The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Upon opening the door, you see that this room is a kitchen, and is in shambles. Broken pottery shards litter the floor, with metal utensils and cooking vessels strewn about the room. The hearth is cold, and counter surfaces covered in a fine coating of dust. Cobwebs adorn the corners of cabinets and shelves.


Male Valgaardian Barbarian 5

I enter the kitchen slowly, looking around

perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo follows Thorgrim and concentrates to locate the source of the aura.

Continue to cast Detect Magic for three rounds.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif follows along watchfully.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener and Rudy follow along.

This place is a little creepy. Speaking of creepy, remember that Hag? She looked like she fell off the ugly tree. yikes.

And this Brotherhood, Those guys are so uptight, when they pass wind, only dogs can hear it.

I mean seriously, These guys are so tight, they could sit on a piece of coal and have a diamond in a few hours.

Fener starts mumbling to himself, laughs a bit and pulls out his flask.

Rudy Bites Fener on the leg.

OUCH!!!!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim:
What you see is a kitchen that is pretty much in shambles. About the only thing you see that would be useful is a carving knife lying on the floor (treat as a dagger).

Gezzo:
Your Detect Magic spell detects the magic aura felt earlier coming from the room to the north of the kitchen.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug enters the kitchen after Celif, walking in like an invited guest, and looks at the metal utensils, taking a metal spoon if one exists.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

There are spoons in several sizes scatted about...take your pick!


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo makes his way across the kitchen to the far door. He waves his hand to the others and indicates there is something on the other side. Leaning close, he looks the door over for dangers, puts an ear to the door and Lryhla sniffs the air.

Perception: 1d20 + 15 ⇒ (17) + 15 = 32
Lryhla's Perception w/ scent: 1d20 + 5 ⇒ (3) + 5 = 8

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
You don't hear anything. You see that the door is locked by a fairly stout padlock. Lryhla sniffs about, but doesn't seem too concerned about anything.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Psst! Imowen! Can you take care of this? Gezzo whispers and points to the padlock. I don't think there is anything on the other side that is a threat.


Female Human Rogue 6

Noticing Gezzo examining the next door I ask, Would you like me to check it for traps and open the lock, Gezzo?

Assuming Gezzo responds affirmatively:

Checking for traps: 1d20 + 12 ⇒ (20) + 12 = 32

If there is a trap:

Disable Device: 1d20 + 15 ⇒ (20) + 15 = 35

for the lock:

Disable Device: 1d20 + 15 ⇒ (1) + 15 = 16

2nd attempt for the lock:

Disable Device: 1d20 + 15 ⇒ (15) + 15 = 30


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug takes the biggest spoon he can find and waits with it in hand while Imowen picks the lock.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

A confused look crosses Celif's face when she glances at Flug, but she makes no comment.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen examines the door and determines there is no trap present. She gets her tools out, fiddles with the lock a bit, and...click! The lock opens...


Male Dasun (half-orc) Oracle 6

How much time has elapsed since the last battle? I need to figure out if Lead Blades is still active.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Nästród, Oracle of the Dasun wrote:
How much time has elapsed since the last battle? I need to figure out if Lead Blades is still active.

About 10 minutes.


Female Human Rogue 6

I look at the others then slowly turn the doorknob . . .

Who wants to go first?


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo sticks his head in the doorway and looks around while muttering incantations.

Perception: 1d20 + 15 ⇒ (5) + 15 = 20

Cast Detect Magic.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Large pottery jars and wood barrels line the walls of this dark room. A butcher’s block table stands near the door, dried fish scales scattered about its surface. A meat cleaver with a leather cord through its handle hangs from a hook on the end of the table. An oil lantern hangs from one of the empty meat hooks dangling on chains from the ceiling joists. Dark stains run toward a drain in the middle of the stone floor, which smells of decay. An empty oak bucket sits beside the drain. In a corner of the room, a quarterstaff leans against the wall, and a backpack rests near it on the floor.

Gezzo:
The magic aura is coming from the quarterstaff.

The map is updated.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo carefully walks into the quiet room. He looks for traps or anything out of place before taking the quarterstaff and meat cleaver.

