The Inheritors Mark (Inactive)

Game Master Johnnycat93

Souls: 1101

Player's Handbook

Map

Firekeeper Shandara HP 3(20)/23
Norowas HP 35(4)/35; 2 pts CON burn


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Spooky Skeleton Scarecrow

You don't see any traps in the room, but the floor the abbot is lying upon looks irregular. You make note and continue to the doorway where you find that it leads to a simple pantry. As the giant said, this seems to have once been a storage of some kind. Most of the foodstuffs have gone bad but there are a few - dried spices and cured meats - that look to still be good. There are also a few texts that have been haphazardly placed in the pantry, as if they were hidden there in a hurry.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altair picks most of the cured meats and any spices he knows would be useful or ones he doesn't have. The man also making a point to grab the hidden papers before returning the way he came.

Altair would return to the group and look through the papers.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

"Did you find anything of note Altair?"


Spooky Skeleton Scarecrow

The giant also seems pleased to see Altair return unharmed.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Sorry. wasn't sure if you'd had anything else to say on Altair leaving the room.

" Well little of the supplies there were still viable, fortunately the cured meats still look good. There were some strange notes hidden randomly about the room and the floor the abbot was defending looked strange. I suspect something is hidden there." Altair explains as his powers fade and he returns to normal
" I was thinking I'd take a look at the texts while I prepared something. You are welcome to join me in that if you desire."
That said Altair sets about to do so.
Cook: 1d20 + 8 ⇒ (13) + 8 = 21


Spooky Skeleton Scarecrow

Altair settles in and gets a nice warm stew going with the help of Orntorias. While they do the giant continues to speak, still content to watch over the two of you like a caring mother. "This area is famous for caverns that run beneath the ground. They were once considered sacred. Perhaps the abbot stands watch over their entrance?"

With the stew now simmering away peacefully Altair can focus on the holy text he found. Unsurprisingly they are written in the same short of common that the giant speaks. There are even a few portions where he turns to her to help decipher some strange turn of phrase. After a while you put together a mostly intact passage:

"...So it was that those that bore the mark of inheritance rose from among the masses and took up their mantles. The first was to become a mighty king, but was eternally plagued by his own impotent rage. He strayed from his path and became obsessed with those wrongs that were done to him and, with his fury, he tore down the architecture of the sky. Old Night began and the blood of gods ran freely across the ground."

You have access to a new Hex talent!

Quote:

Gnaw

One of the dark miracles that came to rise during Old Night, when spilling blood was common practice. This miracle causes a victim to begin bleeding profusely from every orifice.
As a standard action you may target a single creature within 30 ft of you. If the creature's current total hit points are less than its maximum, this spell causes the creature to take 1 point of bleed damage and become exhausted for the duration. If the target succeeds at a fortitude save it is instead fatigued for the duration. You must concentrate to maintain a gnaw, but you can spend a spell point to allow a gnaw to remain for 1 round per caster level without concentration.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

As Orntorias eats he ponders alound "Do we brave the caverns beneath these grounds, or try to find an alternate route?"


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

As the group socializes with the Giantess, a figure, lone and hooded in black robes, cautiously approaches the abbey. They sidle up to the door, glancing in the doorway and considering whether she should move on or not. Setting her resolve, she steps into the doorway, touching the doorframe with a black-gloved hand as she enters.

"Your fire." She says with a light and soft voice. "Are you perhaps travelling through this area? I would be glad for company, at least for the night."

The figure is a woman, wearing full length robes of gold-hemmed black silk. She has soft boots and a pair of gloves with silver jewelry on her fingers and wrists. She holds what looks at first to be a twisted red hot iron poker, but any more than a first glance identifies it as a bonfire blade. She's not holding it like she's ready for a fight, but rather point down by the safe part of the blade just under the guard, so that the handle and guard are above her hand.
Her robe is hooded, and her eyes are covered with a gold-colored opera-style mask which hides all but a narrow chin and thin, ashen lips. Her eyes are amber, with an orange inner gleam to them. Strands of gray-white hair mix with walnut-brown in streaks, only her bangs are visible with the hood up.

"If it pleases you, of course. I am Shandara, a fire keeper. I won't impose, but it seems you are in need of my services."


Spooky Skeleton Scarecrow

The giant seems incredibly pleased with the new comer and beams at her from across the room, though she refrains on speaking on behalf of the others.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Bah. post monster strikes again.

