Alder Two-Fingers |
If he can, Alder moves to just within 30 feet from the armored orc, and fires another arrow. He keeps up his song, a menacing, half-whistling chant of the Uthgardt cursing and mocking their ancient orcish foes.
1d20 + 3 ⇒ (11) + 3 = 14
1d8 + 1 ⇒ (3) + 1 = 4
I think with the healing touches I should be up to 18 (-2)
DM Gray |
Alder, the healing touch is a standard action so Anasth only got one off before round 4.
round 4 continues
Alder draws and fires an arrow that gets past the orc's defense. 5 damage Anasth issues a low sound that sends his wolf charging at the orc while laying a hand on Alder that spreads healing energy into Alder's body. Alder heals 4hp The wolf clamps down on the orc's arm and drags him to the ground. 7 damage to orc
Wolf attack
Status:
Jaxon:
Alder: -2hp (healings received: 2)
Ariael: -11hp
Anasth:
Anasth wolf: (in melee with great orc)
green 1: dead
green 2: dead
green 3: dead
green 4: dead
green 5: dead
Great Orc:-12hp; prone
Jaxon is up.
Jaxon Cal |
Hit Points: 19
Health: 14
Grace: 5
AC: 16
Fort: +1 Ref: +5 Will: +0
Rushing to take advantage of the opportunity, Cal rushes forward, leaps directly over the orc, whips around and thrusts with his spear.
prone people threaten no squares. No AoO from movement. Moving to flank.
1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
1d8 + 3 + 1d6 ⇒ (6) + 3 + (4) = 13
DM Gray |
Jaxon moves to flank and stabs at the great orc but the tip bounces off its breastplate. The orc stands up and swings his great sword at the wolf with a great scream. The orc's blade sends some fur flying but no harm comes to Anasth's wolf.
Rolls
Standing up no longer provokes an AoO per CBoEM p. 93. End of Round 4.
Status:
Jaxon:
Alder: -2hp (healings received: 2)
Ariael: -11hp
Anasth:
Anasth wolf: (in melee with great orc)
green 1: dead
green 2: dead
green 3: dead
green 4: dead
green 5: dead
Great Orc:-12hp; flanked by anasth's wolf and Jaxon (west and east spots). Alder is 20' away to the west. Ariael is 20' away to the west by northwest. Anasth is standing behind Alder.
Start round 5: everyone is up!
DM Gray |
okay, just went over the new intimidate rules from MCCBoEM p. 29. Aparently it is a full round action but we'll just go with it for now. base dc would be 10+ target's hit dice + fear save bonus (and other modifiers).
After getting his wolf to heel, Anasth tries to talk to the orc. The orc just looks at Anasth and utters something in his gutteral language.
Alder, if you want to rush a fullround diplomacy, you can give it a shot. Alder, Jaxon and Ariael are up.
Alder Two-Fingers |
Alder regards the orc coolly,and tries addressing it in Common, Iluskan, and Chondathan. If he seems to be understood in any of these, he continues:
Friend, it's over for you. If the wolf doesn't get you, we will. My people have no love for yours, but we respect a warrior. There is no shame in staying alive, to bloody your sword in other battles, on other days. So I give you a last chance, warrior to warrior. Surrender and you will live. Fight on, and you shall surely die.
He pauses, and smiles.
At the hands of an elf, most likely. Do you wish to stand before your god and ancestors and say how you fell, alone, defeated? Or will you wait another battle, a chance for glory? It is up to you, but speak now, or die, with no slain enemy to drive before you to the halls of Gruumsh.
Diplomacy:
1d20 + 7 ⇒ (17) + 7 = 24
Alder Two-Fingers |
Guys, at this point, Alder's plan is to try to get as much info as he can from the orc. He is pretty doubtful that anything the orc could say would get him to take whatever the gnomes have and give it to the orc. But I suppose if the orcs really have a lawful claim, he might feel obligated. Unlikely, though.
Alder Two-Fingers |
Alder nods to Anasth.
"A talisman. If you'll agree to move away with my companions, I shall see if I can find our gnomes and this talisman you say they have. But, understand, if you make a move to attack, your life is forfeit.
I'll be away from an internet connection until late Sunday night...if it causes a holdup, feel free to NPC my actions. Alder is hoping to get the orc to move away under guard, keeping his weapon as he wishes, and to find the gnomes and get to the bottom of this. If the orc attacks or refuses, Alder is willing to press the attack until the orc is slain or captured.
Anasth Reilmanel |
Anasth will ready and fire an arrow at the orc if he can, before the orc disappears.
Attack
1d20 + 3 ⇒ (1) + 3 = 4 for 1d8 + 2 ⇒ (6) + 2 = 8
But he crosses the wire in his haste to fire, and fumbles the attack, dropping the arrow onto the ground in front of him.
Anasth looks down at the arrow, a half-smile crossing his features.
"Of course. That would be the case."
Jaxon Cal |
Jaxon looks down at the dying bodies, purses his lips and then shrugs. "I'm sure you were all special flowers plucked before your time."
Looking towards the mist he sighs. "I'm not going in there with that orc. Those gnomes don't pay me for this stuff."
Taking cover behind the tree the elf had been in, he reloaded his pistol and waited.
DM Gray |
Everyone scans the fog for the orc to no avail. Anasth begins searching the tracks but loses the orc's boots. After several minutes, it appears that the orc has escaped as the fog begins to thin a little. Within the fog a little off the road, you see the gnomes and their wagons. They wave to you all with crossbows scanning the fog.
