The Last Baron

Game Master Tarlane


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Liberty's Edge

Alright everyone, it has been a while since I've had a chance to get a proper play-by-post going so I am looking to fire one up. With that in mind I'm going to run The Tower of the Last Baron and Chimera Cove connected modules. I'll be updating them to Pathfinder from 3.5 and while I would want to give preference to who haven't played through these before anyone who makes a good submission is welcome!

What I am looking for:

Spoiler:
Dedicated players who are going to post regularly. Getting in a post a day should be the norm. Most days, I am floating around online the majority of the day so I will be answering any posts quickly to keep things moving. I am looking for players who are ready to participate. Of course things happen and I am very understanding of that, whether its just life creeping up and preventing you from posting for a day or two or some sort of bigger event. However, since I am looking to run a faster paced game if you don't feel you'll be able to make a post most days this probably isn't the game for you.

Roleplayers. One of my favorite things about a play-by-post is how well it lets you get into your character. Typing things out lets you speak with your characters voice and I'm looking for people who aren't afraid to do that. Put some thought into the characters background and personality and have fun with it. I would love to see chatter between characters and I'll certainly be encouraging interaction with NPCs. I'm looking for a lot of play outside of combat so if that fits you as well, toss your hat in the ring.

Finally, I'm looking for motivated and group oriented players. Beyond getting some simple direction to get you started this is largely a very sandbox storyline. Left to your own devices, it is largely left to the characters how they accomplish the mission. Kick in the door, heavy talking, or lots of skill use are all viable options and the team will need to be able to formulate and enact their own plan. This will mean needing to be able to work as a group, being willing to voice your plans and leadership from the characters. This game is going to be for those who like their story off the rails.

Small background to the module:

Spoiler:
The story takes place in Andoran near the border of Cheliax. Tensions between the former colony and the diabolic state remain high in the decades since the secession and the people of Andoran must remain ever vigilant that they do not fall under the sway of the house Thrune.

While the main point of contention between the two countries is closer to their northern border due to a mountain range that forms a natural barrier between them, the concern that Chelish influence among some of the mountain towns that serve as border guards and trade routes could allow them to bring in troops behind the front lines is ever present.

At the beginning of this adventure, the players will take on the role of a small group of members of the Andoran military charged with investigating how much Cheliax has taken hold in the region, sorting loyal citizen from traitor and ensuring the threat is ended.

Character creation and how to join:

Spoiler:
To submit a character, the primary things I will want to know is the race/class of the character you are considering, and writing up a quick background for them. I'll look over any full characters that are created, but I'll be picking people primarily by the writing sample in their background and how well I think the group will fit together. Feel free to put in multiple ideas if you think they would fill different roles!

Just to make sure people have plenty of time and aren't in any sort of rush, not to mention to give a wider range of people time to see this post, I'll be allowing entries until Friday and will make my selection then. Hopefully that will give time to find people who really look like they fit together.

Stats for the game:

Characters start at 5th level.

25 point buy(you are picked as elite)

Must have ties to the Andoran military. Coming up with ideas to connect your characters is strongly encouraged as it will give me a better idea how you work together.

Two traits from different categories.

You can pull from any Paizo Pathfinder source; core books and splat books, but please note what books you've used if you make use of anything outside of core. I'll be approving characters individually and reserve the right to ask for changes if I see anything which could be a problem, but don't expect much issue there.

10,500gp to start with.

Please note, since I am primarily running off backgrounds and building a functioning group, the more bizarre your character design is the less likely to be picked. A catfolk samurai may be an interesting character, but there will need be an impressive back story showing why they are with the group. Similarly, an extremely focused character may be very good at what they do but since I'll be looking for a balanced group pigeonholing yourself too much can be a setback.

Alright, hopefully some of you all made it through my pickiness and I look forward to seeing some entries! With luck, we will have a group of about 5 characters, though depending on the submissions I will go from 4-6.


Background:

The daughter of a prostitute , Liandra's life was not overly unpleasant until age 12. Apparently, her mother's handler had ideas about putting the child to work early, something her mother vehemently opposed.

Perhaps too vehemently given his temper. Young Liandra walked in on the last vestiges of life being squeezed from her mother's neck. Still in a rage the pimp turned on her beating her savagely and leaving her for dead on a garbage heap.

She didn't die. She learned to survive the hard way. Be faster, better and smarter than anyone else. Trust no one, never turn your back. Soon she began to thrive in the darkened world of violence that lay beneath the surface of the city.

Her skill brought her to the attention of numerous criminal figures, and her speed and stealth made her a perfect courier for illicit goods. In fact her record has only one failure...a trip through the most crime infested region of the city that left her with several new scars, and happy to escape with her life. It was during that attack that she met Hagen, a grizzled former Andoran Knight who chose not to turn a blind eye to the girl bleeding in an alley. He took her home and helped her to recover, asking nothing in return.

Hagen had, upon his retirement been secretly assigned to assemble a network of skilled individuals that functioned as the city’s ears and eyes, and Liandra fit right in.

Her change of side has earned her enemies in the crime world. Perhaps understandably, she has a soft spot for the women who work the night, and an intense dislike for those who would mistreat or abuse them.

As her record as both an investigator and an agent continued to build, Hagen recommended her to the military, knowing that there was a substantial need for skills such as hers, especially when dealing fith outlying areas or the lawless sectors of the cities. Her focus and hard work has caused her superiors to take notice, an interesting shift in the career path of a young woman who could have easily been another corpse in a back alley.

Appearance:

Liandra

Tall, athletic, darkly beautiful and just a little bit scary. This is how people describe Liandra....as long as she's out of earshot. Her dark hair usually covers her face obscuring eerily stange eyes combining the elven alienness with almost crystalline grey human eyes.

Usually dressed in form fitting black leather armor that leaves her shoulders and arms bare, a black bladed short sword on her hip, kukhri in the small of her back, and knives both visible and hidden on her person, her almost unnatural prediliction for blades is disturbingly evident.

When this girl enters a room it feels as if the night itself has answered a summons, that is, unless she chooses not to be noticed.

Character was originally 6th level, will drop to 5th. Rogue/Urban Ranger

Liberty's Edge

Liandra,

That is a great entry to start things off. The adjustments you made from your characters original background lead her well into the entry of this story. Having a character who is able to deal with urban environments and is heavily skilled would be very useful.

I'll look over things more carefully and toss you any questions I might come up with, but with a quick skim everything looks good so far and this is a great first submission.


I offer Maeltheron for your consideration, His background is found in the Profile. He is a Male Elf Rogue/Sniper 5 build.

Lantern Lodge

I have a few unused characters that'd be perfect for this, so I'll be dotting for interest. Main concept is a Spellsniper Wizard who is employed as long-range reconnaissance for the Andoran military. The one hiccup that steers me clear of that concept is the four forbidden schools.

As a large fan of Mass Effect, I'm also considering a Gun Tank that is essentially a shock trooper - carries multiple firearms for various situations - inspired by my Shepherd. Was considering Banded Mail for his battle armor.

Now to figure out energy shields. Just kidding.

Grand Lodge

Sam'hain - Holy tactician 5 - Iomedae

background:
Wanting was one thing that Sam'hain did very little of as a boy. Growing up in a Lord's family, he was far removed from the worries of the common man. His meals were bountiful and fine, he was rarely too cold or dirty. No, his life was one of ease, but by design. His father was a pious Lord, dedicated to the teachings of Iomedae. He believed in duty, and in finding closeness to his shining mistress through helping the common man. Thus, faith, duty, and fellowship were instilled in Sam'hain at an early age.

As Sam'hain grew, any around him knew that there was only one life for him - one of service. He was caring nearly to a fault, and wanted to save any whose cause he found to champion. His path took him to the place where he thought that he could do the most good - the military. His first days were life changing indeed, as Sam'hain was put through brutal training with common men, and even thieves and liars as his fellows. How could he trust such people with his life, or with the safety of those that he so desperately sought to protect?

It was among the first days out of his initial training when one such rogue pulled Sam'hain from a fire that surely would have left him crippled, if not gone to Iomedae's sheltering embrace. After that, Sam'hain found himself with a more open mind and heart, willing to admit that there is good in any man...it may just be harder to find in some. He now acts as a leader among the Andoran military, providing front line supportand bolstering the lines of defense against any who might harm his land, his charges, his people.

appearance and personality:
Sam'hain is a large man, of working muscle, not muscle for show. His skin is well tanned from days spent on horseback with little cover from the sun. His eyes are the cold gray of steel and his hair, cut short, is dark brown. He is clean shaven, showing a hairline scar that runs vertically from the cleft of his chin to his bottom lip. He is handsome, but sometimes stern and implacable.

Sam'hain is very difficult to anger, but can be quick to judge. He is trying to temper his severe nature, but at times slips into an attitude of superiority in faith. He's often naive, and doesn't seem capable of telling a lie.

Liberty's Edge

The posts are looking good and I'll be going through them all and tossing up a few questions here and there about your backgrounds to try and see how I can work people in.