Altair finishes stirring the soup and puts down his book to look up at the newcomer. The mans simple longsleeves shirt rolled up to avoid getting in the way of cooking. "Well I have no idea if your path is the same as ours but why not sit down and have a meal. I made plenty to go around. I am Altair, it is a pleasure to meet you." The man smiling at the newcomer, though one edge of the expression snarling on the scar bisceting his right brow from hairline to jawline.

He reaches an arm over and grabs an extra bowl from a pack bulging with herbs,roots,spices and plenty of less identifiable things.
" Its not ready just yet, some of the ingredients still need to cook through."


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

The firekeeper will approach, dropping to one knee before the small fire. She examines the angle, and with slow, deliberate precision, puts the point of her bonfire blade into the flames. She pushes, stabbing it into the fire until it remains upright on its own.

Slowly, in case someone wants to stop her or something.

She then sits down on the ground, staring into the notably heartier bonfire. "You have my thanks, Altair." She says.

Is there a way to determine if someone is an inheritor, or can you assume that since they're here after the end that they are?


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

I don't recall if there was a specific spot the sigil appeared. I'd assume its a mark on the back of the hand or something. So Altair's is likely visible at the moment. Orntorias wears a rather hefty set of armor, though I'm unsure if he wears it all the time.

Altair adjusts the stand his stew pot was propped on, the legs extending to adjust for the newly reinforced fire with a slight metallic popping
" Never a problem, companions make this desolate place easier to bear. "


Spooky Skeleton Scarecrow
Firekeeper Shandara wrote:

The firekeeper will approach, dropping to one knee before the small fire. She examines the angle, and with slow, deliberate precision, puts the point of her bonfire blade into the flames. She pushes, stabbing it into the fire until it remains upright on its own.

Slowly, in case someone wants to stop her or something.

She then sits down on the ground, staring into the notably heartier bonfire. "You have my thanks, Altair." She says.

Is there a way to determine if someone is an inheritor, or can you assume that since they're here after the end that they are?

The latter is true, though as Altair said you all have marks. Where it is on your body and how it appears is up to the player.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Then lets go ahead and say that Altair's mark is on the inside of his forearm just below his wrist. As to how it looks like, well I'd figured it would be a Tattoo or something.


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Okay. Probably not going to see her mark unless you take her robe off. Its over her heart.

From within her robes comes a rustling, and Shandara frowns as she reaches into one sleeve, pulling out a wriggling stone spider-crab thing. Its upside down in the palm of her hand.The spider seems to be made of some kind of gray stone, with the seams of its moving parts seem to burn like the embers of paper. Little sparks sprinkle from its mouth as it chatters at her. (an effect of my shaman spirit)

"Ah, pebble. There you are!" she exclaims, the most animated you've seen her yet. The rock thing rolls off her palm, clattering off her knee and to the ground. It clicks and makes suggestively offensive gestures at her.
"Don't be like that, pebble." she says to it. "We're in company..."

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Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altair looks to the masked womans strange companion, takes a sip of his drink and then glances over to his other allies.
Orntorias with his armored wolf.
Tarnia with her alligator, that still seemed to think of him as a snack.
I wonder if its just a symptom of being an inheritor. Will some strange beast come looking to latch onto me next?
He then looks back to the new arrival, gives the spider demon-rock-thing a second glance and shrugs.
*sip*
Slight pause
*sip*

"So its name is Pebble?" he asks Shandara before placing his sights back on the spider thing.
"The stew is not ready yet, I don't know if you eat stew but I'll share some if you desire. No tastes before its finished though." The man says in a level tone to the very strange creature, obviously somewhat unsure of its intellect.
Best to assume its smarter than average with as strange as it looks.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

"I am Orntorias. A Knight of the Ivory Coast - or what was once the Ivory Coast." The armored knight says somewhat slowly, as though only half remembered. "I see no problem with companionship, as we have already lost one of our members." He grows quiet for a few moments.

"Is the stew done?"


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altair nods as orntorias speaks " He was a stalwart man, I'd have liked to had the chance to know him for longer. We hardly even had the chance to become acquainted." The shorter man comments as he rustles in his bag to retrieve a fork, spearing a floating piece of meat from the stew with a rapid strike pushing it up against one side of the boiling cauldron to test it. The man shrugging as he let the morsel drop back into the pot.
" The meat is taking longer to cook on account of it being cured and being stored for a time. If you don't mind it putting up a fight when you try to eat it then be my guest. Otherwise I'd say it should be ready once the sun dips a bit lower. Would you care to take a look at the text I found? I know nothing of the Old Night it references, but it certainly seems important for the abbot to have hidden it."


