The Ironfang Invasion: Fangs of War

Game Master vayelan

A tale of desperate survival set against the invasion of a ruthless hobgoblin army — the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can.

Resources:
Upper Caves Map
Lower Caves Map
Regional Map

Longshadow
Encounter Map: Kosseruk's Encampment

Party Treasury (Old)
Party Treasury (New)
Militia Worksheet


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The troglodyte hisses and tightens the grip on its spear.
Regardless of whether it understands the taunts, instead of rushing forward, it inches back ever so slightly.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

damn, it has the same plan


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Well, crud.

Cyrioul quickly tries to help think of a strategy. Attack? Parlay? He taps Cedric on the shoulder and lifts his hands as though to say, What do we do?


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Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

"Coward," Caladra says and puts her sword away. She watches it and moves quickly before the trog has a chance to run. Hoping to anger it into an attack against her, she draws her composite longbow and fires at the beast.

attack: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 2 ⇒ (4) + 2 = 6

whoops. Didn't realize you all were waiting too. Well pretty sure Caladra would just acted on her own anyway but i can retcon if you want.

-Posted with Wayfinder


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

"Keep an eye out for a side tunnel, they might not use this entrance because of the shriekers," Thorek warns, though he doesn't take his eyes off Caladra. "Give it a few moments more, but then we should go in after them if they won't come out to us."


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

True to form. :) If she'd do it, she should go for it!


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

"I agree with Thorek," Cedric says. "We shouldn't rush headlong into uncharted, and dark, territory. Regardless of what we do, it's not like they'll be surprised anymore. Let's give them some time to come to us, but also keep alert for them flanking us by another means."


The troglodyte hisses as the arrow whizzes by and snaps against the cave wall behind it.

It reels back and hurls the leather bag at Caladra.

Ranged Touch Attack: 1d20 - 4 ⇒ (4) - 4 = 0

Veering to the left, the poorly-sewn sack splits open when it strikes the ground, releasing a cloud of pale gas.

With a snarl, it grips its spear with both scaly hands and prepares to fight.

Initiative Rolls:

Boudra initiative: 1d20 - 3 ⇒ (17) - 3 = 14
Bree initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Caladra initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Cedric initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Cyrioul initiative: 1d20 + 9 ⇒ (14) + 9 = 23
Lily initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Thorek initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Trog, Orange initiative: 1d20 - 1 ⇒ (10) - 1 = 9

Initiative Order:

Cyrioul
Bree
Lily
Thorek
Boudra
Trog, Orange
Cedric
Caladra


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Cyrioul moves forward to the rock by Caladra, trying to keep out of a line of fire, and prepares to assist his allies as he draws a wand from his belt.


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

Lily just sighs," Well this plan isn't working out the way we intended.."


Reading a move action in case Caladra pushes forward


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

Boudra is, of course, unfazed by the Shriekers, though she gathers from the expressions of people around her that it's a pretty bad sound.

She watches in concern as the rest of the group briefly debates a plan and then lurches into action--realizing that the group must be committed to heading into the tunnels, she dashes forward, drawing her crossbow, and touches Caladra on the shoulder again, hoping to steady the other woman and provide her with any backup she needs.

Casting guidance on Caladra again! Not much else I have that's useful in this situation, since we don't want the trog to run back into its cave...


Perception DC 12:

After waiting a few moments at the cave's mouth, a new sound emerges.
From within the cave, beyond this lone Trog, you can hear the scuffling of many feet against the earthen floors. A number of growling voices grow closer.
It seems this lone sentry's friends are coming to reinforce him.


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

"Bah, it's one guard! Finish him before the rest of the tribe shows up!"
The dwarf suits deed to word, advancing to the other side of the large rock at the cave mouth, covering the other exit points.

Double Move. Is that gap large enough that we wouldn't have to squeeze?


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Bree's ears pick up something she thinks the dwarf missed. She moves up behind him.

