I personally don't mind if you need to make rolls for us if something unexpected happens.
If an enemy casts a spell on us you could roll a save for the people effected right there in your description. That way you don't have to wait for us to describe the results.
Ariael's main weapon is his rapier, so that would be his readied weapon.
Question:
When we level to 2, I want to take Distraction and Canny Strike, but CS has Distraction as a pre-req. Can I still take it, or are you one of the DMs who rules you need to have the feat first?
Ariael:
the readied weapon is the weapon that it is assumed that you are walking around with in your hand pretty much all the time. you have designated it as rapier so i will make a note of it.
As far as the advancement, I like to follow the rules. p. 58 of the PHB shows the progression of the advancement. If you take distraction as your general feat (step 7), then i see no problem with you taking canny strike as your class feature (i.e. bonus feat in step 9).
Hmm. So I haven't been giving myself any bonuses for my Inspire Courage effect, based on the spellnote description in BoEM, which only mentions allies, but I just realized that the standard bard's Inspire Courage ability in 3.5 and Pathfinder affects the bard as well. Should I apply the bonuses to myself as well?
So we've reached level two. Since this is all been a bit of a learning experience, I would like to implement the following rules changes:
(1) all skills will become pathfinder including concentration checks. please make all changes that are needed including reallocating skills. class skills will be the same as the pathfinder counterparts.
(2) all hit dice will be with pathfinder. rogue and bard become d8 instead of d6. wizard becomes d6 instead of d4. For first level, just add the difference into your grace points. roll new hp here
(3) bardic knowledge will now use the same description as in pathfinder. 1/2 bard level added to all knowledge checks and all knowledge checks are considered trained. I'm doing this to ease my own problems that I have with the differences between bardic knowledge and knowledge checks.
Anasth, at second level a caster can choose a discipline instead of a feat not in addition to a feat. There is no natural spell feat; it is replaced by the 4th level discipline enhancement for the wild shape discipline. We are using the favored class bonus.
The health/grace system confuses me, but I think it's just because I'm not used to it. Other than that, it all seems basically the same as what I'm used to.
I'm enjoying the adventure, and I'm pretty happy with the ruleset; I'm in 100% agreement with the bardic knowledge shift. It's confusing to me, too.
So far I've experienced the difference between the low-level Eldritch Might bard and the low-level 3.5 bard as similar to the difference between the low-level sorcerer and the low-level wizard. I haven't had to worry much about conserving my spellnotes and have had something worthwhile to do every round, but it does feel like I have fewer options.
Another interesting thing about the bard -- and this is true of the BoEM version and the 3.5/PF one -- is that the Perform skill is really not all that big a deal for them, which just feels odd. I'm ok with it, but it is interesting that it's not especially integrated into most of the bard's performance special abilities.
I like the idea behind health/grace (recovering HP faster to keep adventuring, while still keeping resource-conservation in play), but it does force some extra thinking. Whereas it's really easy to know when a "day" happens, it's an extra burden to pin down how many minutes or hours have passed since an encounter for grace point healing.
I hear you there Alder. The perform skill with the bard sometimes seems as unimportant. I have ran bard campaigns before and typically what I do is that if a performance could be done, then it would take the place of another skill such as diplomacy.
Anasth is right. For rolled hit points, the first point of the die and the bonus hit points from constitution are health while the remainder are grace.
Jaxon: you should be rolling 1d8 for hit points (pathfinder style). You also get two extra grace points to reflect your 1st level hit die increasing to 1d8.
Ariael: would you mind recording your equipment? Also, the tumble skill is now acrobatics. Could you show the components of your skills? I can't figure out your math.
If regular posting cannot be maintained, perhaps we should look at default actions. For example, if player X does not post within 48 hours of being notified, character x will always attack with a melee weapon on the nearest enemy?
I think my action default should be obvious by now. not that it seems to matter much. so far Cal might as well have not even been in the fight. maybe I should set my default to "miss a werewolf"
Today, Thursday the 3rd, I will be attending the Mighty Marvel Marathon, watching Iron Man, The Incredible Hulk, Iron Man II, Thor, Captain America and The Avengers. I will therefore most likely have spotty attendance in my games, though I will try to post when possible.
I'd like to go to a moneyhouse or jewelers and change out a few platinum into 400 silver coins, or a silver ingot. By weight that's a pound of silver (40 gp worth, if platinum is rare here I might be able to get a deal).
I have a full set of masterwork craftsman's tools, but I'd like to add some specialty tools to it, namely a chisel of a metal hard enough to cut silver (probably can get that at a jewelers. not sure what the price would be) and a jeweler's drill for boring through metal.
Before Gimli leaves I'd like to buy the ingredients for gunpowder from him (not sure of price, as much as he has and I can afford)
A bolt of linen from a clothiers.
Sealing wax.
Whatever Tanglefoot bags are made of (boiled down horse hair?)
Pepper (black or chili, doesn't )
Small clay jars.
A tower shield.
Armor Spikes.
A wagoneer's bar (basically a heavy metal bar designed to add leverage so wagons can be lifted to change wheels and repair axles)
Well, those things aren't available at the inn but you can find all of that in Adbar. Give me an appraise and a diplomacy check to adjust the prices.
Everyone: I'm planning some in game down time here at the Citadel. If there is anything you want to do just post it in this thread and I'll group it all together into a post on the main thread.
We can continue with the roleplaying in the game thread for now.
I thought that was what the profession merchant roll was for (haggling). Jaxon doesn't have Diplomacy. Should I have picked that up instead of Profession?
Well, I just checked the PFRPG and there is nothing in there about haggling. It use to be diplomacy. Profession(merchant) will be good for making money during down time.