Perception for traps: 1d20 + 15 ⇒ (18) + 15 = 33

It looks like the aura came from this quarterstaff. Gezzo says to the group. It also looks like that room was recently used...for what, I'm not sure.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
You do not see any traps.

Gezzo looks around the room, and picks up the quarterstaff and meat cleaver. The quarterstaff has a slight glow to it.

Meat Cleaver: 1d4, 19-20/×2, 1 lb., S


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug rummages through the backpack.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Do we get more of a "storeroom/larder/pantry" or "kitchen" vibe from this room, GM?

Celif begins cautiously checking the jars and barrels.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug examilnes the backpack, and discovers it is masterwork, worth 50 gp. Inside is a variety of articles, including a candle; flint and steel; a whetstone; a flask of Ambrosia; two Tindertwigs; a Meditation Crystal in the shape of the Shining Path holy symbol; a sling and six sling bullets; and a small leather pouch containing 3 sp and a rose quartz gem worth 25 gp.

Celif examines the crates and barrels and discovers food preparation and storage took place in this room. The wood barrels contain root vegetables, which are spoiled. Edible salted fish and pickled vegetables are contained in the sealed pottery jars.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Any sense of how long this stuff has been here?


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Does Gezzo need to do another Detect Magic/Spellcraft roll to identify the staff?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:

Any sense of how long this stuff has been here?

Knowledge (nature) might tell...

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Gezzo Wrathforge wrote:
Does Gezzo need to do another Detect Magic/Spellcraft roll to identify the staff?

Yes.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener walks into the room and looks around. He tries to determine the age of the items in this room.

Knowledge Nature. Take 10 = 22.

That looks like a fine staff. A weapon often used by monks trained in martial ways. Fitting for this place.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
Your examination of the contents in this room, especially the state of the root vegetables, leads you to believe that it has been about a year since the food was stored in the barrels.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

It looks like its been about a year since this food was gathered and placed in these barrels.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"A-allow me," Flug says, putting away his spoon to reach for the quarterstaff from Gezzo. When it's given to him, he takes the Eye of Divination out and begins casting a spell, his eyes clouding over with black as he stares at the wood.

Casting Identify from the Eye of Divination to identify the quarterstaff.

Spellcraft (identify quarterstaff): 1d20 + 4 + 10 ⇒ (18) + 4 + 10 = 32

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug casts the spell Identify on the magical quarterstaff, and determines it is endowed with the Cunning enhancement:

Cunning Quarterstaff; Aura moderate divination; CL 6th; Craft Magic Arms and Armor, true strike; Price 2,000 gp.

The cunning special ability allows a weapon to find chinks in a foe’s defenses using the wielder’s knowledge of the target. Whenever the weapon’s attack is a critical threat, the wielder gains a +2 bonus on the confirmation roll if he or she has 5 or more ranks in the Knowledge skill related to the target’s creature type (such as Knowledge [planes] for an outsider opponent).


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"It makes you look cunning," Flug says, looking up from the quarterstaff, eyes still black, "strikes the weakness of familiar targets."

He gives the quarterstaff back to Gezzo.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo takes the staff from Flug with a bit of an amazed look.

Thank you, Flug. That's surprisingly helpful.

I'll strap it to my saddle bags, if no one wants it.


Male Dasun (half-orc) Oracle 6

Move to P20.

"When you are done, we can check out that opening in the other wall," Nästród says as he points towards I21.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Everyone do a Perception check please.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Perception: 1d20 + 15 ⇒ (10) + 15 = 25
Lryhla's Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Male Dasun (half-orc) Oracle 6

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

perception: 1d20 + 11 ⇒ (17) + 11 = 28


Female Human Rogue 6

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

You all hear a strange noise coming from the floor drain in the north room...sounds like a bubbling or gurgling noise.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Did you hear that? Either someone in this room needs to eat or something else lurks near by


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif frowns. "Makes me think of gooey vats and abominable creations."


Male Valgaardian Barbarian 5

perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Hmph, sounds like something is in the drains. Watch your feet. Gezzo taps the drain at a safe distance with the tip of his greatsword.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo taps the drain with his sword, and suddenly an oozing grey-green blob comes surging out!

Roll for Initiative!

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