"Umm, Kragg. You may be a bit premature there. I think I hear a few more coming. Odds are, they'll be coming out the left-hand corridor so the shriekers won't affect them."


The Trog sentry rushes forward, aiming its spear for Caladra's stomach.

Orange Trog: 1d20 + 2 ⇒ (15) + 2 = 17

The flint spearhead glances off her breastplate.

A pervasive stench follows the scaly brute like a noxious cloak. It fills the air and turns your stomachs.

Fortitude Save vs. Posion, DC 13 - Caladra, Boudra, Cyrioul, Thorek, and Bree

Failure:
You feel on the verge of wretching. With watering eyes and swooning heads, you are left utterly sickened by the primitive, primordial stench.
-2 Penalty on Attack Rolls, Saving Throws, Skill Checks, and Ability Checks for 10 rounds

Initiative Additions:

Trog, Red: 1d20 - 1 ⇒ (2) - 1 = 1
Trog, Blue: 1d20 - 1 ⇒ (11) - 1 = 10
Trog, Green: 1d20 - 1 ⇒ (15) - 1 = 14
Trog Acolyte: 1d20 ⇒ 7
Monitor Lizard: 1d20 + 2 ⇒ (10) + 2 = 12

Updated Initiative Order:

Cyrioul
Bree
Lily
Thorek
Trog, Green
Monitor Lizard
Boudra
Trog, Blue
Trog, Orange
Trog Acolyte
Cedric
Caladra
Trog, Red

The new combatants will use their turns this round to move up through the tunnels onto the encounter map.
Cedric and Caladra can take their turns, then we'll return to Cyrioul at the top of the initiative order


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20

Boudra wrinkles her nose and throws an arm over her nose and mouth as the troglodyte's stench hits her, but she manages to hold it together!


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

Fortitude: 1d20 + 8 ⇒ (16) + 8 = 24

Scowling, Thorek wrinkles his nose but stands his ground.


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

fort: 1d20 + 6 ⇒ (15) + 6 = 21

Caladra gagged at the smell and dropped her bow to pinch her nose. Caldra then drew her greatsword and attacked the trog. "You lot seem to fight as bad as you smell," she taunted.

power attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

-Posted with Wayfinder


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Fort: 1d20 + 1 ⇒ (13) + 1 = 14
Bree manages to maintain her composure, but only barely. Figuring Caladra can take care of that one, she waits for a better shot at the others she hears coming, a spell forming on her lips.
ready action to cast grease if/when someone charges down Thorek's tunnel


Caladra's mighty swing strikes true, and the great blade buries itself in the troglodyte's shoulder.
The foul creature bleeds profusely but remains upright, snarling in pain and fury.


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

Round 1

Battle has been engaged, but there aren't a lot of enemies yet. He's confident that Caladra can hold her side well enough for now, and Thorek's a fantastic bulwark in the other. When there are more of them arrived, he'll start stabbing at them over shoulders. But for now, he'll try to make this whole experience a little easier. Ol' Deadeye helps those that help themselves, after all.

He moves into a position from which he can reasonably catch all of his allies as casts bless. Lasts for 2 minutes


I've updated the map with a marker indicating the Trogs' aura, along with a list of active effects on the battlefield
Cedric, please make a Fortitude save since you've entered the aura of stench.
It's the start of a new round, and Cyrioul, Bree, Lily, and Thorek are up, in that order.


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24

The Troglodites smell bad, sure, but they've all been living in the wilderness without easy access to bathing essentials. So he's become a bit accustomed to stink. Had this encounter happened closer to when they went on the run, well then it might be getting to him more.


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

GM, is the section of tunnel in front of me small enough to need to squeeze?


It's a close fit, but wide enough to not need to squeeze.