Maeltheron, I wasn't sure where all of your feats came from, it looks like you have one additional one and I don't see where you are getting the 'silent hunter' ability, but I haven't had a chance to plug everything in yet either, that was just me skimming.

Nayr, Sam'hain looks to have a good background so far. I am not sure if you haven't really made use of archtypes before, but since Holy Tactician is a Paladin archtype, you wouldn't have a mix of levels between that and Paladin. Instead, you would just be Holy Tactician 5. Basically the Holy Tactician levels overwrite Paladin ones.

I'm going to be leaving for dinner now, but once I am home I'll give all the entries so far a bit more thorough of a read so I can give more clear feedback.

Grand Lodge

Tarlane - indeed; while I've worked with Archetypes, rarely have I done so in conjunction with another class. Most of my games are too low a level to get that creative. Thank you for the feedback; updated.

Liberty's Edge

Pathfinder Rulebook Subscriber

I have this character from an old PbP set in Andoran. He would have to be restatted at the right level, probably Barbarian (invulnerable rager) 5.

Willard (Willy) Barnable

Background

Spoiler:

Willy was born in Augustana, Andoran of shopkeeper parents. He was a wild boy, often getting into trouble on the streets. He did not take well to discipline and resented his parents for that, and their settled ways. In his teenage years he beat another youth almost to death over a girl they both coveted. On the run from the law, he managed to hook up with a Lumber Consortium caravan returning to Falcon's Hollow and was offered a job as a lumberjack, which he hastily took, not realizing what he was getting himself into.
In Falcon's Hollow he took well to the job, being naturally inclined for the rough hard work. However he did not take well to the oppressive ways of the Consortium bosses. As much as he disliked being treated little better than a slave, there was little he could do about it. His garrulous nature sometimes got him into trouble, but the bosses noticed his strength and brutishness, so they sometimes paid him a little extra to carry out various duties as a thug and enforcer.

Always looking out for a better opportunity, on one of his jobs in Oldfen, he was approached by an officer of the Diamond regiment. He now works as an informant for them, feeding them information on the various criminal dealings of Thuldren Kreed and the Lumber Consortium.

Willy comes off as a stupid oaf, but is much more cunning and perceptive than his initial impression indicates. He is an expert tree climber and woodsman.

If I recall correctly the Company Lumberjack trait is from Wayfinder 1.


Gerivor Van Astlyn - Human Male Rogue/Wizard, headed towards Arcane Trickster

Background

Spoiler:
Offering his employers discreet solutions to their problems while maintaining plausible deniability, Gerivor has used a keen and ruthless intellect to make a decent living for himself serving as a freelance investigator, consultant, and once or twice, assassin. Despite his sometimes legally questionable activities, Gerivor has frequently found work with the Andoran military as a freelance operative, a job which Gerivor performs almost as much for his peculiar sense of duty to the ideals of the Andoran kingdom as for the sake of the payment.
Ultimately however, Gerivor's greatest motivation lies not in coin or duty, but in the Game. The circumstances surrounding a job are rarely of great importance, for it's the challenge that interests him. Every job is a challenge, a test of his abilities, another chance for him to win the Game.

Appearance and Personality

Spoiler:
Gerivor is a in his mid-twenties with handsome, if somewhat severe features, neatly kept dark hair, and ice-blue eyes. Slender and just a shade over average height, he is almost invariably dressed in well-kept fashionable yet practical attire and is rarely seen without his cane.

Although polite and generally friendly enough, Gerivor's intensity and constant vaguely analytic air, combined with the peculiar 'rules' by which he plays what he refers to as the 'Game', tend to unnerve his company, a fact that sometimes equally irritates and amuses the young man.

Liberty's Edge

Alright, some more good looking entries so far. We seem to have the submissions leaning more heavily towards the rogue side of things, though that might not be a bad thing. It could be interesting having a party who was capable of being stealthy as a whole and is really heavily skilled, plus that allows a lot of diversity.

Rimrock, not quite a direct question about your character, but have you ever played an invulnerable rager before? I see you already had the character made, though he's first level, so I wasn't sure if you had any experience. That is one of the archtypes I have in my pile of 'want to play' but I normally DM so that pile gets sifted through very slowly.

Liberty's Edge

Pathfinder Rulebook Subscriber

Well, I have a PFS character that's an invulnerable rager, but he has only played in 1 scenario so far. So, not much experience. It would be interesting to see a how little higher level one plays though.

Willy was originally created before the archetype existed, but if I get a chance to stat him up to level 5, I am going to try the archetype.


Dotted for interest..most likely a twf dwarf ranger...


Dotting for the interest. Though things seem to be filling up quickly. *Bows*

For DM Rimrock, character background:
SO, the character concept is a Half-Elf Ninja/Monk.

What it/she calls herself though is 'Bouncer'. Focusing on feats such as Knockout Artist.

Along with Sap Adept followed by Sap-Master

Then, by using the Ninja's athletics ability gaining Death from above for that classic, Street Fighter finishing move. :)

Also, going to be putting lots of points into 'Bluff' and hence 'Feint' so as to keep the enemy flat footed and gaining the advantage of sneak attacks. So 'Improved feint' then use the Ninja's 'pay an extra Ki point to gain an extra attack' so she 'feints' first and then smacks them a couple of times.

I am aware that to really successfully pull this off the character will also need 'Two Weapon Fighting' as Flurry of blows is a full round action.

Why would she be joining the military? Possibly pushed there by her 'family' (Read 'Clan') or coming in as a more "Military Police" type officer. Some one has to keep the troops from getting too roudy when they are off duty. ;)

I hope these ideas find interest with yourself and look forwards to further discourse. *[i]Bows[i]*


I only have three items in my posession pathfinder wise. Hero Lab, The Corebook, and Andoran: Spirit of Liberty (Loved the concept of the country). So I was very interested in this.

Embracing the notion of freed slaves living in Almas, I made
Omaz Almas, Kelshite (by blood, but Andoran in heart) Fighter

Stat Block:
OMAZ ALMAS CR 4
Male Human (Keleshite) Fighter 5
NG Medium Humanoid (Human)
Init +1; Senses Perception +2
--------------------
DEFENSE
--------------------
AC 19, touch 11, flat-footed 18. . (+8 armor, +1 Dex)
hp 55 (5d10+15)
Fort +8, Ref +3, Will +2
Defensive Abilities Bravery +1
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +1 Halberd +12 (1d10+10/20/x3) and
. . Gauntlet (from Armor) +9 (1d3+4/20/x2) and
. . Unarmed Strike +9 (1d3+4/20/x2)
Ranged +1 Crossbow, Light +7 (1d8+1/19-20/x2)
Special Attacks Weapon Training: Pole Arms
--------------------
STATISTICS
--------------------
Str 18, Dex 12, Con 16, Int 13, Wis 11, Cha 12
Base Atk +5; CMB +9 (+11 Tripping); CMD 20 (22 vs. Trip)
Feats Cleave, Combat Expertise +/-2, Dazzling Display: Halberd, Improved Trip, Power Attack -2/+4, Weapon Focus: Halberd, Weapon Specialization: Halberd
Traits Caretaker, Courageous
Skills Acrobatics -3, Climb +6, Escape Artist -3, Fly -3, Handle Animal +5, Heal +6, Intimidate +7, Knowledge (Engineering) +5, Knowledge (Local) +2, Perception +2, Profession (Herbalist) +4, Profession (Siege Engineer) +4, Profession (Soldier) +5, Ride +3, Sense Motive +1, Stealth -3, Survival +5, Swim +5
Languages Common, Garuda, Kelish
SQ Armor Training 1 (Ex)
Combat Gear +1 Banded Mail, +1 Crossbow, Light, +1 Halberd, Bolts, Crossbow (10); Other Gear Bag of Holding I (7 @ 13.54 lbs), Blanket, winter, Cloak of Resistance, +1, Lantern, bullseye, Oil (1-pint flask), Potion of Cure Light Wounds, Potion of Cure Moderate Wounds, Pouch, belt (empty), Rations, trail (per day), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bravery +1 (Ex) +1 Will save vs. Fear
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Courageous +2 save vs. fear.
Dazzling Display: Halberd Intimidate check to demoralize can affect those within 30' who see you.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Weapon Training: Pole Arms +1 (Ex) +1 Attack, Damage, CMB, CMD with Pole Arms

As you can see, he's got a thing for halbreds. I'm not sure why I went in that direction, maybe because I wanted a twist to make him stand out from other fighters.
Background etc:

Omaz does not remember a time he did not live in Andoran. In fact, he was born in Almas, but you would not know it to look at him. His mother, a Kelishite slave, did not even know that she was pregnant as she was transported by ship across the sea. Had Andoran ships not intervened, attacking the slaver ship and releasing her (along with a dozen others); no doubt his fate would have been that of his mother's... slavery to whoever purchased them.

