The purpose of this thread is to provide us with a base from which to grow and become a proper Unit.
EngineHouse – Artificer or Oracle
The Deceiver - ?
Madclaw – Valen Morse/Human Sorceror
DarkestHeart – Pvt Jax Fury/Human Fighter
Tok – Dwarf Monk
Donato – Hiros Gremm/Human Fighter
Meowzebub – 9-Tail/Human Samurai
NPC Corporal -
Corporal Two Bears Human Fighter / Level 3
We are based out of Ustalav at the start.
We are in need of a Squad Name. Suggestions?
I'm here and lurking.:)
Wasn't able to get on last night but I will finish making my character after work and have him posted on the main OOC thread.
Krathok had this in the Squad 1 Thread and I think it's a good idea.
1) Character built up in profile - Pentor has pretty much ok'ed PFS rules as a starter, though you should get DM fiat on any specifics.
2) Squad role
3) Are you a recent hire, or have you been in the squad a while
4) Put down some roleplay fluff that your squadmates will know about your character, so that we can act like a unit once we go operational
1) Tok Silverfist is updated in my profile. Let me know if you see anything amiss.
2) I'd like to be a mix between a front-line attacker and a defender for our squishier mates.
3) I'm a recent hire. Our squad's first task will be my first outside of the monastery.
4) Tok is quiet, contemplative, and to those who don't know him, off-putting. It will take a while for people to learn that he isn't an ass, just socially awkward.
Also, he doesn't drink anymore – a source of ridicule from his fellow dwarfs. (I have some RP'ing ideas for this personality quirk, but mechanically, there's a high probability he will become a drunken master.)
This is the character alias of EngineHouse
1) Got the backstory done, I'll get the stats worked out later today.
2) Healer, and can provide ranged support where nessicary. Whilst his powers of healing aren't quiet a match for those of a cleric his weird science devices make him massively flexible.
3) Just off the boat from Rahadoum and eager to prove himself.
4) Torque is talkative (ho ho) and seems keen to learn as much as he can about his new squad mates. He has very little understanding of the customs of the North, and wants to fix this.
He is eager to explain the applications of lunar-catalysed positive condensate, the theory of chrono-amplified homeostatis and techniques for mechanized spell-fabrication. So far, nobody has shown much interest.
1) Character and backstory in profile.
2) Ranged Fighter who can get down and dirty in Combat and can provide a measure of Damage soakage. Fury is here to cover all aspects of combat to an adequate degree. Perhaps he should be paired with another in terms of contract.
3) Been with the squad a little while, knows his way around a Unit from his days as a Soldier in a High Lords army.
4) Jax Fury is quiet, not unpleasant but reserved and careful. He is militarily precise in everything he does, be it setting up Camp, cleaning and preparing his gear, or interacting with his Superiors. Jax is trusting and will always but the good of the Unit ahead of his own gain.
1) Character and backstory in profile.
2) Frontline bruiser. He fights the only way he knows how, in your face and uninhibited.
3) Joined just a few days ago. Other than his sword and armor, the rest of his gear consists of a satchell and the clothes on his back.
4) The big, lovable oaf, Gremm makes up what he lacks in social skills with heart.
How did I get placed with a bunch of humans?
Torque, I can imagine that my quiet contemplation will be confused with interest in lunar-catalysed positive condensate. I can't wait.
If it helps, I have dwarven ancestry and I can drink as good as any dwarf.
Hiros wrote:Ah, but I don't drink. You'll have to drink for the both of us - or, perhaps, you'll be the one to push me into becoming a drunk...
If it helps, I have dwarven ancestry and I can drink as good as any dwarf.
Drinking for two? Now that's something I can do!
So that gives us two missile troops, two two-handed melee troops and an unarmed combat specialist. The squad is looking pretty balanced so far, and Valen Morse will give us the magical superiortiy we need to round it out.
My only concern is the total lack of shields. You lot aren't going to be making my job easy, are you?
Your wit is appreciated...
very well, I see our unit buys into the best defence being a good offense. Maybe we could work that into our squad name? Someone pitched the Finishers in the recruitment thread. Or perhaps the Venators (Latin/Azlanti for hunters)?
Alternatively, we could reference the name of our corperal and use Two Bear's Eight Claws? The only drawback of that is Meowzebub's character is then nine-tail of two-bear's eight claws, which sounds like the start of a primary school maths puzzle.
I posit the Bloody Jesters as a name for our sqaud. Something humorous but also slightly macabre and know for sharp wit.
And not just magical superiority but also tactical as well. I will try to ensure that the battlefield is not only to our liking but advantageous as well.
I haven't finished making my character yet but he will be done tonight and posted
If you're refering to the Oracle, I've been allowed to go with an artificer instead. My wierd science can match any magic, arcane or divine. At present, though, I am focusing on keeping the squad healed up. That can all change in an evening's work, however.
Or is The Deciever rolling up a divine caster?
If we end up going with the Blood Hawks Company name, a similar avian name I like is Storm Crows as a squad name.
the Iron Carnival is still out there, that was one I pitched earlier, so can probably call dibs on it for our squad. Kind of has the Flying Circus vibe but grittier instead of aristocratic. It is in line with Bloody Jesters, but that strikes me as too close to Bloody Mummers, a famous fictional mercenary band from Martins' Song of Fire and Ice series.
or a name tied to our leader, Two Bears...the Bear Claws(yum)...the Maulers.
