learn. Maybe some real value to understanding whats going on in this place. There is some dark magic here.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif looks thoughtful. "Well, perhaps done with reverence -- and an offering to Septimus -- it would be alright. I'll pray for guidance tonight. But we have other areas we can survey in the meantime."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen:
The skeleton lying on the floor at O-5 is just a collection of bones. Looking farther down the hallway, you see an object laying on the floor beneath the blue-flamed torch, at Y-6, that appears to be emitting a faint glow.


Female Human Rogue 6

Finding nothing here, I proceed down the hallway to the east toward the blue-flamed torch to Y-5, and check out the object on the floor at Y-6 that is emitting a faint glow.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug approaches the sarcophagi and holds out a hand, muttering to himself as he stares intently at them.

Detect Magic! On the Sarcophagi specifically but everything in the room as well.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen makes her way down the passageway to the east. The walls are lined with niches from floor to ceiling, containing the remains of hundreds of bodies. A torch stand in the alcove at the east end of the corridor contains a flame emitting an eerie dark blue light. Something on the floor near the torch stand reflects the torch light. Humanoid bones lie scattered haphazardly along the corridor near the torch.

She bends down, and picks up a light steel mace from the floor. As she examines it, she notices that it glows with a faint light. She also notices that the bones begin moving, and assembling themselves into a complete skeleton!

Roll for Initiative!

Flug:
The only object in the room that emits an aura is the altar. It emits faint auras of Enchantment and Evocation.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4 Bah.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10


Male Valgaardian Barbarian 5

initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Female Human Rogue 6

Watching the skeleton forming I am thinking to myself, "What is going on here?".

Initiative: 1d20 + 4 ⇒ (16) + 4 = 20


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Initiative: 1d20 + 9 ⇒ (16) + 9 = 25

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Fener Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Skeleton Initiative: 1d20 + 8 ⇒ (7) + 8 = 15

Initiative Order:

Group 1: Gezzo/Lryhlla, Fener/Rudy, Imowen
Group 2: Skeleton
Group 3: Celif, Flug, Thorgrim, Nastrod

Round 1:
Group 1: Gezzo/Lryhlla, Fener/Rudy, Imowen


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo hops into the saddle and snaps the reigns.

Let's go, Lryhla! Imowen should not be wandering off alone!

Lryhla moves at a Hustle. Once around the corner and seeing the danger, he breaks into a run, stopping at Y6. Gezzo attacks with his drawn greatsword.

Back up, Imowen! We can draw this creature from it's corner.

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d10 + 4 ⇒ (9) + 4 = 13


Female Human Rogue 6

Taking the initiative as soon as the skeleton is formed, I smash at it with the light steel mace.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25

Confirm crit: 1d20 + 5 ⇒ (5) + 5 = 10

Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Hearing Gezzo's remark I say, Not if we kill him first! And thanks for the help.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo and Imowen converge upon the skeleton, and each manages to strike it with powerful blows! Shards of bones spray about in all directions as the creature is smashed to bits!

While engaged in the attacks, they both realize that more bones on the floor are moving, and assembling before their gaze!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener, your turn.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Moving on...

Group 2: Skeletons

The bones scattered about the hallway move in seemingly random patterns, but they connect to each other, and two more skeletons rise at X-5 and X-6 and attack Imowen and Gezzo, raking with clawed hands!
X-5 Attack:
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 7 ⇒ (20) + 7 = 27 possible crit 1d20 + 7 ⇒ (11) + 7 = 18
X-6 Attack:
1d20 + 7 ⇒ (20) + 7 = 27 possible crit 1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 7 ⇒ (7) + 7 = 14

Imowen is raked critically for 2d4 + 6 ⇒ (3, 4) + 6 = 13 thirteen points of damage, and Gezzo is critically raked for 2d4 + 6 ⇒ (3, 2) + 6 = 11 11 points of damage!

Group 3: Celif, Flug, Thorgrim, Nastrod


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Where'd they get to!" exclaims Celif upon hearing the sounds of battle echoing down the halls. Quickly getting her bearings, she takes off toward the skirmish.

Double-move ("Hustle") with backpack on is 40', ending at O6. At that point she has a line of sight down the hallway to the melee.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Male Dasun (half-orc) Oracle 6

Double move to R6.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug moves after Celif and gets ahead of her, loaded down as she is.

Double move to R-5.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif, Nastrod and Flug all hurry toward the eastern passageway. In the blue light of the torch at the end of the corridor you see Imowen and Gezzo being attacked by skeletons!


Female Human Rogue 6

Ooohhhhh!!! Ggrrroooaaannn!!!


Male Valgaardian Barbarian 5

I run full speed towards the noise, N-7

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