In Andoran's war on slavery, the ship was instead seized, and Omaz's mother found herself in a strange land with a strange new gift: Freedom. Fortunately, she had learned a smattering of herbalism and healing on her own, enough to gain her a job from a temple so she might better her craft further still.

Omaz found himself raised in the new republic, and unlike many foreigners there, he embraced everything Andoran with a great vigor. His mother taught him Kellish, of course, and he learned Garuda from those of that bloodline that had been liberated as well. He also helped his mother with her work. But in his heart, he was Andoran, and even took the capitol city as his surname, since his mother had none to give him.

He faced some prejudice, it is true. Even in a world where truly inhuman beings exist, some fools will judge a man by the color of his skin and the blood of his ancestors. His childhood had some particularly rough patches. For the most part, however, his rapid integretion was praised by the native Andorans and reaped many rewards.

When he was of age, Omaz decided to repay the country that had done so much for him, and enlisted promptly into the army. He was assigned to a unit of halbredeers, and found he had a gift for the weapon. One he developed rapidly. While a dutiful soldier, he and others of his squadron also found themselves often given long periods of leave (sometimes months at a time), and Omaz tried his hand at some 'adventuring' with some small measure of success before returning to duty.

This has not gone unnoticed by his superiors.

................
Omaz is a patriot, through and through. He believes monarchies are failed and foolish notions, and has a special hatred for slavers. He feels Andoran has a glorious future ahead of it, if only it can survive long enough to see it. He intends to make sure it does. The army is, he feels, different. After all, he and others signed up for this.

As might befit one who has faced prejudice himself, Omaz is quite open minded when it comes to others. Be they half elf, half orc, or the most brutish Kellid, he believes that just BEING of Andoran bypasses all these differences. Of course, some non-Andorans might find him just a bit too smug and secure in his democratic ideas, but that's another matter.

I spent as much of the 10500 gp as I could, and hope the items purchased don't unbalance anything, but they can be gotten rid of if you think they do.

I had another concept as well, a cleric of Cayden Cailean who got too drunk near an military recruiter, only to wake up and find out he'd signed on as an army chaplin. :) Let me know if you want me to write him up for you too. I didn't know if there was a limit of submissions per person.


@Tarlane: You could very well be accurate with a cursory glance. Maeltheron was a Level 6 character that I brought down to 5 for this particular submission. I will double check, but I likely missed taking off a feat. I will adjust accordingly. Thanks for the heads up!


The character avatar. *Bows*

Lantern Lodge

Going to go ahead and back out of this for personal reasons. Thanks anyways. I'll be lurking the gameplay thread, however.

Liberty's Edge

Elyas Ravenwood here,
Is there room for one more? I have never played in a play by post, but i would like to give it a try.

I have here a PFS character called Hugh Berenger. The character is 9th level, so not much use here. you can click on the avatar image to see the original character

I used my newly purchased hero lab to crank out a 5th level version of the characcter. I'm afraid i got a bit carried away exploring the new ( to me) software.

I used your parameters of a 25 point buy for the stats, and the 10,500 gp for equitment.

Hero Lab Character Stat Block

Spoiler:

HUGH BERENGER PBP CR 5
Male Human (Chelaxian) Inquisitor 6
NG Medium Humanoid (Human)
Init +10; Senses Perception +10
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 55 (6d8+12); Judgement of Sacred Healing 3
Fort +7, Ref +4, Will +7
Defensive Abilities Judgement of Sacred Protection +2; DR Judgement of Sacred Resiliency 2: Magic; Resist Judgement of Sacred Purity +2, Judgement of Sacred Resistance 6 (Fire)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Longsword +7 (1d8+3/19-20/x2) and
Dagger +6 (1d4+2/19-20/x2) and
Unarmed Strike +6 (1d3+2/20/x2)
Ranged +1 Longbow, Composite (Str +2) +7 (1d8+3/20/x3)
Special Attacks Bane (+2 / 2d6) (6 rounds/day), Battle Rage (5/day), Judgement of Sacred Destruction +3, Judgement of Sacred Justice +2, Judgement of Sacred Piercing +3, Judgement of Sacred Smiting (Magic, Good)
Spell-Like Abilities Battle Rage (5/day), Detect Alignment (At will), Discern Lies (6 rounds/day)
Inquisitor Spells Known (CL 6, +6 melee touch, +6 ranged touch):
2 (4/day) Cure Moderate Wounds (DC 14), Detect Thoughts (DC 14), See Invisibility (DC 14), Invisibility (DC 14)
1 (5/day) Burst Bonds (DC 13), Comprehend Languages (DC 13), True Strike (DC 13), Cure Light Wounds (DC 13)
0 (at will) Resistance (DC 12), Disrupt Undead, Acid Splash, Create Water, Guidance (DC 12), Light
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 14
Base Atk +4; CMB +6; CMD 18
Feats Blind-Fight, Improved Initiative, Lookout, Point Blank Shot, Precise Shot, Shake It Off
Traits Reactionary, Vagabond Child (urban): Disable Device
Skills Bluff +10, Climb +10, Diplomacy +10, Disable Device +13, Intimidate +13, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Nature) +7, Knowledge (Planes) +7, Knowledge (Religion) +7, Perception +10, Sense Motive +13, Spellcraft +10, Stealth +10, Survival +10 Modifiers Monster Lore
Languages Abyssal, Common, Infernal
SQ Inquisitor Domain: War, Judgement (2/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 2/day), Track +3
Combat Gear +1 Longbow, Composite (Str +2), +1 Longsword, Arrows (40), Dagger, Mithral Shirt; Other Gear Alchemist's Fire Flask (4), Bedroll, Candle (2), Chalk, 1 piece, Drug, Aether, Everburning torch, Fishhook (2), Flint and steel, Grappling hook, Hammer, Handy Haversack (42 @ 48 lbs), Liquid Ice (4), Manacles, masterwork, Mirror, small steel, Mug/Tankard, clay, Piton (4), Potion of Cure Moderate Wounds, Pouch, belt (1 @ 1 lbs), Rations, trail (per day) (5), Rope, silk (50 ft.), Sack (empty), Sack (empty), Sewing needle, Soap, Bar (50 uses), String (50'), Sunrod (3), Tent, Small, Thieves' tools, masterwork, Thread (50 ft.), Tindertwig (4), Wand of Cure Light Wounds, Wand of Protection from Evil, Waterskin, Whetstone, Whistle, Signal
--------------------
TRACKED RESOURCES
--------------------
Alchemist's Fire Flask - 0/4
Arrows - 0/40
Bane (+2 / 2d6) (6 rounds/day) (Su) - 0/6
Battle Rage (5/day) (Sp) - 0/5
Dagger - 0/1
Discern Lies (6 rounds/day) (Sp) - 0/6
Drug, Aether - 0/1
Everburning torch - 0/1
Judgement (2/day) (Su) - 0/2
Liquid Ice - 0/4
Potion of Cure Moderate Wounds - 0/1
Rations, trail (per day) - 0/5
Sunrod - 0/3
Teamwork Feat (change 2/day) - 0/2
--------------------
SPECIAL ABILITIES
--------------------
Bane (+2 / 2d6) (6 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Battle Rage (5/day) (Sp) Grant +3 to a melee damage rolls.
Blind-Fight Re-roll misses because of concealment, other benefits.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
Inquisitor Domain: War Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +3 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 3 (Su) Fast Healing
Judgement of Sacred Justice +2 (Su) Attack bonus
Judgement of Sacred Piercing +3 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +2 (Su) AC bonus
Judgement of Sacred Purity +2 (Su) Save bonus
Judgement of Sacred Resiliency 2: Magic (Su) DR/magic
Judgement of Sacred Resistance 6: Fire (Su) Energy Resistances
Judgement of Sacred Smiting (Magic, Good) (Su) DR bypass
Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Shake It Off Gain +1 to all saving throws per adjacent ally
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 2/day) Swap your most recent Teamwork feat for another
Track +3 +3 to survival checks to track.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


History
Spoiler:

Hugh Berenger grew up in the small village of Torandarok Crossing near Sandpoint in Varissia. It is twenty miles up the Torandarok River from Sand point. Torandarok Crossing was founded twenty-five years ago by a small group of four adventurers.

They were Priam Berrenger, a cleric of Abadar, Sophie Berrenger, a Paladin of Iomedae, Dianna Greenleaf, a ranger / rogue of Erastil, and Pannex, a wizard of Nex. They called themselves the Panthers of Twilight. After a successful adventuring carrier they pooled their resources, and built a keep with a bridge across the Torandarok River. A small village formed around this fortified crossing.

Priam and Sophie married each other and Dianna and Pannex married each other as well. Sophie the Paladin of Iomadea was the Lord of the town, with her Husband Priam, a cleric of Abadar, as her Spiritual advisor, and Pannex her arcane advisor, and Diana Greenleaf, in charge of her rangers/ game wardens.

