The Inheritors Mark (Inactive)

Game Master Johnnycat93

Souls: 1101

Player's Handbook

Map

Firekeeper Shandara HP 3(20)/23
Norowas HP 35(4)/35; 2 pts CON burn


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Spooky Skeleton Scarecrow

Day breaks the horizon and casts looming shadows across the landscape. No sun rises, for the nature of the unnamed lands is wholly hostile to all ideas of mortal normalcy. Rather, light erupts evenly all around you, constantly encroaching on some unknown meeting point in the sky. As unsettling as this may be it serves better as a reminder: there is no way back from where you came.

Before you stands a mighty gate, the only passage you see in the wall that stretches into the distance on either side. Ancient inscriptions across its surface are worn away, especially on the lower portions were a normal man may lay his hand in attempt to move the otherwise implacable architecture. Replacing them is a healthy layering of vegetative moss across almost the entirety of the gates hewn stone.

The gate is already slightly ajar; a small mercy at least. Passing through finds you on a massive causeway that stretches off - how far is difficult to tell as the path becomes swallowed up in a hazy fog after some distance, obscuring your vision of the otherwise flat terrain around you. The pathway is huge, large enough that ten men may walk across shoulder to shoulder without fear of crowding. To either side of the bridge are sconces that once held precious fire. Looking over the sides you guess that you are at least 50 ft above the plains below and you can hear the howls of the autumn winds as they tear through the arched support columns of the causeway. Behind you, or rather directly past the gate, you see a corpse. Time has long since weathered the body, leaving it emaciated and dry. Without further inspection it will be difficult to judge anything beyond that it has been dead for a very, very long time.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Orntorias moves to the corpse, kneeling down to inspect the body. He's concerned that any man be left without a proper burial or respect and be so casually tossed aside or forgotten.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Fell free to ignore this if we as a group decide that we can just skip introductions and get straight to the killing. This may or may not also be a cleverly disguised dot.

Earlier

Along the boot worn paths of the forbidden lands few objects broke the general monotony of bleakness and windswept dirt. The occasional boulder or mouldering corpse as the only companions of a traveler. Over a rise this unspoken rule was broken by a single windswept and dilapidated olive tree, clearly on its last legs. However it still stubbornly existed in a land that swallowed all who came to it. Resting under the meager boughs of foliage was a small but cheerily crackling fire over which a bubbling pot of enticingly scented stew cooked. The man tending the blaze seemed mostly concerned with his meal, prodding at the pot every once in a while.

The wind shifts and the man seems to look up.

Are you hidden?:

He seems to scan the horizon once, stopping a few times before turning back to his meal.

Are you in view:

The man gives a wave and beckons
" I've cooked more than I will be able to eat before rot sets in. I welcome you to my campfire traveler"


Female Human Magus [eldritch archer, sphere magus]-hunter 4

I was going to post earlier but Paizo said the site was under maintenance at the time. Anyways, I had made a separate alias for my animal companion, so I will post stuff about it with that alias for the time being.

Tarina walked onto the bridge and looks down. Cautiously, she took a few steps backwards before turning around and joining Orntorias at the rear. She remained standing there, staring down at the corpse. Who was he in life? Tarina wondered, did he have a family?

"What happened here?" Tarina blurted, not noticing she had said it out loud.


Spooky Skeleton Scarecrow

Upon examining the corpse you find faded signs of heraldry on what appears to be a military uniform though you recognize nothing beyond that. You also find a key on the body.

Quote:

Twisted Iron Key

A pitted key made from simple iron. Unlocks the causeways iron gate.

This keys malformed shape almost looks as if it was done on purpose, but why?


Female Saltwater Crocodile 2nd Lv Advancement

GM Spooks, the following text may under this alias in the future, but that all depends on whether you want it here or on the Tarina alias

Moria Jr. follows Tarina out to the bridge but stays there for a time staring at the plains below. Moria Jr. salivates standing there on all fours before snapping its jaw and turning to follow Tarina, eying the barrel on her back as it resumes salivating.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

I'll take this as a general yes to us having all made acquaintance already.

Altair followed having taken a moment to judge the grand gates before looking beyond them and seeing the causeway. No reason to climb up there then.
He shrugs and continues trudging. The vast array of gear on his overstuffed pack quite clearly weighing him down.

the man eyes the crocodile as he moves closer to the corpse looking over to Tarina "Well he died for one." The human responds sardonically " We ought to see him buried if possible. Before that though I can see if there are any obvious signs to what killed him left over.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11 Don't suppose there are any scratch marks on this side of the Gate?
heal: 1d20 + 10 ⇒ (14) + 10 = 24 Looking for obvious signs of death. Assuming weapons I'd be interested in the type of wound inflicted.


Spooky Skeleton Scarecrow

The site of the gate on this side is markedly similar to the outside, though strangely lacking in the mossy vegetative growth. Despite that, you see no scratch marks or other signs of struggle in the worn stone.

The body itself is old and his clothes are tattered. You can see a large wound across his chest, possibly from a blade or similar device, that could have easily killed him but the bodies state makes it difficult to say either way.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Knowledge nature: 1d20 + 10 ⇒ (10) + 10 = 20 is there anything specifically interesting about this moss or is it a fairly standard specimen?

The human leans over the corpse and gives a deep sniff of the air before examining the body, gesturing to the wound in its chest.
" Looks like whatever did this used some broad bladed weapon. Could be a larger sword but the corpse is old enough I can't get much more on the death wound. Though my money would be on him having encountered something he could not match and fleeing. Being caught or bleeding out whatever happened was fatal."

So is this corpse still rotting, mummified by the arid winds, a skeleton with tattered clothes?


