Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Recruitment   Play-by-Post   Play-by-Post Discussion  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

Welcome to new Venture-Captain of Chicago!, by Barratt Moy

The Slaad Thread, by Tossed Slaad

Pathfinder E6, any special considerations, by Doug OBrien

Mods Too Easy / Hard Misses the Point, by TetsujinOni

Benedict is Kaaaaaaaaaaaahhhhnn!, by Hama

Sell Me on Forgotten Realms, by John Kretzer

New Paths #4: The Expanded Battle Scion (PFRPG) PDF, by Marc Radle

Summon Monster Bomb, by Shinma the Lost

Making combat exciting, by Mathius

Xbox one is coming, by ciretose

Is there a link for this?, by Nefreet

Alignment, a tool of segregation missing its intended purpose, by Being

Vancian Spellcasting, by Orfamay Quest

Terribly made party members, by chaoseffect

Monster Cohorts, by KainPen

Online Campaigns

Shackled City (Pathfinder) - GM_Chris, by GM_Chris

PFS 1.01 -The Devil We Know - Part I - Group Red, by GM Captain Trips

Welcome to The Happy Cow - Ordinary Heroes Discussion, by Tomid

Tales of Agartha: the Avalon Chronicles, by Aanandareavekki

looking for a GM!!, by Goro Konsioun

DM Stephens Serpents Skull Campaign - Chapter 2: Racing to Ruin, by Mihai Soarta

DrGabe's Pathfinder Society Game Discussion, by Slypher Xen

Sfounder's Curse of the Crimson Throne PbP, by Gaius Lirsiiv

The Brute Squad Gambit, by Broot Hammerfight

Hearts of Darkness: Way of the Wicked Discussion, by Avatar of Mitra

DM Papa.DRB - Moru Country, by Borris Livestrom

Tales of Agartha: The Avalon Chronicles Discussion Thread, by lynora

Follow the Flood Road Gameplay, by Delkaneth

Jade Regent, by Marlon 'Brother' Bear

GM Tektites PFS First Steps (First Run) Group B, by Meatbeat Hammershaft

Paizo / Messageboards / Online Campaigns
RSS RSS RSS Facebook Twitter Email


The Kaer Magan Stories (Inactive)
Game Master GM Idyll

A city of outcasts. A city of strangers. Welcome to Kaer Maga.



Search Thread
Search this Thread:
151 to 191 of 191 << first < prev | 1 | 2 | 3 | 4 | next > last >>

M Elf Rogue (Scout) 1: Init +9; Senses Perception +7: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 9 : Fort +1, Ref +5, Will +1

Holding his wound, Minwae staggers back. Well, that did not go as expected.

Could I tell if the gate attacked me or if someone with a spear behind the gate did so?


It was the gate.


Male Human Fighter (Unbreakable) 1 HP: 16/16, AC 18 (T11, FF17), F: +4/R: +1/W: +1, Init: +1, Percep: +1

Darius jumps back as the gate lashed out at their new companion. Did anyone bother to clear the gate of traps?


M Elf Rogue (Scout) 1: Init +9; Senses Perception +7: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 9 : Fort +1, Ref +5, Will +1

I searched it and did not find traps. Perhaps I should search it again, but I do not believe it was a trap. I was attacked by that gate. Does anyone know the spell Disrupt Undead? It might be a safe way to destroy it from a distance. Or even positive energy?


Male Dwarf Cleric 1, hp 12/12, AC 21, (T12/FF19), Init +4, Perc +8. F+5/R+2/W+5

Ogrim casts Detect magic to determine if the door is animated by any foul magic.

To Minwae: "That door got you pretty good. Do you need any healing"


M Elf Rogue (Scout) 1: Init +9; Senses Perception +7: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 9 : Fort +1, Ref +5, Will +1

The elf removes hand to expose a gruesome wound. The visual is tainted with the stench of bowel. Yes, Ogrim, healing would be most welcome.


Male Dwarf Cleric 1, hp 12/12, AC 21, (T12/FF19), Init +4, Perc +8. F+5/R+2/W+5

Ogrim casts Cure light wounds 1d8 + 1 ⇒ (5) + 1 = 6 on Minwae.

"There you go. You'll have to be quicker on your feet next time."


{Illusionist 1} hp 8/8, AC 12, (T12/FF10), Init +4, Perc +2, Perc(fam)+9. F+1/R+2/W+2

"..what kind of twisted mind would do this with human remains..." Vigan inquires.