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Assuming Orntorias' introduction happens as she sits down.
"Good day, Orntorias." she greets the armored man with a faint smile. "I've not heard tell of the Ivory Coast." she returns her gaze to the fire. "I am from Izalith."

She watches Pebble have a spirited conversation with one of the bonfire's hunks of burning wood and smiles. "Indeed. He's just a pebble compared to his brothers and sisters. He makes up for it in personality."

She turns her eyes to the giantess in the back. "You've been quiet," she observes. "Are you all right?"


Spooky Skeleton Scarecrow

The giant had been looking at Shandra's companion with amusement on her face, though her attention is drawn back to the group by Shandra and she speaks. "Ah, my apologies I must have drifted off. Thy group is the first I have met in a long while and it is bringing to surface many things I had thought forgotten..."

Her gaze drifts away again as she slowly extends her arm towards Pebble, gently offering her hand to the creature. Up close you can see that she is quite frail and thin. "Thy visage warms my heart, little one. Little borabara, thou hast wandered far-" she chuckles softly at her own comment "Haven't we all?"

She looks back to the group and apologizes a second time "Prithee forgive my further musings, inheritors. Thy troubles must weigh heavily and already one of your number is lost. If only I could ease your burden, but condolences are all I have left to offer."


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

"Are you injured?" Shandara asks, rising to her feet. Pebble will scramble to the giants hand, and affectionately rub his body against an extended finger. Not hard enough to hurt or anything, not like something so small could.

Shandara touches her bonfire blade, drawing some of it's heat and fire up the blade and into her palm.
"I have a spell, it should help us all feel a little better." she says calmly.

Casting Warmth. I think I'll spend a spell point to put the Fire Orb blast shape on it so I cover a 20ft diameter instead of a 5 ft spot. That way we all get some 'health'
Temporary hit points: 2d8 + 4 ⇒ (3, 4) + 4 = 11


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

You get a +1 to CL as a firekeeper for pyro, right? it progresses at uneven levels so you should be getting 3d8.

Altair examines the giant as she reveals her fragile nature, the mans eyes automatically making an assessment of her.
Knature: counts for heal: 1d20 + 10 ⇒ (8) + 10 = 18

" While not needed in my part your spell of invigoration is appreciated Firekeeper. And as to easing our burdens Lucian, I'll say any company to be found in this place makes it lighter. We all knew the dangers of this place before we came here, each day we remain is yet one more we gamble with the huntress." The human replies evenly as he stirs his pot humming a wordless song under his breath.


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

How goes finding the other replacement?


Spooky Skeleton Scarecrow

The second replacement fell through. Mechanically you guys look solid so I think we're good to move forward now.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

" Do you have any intent to remain in this place Firekeeper? If so perhaps we could all journey together." The man suggests as he glances to his allies.
"Assuming none of my allies disagree with such an idea that is."


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Shandara nods, fidgeting. "If you would have me." She says quietly. "I have been without human company for too long. I would offer my pyromancy, a powerful force I can contribute in a fight, in exchange for your continued company."


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

"Better to have you then not." the man replies as he stirs the stew. "Before you arrived Orntorias and I were discussing our next path. I had considered the giants road high above us again but we were nearly roasted to death by the canyon's dragon when it saw us up there. Nothing to say it wouldn't attempt the same again were we to climb up there. Our gracious host Lucian told us about the caverns below this land. It might be best to take that path at the moment."


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

"Below sounds perhaps safer." she agrees. "I have less to fear from a dragons flame; their teeth, however..."

-Posted with Wayfinder


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

" Much as cooperation can help in defeating many challenges a single warrior might find difficult after seeing the beast in the flesh I can say avoiding it is an excellent idea." Altair responds as he looks in the direction of the canyon.
" Though if you do encounter it in future know it gives off some manner of poisonous spore. I'm not sure on the distances or potency but assuming the worst is likely the best response in this case."

"We are going to need to deal with the Abbot if we wish to use the tunnel in this building though."

Unless we have anything else to say now that Shandara knows where we are going and has been officially invited to come along I'm cool to segue forward.


Spooky Skeleton Scarecrow

To the basement?


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

To the basement!

-Posted with Wayfinder


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Off we march


Spooky Skeleton Scarecrow

Eventually Altairs stew is finished and the group is able to enjoy a hearty meal together.