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Round 2 - Trog Cave Entrance

Fortitude Save: 1d20 + 1 ⇒ (15) + 1 = 16

Cyrioul gags a bit, but does his best to hold his stomach contents down. Seeing that Caladra has her foe in hand, he dashes back south to support Thorek. He calls out "Gosodiad!" and drops a layer of grease on the cave floor near the shriekers, leaving himself in a slightly vulnerable position for the moment, but hoping it buys his friends some time to line up attacks.

Casting Grease, marked on the map.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

since Cyr put that grease down, I'd like to change my readied action

Bree moves forward, bow in hand, ready to shoot the first enemy she spots.
swift action to activate luck, move forward, ready action to shoot whatever comes around the corner

short bow: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d6 + 2 ⇒ (1) + 2 = 3
wow, apparently I'll be hitting nothing but wall


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LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

Fort vs Stink: 1d20 + 8 ⇒ (7) + 8 = 15 Is this per trog, or are we immune after a succes?

"Tight confines, the foe swarming ahead, solid stone all around me--ah, it almost feels like home!" the warpriest chuckles, stepping to the edge of the grease puddle, he murmurs the words of a battle-prayer and feels the heat and power of Angradd suffuse his limbs. Measuring out the distance, he swings his dorn-dergar in a lazy arc that promises punishment to any troglodyte foolish enough to try him.

Round 3 for my Shield of Faith (AC20). Move Action to the grease, using a Fervor point to Swift cast Divine Favor, then Readied Action to attack any enemy that enters my Reach.

If Readied Attack Triggers:

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Atk +4 +1 bless +1 divine favor


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

Round 2
fort: 1d20 + 3 ⇒ (6) + 3 = 9
Lily follows Thorek and starts gagging horribly as the smell overtakes her senses. "
Ready an action to shoot the first one I see.
attk: 1d20 + 2 ⇒ (18) + 2 = 20
dmg: 1d8 ⇒ 1


Another trog moves forward, goading along a large lizard that hisses in a frenzy.

Reflex, Green Trog: 1d20 - 1 ⇒ (1) - 1 = 0
Reflex, Monitor Lizard: 1d20 + 5 ⇒ (4) + 5 = 9

They quickly become a flailing storm of scaly legs as they madly slip and slide on the grease, tumbling to the ground.

The rest of their turn is spent righting themselves, with the trog steadying the rise to its feet with its spear.

Dorn-Dergar Damage: 1d10 + 3 ⇒ (7) + 3 = 10

For its trouble, the trog is grazed by Lily's arrow then struck by Thorek's chain. The creature is battered and bloodied, but still standing.

There's one save for average trogs and another for the extraordinary members of the tribe.
If you make the save against the normal trogs, you are immune to their stench for the rest of the day. Separate saves will be needed for the unique trogs.

Boudra's turn is next


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

Boudra grits her teeth. They can't hurt my friends...I won't let them. Without even realizing what it is she does, she raises her hands and the light level here in the cave flickers, for just a second.

Casting bane--I think it should hit them all, it's a 50' burst. DC 14 Will save or take a -1 penalty to attack rolls and to saves against fear.


Trog Will Saves:

Trog, Green: 1d20 ⇒ 4
Trog, Blue : 1d20 ⇒ 17
Trog, Orange: 1d20 ⇒ 6
Trog, Red: 1d20 ⇒ 1
Trog Acolyte: 1d20 + 4 ⇒ (10) + 4 = 14
Monitor Lizard: 1d20 + 2 ⇒ (9) + 2 = 11

Two more trogs come into sight, although they skid to a halt when they see the jumbled, greasy mess presented by the fallen trog and lizard.

With so much wild movement in the tunnel, the shrieker mushrooms have begun to wail again.

While running forth, one of the troglodytes drew a javelin from a moldering leather quiver at its hip.
Quickly turning slit-pupiled eye down the side passage, the creature hurls the javelin at Thorek.
Blue's Javelin: 1d20 - 1 ⇒ (8) - 1 = 7
But the weapon just clatters against the tunnel wall beside the dwarf.