M Elf Rogue (Scout) 1: Init +9; Senses Perception +7: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 9 : Fort +1, Ref +5, Will +1

healed from most of his wound Minwae will again approach the wall and inspect it, looking for traps.

Ogrim, perhaps I could get a guidance from you for this attempt?

Detect Traps with Guidance: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23


This time, you are able to see where the spear emerges. A unique space between the bones holds an advanced contraption that hides the spear and launches it forward. It is a tricky trap and will require no small amount of skill to disarm.


M Elf Rogue (Scout) 1: Init +9; Senses Perception +7: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 9 : Fort +1, Ref +5, Will +1

Ah, tricky. Now I see the device. Minwae exclaims. Hit me with another guidance and stand ready with a heal. I have a chance to disarm this thing. He readies both his tools and his nerves and sets to work.

Disarm: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24


This time, you hear a satisfying click as the spear drops and the gate swings open.

Repeated lines of footprints mark the dust on the floor of this crypt, all leading to an alcove in the northeast portion of the chamber. The burial niches lining the stone walls are empty save for ancient scraps of yellowed linen.

Six skeletons stand rigid in the alcoves of the room. When the group enters, they instantly jump to action. You hear the creaking and cracking of bones as the others join in the fracas.

Some of the skeletons wield old, rusted armor and weapons - others are unarmed and unarmored. All, however, glow with an unnatural green light from inside their chest cavities.

Initiative Checks:

Skeletons - 1d20 + 6 ⇒ (5) + 6 = 11

Hagar - 1d20 + 2 ⇒ (1) + 2 = 3
Minwae - 1d20 + 9 ⇒ (5) + 9 = 14
Ogrim - 1d20 + 9 ⇒ (4) + 9 = 13
Vigan - 1d20 + 4 ⇒ (11) + 4 = 15
Darius - 1d20 + 1 ⇒ (14) + 1 = 15

Round 1 - No surprise round - you were all wary.

Init Order: Darius, Vigan, Minwae, Ogrim, Skeletons, Hagar (I'll act for him if he hasn't posted by the time you all post).

Updated Map

Running dungeons as a PBP makes me chuckle sometimes. Combat after combat. Who needs story when you're underground, right? ;)


Male Human Fighter (Unbreakable) 1 HP: 16/16, AC 18 (T11, FF17), F: +4/R: +1/W: +1, Init: +1, Percep: +1

I can't access Dropbox from work so I'm mapless for this.

Darius sees the undead in the room ahead and raises his hand quickly. With a quick incantation, a bolt of magic force lances out and strikes one of the skeletons in the chest.

Magic Missle, auto hit. Damage: 1d4 + 1 ⇒ (3) + 1 = 4


The missile weaves around your comrades and strikes with surprising impact, catching the skeleton off-guard. It lands squarely in its chest, sending splinters of bone flying. Additionally, what appears to be a vial of a strange green liquid shatters, spilling the liquid onto the stone floor.

One down - five to go!

Darius:

How would you prefer I share the maps so you can see them? I guess Google Docs?

Updated Map


Male Human Fighter (Unbreakable) 1 HP: 16/16, AC 18 (T11, FF17), F: +4/R: +1/W: +1, Init: +1, Percep: +1

GM:
I can access google docs from work, so that'd be easier for me but I don't want to add more work for you.


Darius:

Try this link. It may not work since it's pulling from Dropbox, but let's see.

This is the link


Male Human Fighter (Unbreakable) 1 HP: 16/16, AC 18 (T11, FF17), F: +4/R: +1/W: +1, Init: +1, Percep: +1

GM:
That worked great, I can see the map.


Darius:

Perfect. I've added that link to the campaign info tab, so it should always be active. The image SHOULD be dynamic based on my Dropbox updates, but let me know if that's not the case.


{Illusionist 1} hp 8/8, AC 12, (T12/FF10), Init +4, Perc +2, Perc(fam)+9. F+1/R+2/W+2

Aid still active:
Will go total defense (+4 AC) and tumble into AR32.
acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11

Aid not active:
Will move into AT34 and throw spear at AR31 skeleton.

spear throw: 1d20 + 2 ⇒ (11) + 2 = 13
1d8 + 3 ⇒ (2) + 3 = 5

EDIT: I assume that all failed, heh.


M Elf Rogue (Scout) 1: Init +9; Senses Perception +7: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 9 : Fort +1, Ref +5, Will +1

Not wanting to be surrounded, the elf choose not to move forward, but readies for one to come to him.