HP and abilities full restored

Eventually though they all decide they can't stay here forever and elect to head for the basement where the abbot resides. Currently the group stands at the top of the stairs heading down.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Orntorias moves to take point, carefully making his way down. "We should tried carefully, it would seem very few beings keep their sanity in this world." He has his weapon at the ready for whatever may come their way.


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Shandara keeps her bonfire blade drawn, the blade still glowing with the heat of the fire it contains.

"The fire will be there to support you. Orntorias." she says. "We can survive, should we work together."

-Posted with Wayfinder


Spooky Skeleton Scarecrow

Tentatively the group moves into the basement. So far Altair is the only one to have seen the Abbot, and even that wasn't much to go by with regards to what might be in store.

Heading down you get the sense that some presence has immediately taken notice of you. Perhaps it was Orntorias' massive armored frame that gave you away? Regardless, once you make it to the bottom and enter the cellar proper you can see the corpse of the Abbot begin to stir. Heavy robes and bandages obscure his features but by his bodily language alone you can tell he must be in incredible pain - the broken shafts jutting from his back lend further to that thought. With slow purpose he rises to his feet facing the group and adopts a fighting stance...

Perception DC 15:

The air in this room is moving strangely and the floor feels like it may be shaking a bit. Bits of rubble and small pebbles cross the cobblestone at your feet seemingly at random with no apparent force to propel them. Altair or Onrtorias may remember a similar phenomenon in the beast village just before Karthan died.

Altair Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Orntorias Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Shandara Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Abbot Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Everyone may act now


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

waiting to see what Altair and Orntorias do before I act. Don't want to catch them in the blast if I can avoid it.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Outside of flavor with only one target there really isn't much use in firing a AOE effect. All it does is give him a chance to save for half. With Orntorias's focus on reach weapons you ought to be fire regardless.
Altair looks to the man and then to his companions.
" Now would be the time to speak if you've the ability Abbot. I'd hate to slay one uninterested in doing me the same."
Percep: 1d20 + 8 ⇒ (12) + 8 = 20
" There is a similar presence to the one we encountered in the beast village. Be wary, it is likely to try something."

With that Altair gestures at the Abbot and conjures a bolt of magic that lances toward a vital spot. The human moving to circle the pained cleric. Move to
Soul arrow: 1d20 + 7 ⇒ (6) + 7 = 132d4 + 2d6 + 2 ⇒ (4, 1) + (3, 5) + 2 = 15 [ooc] Guess I'll just have to hope his flat-footed touch AC isn't all that great.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Orntorias sees the Abbott drop to a hostile stance and brings up his weapon in turn. "It seems a dialogue won't be an option." He charges the Abbott with a fierce cry.

Initiating Bronze Lancet Charge, Activating Bronze Lancer's Edge

1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d10 + 3d6 + 16 ⇒ (10) + (5, 1, 6) + 16 = 38


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Shamdara touches the side of the bonfire blade drawing heat and flame from the red hot metal. She creates a ball of flame in her hand from it and sends it srreaking through the air at the abbot.

using basic fire blast with no bells and whistles

Fire Blast vs touch: 1d20 + 4 ⇒ (20) + 4 = 24
crit confirm: 1d20 + 4 ⇒ (1) + 4 = 5
Fire damage: 2d8 + 4 ⇒ (3, 6) + 4 = 13

at least i hit!

-Posted with Wayfinder


Spooky Skeleton Scarecrow

The Abbot manages to duck past Altairs soul arrow just in time, though doing so makes him vulnerable to Orntorias' charge. The knight collects solidly, driving his greatsword through the Abbots left shoulder. The Abbot holds his stance tenaciously in return, only to be struck by Shandra's pyromancy as a reward.

To your amazement he manages to weather each blow in turn. Slowly he raises his head to meet Orntorias' gaze with dead, empty eyes. with a sudden shift he steps back and stomps his foot, causing a gaping whole to appear beneath Orntorias as the floor crumbles away in response. Orntorias is now entangled and may make a DC 15 climb check to escape

With Orntorias out of the way the Abbot quickly swings his fists into the air, causing a burst of stone to suddenly explode from the ceiling above Shandara. Afterwards the Abbot returns to his stance.

The room shakes tremendously and you hear a rise in chanting voices on the edge of your hearing. A stone pillar suddenly comes crashing out from the floor near Altair. the square markes with an "x" is now home to a stone pillar. It blocks line of sight/effect and can be used as cover as normal.

