The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Male Dasun (half-orc) Oracle 6

Will Save: 1d20 + 6 ⇒ (2) + 6 = 8

Move to F7.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Moving to F-5.

Flug enters the room after some of the others have fled, moving to the side of the walls. He cocks his head at the apparition, contemplating it.

Knowledge (religion): 1d20 + 4 ⇒ (9) + 4 = 13


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"AAAAAAAAaaaaaahhhhhh!"

I can remember a time -- back in the temple before I adopted Celif -- when it was Flug running away in fear. These days he's even shaken off his stutter and seems among the bravest of us all. What wonderful growth!


Female Human Rogue 6

With the sudden departure of so many of my companions, I quietly sneak around the door to the side of the room opposite Flug, ending up at C-5. From here I observe the objects in the room especially concentrating on the apparition using my Canny Observer rogue talent, hoping to figure out who this is/was and why he is here like this now.

Canny Observer: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25

Perhaps between us Flug and I can figure this out if we work together.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

While the fleeing members of the party stop in the courtyard and come to their senses being scared has ended, Flug and Imowen move to opposite sides of the room to observe the image floating and emoting in anguish at the center.

Flug:
Your knowledge religion lets you observe the ghostly image, and the man's mode of dress leads you to believe he was a senior leader of the monastery. Although you can see through the image, it is detailed enough that you observe he is dressed in a fine white robe, probably of satin, which has the emblem of the monastery on its left breast. He obviously came to great harm, as a gaping wound is present in his chest, with blood leaking downward staining the front of the robe. Use of this skill using the bonus of reading one of the monastery prayer books might reveal more information.

Imowen:
Although you can see through the ghostly image, it is detailed enough that you observe he is dressed in a fine white robe, probably of satin, which has the emblem of the monastery on its left breast. He obviously came to great harm, as a gaping wound is present in his chest, with blood leaking downward staining the front of the robe. You can see the handle of a dagger protruding out of the wound.

Fener:
Your observation of the stairwell leads you to believe there has been recent activity. Bits of bone litter the stairs. From what you can tell from the dim light, the stairs end in a large room at the bottom.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug still has his stutter, but it only occurs during downtime for the most part. :P

Flug pauses in his contemplation to casually take out one of the monastery prayer books from his backpack and flick through it.

Knowledge (religion): 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug:
Your quick review of the book finds a section on ceremonial dress. The white robe worn by the image would be that of the Abbot, the head of the monastery.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener hearing the commotion walks into the room and seeing the ghostly figure tries to address it.

Hello, Friend..... how can we help you?

Perception: 1d20 + 11 ⇒ (6) + 11 = 17 to see if the ghost notices my presence and anything else of detail.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener speaks to the image in the room, but it doesn't seem to notice him or react in any way...


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"Abbott. Head of the monastery." Flug puts the prayer book back and approaches teh ghost, reaching out to put his hand through the apparition's wound.


Male Valgaardian Barbarian 5

I start heading back inside, berating myself over my cowardice.


Male Dasun (half-orc) Oracle 6

Examine the apparition.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Knowledge (Religion): 1d20 + 5 ⇒ (16) + 5 = 21


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo regains his composure and carefully looks back into the room. Lryhla whines quietly as the inquisitor steps next to his steed. His eyes dart to the corners of the dark room looking for any clues.

Perception: 1d20 + 15 ⇒ (4) + 15 = 19
Lryhla's perception with scent: 1d20 + 5 ⇒ (15) + 5 = 20
Religion and Local for the ghost: 1d20 + 7 ⇒ (20) + 7 = 27

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The ghostly image continues to scream in agony...

Flug reaches out to touch the image, but his hand passes through it with no discernable effect.

Combined Perception and Knowledge Rolls (aiding each other, with prayer book bonus): The appearance of the room indicates a struggle occurred, based on the overturned furnishings and bloodstains on the cot and floor. The individual's violent death has resulted in a haunted imprint within this room. The man is dressed in the robe of the monastery Abbot. It is obvious that someone has ransacked the room, as all the contents kept in containers have been dumped and scattered on the floor.


Male Dasun (half-orc) Oracle 6

"I'm sorry," Nästród says in despair to the haunted figure, "We can't do anything for you. But if some part of you can still hear this, know that we will try to find whomever is responsible."


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif sheepishly rejoins the group. "Sorry," she says in a tiny, quiet voice.


Female Human Rogue 6

There doesn't seem to be anything more in here nor anything more we can do for this poor tortured soul at this time. I suggest we move on and see what else we can find.
Having said this I leave the room and move to the door at H-7. I check it for traps and to see if it is locked.

Checking for Traps: 1d20 + 12 ⇒ (14) + 12 = 26

Disable Device - Traps: 1d20 + 15 ⇒ (19) + 15 = 34

Disable Device - Lock: 1d20 + 15 ⇒ (11) + 15 = 26


Male Dasun (half-orc) Oracle 6

"There is no shame, Celif," Nästród says, "It could have easily been me or any one else. Running from fear is instinct and says nothing about the bravery in your heart. Bravery is when you turned around and came back."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen does not detect any traps present on the door, but it is locked. She manipulates some tools, and manages to unlock the door and open it.

Several wood wardrobes are present along the east wall. The west wall contains a long counter with overhead cabinetry. A table made of solid stone sits near the south wall. There are objects on the table covered with a sheet of white cloth. A layer of dust coats everything in the room.

