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The Island of Fey

Game Master Nexumis

A new Island has been discovered south west of the Continent of Garund! The Pathfinder Society is looking for a small team, 3-6 members, to subcontract out to go investigate this Island and possibly begin colonizing it. Although not


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Wizard 5, HP 20, AC 14{16}, T 14{16}, FF 11{13}; F +1{3}, R +4{6}, W +5{7}; Init +7, Perc +6, Low-light

So think Amazon basin with daily rainfall?

Lots of bugs, lots of heat and humidity.

This clearing will suck then, better back at beach where off shore breezes can cool us off and the sun can dry us out.

Unless we have enough casters willing to use prestidigitation constantly to dry clothes and gear, and someone with spells to ward against vermin. Otherwise diseases will be frequent (think malaria, foot rot, among others).


Eh, maybe not daily rainfall, and i wouldnt much worru about disease and what not. You all are healthy and strong. I did some resee on the trees, still working on plant life, you find out about the animals when you encounter them


retired

Been thinking about what direction to take Ekembe in and while I am still sold on focusing on Ranger from here on out, I am very tempted to pick up one more level of witch.

If I did, it'd bump my caster level up to 5th and get me a 2nd level spell. Namely, false life. I really wouldn't mind running around with an extra 6-15 hps for 5 hours every day. And with just a single level 2 pearl of power, suddenly that's almost the entire adventuring day. With a level 1 pearl I could keep my mage armor up for the majority of the day as well.

If I do snag that 3rd level of witch, I'm not sure which level to do it at though. Ah the agonizing choices of multiclassing! =)


Wizard 5, HP 20, AC 14{16}, T 14{16}, FF 11{13}; F +1{3}, R +4{6}, W +5{7}; Init +7, Perc +6, Low-light

sorry about the delay's had a stressful week with a custody hearing.


Wizard 5, HP 20, AC 14{16}, T 14{16}, FF 11{13}; F +1{3}, R +4{6}, W +5{7}; Init +7, Perc +6, Low-light

What's the hold up?


Undine / Lvl. 4 Watersinger HP:17/41 AC::19/16/13 Fort:+3 Refl: +7 Will:+6 CMD:18

Wondering the same myself.......


Male Human Druid 5, Hp 36, AC 16/12/14 F +7, R +4, W +10; Init +2, Perception +13

These threads stopped showing updates again. Has anyone sent Marty a PM?


Wizard 5, HP 20, AC 14{16}, T 14{16}, FF 11{13}; F +1{3}, R +4{6}, W +5{7}; Init +7, Perc +6, Low-light

I did, hopefully he wasn't stuck in super sarah


Im back, super sarah didn't get me. Stupid thieves and and high bills got me :) I'm back with a comp and ready to roll guys. Im super sorry, really couldn't do anything about it. I hope you all stick around...


Undine / Lvl. 4 Watersinger HP:17/41 AC::19/16/13 Fort:+3 Refl: +7 Will:+6 CMD:18

Still here, glad your back and everythings all good!! let's go!


retired

Hey Marty, I just read back through the thread and I don't think we got xp for fending off those scurvy pirates. If we did get it, could someone point me to the post?

Still, unless we got something like 2,500 xp for it, I don't think we're all that near to leveling.


Ahh, your right. See I had forgotten slightly. I had planned on giving out XP for everything at intervals. Instead of every combat....

Sooo:
Crabs: 550xp each
Navigating the ocean and storm: 200xp each
The Pirates: 1,000xp each
Impliangs and Camp setup: 300xp each
Screeching Lizards: 600xp each
Trappers and Bell: 1,600xp each

Which makes 4,250xp each up until this point. Pretty sure I decided on using the "Fast Track" for experience from the beginning. Which still works, especially since its an online campaign and things move a bit slowly to begin with. I'm pretty sure this levels everyone up, my plan was to have the Bell fight level you all up, so if anyone isn't at next level, it won't be long :) and remember with a new level also means you gain a hero point.

Now, about that flashy chest ey?