The bloodied trog in front of Caladra grasps its spear with a howl and lunges for Caladra.
Orange Spear: 1d20 + 2 - 1 ⇒ (4) + 2 - 1 = 5
This time, Caladra simply sidesteps the wild thrust, and the spearhead pierces only the clay on the ground.

The other troglodyte, visible beyond the grease pool, stands out from the others, carrying a stout crossbow and wearing a robe made of sewn-together hides.
It raises a pale, thin arm and twists its taloned digits around, invoking some manner of primordial magic despite the distracting screech in the air.
Concentration Check: 1d20 + 4 ⇒ (9) + 4 = 13
Caladra feels a cold sweat break out upon her face, and a wave of fear clutches at her heart.
Cause Fear on Caladra. Will Save DC 13. Failure: Frightened for 1d4 ⇒ 2 rounds. Success: Shaken for 1 round

Furthermore, in addition to its magic, this trog acolyte brings along a far fouler smell than even its primitive kin. For many of you, just as you thought you could stomach these creatures, the threat of nausea returns.

Party Fort Saves, DC 15:

Boudra: 1d20 + 1 ⇒ (11) + 1 = 12
Caladra: 1d20 + 6 ⇒ (11) + 6 = 17
Thorek: 1d20 + 8 ⇒ (11) + 8 = 19
Lily: 1d20 + 3 ⇒ (19) + 3 = 22
Bree: 1d20 + 1 ⇒ (9) + 1 = 10

While Caladra and Thorek's stomachs remain steadfast, Boudra and Bree now feel Sickened.
No additional effect on Lily, but she is now immune to the acolytes' stench for 24 hours.

It is now Cedric and Caladra's turns


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

With the buff spell cast, Cedric moves closer to the side passage with the only trog he can possibly reach. Thankful that he's still mostly outside, he uses the opportunity to grow large, increasing his reach with his own spear as stabbing down over Caladra's shoulder at the one right in front of her, trying to free her up to move to another target.

Longspear Attack: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Enlarged Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Will: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13

The seemingly overwhelming forces of trogs makes her pause for a moment, but the familiar touch of magic seems to put her mind at ease as much ad it sends goosebumps down her arms.

"You think that's scary? I'll show you scary," Caladra said arragontly.

Please, just remember which ones are your friends, she thinks to herself as she lets the rage loose through her body.

----------

Caladra chuckles and her eyes dart around at the onslaught of enimies. "Many to kill," she says before pulling the sword out of the trog infront of her and bringing it down again.

power attack: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14

if Cedric just killed the trog infront of me, i move towards the nearest foe (shaman guy if i can)


Cedric Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23
The first wave of stench washes over the enlarged priest as he approaches, but he is able to maintain his composure.

His spear plunges into the Orange Trog and practically eviscerates the creature, leaving a bloody heap of scales at Caladra's feet.

In her brewing rage, Caladra forgets the pool of grease conjured in the tunnel.

Caladra Reflex Save: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15

Fortunately, her footing is strong and sure, and she does not topple while advancing.
Her powerful swing practically cleaves the next troglodyte (Green) in twain, leaving her sword and armor streaked with blood.
The shaman is out of reach, standing behind the monitor lizard and the blue trog.

The trog bringing up the rear of this squad, unable to see any enemies beyond its own allies, tosses another of their gas bags - aiming for the glint of Caladra's armor.

Red Trog Throw: 1d20 - 4 - 1 ⇒ (17) - 4 - 1 = 12
Caladra Fort Save: 1d20 + 6 ⇒ (19) + 6 = 25

The leather bag splits apart as its strikes Caladra's legs, but the noxious gas released has no effect on the adrenaline-fueled fighter.

Start of the new round. Cyrioul, Bree, Lily, and Thorek are up next.


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

"You're enthusiasm is an inspiration, Caladra, but step back a bit! Let them come to us!" Thorek calls, hoping his words can cut through his companion's berserk fury. Trying to keep up the pressure, the dwarf lashes out at another troglodyte within reach.