The map is updated.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Is there any chance you would know a ceremony that would give this spirit peace, Celif?

Gezzo asks as he looks into the room with the wardrobes. He pauses at the door to concentrate on any auras.

Cast detect magic and detect evil on the room.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
You do not detect any evil auras in the room. You do detect a moderate transmutation aura coming from the area of the stone table, and a mild aura of transmutation coming from the cabinetry over the long counter.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug looks unaffected throughout the entirety of the image's screaming. He remains a few moments longer before exiting the room and shutting the door behind him, muffling the sound.

He follows Imowen into the new room and begins opening the wardrobe doors.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"I... I'm not sure. We were able to help the others, but that was thanks to an artifact, not me. Let's see..." She pauses to pull a small bound volume from her backpack and begins leafing through it.

Player wants to give it some thought and do a little research. :o)

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

As everyone leaves the room, and Flug closes the door, the sound of the man in anguish rapidly diminishes, and then fades away...

Flug opens the wardrobe doors and finds they contain ceremonial hooded silk robes and sashes embroidered with the Shining Path symbol.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Gezzo," Celif says, not looking up from the book she's flipping through, "did you get anything at all from that room, auras and so on? The way that wailing faded in and out, perhaps the thing is just an illusion. Which makes me wonder what someone wanted to protect by scaring people away."


Female Human Rogue 6

I go over to the table and carefully lift the sheet of white cloth to see what objects are underneath it.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen lifts the cloth up, and reveals several items made of silver. The objects resting on the stone table include a candlestick, an oval plate engraved with the Shining Path symbol, an ornate goblet, a folding fan, and a knife with a blade curved into a crescent. All of these items are made of silver and worth 25 gp each.


Female Human Rogue 6

After looking over these items I gather them up and put them in my backpack.
Then I turn and ask Gezzo, Do you detect anything in here?

I look around the rest of the room to see if there are any other items to be found, including in the bottoms of the wardrobes.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

There are magical auras emanating from the table and the cabinets. Be careful until we can figure out what power resides here.

Gezzo concentrates intently and answers Celif's question.

Spellcraft to identify items: 1d20 + 8 ⇒ (2) + 8 = 10

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
I'm letting you Take 10 on your roll. The aura emanating from the stone table appears to possess some properties of Owl's Wisdom. The emanations from the cabinet appear to possess some property of Bless.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

The auras from the table are like that of a spell to grant you greater insight called Owl's Wisdom. The aura in the cabinet is a simple blessing, perhaps by the clerics that lived here.

Any chance that Gezzo can tell which items have the auras?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif moves cautiously about the room examining everything.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Gezzo Wrathforge wrote:
Any chance that Gezzo can tell which items have the auras?

Gezzo:
Yes. None of the items removed from the top of the stone table seem to emit any auras. The aura of Wisdom seems to be emanating from the table itself somehow. Looking in the cabinets will tell you what is in there that would be emitting the other aura.
Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif:
You don't see anything unusual, other than what has previously been described above.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Hmmm...this table appears to be some sort creating area or maybe for research.

He hops on the table and looks closely at the contents.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Gezzo Wrathforge wrote:

Hmmm...this table appears to be some sort creating area or maybe for research.

He hops on the table and looks closely at the contents.

Perception roll?


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Take 20 for Perception (if not allowed, I'll Take 10)+15=35

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Examining the stone table closely, Gezzo detects a secret door built into its end. He manages to open the door, and a small compartment contains a metal headband decorated with the Shining Path symbol. Careful examination of the headband reveals its properties:

Shining Path Headband of Enhanced Wisdom +2
Aura moderate transmutation; CL 8th
Slot headband; Price 4,000 gp Weight 1 lb.
Description
This simple silver headband is decorated with the symbol of the Shining Path. The headband grants the wearer an enhancement bonus to Wisdom of +2. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
Construction Requirements
Craft Wondrous Item, owl's wisdom; Cost 2,000 gp


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Sweet find, Gezzo.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

nice!


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

While the group is investigating the room I move over to I8 and listen at the double doors.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Sorry about my delays, I've been traveling for the last two weeks and my connection has been spotty. But, I'm back and ready to go!

I could use this headband, but does anyone else think they need it? @SM, if I wear this for greater then 24 hours does the bonus become permanent? And if it does, can I pass it to another character or does it destroy the item?

Gezzo ponders the headband while holding it in his hands. He then looks into the cabinets for the source of the second aura.

Take 20 for the cabinet+16=36


Male Dasun (half-orc) Oracle 6

Cast Guidance and be on guard for threats.
Perception: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11


Male Valgaardian Barbarian 5

I move up behind Fener, H8.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Gezzo Wrathforge wrote:
@SM, if I wear this for greater then 24 hours does the bonus become permanent? And if it does, can I pass it to another character or does it destroy the item?

It grants the wearer an enhancement bonus to Wisdom of +2 as long as it is worn. If removed, the enhancement ceases.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
You do not hear any noises on the other side of the double doors.

Nastrod:
You do not perceive anything out of the ordinary.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

i could use the headband as well. we could roll for it maybe?


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

1d100 ⇒ 91


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

1d100 ⇒ 99

Hah. what are the odds of that.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Wow.

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