If we've got first dibs on the Iron Carnival we should jump on that. The Maulers would be a good second choice, though. I realize now that Eight Claws sounds a bit stupid.
I'm afraid the Bloody Jsters makes it sound to me like we enjoy this a bit too much. As for the Storm Crows, that sounds way too much like a space marine chapter from Warhammer 40k.
I think PbPs usually have maps with grid references provided by the GM every round - you'd just have to say 'cast pit at G13'. That's how I've seen it done elsewhere at least.
Iron Carnival is cool, but we're not really a carnival, are we? I mean, we're all humans (excluding myself and, to a point, Gremm). We're not a walking freak show of races.
I dig "Something"-Maulers. I also thought of "Widowmakers," but that's just the name I always give to my assassin classes.
I wasn't thinking of races, but we have some unusual characters: The Strong Man, The Foreigner from the West, the Tattooed? or Beardless? Dwarf, Whatever Torque is doing with his machines, Fury is the trickshot specialist, Valen maybe plays up his Sorcerer Heritage . I know for me, my 'Samurai' is not going to be a traditional character. I am even thinking of building it off of a barbarian build.
So maybe go for full on carny type names. Or within our group, we are the Carnies, belonging to the Iron Carnival. I find it more off-putting to our foes that we come off as not taking it serious and are nonchalant about our talents, but are totally kick-ass. Then a group that goes all macho and testosterone to intimidate. Maybe any recruit that does quite fit the expected stereotype gets shunted off to the Carnival. But look out! Wild times when we come to town!
I think play up the outsider aspect. Just some thoughts on taking an angle; I know squad 1 is going all dark and dirty. Not sure Squad 3's angle yet.
I will be posting as my character soon. For my concept I was originally going to go strong guy with Katana who intimidates with his swordstyle. But we have strong guy, so then I thought dex-int fighter-type. But the barbarian angle has really caught me. His rage wont be a foam at the mouth kind of thing but more a 'entering a zone' kind of thing. Taking rage abilities that intimidate and strengthen the mind. Plus he will be fast like I think a Samurai should be. If anyone is a fan of the Anime "Samurai Champloo", think Mogun. So unpredictable that he defeats even the most skilled of disciplined samurai.
Any thoughts to help this build?
Oh yeah. Forgive me, where I come from that would be considered a fortification, not a shield.
Also, now you put it that way Meowzebub we really are a bunch of freaks. Good times!
His rage wont be a foam at the mouth kind of thing but more a 'entering a zone' kind of thing.
That's a cool angle
So now we are a little more organized!
Squad Name- The Iron Carnival
CO- Corporal Two Bears
Private Fury - Mixed Combat Specialist
Private Mitabu - Scientific Wonder
Private Silverfist - Unarmed Specialist
Private Morse - Spellcaster
Private Gremm - The Big Guy
Private Ninetails - The Wildcard
Sorry about the Squad Roles. Heh! Some of them just tickled my fancy!
Either actual carved wooden effigy masks that could be part of our Squads Uniform, or simply natural face paints like grave mold or ash mixed with berries and other natural dyes. I mean either way having THAT rushing at you across the battlefield is going to freak people the hell out!
"No need to carry your own Torque. Stick close to me and I'll cover ya!" Jax grinned, patting the Artificer on the back roughly.
With the character build I've gone for I'm going for Torque is going to need all the cover he can get. I've decided to take charisma 20 and max out my Use Magic Device skill. It fits nicely with the background - He doesn't know it yet, but the positive energy doesn't completely stop flowing out of him when he takes the siphon mask off, which gives him unnatural charisma...and the possiblity of complications further down the line.
The upshot of this is that I can reliably cast four spells per day at level 1, and then get more by rolling an 11, 12, 13 etc. Granted I'm now very squishy, but as far as spell spamming goes I'm the best you're likely to find.
Does that sound like a good plan? If there's concern I'm not survivable enough I can re-jig the build. No point in having a medic if he's always the first to go down, after all.
Forgot to dot this. Also, loving your (extremely creepy) vibe, keep up the good work guys. Even if Cortland avoids most of you in base camp.
Edit: Sorry that was actually meant for Squad 1, though forgetting to dot and loving the vibe are the same, vibe isn't half as creepy and Cortland probably won't avoid most of you.
ok I got Nine Tail's concept built up. A Spirit Totem and Invulnerable Rager Barbarian "Samurai"
Nine Tail is a tattoo artist, covered in a collection of tattoos including a large fox with nine tales on his back. Hence the name Nine Tail, but also for the stories he tells...
All the needles he claims don't bother him as he feels no pain. But then he claims a lot of things, like that he walked here from Tian Xai by traveling through the First World because he is half-fey. Or that he learned swordcraft from dead ancestors. All that anyone is sure of is that there is an uneasy vibe about him.
He seems to become another person on the battlefield. He seems to zone out as if these ancestors do more than talk to him, perhaps guiding him or possessing him.
He has not been long with the Iron Carnival, but he was a natural fit. Always ready for the next fight. He considers his sword as much an implement of Art as his tattoo needles.
oh, and I think I just bumped up the creepy.