Atk vs Black Trog: 1d20 + 6 ⇒ (9) + 6 = 15 I suspect that misses with cover, but... Dorn-dergar Damage: 1d10 + 4 ⇒ (9) + 4 = 13


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Cyrioul dashes back north after hearing words of power, and points his wand down the hall at the enemy caster, ready to fire a bolt of force if he should try to cast again.

Move, then READY an action to use my wand to cast Magic Missile IF the Black Trog starts casting a spell, hoping to force a concentration check and lose whatever spell it is.

Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25 to identify the spell when it comes.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

wow, I don't really have much I can do at this instant.
Without a clear shot at the moment, Bree readies an arrow in case an opponent moves toward Thorek or Caladra.
Bow: 1d20 + 6 - 2 - 4 ⇒ (15) + 6 - 2 - 4 = 15 Damage: 1d6 + 2 ⇒ (2) + 2 = 4


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

Lily takes a deep breath. She decides to move into the grease to get a better sight on the spell caster.

Acrobatics for Grease: 1d20 + 1 ⇒ (14) + 1 = 15
I provoke and end up behind Caladra.
Swift Action: Stare at the spellcaster for -2 penalty to will saves
Standard: Cast Mental Block DC 13


DM Screen:

Lizard AoO vs Lily: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
Acolyte Will Save: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Lizard Bite vs Caladra: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Bite Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Lizard Grab vs Caladra: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Caladra Fort Save vs Poison Bite: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

The lizard snaps at Lily as she passes carefully through the grease, but it's needle-like teeth catch only thin air.
The acolyte's reptilian eyes freeze for a moment, but it seems to shake off Lily's mental manipulations.

Thorek's strike gouges a thick furrow in the tunnel wall but fails to hit its target.

Finding itself confronted by several enemies, the immense lizard hisses and bites down on Caladra's leg. Its teeth pierce through the mail and thick leather, and its jaws take hold of her.
However, her anger-bolstered stamina keeps her from even feeling the poison injected through the wound as she shrugs off its effects.

Caladra takes 9 damage and is Grappled. The monitor lizard's attack of opportunity and Thorek's attack miss. The acolyte resists Lily's Mental Block.
Boudra's turn is next.


I’m going to bot Boudra for now to move things along

DM Screen:

Trog Acolyte, Will Save: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Blue Spear Throw: 1d20 ⇒ 4
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Acolyte Concentration, DC 13: 1d20 + 4 ⇒ (19) + 4 = 23
Caladra Reflex, DC 13: 1d20 + 1 ⇒ (1) + 1 = 2

Although she cannot hear the shriekers’ wail, Boudra can feel their vibration in the air amongst the swirl of battle.
She invokes her magic to crush the acolyte’s spirit. However, despite even Lily's whittling of its mental defenses, the acolyte's primitive brain remains resolute.

The trog immediately before Caladra is cowed by her battle frenzy. Unwilling to get closer, the scaly foe hefts its spear and hurls it towards Caladra, but she deflects the missile with a swing of her sword.
The trog shuffles back into the tunnel, reaching for a club slung from its belt.

The acolyte begins to cast a spell that Cyrioul recognizes all too well. Noticing clear signs that the scaly spellcaster is about to unleash a Grease spell of its own, he aims his wand and lets fly a bolt of magic force to interrupt the invocation.

The painful interruption fails to halt the spell, however, and the acolyte's magic leaves Caladra's sword coated in a layer of odoriferous grease.
Unable to maintain her grip, the greatsword slides from her hands.
With a hissing laugh, the acolyte also begins stepping back while eyeing future targets for its crossbow.

The acolyte resists Boudra's Cause Fear. The Blue Trog misses its attack. The Acolyte maintains concentration despite Cyrioul's magic missile and Greases Caladra's sword, which she drops.
Caladra and Cedric are up next.