Male Dwarf Cleric 1, hp 12/12, AC 21, (T12/FF19), Init +4, Perc +8. F+5/R+2/W+5

Ogrim steps forward AS32 and holding the talisman of his God, channels forth his holy might to smite the undead abominations.

1d6 ⇒ 4 damage to all undead within 30 feet. DC10 will save for half damage


Aid is still active.

Vigan attempts to tumble into position, but unfortunately, he just tumbles, bumping into Minwae.

1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (11) + 2 = 13

Ogrim steps forward - his channel of energy fills the room. All of the skeletons shake but only one takes the full effect of the energy. However, rather than crumble, each of their green glows grow brighter and they look as strong as ever.

Hagar steps forward and swings his axe at one of the glowing skeletons.

Greataxe Attack: 1d20 + 6 ⇒ (20) + 6 = 26 for 1d8 + 6 ⇒ (7) + 6 = 13

The attack is devastating and the skeleton crumbles to the ground - again, with green fluid spewing forth. Some splashes on Haga, but with no ill-effect.

The remaining skeletons move forward to attack - two focusing their attention on Hagar and two delaying.

Skeleton 1 Attack: 1d20 + 2 ⇒ (19) + 2 = 21 for 1d4 + 2 ⇒ (4) + 2 = 6
Skeleton 2 Attack: 1d20 + 2 ⇒ (17) + 2 = 19 for 1d4 + 2 ⇒ (2) + 2 = 4

Both attacks land in quick succession, causing significant damage to Hagar. Hagar has 2HP remaining.

Round 2
Updated Map


{Illusionist 1} hp 8/8, AC 12, (T12/FF10), Init +4, Perc +2, Perc(fam)+9. F+1/R+2/W+2

Moves to AR32 and attacks the skeleton clawing at Hagar, AQ33

1d20 + 3 ⇒ (17) + 3 = 20
1d6 + 3 ⇒ (2) + 3 = 5

"Hagar!" He shouts, advancing fast, punching the skeleton in the face as hard as he can.


Male Human Fighter (Unbreakable) 1 HP: 16/16, AC 18 (T11, FF17), F: +4/R: +1/W: +1, Init: +1, Percep: +1

Darius moves towards the skeletons near Hagar, his staff striking out towards the undead. He pushes a bit of his magical strength into the wood, a slight glow permeating the staff.

Move action to get into melee with a skeleton.
Swift action to use an Arcane Pool point.
Standard attack on a skeleton: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male Dwarf Cleric 1, hp 12/12, AC 21, (T12/FF19), Init +4, Perc +8. F+5/R+2/W+5

Ogrim shifts to AS33 and casts CLW on Hagar.

Heals:1d8 + 1 ⇒ (2) + 1 = 3


{Illusionist 1} hp 8/8, AC 12, (T12/FF10), Init +4, Perc +2, Perc(fam)+9. F+1/R+2/W+2

Hmm is it Minwae's turn now or am I mistaken?


M Elf Rogue (Scout) 1: Init +9; Senses Perception +7: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 9 : Fort +1, Ref +5, Will +1

Concerned about the half orc Minwae advances to AR32 and attacks the skeleton directly in front of him. Is the skeleton to his left, in AR31 animated?

Club Attack: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 6 ⇒ (1) + 6 = 7

Ok a 9. That was not worth waiting for...


Yes, they are all active.However, ]Minwae and Vigan, your moves don't work as Darius is higher in initiative. He would move into the square you requested. Please repost your actions. Sorry I'm just now catching this.

Darius steps in and smashes the skeleton in front of him. It crumbles into a pile of broken bones and alchemical liquid.

Ogrim's spell washes over Hagar, healing him slightly.

Updated Map


M Elf Rogue (Scout) 1: Init +9; Senses Perception +7: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 9 : Fort +1, Ref +5, Will +1

hmm. Now you are making me post from my phone as I am in a day long meeting. Hard to see the map but I'll manage.

Minwae moves up to AS33 and throws his club at the skeleton not in melee at AP33.

Thrown Club: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 3 ⇒ (4) + 3 = 7


Minwae attempts to throw at the skeleton in the rear. Unfortunately, the skeleton is able to dodge the attack, as the difficult throw around Hagar and the other skeleton gives it time to move out of the way.

You didn't include your +4 AC for cover (which is fine), but that made it a miss.