Hugh is the son of Priam and Sophie. He grew up in this small village, the heir. Because his parents were adventurers, they have expected him to go out and adventure himself. At first he begun to train as a paladin, to follow in the footsteps of his mother, but he also spent plenty of time with his “aunt” Diana green leaf, spending lots of time in the forest honing his skills of stealth and hunting.

He decided to try a stint as a watchman before jumping wholly into adventuring. A year ago he traveled to Sandpoint with a letter from his mother. She requested that Sheriff Hemlock take him on as a watchman. So far he has done a good job, with his mix of social and tracking skills. Hugh is a follower of Iomadae, but not a zealot. He believes in the application of the law, but it must be tempered with justice. Through his faith, he has found he has been able to wield some small divine magic.

Hugh has found his stint as a watchman to be an excellent education. He wants to soon begin his carrier adventuring, but he isn’t sure how to take his leave of sheriff Hemlock because he respects him as a mentor, and doesn’t want to leave him in the lurch.
He is looking forward to the Swallowtail festival, because everyone loves a good party.
During the party Goblins attacked. Hugh with the help of a group of adventurers were able to repel the goblins. They were Elain de Larrone, a Chavalier from Taldor, Ilsa Odegaard an Ulfen Oracle from the Lands of the Linorm Kngs, Fizzywigg, an Alchemist from Brassleworks in Cheliax and Promethius a Wizard from Korvosa. They tracked the offending tribe down to thistle top and battled the goblins there too. Unforturnately they lost one of their members a wizard named Promethius. He was a pathfinder. As he was dying he asked Hugh to take a thasssilonian tablet that they had unearthed to the Grand Lodge in Absolom.

After burying their comrade the group of adventurers headed south to Magnimar. There they split ways. The other adventurers headed towards Kaer Maga, and Hugh took a ship to Absolom.. He brought the tablet to to Absolom and to the pathfinder grand lodge. After that he decided to join the pathfinders.

Hugh Berenger, has completed several assignments for his venture captain Aldern Hestern s. His first assignment It involved exploring a the basement of the Blakros museum and shutting down a portal. Next he went to the Isle of Jarmalay where they dealt with a bandit lord who worked for the aspis corporation. Next for the Pathfinders he job for the Arcanium, where he had to track down a run away transmutation experiment. More recently he ventured into the precipice district in absolom to explore some earthquake wrought ruins of a school and to retrieve some artifacts for the pathfinder society. His assignments have also taken him to Andoran, to Falcon's hollow in Darkmoon vale, where he helped thwart a priestess of Urgotha, from spreading a plague which would have wiped out the local Fey as well as Falcon's hollow. Next he was sent to the slave pits of Absolom to rescue the wife of the Osirion ambasasor. His most recent mission for the pathfinder society took him to the Apostell mountains in Andoran, where he helped to rescue another team of explorers and to uncover the Dwarven Gallery of Kings. They are now heading back from the Apospell mountains to Almas.

But he doesn’t spend all of his time working for the Pathfinder Society. In between his missions for the Pathfinder society he works as a Thief Taker….He tracks down criminals and collects the bounties on them.

So in short, the character adventured through "burnt Offerings", then traveled south to Absolom to join the pathfinders. Between missions for the pathfinder society (PFS scenarios) Hugh Berenger works a bounty hunter and thief catcher.

I apologize for all the text...and i hope this is the sort of character that would make a good addition to your gorup,
Cheers,
Elyas Ravenwood.


I would also like to submit a character for consideration. I'm willing to adapt the stats, race, etc if you like the basic concept, but feel it needs tweaking:

An Aasimar Oracle:

Crunch spoiler:

Iridae
Aasimar
Oracle 5

Wind Mystery
Tongues Curse (Celestial)
Lightning Breath Revelation
Touch of Electricity Revelation

S 8
I 10
W 8 (6 +2 Aasimar)
D 18
Cn 10
Ch 20 (18 +2 Aasimar)

Background:

Iridae's beauty has always been strange and unearthly. Her hair is a metallic purple which cannot be cut with any normal blade. Her skin is milk white, with opalescent undertones of purple, pink, and green. Her eyes are the most unusual; large and violet with glowing golden, starburst pupils.
Iridae's unearthly beauty has always been a source of grief. Her father left, declaring 'that freak is no child of mine.' And her mother blamed her for her lover's departure, naming her 'unwanted' in the tongue of her people.
As Iridae's beauty grew, so did her mother's resentment. Her mother would often burn Iridae or pour acid on her, trying to scar her looks, but somehow her (aasimar) skin resisted all these attempts. One day Iridae's father happened to be passing back through town and caught a glimpse of the blossoming girl. He returned to his former lover and convinced her to sell their daughter into prostitution.
The strangely alluring girl soon had a waiting list of clients, and the parents could live as they'd always wished-- by the virtue of someone else's labor.
As time passed, the clients began reporting strange happenings during their encounters. During the height of (someone else's) passion, Iridae would often begin speaking a strange otherworldly language. Wind would often blow around them, even in a windowless room. If someone was particularly cruel to her, they might find themselves or their dearest appendage blasted by lightning. But if they were gentle, they might find an injury miraculously healed. Iridae's father just shrugged at these reports and raised the price, as his daughter's client list continued to grow.
When an Andoran warrior (or alternatively, one of the other PC’s—has to be male and inclined to rescue damsels in distress) heard of Iridae, he went to check out these rumors for himself. He spoke to her kindly, and asked her if she wanted this life. Iridae just shrugged and looked away. But when she spotted an injury on his arm (which X had left unhealed for just this purpose), she brushed it gently and the wound was gone. Confirming that the timid girl was some kind of healer, he asked if she would like to join their company. 'But, but, I can't fight,' she stammered. 'Maybe, maybe not,' he replied, 'but we certainly need healers. The only question is do you want to join us?'
She nodded, 'but my father will never allow it.'
'Leave that to me.' Iridae gathered her meager belongings, and X escorted her out. 'What is this?' bellowed Iridae's father. 'She is coming with me,' replied X with steel in his voice. 'But you can't do that, she's mine!' protested the father. 'She can do as she wishes, she is of age. What do you choose girl?' Iridae began to stammer, and heavenly words began to pour from her lips. 'Look at me,' X insisted. 'You must speak clearly. You must speak up for yourself for the first time in your life. Do you wish to come with me?' Iridae's eyes focused and she said simply and clearly, 'Yes.'
Thumbing the edge of his blade pointedly X told him, 'There you have it. And if you pursue her, you will find a lot more like me waiting for you.' Then he sccoped up the gold from the table, saying 'I believe she earned this, not you,' and whisked Iridae out into the free air. Iridae didn't know where they were going, but decided right then that she would follow X into Hell itself.
Since her release from prostitution, Iridae has continued to blossom as an Oracle. She has followed X, healing his comrades, and coming to believe devoutly in his passion for personal freedom. Iridae also has a secret crush on X (if a PC, he is free not to reciprocate). She is painfully shy around new people, often stuttering and even speaking Celestial. But her confidence is building. And if she sees any innocents being mistreated or held against their will, her shyness melts and a fury to be reckoned with emerges.

Oh, and I see you requested this:

Player Info:

I live in the US- EST time zone. I am fortunate enough to be self employed so I can check in and post regularly. I am an experienced tabletop gamer, and love to focus on roleplaying, but I am new to PbP. I am also fairly new to Pathfinder, but very familiar with DnD 3.5. I will need to be gotten up to speed on a few things -- like where can I get me some Hero Lab?-- but I do learn quick. Thanks.

Thanks for your Consideration,
A

Lantern Lodge

Apocalypso, you can purchase Geto Lab by checking out Lone Wolf Developments website. Actually, I think it may even be here in the Paizo store.

Liberty's Edge

Alright, we have a lot of great entries here. I'm going to try and do a summary of them below and will be answering people's specific questions and asking my own below in spoilers.

Liandra - Half-elf Rogue/Ranger(Urban Ranger)
Maeltheron - Elf Rogue(Sniper)
Sam'hain - Human Paladin(Holy Tactician)
Willy - Human Barbarian(Invulnerable Rager)
Gerivor - Human Rogue/Wizard
Meera - Half-Elf Ninja/Monk
Omaz - Human Fighter
Hugh - Human Inquisitor
Iridae - Aasimar Oracle

I said I would be keeping open submissions til Friday and I am going to stick with that even though they have come in quite quickly so that anyone who was taking their time to write things up has a chance.

Apocalypso:

Spoiler:
Welcome to play-by-post! You've given a really good submission, your background looks very good for the character. I like how you included your curse and left open connections for other players. Herolab can be picked up at Lone Wolf Development, though while it is really useful for character creation and tracking it isn't required at all. Also, if you are new to pathfinder, have you seen the PRD? Its an online resource for most of the core books, provided free by Paizo. Pathfinder PRD

Alright, on to my own notes, the background was what I wanted to use to judge characters for the game, so you are in good shape. I did notice however that your wisdom from the stats you chose should be at least 10. Its a small change in Pathfinder, stats bottom out at 8 before racial modifiers(so the only way to get a 6 is if your race has a -2). Everything else looks very good so far.