Alch 5 HP 25/31, AC 21/15/17; CMB/CMD +5/18; F+5, R+9, W+3; Perc +11

Rollin' for HP 1d8 + 0 ⇒ (1) + 0 = 1

...yay


retired

Level 5!

+1 Ranger Level

Hit Points: 1d10 + 4 ⇒ (4) + 4 = 8

Feats

  • Skill Focus (Survival) (replaces Ranger's bonus Endurance Feat)
  • Focused Shot (Level 5)

Skill Points (10)
  • Escape Artist (3)
  • Knowledge(dungeoneering) (1)
  • Knowledge(geography) (2)
  • Perception (1)
  • Spellcraft (1)
  • Survival (1)
  • Use Magic Device (1)

+1 BAB
+1 Will Save
+1 Hero Point
+ Favored Terrain (jungle)


I say we throw away all 1's rolled for HP, otherwise things could get a wee bit unfair for our heros. Jacen, re roll that one.

And everyone; include the following when leveling up:

New Skill points and where they were added to,
New feats, spells, abilities, or anything.

I basically want a list; just like Ekembe did. If you like, use this.

Level up Template:

Level 5!
Rolled HP: [dice} roll some dice here [//dice}

Feats and Class abilities
Bonus feats, level feats and any new or upgrades to class abilities

Skill points Total number here
Then list each skill and how many ranks were added

Spells
Include the total of each spell level 1)spells known/added to spell book and 2)New Spells per day allotment.

Misc stuff
Hero point would go here, additions to Attributes, saves, special skill bonuses. And anything else you might get from gaining a level...


Thanks guys.


Wizard 5, HP 20, AC 14{16}, T 14{16}, FF 11{13}; F +1{3}, R +4{6}, W +5{7}; Init +7, Perc +6, Low-light

Level 5

Wizard +1
Hp 1d6 ⇒ 3

Feats:
Wizard: Craft Magic Arms and Armor
Level: Breadth of Experience

Skills 2+5
+1 Bluff
+1 Diplomacy
+1 Craft (Carpentry)
+1 Fly
+1 Linguistics (Osiriani)
+1 Perception
+1 Spellcraft

Spells: Spiked Pit, Haste.

Are we using hero points?


retired
Sverinn Nistarc wrote:


Are we using hero points?

We are indeed! Otherwise, I'd have been blasted off the ship during the storm =P


DM eyes only:

1d100 ⇒ 99
1d100 ⇒ 2
1d100 ⇒ 64

re-rolling HD 1d8 ⇒ 5


Male Human Druid 5, Hp 36, AC 16/12/14 F +7, R +4, W +10; Init +2, Perception +13

Sorry it's taking me a little while to get Rowan updated. Should be done by tonight.


Alch 5 HP 25/31, AC 21/15/17; CMB/CMD +5/18; F+5, R+9, W+3; Perc +11

Level 5

Alchemist +1
Hp +5

Feat: precise shot

Abilities: bomb 3d6, poison resistance +4

Extracts: cure moderate wounds

Skills: acrobatics +1, craft(alchemy) +1, disable device +1, fly +1, k. arcana +1, k. nature +1, perception +1, spellcraft +1, umd +1


Male Human Druid 5, Hp 36, AC 16/12/14 F +7, R +4, W +10; Init +2, Perception +13

Hit Points

1d8 ⇒ 2

Brutal. Oh well. I'll just have to be careful. Character is updated, I'll post a block like you wanted a bit later, Marty.


retired

d'oh
2's are the new 1's

D:


Male Human Druid 5, Hp 36, AC 16/12/14 F +7, R +4, W +10; Init +2, Perception +13

Level 5
Druid 5
Hp +5 (2 rolled, 2 con, 1 favored class)
Feats & Class Abilities
Feat: Natural Spell
Class Abilities: Wild Empathy +1 (total +6)
Skills
4+1+1
+1 Fly
+1 Knowledge(geography)
+1 Knowledge(nature)
+1 Perception
+1 Spellcraft
+1 Survival
Spells
Domain: call lightning (3)
New Slots: Level 3 = 2+1(D)

So I did, Ekembe. Thanks for the heads up.


retired

Did you miss a skill, Rowan?


