The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Im strong in Geography and Nature as well.

Engineering is something we could really use in a place like this.


Male Valgaardian Barbarian 5

I was thinking of going through the story so far and update the treasure list.. Has anyone been keeping tabs on what we find?


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

I can throw some points in Engineering. It would work with Gezzo's Svarog tinkering family story. Probably dungeoneering and maybe Profession (Alchemy), as well. I picture him as more of a tenacious detective; an annoying Sherlock or Batman.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Thorgrim, That would be really handy. I was thinking the same thing but relocating for a new job, buying a house, and having 2 kids under the age of 6 is getting the best of me. I would never get it done.


Male Dasun (half-orc) Oracle 6

I can learn knowledge (planes) next level.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

XP Earned:

Prior Post = 5430

Ad Hoc: Deciphering the Door Code 250

New Total = 5680

Next Level (4) = 6,000 XP


Female Human Rogue 6

Celif! That was absolutely brilliant of you to figure out the code to open the inside door! True genius!
I am extremely impressed!!!


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Thanks, though it helped that Story Master painted the clue on the broad side of a barn. :o)

And I'm grateful that Fener did the actual button-pushing. Celif might have figured it out, but her player would've never connected the tree with "earth" -- I was thinking flame and river, and maybe cloud for "air."


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5
Gezzo Wrathforge wrote:
I demand reputation!

Hehe... I hate to break it to you Gezzo, but you've already earned a reputation with us. :oD

But keep working on it and maybe it'll improve. ;o)


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)
Cеlif wrote:
Gezzo Wrathforge wrote:
I demand reputation!

Hehe... I hate to break it to you Gezzo, but you've already earned a reputation with us. :oD

But keep working on it and maybe it'll improve. ;o)

It's tough being a three and half foot tall Svarog.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

You just towered over the other kids in school, didn't you. ;o)


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

I think you all have this well in hand. :P Hope it doesn't annoy anyone too much that Flug isn't very involved.

He's more a watcher, but just tell him to do something and he'll participate.


Male Valgaardian Barbarian 5

No prob, we got this. the two wolves really stack the deck in our favor against solo enemies.


This campaign is reading really awesome!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
ShadowlandsGM wrote:
This campaign is reading really awesome!

Resistance is futile...Prepare to be assimilated...

We are having a great time, and experimenting with many cool concepts.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Glad to see you back, Story Master! Hope you've gotten over your illness.

And I'm totally not flipping a coin every time to decide what I do, nope.


Male Dasun (half-orc) Oracle 6

Are called shots from Ultimate Combat allowed?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Nästród, Oracle of the Dasun wrote:
Are called shots from Ultimate Combat allowed?

Those are optional rules, and I would rather not go down that road at present.


Female Human Rogue 6

The dice are being particularly cruel to me right now . . . :-(


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

I'm in a homebrew that allows called shots. In a fight against a specific model of warforged known to have a design flaw in the knee joint (one direct hit and it's down and staying down), none of our entire group ever landed a single called shot. So I'm not sure how useful they are. :op (As in, by the time you can land them reliably you probably don't need them anymore.)


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Storymaster, are there any "Campaigns" happening that would address Cayden's situation? Does the Brotherhood have any standing directives about what to do with a sorcerer? If they do, would the entire party be aware of what to do with a sorcerer (or at least what the Brotherhood has directed to do)?

Is there an alternative to the Brotherhood's directive? Are there any underground societies or resistance movements of any type that the party would know about?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Sorcerer's are of great concern, because they don't "learn" magic, it becomes an integral part of their physiology. The Brotherhood wishes to regulate the use of arcane magic as much as possible in order to protect the public safety and control its use (enchantment and necromancy can be very troublesome). Since sorcerer's become adept normally without the benefit of formal training, they are most likely to be cast as renegades unless brought under the tutelage of the Brotherhood.

Yes, there are alternatives to the Brotherhood, arcane casters who chafe at the restrictions imposed upon them. In particular, a confederation of outcasts loosely calling themselves The Tainted are a magnet for such unlawful nonconformists, and are the subject of the adventure Secrets of the Tainted which I wrote and is available on Paizo, RPGNow, etc.

Secrets of the Tainted

Anyone who is tasked with maintaining the good order of the Brotherhood of Magus (such as Gezzo) would make it a priority to ensure that someone like Cayden, who is just now blossoming into power, is taken to the Brotherhood for proper training and monitoring. Since he is now parentless, such a decision might be for his best future. If left to his own devices in the marshland environment, who knows what the future might hold for him, good or bad?

As far as The Tainted is concerned, you would not encounter them unless you were tasked with hunting one or more of their cells down.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Everyone Levels Up to Level 4

XP Earned:
Prior Post = 5680
Ad Hoc: Rescuing Cayden 500
New Total = 6180
+1 to an ability score

Next Level (5) = 10,000 XP


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Sweet!


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Hit point Rolls:

Fener HP: 1d8 ⇒ 2

Rudy HP: 1d8 ⇒ 2

what!!!!!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Fener wrote:

Hit point Rolls:

Fener [dice=HP] 1d8

Rudy [dice=HP] 1d8

what!!!!!