Hugh

Spoiler:
Don't worry about how wordy the background was, I enjoy reading them. The background is what I am trying to make my decisions on, so I am just giving the crunch character a quick skim, though I did notice he was listed as level 6.

As for the background, my question for you would be what brings him to work with the military at this point? That is the primary connection we need between characters, some sort of tie to the Andoran military.

Meera

Spoiler:
I was hoping to get a bit more of a background out of you if I could. I see the outline of your crunch is good, I've bounced back and forth ideas for making use of the non-lethal and sap feats with a friend of mine and can see it being a powerful focus for a character, but I am going to use background as the primary tool to pick who is in. It gives a good example of your writing style and gives me more to work with when dealing with your character.

Ridge

Spoiler:
Excellent background and submission! To be honest you didn't leave me with many questions as you painted a very good picture, so I can answer your question. If you enjoy the writing process, feel free to submit your other character as well, it was certainly buried in my initial wall of text, but I did say make as many submissions as you wished.

As a secondary note, you may wish to look at the background of Apocalypso's character submission. She left it open to be tied to another character with the idea that she healed the wound of a soldier who strongly believed in the spirit of Andoran and has begun to adopt those beliefs.

GrimApotheosis

Spoiler:
I'm curious of what you see in your character as far as alignment with his somewhat loose morals? Also, you mentioned he has a somewhat strange sense of duty to Andoran, have you thought of any reason behind that?

Rimrock

Spoiler:
How does your character feel about the country of Andoran itself? Being indentured under the lumber consortium obviously is a hard view of things, but he is working for the military now. Does he see the country separate to how he has been treated?

Nayr

Spoiler:
Alright, I already gave you a bit of feedback before about the crunch side. I like your background and it seems quite interesting to me having him have grown up so pampered but still having such a soft hearted view of others. In trying to encourage connections where I see them, you may wish to look at Liandra's background and speak to her about some sort of tie. You mention being saved by a roguish sort who gave you a different view of their kind and I think she would fit that role well.

Maeltheron

Spoiler:
I've already given some feedback on the stats of your character, and I suppose now my questions would be to try to flesh out your connection to Andoran itself a bit more. How long do you see him as having been a member of the military there? If he feels their goals are worthwhile, what made that change in him?

Liandra

Spoiler:
Being straight forward you are one of my favorite submissions and I think you can feel pretty comfortable with your place in the group. With that in mind I was thinking to direct you to Nayr's submission, his background has him as a bit pampered knight who was somewhat literally pulled from the fire by a more roguish person which really changed his perspective. I can see you two having a good tie between characters.

Phew! Now that my overly wordy responses are done, I think I've touched on everyone who has submitted. Things are looking very good and I'm starting to try and sort through possible group combinations in my head. I can say everyone has presented a good character so far. Thanks to each of you!

Liberty's Edge

Pathfinder Rulebook Subscriber

Tarlane:

Spoiler:
Willy is petty much neutral about the country of Andoran. His motivations up to this point are mostly for personal gain. He is betraying the Consortium mainly because Andoran is paying him to do so, but also because he feels he has suffered some bad treatment at the hands of the Consortium in general and Kreed in particular.


Tarlane:
Maeltheron has been a member of an elite force of the Andoran Military used for scouting and sniping for the last 3 years. (I am thinking akin to special forces.) The overiding desire for freedom that is held dear by all Andorans has been the only real personal value that Maeltheron has possessed. His own exile and lonely life has ever pushed him towards a need for acceptance without control. The Andoran Military has allowed him the perfect venue for expressing his individuality to the extent that he is actually rewarded and recognized for his skills, and this has led him to easily trumpet the cry for freedom as well as act on its behalf. What might seem like a change of heart to outsiders, is actually Maeltheron finally finding a home where his skills are valued in the name of freedom. (I have added this to his background on the profile. I also deleted a feat. I hope this answers your questions? Thanks)


*Bows*

DM Tarlane:
Well, in this case words do speak louder than actions...:)

So, to show that I am 'up' to the task of creating characters I shall present to you two of mine that I have had/running.

Sunny

Ayishidaj-bintel-Quivarashidj

As you can hopefully see, I can present a character. What you will be getting with Meera? A lady who's early life was both protected as well as in the ghettos and shadows. Her 'Family' runs various things through out the land, all of which are just fronts for the other things that they are operating on...through out the land. Even at her current 'level' Meera is barely cognizant of all the myriad dealings her 'Family' dabbles in.

Currently? Why is she where she is? Because the 'Family' can see a use for her to be there....From message runner, to bouncer and now to military special performances, the 'Family' is always looking for things 'it' can use.

As for her own personality? I have something in mind, but I'm finding it easier to 'demonstrate' it in practice than spell it out 'third person'.

I hope this has answered your questions?

Much cheers to you and yours.

Silver Crusade

Tarlane you are quite right,
I gave Hugh an extra level. I peeled level six off, with Hero Lab so here is the level 5 version.

Character Crunch

Spoiler:

HUGH BERENGER PBP CR 4
Male Human (Chelaxian) Inquisitor 5
NG Medium Humanoid (Human)
Init +6; Senses Perception +10
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 46 (5d8+10); Judgement of Sacred Healing 2
Fort +6, Ref +3, Will +6
Defensive Abilities Judgement of Sacred Protection +2; DR Judgement of Sacred Resiliency 2: Magic; Resist Judgement of Sacred Purity +2, Judgement of Sacred Resistance 4 (Fire)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Longsword +6 (1d8+3/19-20/x2) and
Dagger +5 (1d4+2/19-20/x2) and
Unarmed Strike +5 (1d3+2/20/x2)
Ranged +1 Longbow, Composite (Str +2) +6 (1d8+3/20/x3)
Special Attacks Bane (+2 / 2d6) (5 rounds/day), Battle Rage (5/day), Judgement of Sacred Destruction +2, Judgement of Sacred Justice +2, Judgement of Sacred Piercing +2, Judgement of Sacred Smiting (Magic)
Spell-Like Abilities Battle Rage (5/day), Detect Alignment (At will), Discern Lies (5 rounds/day)
Inquisitor Spells Known (CL 5, +5 melee touch, +5 ranged touch):
2 (3/day) Cure Moderate Wounds (DC 14), Detect Thoughts (DC 14), See Invisibility (DC 14), Invisibility (DC 14)
1 (5/day) Burst Bonds (DC 13), Comprehend Languages (DC 13), True Strike (DC 13), Cure Light Wounds (DC 13)
0 (at will) Resistance (DC 12), Disrupt Undead, Acid Splash, Create Water, Guidance (DC 12), Light
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Blind-Fight, Expanded Arcana: Inquisitor, Lookout, Point Blank Shot, Precise Shot
Traits Reactionary, Vagabond Child (urban): Disable Device
Skills Bluff +10, Diplomacy +10, Disable Device +13, Intimidate +12, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Perception +10, Sense Motive +12, Spellcraft +10, Stealth +10, Survival +10 Modifiers Monster Lore
Languages Abyssal, Common, Infernal
SQ Inquisitor Domain: War, Judgement (2/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 2/day), Track +2
Combat Gear +1 Longbow, Composite (Str +2), +1 Longsword, Arrows (40), Dagger, Mithral Shirt; Other Gear Alchemist's Fire Flask (4), Bedroll, Candle (2), Chalk, 1 piece, Drug, Aether, Everburning torch, Fishhook (2), Flint and steel, Grappling hook, Hammer, Handy Haversack (42 @ 48 lbs), Liquid Ice (4), Manacles, masterwork, Mirror, small steel, Mug/Tankard, clay, Piton (4), Potion of Cure Moderate Wounds, Pouch, belt (1 @ 1 lbs), Rations, trail (per day) (5), Rope, silk (50 ft.), Sack (empty), Sack (empty), Sewing needle, Soap, Bar (50 uses), String (50'), Sunrod (3), Tent, Small, Thieves' tools, masterwork, Thread (50 ft.), Tindertwig (4), Wand of Cure Light Wounds, Wand of Protection from Evil, Waterskin, Whetstone, Whistle, Signal
--------------------
TRACKED RESOURCES
--------------------
Alchemist's Fire Flask - 0/4
Arrows - 0/40
Bane (+2 / 2d6) (5 rounds/day) (Su) - 0/5
Battle Rage (5/day) (Sp) - 0/5
Dagger - 0/1
Discern Lies (5 rounds/day) (Sp) - 0/5
Drug, Aether - 0/1
Everburning torch - 0/1
Judgement (2/day) (Su) - 0/2
Liquid Ice - 0/4
Potion of Cure Moderate Wounds - 0/1
Rations, trail (per day) - 0/5
Sunrod - 0/3
Teamwork Feat (change 2/day) - 0/2
--------------------
SPECIAL ABILITIES
--------------------
Bane (+2 / 2d6) (5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Battle Rage (5/day) (Sp) Grant +2 to a melee damage rolls.
Blind-Fight Re-roll misses because of concealment, other benefits.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Inquisitor Domain: War Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +2 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 2 (Su) Fast Healing
Judgement of Sacred Justice +2 (Su) Attack bonus
Judgement of Sacred Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +2 (Su) AC bonus
Judgement of Sacred Purity +2 (Su) Save bonus
Judgement of Sacred Resiliency 2: Magic (Su) DR/magic
Judgement of Sacred Resistance 4: Fire (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 2/day) Swap your most recent Teamwork feat for another
Track +2 +2 to survival checks to track.