So thats everyone execept Jakiim... Looking good guys. I'm thinking about recruiting possibly another character or two; what do you guys think about that? I'd start them out on the same lvl or one lower...

What do you guys think?


retired

If we do recruit, I'd say bring them in at the same level; with the same exact amount of xp even. It's easier for bookkeeping and I never liked coming in with a handicap whenever I'd join an already in-progress game. Felt like I was an outsider being arbitrarily punished for not being a part of the group from the start. If the party's way low (or way high) on wealth though, it's cool to keep the level and xp the same, but have them start with a different amount of starting wealth as would be appropriate. /shrug

And if we do recruit, I think someone with a melee focus would be helpful for our current makeup. Either a Fighter/Paladin/Cavalier type or perhaps a Summoner. Someone who'd either themselves be a frontliner or someone who'd summon one or more frontliners when needed. I kind of favor the Summoner just because the group already has such a strong arcane presence - I think it'd be cool to keep that sort of accidental theme running. In the end though, I'm really open to whatever if you want to bring in new blood, Marty.

I do think the group we have now is doing pretty well for ourselves in combats at least. Everyone's been cooperative, team-focused and descriptive - which all help make the game more fun. So, I like what have currently, but if you think we need the extra man power, then I'd be fine with recruiting someone too.

Totally Unrelated Tangent: I think I might steer Ekembe for the Horizon Walker PrC once he qualifies for it rather than sticking with Ranger levels. I like the Terrain Mastery and Terrain Dominance abilities more than I do the skirmisher powers.


Undine / Lvl. 4 Watersinger HP:17/41 AC::19/16/13 Fort:+3 Refl: +7 Will:+6 CMD:18

hey guys, I'm extremely sorry for not being around as of late... I'll get my character updated to Level 5 today, and resume normal posting...

As for bringing in another PC or two, Marty... I think that's all up to you buddy. I'm all for it either way. I think we're working well together so far as a team, but Ekembe's right about this; We could definitelty use a frontliner-type class among us.. We're very heavily magically armed, but if we were up against a couple flesh golems or something of the sort with spell resistence, we'd face some serious troubles... We need some brute force if anything added to our group. Summoners are nice for summoning powerful monsters to help us, but I'd push for a bruiser class coming in.


Undine / Lvl. 4 Watersinger HP:17/41 AC::19/16/13 Fort:+3 Refl: +7 Will:+6 CMD:18

Level 5!
Hit Points Rolled: 1d8 + 2 ⇒ (8) + 2 = 10 +1 for FC= 11 new HP's.

Feats and Class abilities
5th lvl. feat: Hydraulic Maneuver (Undine racial feat.)
Watersinger: Inspire Courage +2. Lifewater.

Skill Points
6+3=9 Ranks Total.
Acrobatics: +2 ranks.
Knowledge (Arcana): +1 rank.
Knowledge (Geography): +2 ranks.
Knowledge (History): +2 ranks.
Knowledge (Nature): +1 rank.
Perform: +1 rank.

Spells

Spells known:
1st lvl:4
2nd lvl:3

Spells Per Day:
1st lvl:4+1= 5.
2nd lvl:2+1= 3.

Misc stuff
+1 Hero Point.

Other than my spells being not updated as of yet, I am done with the levelling of Jakiim... I sent you a PM regarding a couple of questions about spells is why they're not up yet....


Male Human Druid 5, Hp 36, AC 16/12/14 F +7, R +4, W +10; Init +2, Perception +13

Anyone have any opinions on 3rd level spells I should prepare? I'm considering the following:

Communal Delay Poison
Communal Resist Energy
Diminish Plants
Mad Monkeys
Mass Feather Step
Sleet Storm
Stone Shape

I'm open to other suggestions as well.


Mad monkeys!!! I gotta check that spell out, it sounds way tocool lol


retired

Sleet Storm is excellent battlefield control and Resist Energy can save a lot of butts. I'd probably rank those two at the top of your list there.