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

Cedric returns to normal size as he moves into the tunnel space. He doesn't really have much room to maneuver anymore, so instead of trying to attack through Caladra, he instead opts to bolster her defenses since she's the easiest target on their side of the fork.

Casting shield of faith on Caladra. +2 deflection to AC, lasts for 2 minutes.


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Caladra grunts in pain as the lizard bites down on her legs and roars in frustration as she drops her greased sword. "Bastards! Kill you all!" she shouts before drawing her much smaller, by comparrison, cold iron scimitar. She the swings the blade down at the lizard to free herself.

power attack: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
damage: 1d8 + 6 ⇒ (6) + 6 = 12


Caladra: if the -2 on your attack roll is from being Shaken, that effect ended on the Acolyte's turn. Even with the penalty, though, you would still hit.

As a shimmering glow of divine light wreaths Caladra, her mighty sword stroke slices a deep wound in the mastiff-sized lizard.
The beast yet clings to her tenaciously, though.

The last trog visible in the tunnel pulls a javelin out of a hip quiver. Snarling at the profane human magic, he hurls the long, sharp missile at Cedric.

Red Trog: 1d20 - 1 ⇒ (7) - 1 = 6

The crude wooden weapon bursts into a harmless shower of splinters as it breaks against the priest's scaled armor.

Back at the top of the initiative order - Cyrioul, Bree, Lily, and Thorek


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

the -2 is because i'm grappled


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

Roaring in Dwarven, Thorek forges ahead into the grease pile to pursue the retreating troglodytes, hurling the heavy steel head at the head of the nearest, his heavy boots easily finding purchase on the slick ground. Acrobatics: 1d20 + 2 - 3 ⇒ (20) + 2 - 3 = 19

Atk vs Red Trog: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Confirm?: 1d20 + 6 ⇒ (16) + 6 = 22 Crit Dmg?: 1d10 + 4 ⇒ (4) + 4 = 8


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Finally, Bree has a chance to move forward. She runs up, rather angry now, and heaves her thunderstone toward the caster, hoping to catch him and some of his minions (at the square in front of the caster).

Thunderstone vs. AC5: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
oh for heaven's sake, you have got to be kidding
Random direction: 1d8 ⇒ 6
okay, so the stone lands on the square north of the caster, affecting him and the blue trog. "Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a –4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast."


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Cyrioul steps forward and fires another bolt of force, this time at the lizard holding onto Caladra...

1d4 + 1 ⇒ (2) + 1 = 3

...hoping that it'll let go!


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

Lily sighs. "The first time. That spell would be useful and it didn't work...," she says while knocking an arrow and aiming at the spellcaster.

Swift: Stare at spellcaster
Move: Nothing
Standard: Attack 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9 for 1d8 + 2 ⇒ (3) + 2 = 5
Free action: If Caladra is attacked again Im activating Mesmeric Mirror


DM Screen:

Red Trog Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21
Acolyte Fort Save: 1d20 + 9 ⇒ (5) + 9 = 14
Monitor Lizard, Maintain Grapple: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Mesmeric Mirror: 1d2 ⇒ 2

The lizard growls into its bite on Caladra's leg as its body is wracked with pain from the magic bolt.

Lily's arrow whizzes past the robed troglodyte's shoulder. Its eyes follow the missile briefly, turning back just in time to watch Bree's thunderstone land beside its feet.

The acolyte clutches the sides of its head, howling as the thunderstone's report leaves it deafened.

The other troglodyte near the impact point winces but seems unaffected by the booming sound.
That matters little, however, for the steel head of Thorek's weapon smashes into the creature's face. Its skull crumples like a rotten gourd and the body falls, twitching, to the tunnel floor.

The lizard's eyes dart, confused by the sudden appearance of a duplicate warrior woman. Its jaws release their hold on Caladra's leg, and it snaps at the illusion conjured into its primitive mind by Lily's mesmeric talent.
The beast snarls and swivels its head around, searching for this new foe that seemingly vanished into thin air when it bit down.

Boudra's turn is next

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