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History
Spoiler:

Hugh Berenger grew up in the small village of Torandarok Crossing near Sandpoint in Varissia. It is twenty miles up the Torandarok River from Sand point. Torandarok Crossing was founded twenty-five years ago by a small group of four adventurers.
They were Priam Berrenger, a cleric of Abadar, Sophie Berrenger, a Paladin of Iomedae, Dianna Greenleaf, a ranger / rogue of Erastil, and Pannex, a wizard of Nex. They called themselves the Panthers of Twilight. After a successful adventuring carrier they pooled their resources, and built a keep with a bridge across the Torandarok River. A small village formed around this fortified crossing.
Priam and Sophie married each other and Dianna and Pannex married each other as well. Sophie the Paladin of Iomadea was the Lord of the town, with her Husband Priam, a cleric of Abadar, as her Spiritual advisor, and Pannex her arcane advisor, and Diana Greenleaf, in charge of her rangers/ game wardens.

Hugh is the son of Priam and Sophie. He grew up in this small village, the heir. Because his parents were adventurers, they have expected him to go out and adventure himself. At first he begun to train as a paladin, to follow in the footsteps of his mother, but he also spent plenty of time with his “aunt” Diana green leaf, spending lots of time in the forest honing his skills of stealth and hunting.
He decided to try a stint as a watchman before jumping wholly into adventuring. A year ago he traveled to Sandpoint with a letter from his mother. She requested that Sheriff Hemlock take him on as a watchman. So far he has done a good job, with his mix of social and tracking skills. Hugh is a follower of Iomadae, but not a zealot. He believes in the application of the law, but it must be tempered with justice. Through his faith, he has found he has been able to wield some small divine magic.
Hugh has found his stint as a watchman to be an excellent education. He wants to soon begin his carrier adventuring, but he isn’t sure how to take his leave of sheriff Hemlock because he respects him as a mentor, and doesn’t want to leave him in the lurch.
He is looking forward to the Swallowtail festival, because everyone loves a good party.
During the party Goblins attacked. Hugh with the help of a group of adventurers were able to repel the goblins. They were Elain de Larrone, a Chavalier from Taldor, Ilsa Odegaard an Ulfen Oracle from the Lands of the Linorm Kngs, Fizzywigg, an Alchemist from Brassleworks in Cheliax and Promethius a Wizard from Korvosa. They tracked the offending tribe down to thistle top and battled the goblins there too. Unforturnately they lost one of their members a wizard named Promethius. He was a pathfinder. As he was dying he asked Hugh to take a thasssilonian tablet that they had unearthed to the Grand Lodge in Absolom.
After burying their comrade the group of adventurers headed south to Magnimar. There they split ways. The other adventurers headed towards Kaer Maga, and Hugh took a ship to Absolom.. He brought the tablet to to Absolom and to the pathfinder grand lodge. After that he decided to join the pathfinders.
Hugh Berenger, has completed several assignments for his venture captain Aldern Hestern s. His first assignment It involved exploring a the basement of the Blakros museum and shutting down a portal. Next he went to the Isle of Jarmalay where they dealt with a bandit lord who worked for the aspis corporation. Next for the Pathfinders he job for the Arcanium, where he had to track down a run away transmutation experiment. More recently he ventured into the precipice district in absolom to explore some earthquake wrought ruins of a school and to retrieve some artifacts for the pathfinder society. His assignments have also taken him to Andoran, to Falcon's hollow in Darkmoon vale, where he helped thwart a priestess of Urgotha, from spreading a plague which would have wiped out the local Fey as well as Falcon's hollow. Next he was sent to the slave pits of Absolom to rescue the wife of the Osirion ambasasor. His most recent mission for the pathfinder society took him to the Apostell mountains in Andoran, where he helped to rescue another team of explorers and to uncover the Dwarven Gallery of Kings.


But he doesn’t spend all of his time working for the Pathfinder Society. In between his missions for the Pathfinder society he works as a Thief Taker….He tracks down criminals and collects the bounties on them.

Ways to get Hugh Berenger into the military

Spoiler:

Posibliity a) Hugh has successfully hunted down some criminal Andoran military personell that went into hiding, and he dragged them back for court marshal, and he was offered a job scouting.

Possibility b) His handler Major Colson Maldrus has asked him if he would take part in a specific military mission and he accepted,

Possibility c) while While traveling across Andoran, a company of Andoran military, in need of a scout invited him to join in on their endevor.

Possibility e) he volunteered for military service. For the most part Hugh likes Andoran, and they mesh with his NG outlook and he wants to make a bit of a difference. Even the military needs scouts and lawmen.

I think it would be very easy to get my character Hugh Berenger into the military. Hugh Berenger is already living a very mobile life, both as a Pathfinder, and as a Bounty hunter. In the Pathfinder Society Organized play, all the characters all have dual loyalties, first to the Pathfinder society, and then to a faction. These factions are involved in a shadow war behind the scenes vieing for greater influence in and possibly control of Absolom. Hugh is an agent for the Andoran Faction. His handler is Major Colson Maldrus a member of the eagle knights. The tasks very from doing dead drops, finding information and old documents in toombs, making sure information about the slave trade gets passed on so it can be disrupted et.

I know Hugh Berenger’s character class is inquisitor, I don’t see him as the lock you up in a dungeon and torture you until you confess type. I see him more as a “marshal” a sheriff, a “lawman” who would be at home being the sheriff or deputy, or bounty hunting, and tracking down criminals. The pathfinder business is fun and interesting as well.

He thinks of himself as as a servant of Iomedae, not as doctrinally bound as a cleric, nor as rigidly held by a code as a paladin, as an “inquisitor” he can be a little more flexible, and do his best to balance the application of justice with mercy.

thank you again for reading my character

Grand Lodge

Updated submission

background:
Wanting was one thing that Sam'hain did very little of as a boy. Growing up in a Lord's family, he was far removed from the worries of the common man. His meals were bountiful and fine, he was rarely too cold or dirty. No, his life was one of ease, but by design. His father was a pious Lord, dedicated to the teachings of Iomedae. He believed in duty, and in finding closeness to his shining mistress through helping the common man. Thus, faith, duty, and fellowship were instilled in Sam'hain at an early age.

As Sam'hain grew, any around him knew that there was only one life for him - one of service. He was caring nearly to a fault, and wanted to save any whose cause he found to champion. His path took him to the place where he thought that he could do the most good - the military. His first days were life changing indeed, as Sam'hain was put through brutal training with common men, and even thieves and liars as his fellows. How could he trust such people with his life, or with the safety of those that he so desperately sought to protect?

It was among the first days out of his initial training when one such rogue, a prostitute's daughter named Liandra Nightwind, pulled Sam'hain from a fire that surely would have left him crippled, if not sent him to Iomedae's sheltering embrace. The Nightwind girl was born from lust and sin, but Sam'hain saw a nobility in her that most couldn't hope to match. After that, Sam'hain found himself with a more open mind and heart, willing to admit that there is good in any man...or woman; it may just be harder to find in some. He now acts as a leader among the Andoran military, providing front line supportand bolstering the lines of defense against any who might harm his land, his charges, his people. His savior, Liandra, was always present in his thoughts, reminding him to take full measure of someone before rushing to judgement.

appearance and personality:
Sam'hain is a large man, of working muscle, not muscle for show. His skin is well tanned from days spent on horseback with little cover from the sun. His eyes are the cold gray of steel and his hair, cut short, is dark brown. He is clean shaven, showing a hairline scar that runs vertically from the cleft of his chin to his bottom lip. He is handsome, but sometimes stern and implacable.
Sam'hain is very difficult to anger, but can be quick to judge. He is trying to temper his severe nature, but at times slips into an attitude of superiority in faith. He's often naive, and doesn't seem capable of telling a lie.


DM Tarlane:
Rolling for HP's. 4d8 ⇒ (7, 7, 3, 2) = 19


@ Tarlane

Show:

Glad you like my character so far. It's fun reading others' backgrounds too. There are some good writers here. As a second alternate I think it would be a natural for Liandra to rescue Iridae--resulting in a girl crush/hero worship. Some of the guys here would be a good fit too tho.

Thanks for the links too. I was able to find some stuff online, but its nice to have a comprehensive resource.