Wizard 5, HP 20, AC 14{16}, T 14{16}, FF 11{13}; F +1{3}, R +4{6}, W +5{7}; Init +7, Perc +6, Low-light

What kind of spells you want? call lightning is a nice nuke since you can get multiple attacks from it.

mad monkeys is a nice distraction and stone shape has a lot of good uses, as does sleet storm like ekembe mentioned.

In this environment spike growth might be a good one too


Male Human Druid 5, Hp 36, AC 16/12/14 F +7, R +4, W +10; Init +2, Perception +13

I get Call Lightning as a domain spell, I guess what I'm really asking is would you guys rather have protection, utility or battlefield control from me?


Male Human Druid 5, Hp 36, AC 16/12/14 F +7, R +4, W +10; Init +2, Perception +13

Ok, prepping sleet storm and stone shape.


Alch 5 HP 25/31, AC 21/15/17; CMB/CMD +5/18; F+5, R+9, W+3; Perc +11

I apologize for my silence recently. i haven't been able to access the Paizo forums for days.


Wizard 5, HP 20, AC 14{16}, T 14{16}, FF 11{13}; F +1{3}, R +4{6}, W +5{7}; Init +7, Perc +6, Low-light

i've been having issues as well.


Male Human Druid 5, Hp 36, AC 16/12/14 F +7, R +4, W +10; Init +2, Perception +13

Just able to access beginning this afternoon.


Same for me, had problems for a few days, seems to be up and running fine now though.. Its also a store, so I expect there to be times when its over loaded or what ever the case maybe.

No matter though, with Christmas and new years approaching I don't expect daily posting; but lets try and keep things moving, even if albiet slowly.

You've finally began to uncover the secrets of Fey Island :)


Alch 5 HP 25/31, AC 21/15/17; CMB/CMD +5/18; F+5, R+9, W+3; Perc +11

sorry for the quiet all, I got sick on Thursday and haven't felt like checking the boards.


Fully undsterstood... I was wondering if you guys were still checking them and wanting to see this through or not.. I was going to wait until tuesday or wensday... If no responses; I was going to count it dead... sadly...


retired

I take it we've lost Otiven and Miggen at this point? Can we do a roll call maybe and see who's still around?

Not really sure how much time I should give other people to post when I'm not sure how many people might actually do it.


Alch 5 HP 25/31, AC 21/15/17; CMB/CMD +5/18; F+5, R+9, W+3; Perc +11

I'm around, I just haven't had a lot to say.


Wizard 5, HP 20, AC 14{16}, T 14{16}, FF 11{13}; F +1{3}, R +4{6}, W +5{7}; Init +7, Perc +6, Low-light

here!


Male Human Druid 5, Hp 36, AC 16/12/14 F +7, R +4, W +10; Init +2, Perception +13

I'm still here too.


Its just you five, Rowan, Sverinn, Ekembe, Jacen and Jakiim. I'm Bringing in one more person here in the next few days. Been emailing and talking on the phone.

I'm glad you all have stuck with this so far; :)


I posted IC on sunday friends... Been checking all week but no one has done anything yet...

Further investigate the Island? Get some rest for the night, giving everyone their spells back in the morning.

Rowan and Ekembe found an end to the thick forest of the Island, along with a "Watch Stand" of sorts.

Interesting.


Undine / Lvl. 4 Watersinger HP:17/41 AC::19/16/13 Fort:+3 Refl: +7 Will:+6 CMD:18

I'm still here guys, been pretty busy lately trying to get a new campaign started on another site that I play. Now that I'm also a DM there, it's growing to be pretty time consuming. I'll try to be better about posting regularly, cause I really like the group we have here, and I'd hate to see this game stop moving!


LOl, yes Ekembe, Otiven and Miggen seem to have been gone for a while :) I have a friend of mine who's wanting to play, I plan on writing him in and getting him up to speed about this site and flesh out his back story this week.


retired

Anybody else have any ideas for securing camp? If not, maybe we can just leave it as is and head off toward the grass mound.


Male Human Druid 5, Hp 36, AC 16/12/14 F +7, R +4, W +10; Init +2, Perception +13

Hey guys, sorry to do this, but I'm going to drop this campaign. Best of luck to you all, and happy gaming!

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