Invoke our House Rule - if you roll a 1 or 2, reroll and take whichever is higher...


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Hit points:

Gezzo: 1d10 ⇒ 2
Lryhla: 1d8 ⇒ 4


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Reroll!

1d10 ⇒ 7

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

I have left several messages in the Facebook Group. Please take a look and let me know what you decide.


Female Human Rogue 6

Hit Points: 1d8 + 1 ⇒ (8) + 1 = 9


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Thanks for the Reminder!

Fener Re-roll HP: 1d8 ⇒ 6

Rudy Re-roll HP: 1d8 ⇒ 1

Rudy Reroll#2: 1d8 ⇒ 3


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Ding! Hurray for 2nd Level Spells!

Flug Level 4:

Chosen Class: Oracle
HP: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Chosen Ability Score Increase: Charisma +1

BAB +1
Will +1

1st Level Spells +1
2nd Level Spells +3

Spells gained: Guidance (0th), Pilfering Hand (2nd)
Additional Spell: Cure Moderate Wounds (2nd)
Swap Spell: Liberating Command (1st) for Embrace Destiny (1st)
Mystery Spell: Spider Climb (2nd)

Skill Ranks: 6 = 4 (base) + 1 (talented) + 1 (skilled)
Diplomacy
Intimidate
Perception
Sense Motive +2
Use Magic Device


Male Valgaardian Barbarian 5

hp: 1d12 ⇒ 3

damn it!


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

HP: 1d8 + 1 ⇒ (1) + 1 = 2

Wow... even meta, DiceBot just won't cut me any slack!

Reroll: 1d8 + 1 ⇒ (3) + 1 = 4

Ridiculously busy week, probably won't be able to level Celif up for a day or three yet.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:
Ridiculously busy week, probably won't be able to level Celif up for a day or three yet.

Quite alright. A reward for the success of your mission is forthcoming from the Brotherhood, which may influence the equipment you might obtain for the next segment of the journey.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

How much would the orb of divination cost?

Also, swapping one point of Diplomacy into Disguise. Have I rested enough to remove the remaining Strength Drain on me?


Male Dasun (half-orc) Oracle 6

Level 4 Hit Points: 1d8 ⇒ 4


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

StoryMaster, What are your thoughts on using the gold to purchase magic items?
Are there limitations etc?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Yes, Celif would find some weapon upgrades beneficial. Or there's that designer bag (Handy Haversack) she's had her eye on. ;oP

Also, you mentioned the weapon and orb, but what about the Pearl of Power? Celif's in possession of that by default; are we to turn that over as well?


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

oh and what is your thoughts on special materials? ie Darkleaf armor?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Flug Managarm wrote:

How much would the orb of divination cost?

Also, swapping one point of Diplomacy into Disguise. Have I rested enough to remove the remaining Strength Drain on me?

Returning to Katurka offers opportunity for rest and full healing, so yes you and Gezzo will have recovered the STR drain.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Flug Managarm wrote:

How much would the orb of divination cost?

25,000 gp


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5
Fener wrote:
oh and what is your thoughts on special materials? ie Darkleaf armor?

Heh, you're the only other person I've ever known to mention darkleaf cloth. Great stuff for a hide armor conversion.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Fener wrote:

StoryMaster, What are your thoughts on using the gold to purchase magic items?

Are there limitations etc?

The interesting thing about this party is that everyone has a divine connection to their spell power. In the world of Saemyyr, divine magic is seen as a boon, as it comes from faith in the gods, and only a special few are granted that ability. The common folk are good with that, and the Brotherhood is resigned to accepting this phenomenon. So, if you purchase magic items that are compatible with your faith and/or divine connection, no one can argue with you.

An arcane caster would have a different problem, would need to be a member of the Brotherhood, and subscribe to their tenets and restrictions in order to cast spells or possess items which can create such spells.

For this reason, there generally is going to be friction on occasion between the Brotherhood and the various religions, as the Brotherhood wants to control everything, and the religious wants them to butt out and not interfere with their faiths.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Fener wrote:
oh and what is your thoughts on special materials? ie Darkleaf armor?

Special materials are fine - they might end up having different names, or being derived from different materials on Saemyyr, but would cost and function the same. There are no dragons on the planet, so dragon-based armors are not available.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Flug Managarm wrote:

How much would the orb of divination cost?

Basically, if you keep and use the orb, you don't get the 3,000 gold. If you give the Brotherhood the orb, you get the gold.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:
Also, you mentioned the weapon and orb, but what about the Pearl of Power? Celif's in possession of that by default; are we to turn that over as well?

The Brotherhood members did not seem concerned that a member of a holy faith would possess such an item (and other items, such as the Tabbard of Bless), so there is no demand that you relinquish them.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

I wasn't thinking "concern" so much as "greed." :oP


Female Human Rogue 6

A cleric of Septimus couldn't possibly be greedy! And you will use it only for good! :-)


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

I was referring to the Brotherhood, silly! :oP

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