DM Gray |
End of Combat. Everyone receives 300xp (total should be 600xp). Assuming Anasth uses his healing touches on Ariael, Ariael should be back to full hp. Alder is still down 2 health points but has exhausted his healing for today.
Glimly approaches all of you. "I see that you took care of the orcs. You all don't look the worse for wear." He smiles meekly, "Shall be get moving in case there are more of them?"
Monkeygod |
Sorry for not posting the last couple of days, work and life has been crazy, as I work at a big local grocery store and the Superbowl hit us hella hard.
Gray, if you want, feel free to rolls things for me, if I don't post in a timely manner. I usually can, but every so often I might lad behind
Alder Two-Fingers |
Alder looks at Glimly.
"Yes. We should be going."
Feeling that now is not the time to bring up the talisman, Alder nevertheless resolves to confront Glimly about it upon their reaching a safe campsite.
Edit: Sorry for the confusing post with the wrong name and avatar
DM Gray |
The remainder of the day is spent searching the fog for more orcs. The night comes as you camp north of the community of Hawk's Nest.
Kythorn 5, Year of Wild Magic
The day begins early with the fog still thick about the hills. After a cold breakfast, you all rush along the road making good time. By mid-afternoon, a strong wind blows the fog away and you get a good look to the Nether Mountains to the south and the Rauvin Mountains to the north.
Despite your vigil, there is no more orc sign but there are sure to be more in the mountains off in the distance. The wind continues into the night as you set camp.
everyone should be fully heald by now
Kythorn 6, Year of Wild Magic
The winds continue to blow with increasing chill as the sun rises. severe winds (-4 ranged attacks and there is a DC 15 strength check to move). A light snow begins to blow making it a near blizzard. It is a difficult time but the caravan pushes on with great difficulty.
everyone make survival checks or untrained wisdom checks
Alder Two-Fingers |
Alder likewise seeks out a chance to speak with Glimly. He makes an effort to be diplomatic, not mentioning the talisman himself unless Glimly refuses to offer any other information, but if Glimly is tight-lipped as usual, Alder says:
"Glimly, we are friends of all peaceful people in the North, and we will protect you insofar as we are able. But if something you are carrying is putting you in danger, we need to know of it, for that endangers us, too, and we have our own mission to answer for. So, in the name of the friendship and union that the Silver Marches are meant to represent, be honest with us. I swear I will keep your secret unless doing so might put innocents in danger."
Diplomacy:
1d20 + 7 ⇒ (16) + 7 = 23
DM Gray |
Weather Survival:
DC 15 to gain +2 to Fort saves
Jaxon wisdom check1d20 ⇒ 13
Alder wisdom check1d20 ⇒ 20
Ariael wisdom check1d20 + 1 ⇒ (4) + 1 = 5
Anasth's wolf survival1d20 + 1 ⇒ (11) + 1 = 12
Fort Saves: Jaxon1d20 + 1 ⇒ (12) + 1 = 13, Alder1d20 + 3 ⇒ (5) + 3 = 8, Ariael1d20 + 5 ⇒ (11) + 5 = 16, Anasth1d20 + 7 ⇒ (17) + 7 = 24, Anasth's wolf1d20 + 5 ⇒ (13) + 5 = 18
Rather than have you roll a fort save every hour with increasing difficulty, I'm going to have the one saving throw and if you failed the dc 15 save, then you lose all your grace points and are fatigued. You can't recover the grace points until the temperature rises or you find suitable shelter and warm up.
The cold is hard on you all. While Alder and Anasth seem to brave it, Jaxon and Ariael suffer. Anasth's faithful companion comes slurking out of the hills to walk at his master's side and wine at the cold. It is a hard day and the night is approaching.
You set camp as best you can agains the wind and snow. As you all huddle together as best you can, Alder and Jaxon press the gnomes about the recent events. Alder's words seem to melt the heart of Glimly a little. story award for getting Glimly to talk about it. 200 xp everyone. total should be 800 xp
With a sigh Glimly begins, "I know the lot of ya have risked much in protecting us these past few days and truely we should be making better time than we have." Glimly pauses, "May the Cloakshadow not strike. I found something when I first came to these lands. It was an old trinket that I came across in an old ruin in Luskan. Didn't look like no one had been using it or laid claim to it in ages. By the Cloakshadow, it was even masked in an illusion. No surer sign than that that me god wanted me to have it."
Glimly takes a long pull of some strong drink and passes it around. "I don't rightly know what it does or even how to make it work all the time. Sometimes it's like we're in a heavy fog or where in the same place but different but no one can touch us that was there a second ago." Glimly makes a sign to ward off evil, "My people have a secret community in the woods near the desert. We've got orcs all around us, hobgoblins to the south, kobolds to the north, and all of the evil fo the desert to contend with. I'm taking it to my people to help protect them along with all this alchemist powder."
Glimly waits to gauge your reactions, "I don't know how or why these biggins keep coming after us."
Status:
Jaxon: -5hp, fatigued
Alder:
Ariael: -9hp, fatigued
Anasth:
Anasth's Wolf: -7hp, fatigued
Alder Two-Fingers |
Alder doesn't press the point with Glimly, only nods and thanks him for telling what he's told. He sleeps little, the cold a constant pain, but he makes an effort to betray no sign of weakness.
Just let me know what my HP and condition should be at the moment.
Anasth Reilmanel |
Anasth uses his healing techniques on the others to help keep the cold damage at bay. He wraps warm moist scraps of cloth around areas of high circulation (arms and legs), and keeps the cloths warm as possible.
Heal
1d20 + 7 ⇒ (7) + 7 = 14
Not exactly sure what that would do, but thought I would try anyway. I prefer not to use healing touches unless we're in combat.