Re: stats. The chart I was using went down to 7 (giving a +4 points.) but yeah I tried to extrapolate the "6" on my own. Trying to get that second 18 was just killer. Everything else ends up as 9s and 7s(8s and 6s for all practical purposes.) So I'll be a little less ambitious with Dex:

S 10
I 10
W 10 (8+2)
D 16
Cn 10
Ch 20 (18+2)

I have time this afternoon and I'll fine tune the details like feats and traits, etc. Thanks for the consideration.

A.


Hmmm... I was hoping to edit the previous post to avoid back-to-back. Alas...

Anyhoo... I have updated my avatar with more detailed crunch for your perusal. I'm happy to adjust it if need be. Some questions:

Show:

1. As I'm making my final feat selection, a question--Are you very detailed about keeping track of spell components?
I will take "Eschew Materials" if necessary, but I would prefer a different feat.

2. And here is my HP roll...

4d8 + 8 ⇒ (5, 4, 1, 4) + 8 = 22

3. If you look again at my backstory, I've added a possibility at the bottom. I'd like to create a Prestige class that combines elements of cleric/paladin/oracle devotion with bardic talents. So songs in praise of one's deity can inspire combat prowess or protection or healing depending on the Deity. But that's for down the road. If it doesn't work I may simply take a bard level later on.

Thanks Again,
A.


Words for DM Tarlane:
So...something for the DM..and getting my hand in, so to speak. (^_~).

The figure sauntered along the back alley. Heavy leather coat collar pulled up high to ward off the evening's creeping chill. Long experience with the local terrain allowed the long, leather trouser-ed legs to sweep lithely over the various rills and puddles left from the previous days, nights and weeks run off from the weather's condensation and the local's propensity to simply 'dump' things left over from their toils.

A widening of the crooked space between the tumbled walls of the building's uncaring, closed doors and shuttered pot sized windows allowed some of the faint evening's wane moonlight down into the citie's alleyway. The figure's eyes swept the space, even as their pace slowed an almost imperceptible fraction.

The sudden flare of light as a hooding cloth was dropped from a lantern brought a brighter, amber glow to the enclosure, illuminating the bodies lounging in wait therein.

" 'ello, now...what do we have here...?" Drawled a husky baritone, thick with tabbacy smoke and many a previous evening's unwashed meals of local swill. A brawny arm foisting off the smoky lens -ed cube to an underling nearby.

The heavy coated figure sighed, her head rising and large, deep expression-ed eyes opening to resignedly take in the scene. Dark hair, its cascade of curls held back by a thick silk scarf framed the woman's elegant face.

"Really? You're going to settle this now? Here?" Her voiced reply seeming more resigned than anything else. "You know the rules at the 'Naga's Fist'." She shook her head.

"It's not my fault you happen to like trying to feel up old Gorm's niece..." She added, though her features were trying to hide a rueful smirk at some thought of what had transpired.

"Aye, but some one din't need t' bring it t' hiss attention now, did they?" Frank growled back, heavy brow lowering even as his jaw worked the words past still sore cheeks. A quick, vicious flick of his hand all the signal the rest of his rowdy crew needed to be let of their leashes.

Meera sighed again, an expansive effort that raised and sagged shoulders, the act also serving to drop the heavy coat from her shoulders, but only freeing her arms down to her elbows. The seeming helplessness of their victim bringing the first two ruffians well within the woman's reach as she swung a booted foot into one's jaw, seemingly while simultaneously driving her forehead into the second one's face.

As the pair reeled away groggily, the coat was fully removed to be thrown dismissively over the slumping form of the booted attacker. Meera seemed to simply 'relax into a fighter's ready stance, eyes casting about as the remaining thugs slowed their onslaught at the rapid downing of their allies. Frank's graveled chuckle reverberated around the space.

"Take her!" Came his snarl, the words lashing his minions to pounce with three taking the place of two. The small space around Meera seemed to become a maelstrom of fists, feet, knees and elbows. The meaty thunks echoing back form the building's walls even as this mob fell back nursing arms and jaws, blood already spitting from lips.

Frank's frown managed to deepen. The glow of the lantern's light only adding to the dark pools beneath his brows.The lackey at his side trembling, not from the cold seeping through the streets here in the dead of night, but at the thought of what Frank -Simply known colloquially as 'The Danger'- was working himself up to doing.

With a muscled shrug of his own, the much patched cloak he'd worn sloughed away. Revealing thick chords of muscle bulging from his hunched, almost squat, frame. As he shuffled forwards, heavy boots more scraping across the stones, dirt and slime of the alley he spoke his mind.

"I was havin' a good nights entertainment..." He wiped at the corner of his mouth with an equally grimy arm, 'Till you went an' told Gorm an' ruined it all..." His voice was low, emotions thick and not fully held in check. Hands flexing and clenching the air as he drifted inevitably closer.

Meera waited, eyes shifting only slightly left and right such that her peripheral gaze could keep tabs on the one's frank had thrown into the fray first, watching for any sign their willingness to fight was being rekindled by Frank's approaching menace.

"That's my job." Meera replied, "The owner of a place pays me to keep things in the tap rooms the way they like it." There was no emotion in Meera's voice though, she was as resigned to the outcome of this encounter, as much as Frank was malevolently intent upon it.

May my rough endeavors of an example meet with the DM's approval. *Bows*


Before I post my character idea and background let me warn you that this will be my first time playing Pathfinder (I've played 3.x), and I've just started learning about the campaign setting by borrowing books (I was expecting my Inner Sea this week but hasn't arrived), so I apologize for anything that is "out of flavor" for the setting and assure you it wasn't intentional.

Character:

Race: Human (Qadiran)
Clss:Bladebound Kensai Magus 5
Alignment: CG

Background:Zarif's father was an adventurer of enough renown that the satrap made him one of the Peerless. His mother was a half-elf of Keleshite heritage and exceptional beauty.

Due to the influence of his father Zarif was accepted into the dervishes of Sarenrae. His father was also teaching him the way to blend magic into his sword art. Things seemed to be going perfectly for the young Zarif, which is always when fate seems to intervene.

Zarif's father had caught the eye of one of the Emperor's newest wives. When she approached him, he politely rebuked the woman stating that he was already married. Infuriated, she set about to have her revenge. She arraigned it so the Emperor would be introduced to Zarif's mother, knowing the Emperor would be immediately attracted to her. As part of her plot she had Zarif branded a traitor. He was taken away and made a slave.

Zarif was chained and taken to a slave ship to be sold. During the journey the ship was attacked by Andoran privateers who freed the slaves and taught them to sail for the Andoran Navy. Zarif, never fond of enclosed spaces, a feeling made worse by his captivity, asked his new Andoran captain if he could leave the ship and perhaps serve somewhere else. He was suprised by the response. The captain told him that he was a free man. Free to choose his own destiny.

Feeling better about the Andoran's, now knowing they were not his new masters, but his liberators, he felt honor bound to pay back the people that freed him. He left the Navy and joined the Army. His new-found apprication for freedom has made him one the land's staunchest supporters.

Personality: Zarif was sort of an oddity amoung Magi. He doesn't have the intense drive to seek out magical lore that the rest of his bretheren seem to possess. He doesn't spend long hours going over musty tomes of lore, but he seems to posses a natural talent. What might take others hours of long study and experimentation, Zarif seems to just intuit the answer. Things had always come easily to Zarif, so when things all came crashing down, it had a more profound impact on him.

His trials caused him to lose faith in his goddess for a time, but he is now starting to realize that it took those trials to bring him here, where he truely belongs. That revelation has begun to bring back the lightheartedness and carefree attitude that was always part of his charm. It was immediately following this revelation that his Black Bladed Scimitar found him.

[b]Crator's Notes: [b]I'm obviously going Dervish Dancer scimitar wielder. In my defense I had no idea how common they were until after I had the idea. I love the idea of Bladebound, and would have been much happier if there was an option for a Bladebound Paladin.

I haven't written up the character yet, and may change some minor details depending on what traits strike my fancy.


Player:

I've never played Pathfinder before, but am extremely interested. I am slowly learning the Campaign setting and find it intriguing. I have been playing PbP for 8 years now (although this will be my first on these boards) and am always an active poster (with the occasional lapse for a day or two).

Lantern Lodge

Jodokai wrote:
Before I post my character idea and background let me warn you that this will be my first time playing Pathfinder (I've played 3.x), and I've just started learning about the campaign setting by borrowing books (I was expecting my Inner Sea this week but hasn't arrived), so I apologize for anything that is "out of flavor" for the setting and assure you it wasn't intentional.

Welcome to the forums and Pathfinder in general!

*Jedi Mind Trick* This is the system you're looking for.


Glad you liked Omaz :)

Liberty's Edge

I wanted to apologize that my posts have been coming slower the last couple days. I had a flu over the weekend and thought I had shaken it when I started this thread but it came back in full force. Its made it a bit rougher to focus really well, but I've been following along with all the posts.

Meera: Thanks for getting up a more full writing example up there for me.

Jodokai: Welcome to Pathfinder, I'm glad to help with any questions you might have. You seem to have a pretty good grasp of the mindset of the nation, however, and even experienced players often have trouble mixing archtypes, but you picked two that can go together because they don't have any overlap. Good job.