Dice Rolls:

Abbot Kinetic Blast: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 3d6 + 8 ⇒ (6, 4, 2) + 8 = 20

Orntorias Reflex: 1d20 + 2 ⇒ (3) + 2 = 5
Fall Damage: 1d6 ⇒ 3

GM:

[ooc]Abbot Reichter 36/75

Everyone may act now


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Ouch! Dang that hurt!

Shandara reels back from the falling stone, her ears ringing as the first few moments of combat nearly wiped her out. She fires off a parting shot before retreating up the stairs.

Standard action, throwing another fire blast. Move action, going up the stairs to cut off LOS.

Fire Blast vs. Touch: 1d20 + 4 ⇒ (15) + 4 = 19
Fire Damage: 2d8 + 4 ⇒ (3, 2) + 4 = 9 Damage is actually 10, since my Greater Pyromancy makes any damage dice of 1 or 2 into a 3 instead.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

1d20 ⇒ 8

Orntorias sits in his hole.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

K:arcana: 1d20 + 10 ⇒ (3) + 10 = 13 does my knowledge give me any ideas as to what the heck this guy is throwing at us?
Altair uses the convenient cover, using the dust and stone to break the abbots line of sight. Adding his own smoke to the mix to ensure his chances.
stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Unsure if the pillar is enough to break LOS so I'm adding in a dark fog just to be sure. Plus poison is always fun. DC15- Con track I think.

Don't suppose there is any other convenient masonry in 15ft I could hide behind assuming he comes barreling this way next round?


Spooky Skeleton Scarecrow

Altair:

You can't really tell anything beyond that he definitely has some sort of supernatural ability.

There aren't any additional pillars just now.

Where are you putting the fog?


Male Human Thaumaturge (Soulfire Master) 4 (Demi-Gestalt Bard)
stats:
HP: (39/39) AC 16 (FF 15, Touch 11) CMD 13 FS +4, RS +2, WS +4, Initiative: +5 Perception: +8 Darkvision

The warrior, tall and lithe, strides into the sanctuary. His armament seems to be harvested from the forest itself, living wood and leaves. He recoils a bit at the giant's voice, but rights himself and bows courteously.

Well met, Lucina. I am Norowas, from the Atlantean Kingdom, though it seems I'm a long way from home. I feared I was alone, but if there are others like me, and they're in danger, I must help them before it's too late. Many thanks for your assistance!

Diplomacy: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19

With that, the sylvan warrior hurries down the stairs.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

GM:

Joy.
Box indicates where the fog is intended to be placed.


Spooky Skeleton Scarecrow

The Abbot withstands Altairs Dark Fog with ease, though his breathing has become ragged from the continued intense fighting. The fog does seem to muddle his vision, however, as he is caught in Shandara's parting blast without so much as an attempt to avoid it.

With Orntorias still trapped the Abbot moves towards Altair, seemingly aware of his presence despite his attempts to take cover. As he rounds the corner of the stone pillar he lashes out and misses. His blow lands against the pillar instead, taking a solid chunk of stone with it.

Shandara retreats but is passed on the stairs by a new face rushing in the opposite direction, towards the fighting. Meanwhile, in the basement, another stone pillar comes shooting out of the ground to the sound of echoed chants.

GM Rolls:

Abbot Fort: 1d20 + 11 ⇒ (13) + 11 = 24
Abbot Perception: 1d20 + 13 ⇒ (10) + 13 = 23

Norowas Initiative: 1d20 + 5 ⇒ (2) + 5 = 7

Abbot Attack: 1d20 + 6 ⇒ (12) + 6 = 18

GM:

Abbot Reichter 26/75

Everyone may act now.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altiar frowns at the near miss and the abbots disconcerting accuracy.
" Much as I would love to stay and discuss the differences in our doctrines I see I am needed elsewhere." And with that he makes a rolling dive toward Orntorias
Acrobatic: 1d20 + 13 ⇒ (16) + 13 = 29
that decent. I'm going to hope that is enough to beat this guys CMD. If that is the case. Altair arrives next to Orntorias and assists him out of the hole.

The roll pushing him out of danger Altair lands near the collapsed floor his companion was struggling with. The smaller man offering a smile and an arm up
" I think this will be made easier with you above the floorboards, damaged as they might be."
?: 1d20 ⇒ 3 I am unsure what type of check you'd like me to make to assist Orntorias. Whatever it is I spend my standard action doing that.

EDIT: Huzzah, terrible roll at the worst time.


Spooky Skeleton Scarecrow

It'd be Aid Another at the same DC. Unfortunately...

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