{Illusionist 1} hp 8/8, AC 12, (T12/FF10), Init +4, Perc +2, Perc(fam)+9. F+1/R+2/W+2

Ok, I'll try and tumble into AQ32 and attack the AQ33 skeleton.

acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19

sweet, assuming that was successful so here's attack

attack: 1d20 + 3 ⇒ (4) + 3 = 7
1d6 + 3 ⇒ (2) + 3 = 5


Male Dwarf Cleric 1, hp 12/12, AC 21, (T12/FF19), Init +4, Perc +8. F+5/R+2/W+5

Re:map, Ogrim should be in AS33.

Unable to reach the enemy, Ogrim casts Guidance on Darius.
+1 attack on next roll


The order's kind of screwy, so I'll do my best to get everything caught up correctly.

Vigan tumbles across the floor and lands near one of the skeletons. He lashes out with his fists, but is unable to land a blow.

AR31 Skeleton Attack on Darius: 1d20 + 2 ⇒ (11) + 2 = 13 for 1d4 + 2 ⇒ (1) + 2 = 3

AQ33 Skeleton Attack on Hagar: 1d20 + 2 ⇒ (7) + 2 = 9 for 1d4 + 2 ⇒ (2) + 2 = 4

AP33 Skeleton Attack on Vigan: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 for 1d4 + 2 ⇒ (1) + 2 = 3

The skeletons all attempt to attack, but fail horribly [ooc}(sorry for the lazy description - but those rolls were pretty awful)[/ooc].

Hagar lashes out with his greataxe and attempts to end the skeleton in front of him.

Greataxe Attack:: 1d20 + 6 ⇒ (3) + 6 = 9 for 1d8 + 6 ⇒ (1) + 6 = 7

He too fails to connect.

Round 3

Init Order: Darius, Vigan, Minwae, Ogrim (already posted with Guidance), Skeletons, Hagar

Updated Map


{Illusionist 1} hp 8/8, AC 12, (T12/FF10), Init +4, Perc +2, Perc(fam)+9. F+1/R+2/W+2

I should be up at AQ32 on the new map.


M Elf Rogue (Scout) 1: Init +9; Senses Perception +7: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 9 : Fort +1, Ref +5, Will +1

Could you let me know the location of the club Minwae threw?


Map has been updated. We'll say the club ended up in AP32.


{Illusionist 1} hp 8/8, AC 12, (T12/FF10), Init +4, Perc +2, Perc(fam)+9. F+1/R+2/W+2

Is it Darius' initiative?


It is. He's under the weather and busy - if he hasn't posted by tomorrow morning, I'll bot him.


Male Human Fighter (Unbreakable) 1 HP: 16/16, AC 18 (T11, FF17), F: +4/R: +1/W: +1, Init: +1, Percep: +1

Darius moves up to the next skeleton, staff spinning.

Standard attack on a skeleton: 1d20 + 3 ⇒ (2) + 3 = 5, Damage: 1d6 + 3 ⇒ (2) + 3 = 5


{Illusionist 1} hp 8/8, AC 12, (T12/FF10), Init +4, Perc +2, Perc(fam)+9. F+1/R+2/W+2

I'll 5ft to AP32, then flurry skeleton AQ33.

1d20 + 2 ⇒ (11) + 2 = 13
1d6 + 3 ⇒ (3) + 3 = 6
1d20 + 2 ⇒ (3) + 2 = 5
1d6 + 3 ⇒ (1) + 3 = 4


M Elf Rogue (Scout) 1: Init +9; Senses Perception +7: AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) : hp 9 : Fort +1, Ref +5, Will +1

Since Darius moved up, Minwae will pull his long sword and 5 foot up to attack the skeleton in AR31.

Long Sword: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 ⇒ (5) + 3 = 8

151 to 191 of 191 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / City of Outcasts - Gameplay All Messageboards

Want to post a reply? Sign in.

Recent threads in Play-by-Post

Shackled City (Pathfinder) - GM_Chris
PFS 1.01 -The Devil We Know - Part I - Group Red
Tales of Agartha: the Avalon Chronicles
DM Stephens Serpents Skull Campaign - Chapter 2: Racing to Ruin
Sfounder's Curse of the Crimson Throne PbP
The Brute Squad Gambit
DM Papa.DRB - Moru Country
Follow the Flood Road Gameplay
Jade Regent
GM Tektites PFS First Steps (First Run) Group B



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.