Also, to your notes, while the paladins aren't officially 'bladebound' they do get to summon a magical weapon that becomes bonded to them if they don't take a mount. In RP it can function in a similar style, I can't imagine most DMs having a problem with your character's weapon having its own voice when empowered just without the game benefits and drawbacks of a true intelligent weapon.

Apocalypso: I am much more picky about expensive spell components but don't have much concern about non-costly ones. Eschew Materials falls into that grey area of usefulness. It covers spell components that do have a cost, but only up to 1gp and there are very few spells that require a component that cheap. However, its real benefit comes if you are ever without your material pouch, generally a result of being arrested or the like. I leave it to you to decide the cost/benefit ratio of the feat, to me it is something that is very useful but only situationally. Its like having ranks in swim, you normally don't need it but when it comes up you really want them.

Also, I would normally prefer not to modify classes too much, it becomes too easy to break things without having tests in advance, especially when you start trying to pick and choose class features. However, there may very well be an archtype that fits something similar to what you are looking for(in PF archtypes have really taken over for prestige classes. PrCs are normally more for a place in an actual organization, if you just want a variation of powers it would normally fall to archtype.) I will skim through some things this evening and see if there is anything I can suggest for you. My brain isn't working well enough at the moment to pull things off the top of my head.


Tarlane wrote:
Jodokai: Welcome to Pathfinder, I'm glad to help with any questions you might have. You seem to have a pretty good grasp of the mindset of the nation, however, and even experienced players often have trouble mixing archtypes, but you picked two that can go together because they don't have any overlap. Good job.

I did this with the SRD, the chart made it pretty easy. The SRD is pretty amazing.

As far as the nations, once I recognized the inspiration for them and skimmed a few tidbits here and there to add some specifics.

Tarlane wrote:
Also, to your notes, while the paladins aren't officially 'bladebound' they do get to summon a magical weapon that becomes bonded to them if they don't take a mount. In RP it can function in a similar style, I can't imagine most DMs having a problem with your character's weapon having its own voice when empowered just without the game benefits and drawbacks of a true intelligent weapon.

I looked at a lot of different things trying to get the same flavor without using Magus. I would have preferred a straight melee type, but just couldn't come up with a combination that had the same feel. All in all, I'm happy with him I think he'll be fun to play. I'm sure I won't use him to all his potential and I'll probably give any optimizers an aneurism.

As far as the background, are there any changes, revisions, or any questions unanswered?


Hang tough Tarlane...feel better.

Liberty's Edge

Alright, we have 10 good submissions and with it being just about Friday I think I am going to call a halt to new entries here.

I've been giving a lot of consideration to the makeup of the team, both in form and function as I want a group who will work together well as well as a party that is capable of holding its own.

With that in mind I want to make a proposal to the rest of the group, something I have been rolling around in my head. I have just withdrawn my submission for another pbp that I think was going to be filling up, and that will give me additional time to focus on you all.

I can, conceivably run you through this adventure as two separate groups if we were up for that. I think it will be very interesting to see how each party functions as they would have very different strengths. I believe the biggest problem with this idea is that one of the parties would be without a focused healer so the party would need to rely much more on potions and to a lesser extent wands, however I also believe that is the team who is capable of dishing out damage much more quickly to end a fight and heal up after.

If this is agreeable for everyone, I will split the parties this way:

Maeltheron - Elf Rogue(Sniper)
Willy - Human Barbarian(Invulnerable Rager)
Gerivor - Human Rogue/Wizard
Meera - Half-Elf Ninja/Monk
Hugh - Human Inquisitor

Iridae - Aasimar Oracle
Jodokai - Human Magus(Kensai, Bladebound)
Omaz - Human Fighter
Sam'hain - Human Paladin(Holy Tactician)
Liandra - Half-elf Rogue/Ranger(Urban Ranger)

If there is an unforeseen problem with this I'll shift the party a bit to try and make things more accommodating. Otherwise once some people have checked in and voiced their opinion in favor I'll be creating two discussion threads so that we can run over the crunch of character creation and let your characters get to know each other so we can be started.


Tarlane wrote:

Alright, we have 10 good submissions and with it being just about Friday I think I am going to call a halt to new entries here.

I've been giving a lot of consideration to the makeup of the team, both in form and function as I want a group who will work together well as well as a party that is capable of holding its own.

With that in mind I want to make a proposal to the rest of the group, something I have been rolling around in my head. I have just withdrawn my submission for another pbp that I think was going to be filling up, and that will give me additional time to focus on you all.

I can, conceivably run you through this adventure as two separate groups if we were up for that. I think it will be very interesting to see how each party functions as they would have very different strengths. I believe the biggest problem with this idea is that one of the parties would be without a focused healer so the party would need to rely much more on potions and to a lesser extent wands, however I also believe that is the team who is capable of dishing out damage much more quickly to end a fight and heal up after.

If this is agreeable for everyone, I will split the parties this way:

Maeltheron - Elf Rogue(Sniper)
Willy - Human Barbarian(Invulnerable Rager)
Gerivor - Human Rogue/Wizard
Meera - Half-Elf Ninja/Monk
Hugh - Human Inquisitor

Iridae - Aasimar Oracle
Jodokai - Human Magus(Kensai, Bladebound)
Omaz - Human Fighter
Sam'hain - Human Paladin(Holy Tactician)
Liandra - Half-elf Rogue/Ranger(Urban Ranger)

If there is an unforeseen problem with this I'll shift the party a bit to try and make things more accommodating. Otherwise once some people have checked in and voiced their opinion in favor I'll be creating two discussion threads so that we can run over the crunch of character creation and let your characters get to know each other so we can be started.

I'd be more than fine with that, thank you! I will go make Omaz' profile immediately.


*Salutes*

You're the boss, Boss.

Cudos to you for volunteering to run two groups. The mix/split looks interesting. In the end it's your show. *Bows*

Hope you feel better soon.

Much cheers to you and yours.

Grand Lodge

Taldane - sounds fine to me. I'm doing the same thing on another site with Jade Regent, and it's quite interesting to see how different party dynamics can still get the job done.


I'm totally on board with this. Should be fun.


I'm all for it. Excited to see how it all plays out... Now I just need to figure out how to make one of those profile thingies.


Absolutely on board with this...a grand notion, and props to you Tarlane for undertaking what is sure to be a challenging task!

Silver Crusade

Tarlane,
my character Hugh Berenger only has a cure light wounds on his list...
Sounds good to me, this will be interesting, and good luck with the cold,
Elyas


Sounds great! I can see one whole group is going to have a "ready-set-sneak attack!" approach to combat.

I'm wondering, are we going to be doing the same campaign in alternate realities? Or playing in different parts of the same sandbox? The latter might be fun because we would hear of each others' exploits, maybe team up occasionally, maybe compete occasionally.

But whatever is less crazymaking for the GM is fine. And I add my well wishes. Drink lots of plomeek soup.

In my group... anybody wanna step up and be my hero? Liandra's already nobly offered. How 'bout you boys? (see my background; there's a blank space where a rescuer needs to be.)

Small notes to Tarlane:

show:

1. I've decided to take my chances w/o Eschew Materials. Thanks for your feedback. On a review, many of my spells don't have material components, and the ones that do, well lets just say the party may get weary of stopping every time we pass a pasture. "How do you know this dung wasn't from a cow?" may become an even less interesting question over time.

2. In searching around I didn't find either an archetype or a prestige class that was what I was looking for. However, strangely there is a third party spell called "voice of the gods" (hey they stole my phrase) that has a similar effect. Later on maybe we could design a feat/revelation/higher level spell that does what I'm thinking of... without disrupting game balance too much. Right now Iridae is just practicing her singing when nobody is listening.

3. I'll need a little PbP primer when we get going, maybe Jodo will too. And if you give us email notifications, then I'd like to give you a more-frequently-checked address that I use.

I'm really psyched! Looking forward to gaming with y'all.

A


Sweet! I'll go ahead and level to 5th.


Sounds good to me. I will get Gerivor to level 5 tonight after work :)

The Exchange

How are we doing hit points? Just in case we roll them (and because I want to try the die roller) I'll roll them here.

Hit Points:
1d8 + 2 ⇒ (8) + 2 = 101d8 + 2 ⇒ (1) + 2 = 31d8 + 2 ⇒ (2) + 2 = 41d8 + 2 ⇒ (6) + 2 = 8


Apocalypso wrote:

In my group... anybody wanna step up and be my hero? Liandra's already nobly offered. How 'bout you boys? (see my background; there's a blank space where a rescuer needs to be.)

Omaz is certainly the sort to help someone out of what he'd see as just another form of slavery. Hope I don't sound too presuming, but he'd probably try to NOT think of her romanticaly as it would be 'taking advantage' and, out of character, sometmes inner party romances can cause a bit TOO much drama in my experience. Up to you, of course.

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