Spooky Skeleton Scarecrow

The moss is faintly luminescent which, while interesting, doesn't make it unique. The body is dry and emaciated, almost mummy-like.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

Eyes her cutlass, still safe away in its scabbard.
"Oh," Tarina murmured blushing a little realizing she had been thinking out loud. Tarina kneeled by the corpse as if trying to learn more.
Maybe the weapon used was magical, she wondered studying the corpse.

Knowledge(Arcana): 1d20 + 7 ⇒ (16) + 7 = 23
Spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12
Is there anything magical about the wound?


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

"Hmm." Orntorias takes the twisted iron key and stows it in his belt. "There is no place to bury this man. Do any carry a flint and steel." The Knight speaks methodically as though carefully forming the words.


Spooky Skeleton Scarecrow
Tarina Grimshaw wrote:

Eyes her cutlass, still safe away in its scabbard.

"Oh," Tarina murmured blushing a little realizing she had been thinking out loud. Tarina kneeled by the corpse as if trying to learn more.
Maybe the weapon used was magical, she wondered studying the corpse.

[dice=Knowledge(Arcana)]1d20 + 7
[dice=Spellcraft]1d20 + 9
Is there anything magical about the wound?

No.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

Tarina doesn't always speak correctly all the time, so that why the following may seem like a different accent.
"Hmm," Tarina muttered as she finished studying the wound, "Nothing fancy. Jus' mundane n' all." Tarina stood back up. She spun around, eyes wide, at the sound of Orntorias's voice, so that she faced him.
"Did ye say if anyone had flint n' steel?" Tarina sputtered, stumbling a little on her words, as she felt something nudge her leg.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

The knight gives a nod. "Mmhm." He takes a slow breath, "With no proper place or time for a burial, a funeral pyre shall suffice."


Female Saltwater Crocodile 2nd Lv Advancement

Moria Jr. stared at Altair Mooncalf, glaring at him, before reverting its attention back to the barrel. As soon as Tarina returned to a standing position, Moria Jr. pressed its snout firmly against her leg. Then, it stepped backward a few paces, opened its jaws wide, and let loose a loud drawn out, "ROAAAARRR!"


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altair looks in the direction of the ivory knight and shrugs, eyes glancing over the noisy crocodile with all the concern of a rambunctious lapdog.
"Funeral pyre will not likely do more than a half job without fuel. fortunately I have a fair supply of lamp oil. I also have something better than flint and steel." With that the shorter man roots around in his pack, retrieving a full quart of lamp oil and a flickering red-ish flame which he placed into his hand to no ill effect.
"A pyromancers flame. I have no skill in their magic but I've found the trophy quite useful in its base aspect of being fire."

Assuming no other comments I presume we ready the corpse for burning.

Altair leans the flame in his palm toward the oil soaked corpse and allows the tiny blaze time to work before stepping back and covering his nose with his opposite hand.
" May this give you solace, fallen one."


Female Human Magus [eldritch archer, sphere magus]-hunter 4

Tarina started to answer Orntorias, but was interrupted by Moria Jr.'s roar. She turned, glaring at Moria Jr.
Moria! Haben dir etwas dagegen?” Tarina declared, “Ich füttere dir stunden vorbei.”
Draconic approximation (using English to German in google translate) for: “Moria Do you mind?” Tarina declared, “I fed you hours ago.”
Tarina sighed and turned to face Orntorias.
”Sorry ‘bout that,” Tarina apologized as she fished out a lump of flint and a shard of steel from a hidden pocket, from within her vest, on her person.

The following may not be necessary in this case:
Perception: 1d20 + 4 ⇒ (10) + 4 = 14 (To notice the smell of smoke.)

”Nevermind,” Tarina stated as she put the flint and steel back in the hidden pocket noticing that Altair had already started one.


Female Saltwater Crocodile 2nd Lv Advancement

I apologize ahead of time, Altair, this isn't personal, it just came out this way when I typed it
As Tarina turned to face Moria Jr., it started to snap its jaws vigorously and slap its tail against the ground in anticipation, but after Tarina turned her back, Moria Jr. stopped, hanged its tail, and paced over to where Altair Mooncalf stood. It stared at him, diverted its gaze on the flame for a brief instant before averting its gaze back to Altair.
Although, if I do say so myself, it makes a good side-story plot.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altair actually abandoned the Blood maiden's covenant. She being the patron saint/goddess of hunters I would be entirely fine with your crocodile identifying me as prey for some strange reason. Though I feel like I might just need a hook hand now.

Altair ignores the predators gaze on him and breathes a long and slow breath. The moment of quiet following it being perfect to hear the tiny noises of a wound clock watch. Ticking a dozen times before stopping.
Why do I get the feeling this is going to become a theme? The human reaches into his pocket and looks at a masterfully made watch thats was now obviously broken before turning and giving the crocodile an appraising glance.
"Huh. Well thats new."


Spooky Skeleton Scarecrow

The corpse quickly ignites, the the pyromancy-fueled flames dance wildly in breeze with an almost human quality. Soon the funeral pyre has all but reduced the body to cinders and as you watch the ember and ash float away on the breeze a profound sense of ease strikes you; one that you have not felt since entering the forbidden lands. Putting the dead to rest in this manner feels somehow...right.

gained 1 soul

Altair:

As you pull out the fitful clock you see the hands spin wildly before finally coming to rest, pointing strongly towards the route leading down the causeway (though slight off the left-hand side, suggesting that the causeway must either turn at some point or otherwise does not lead directly to the clocks destination). No matter what way you rotate it the hands always point towards this unseen point.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altair looks blankly at his pocket watch follows the direction it points. "Well I think with this finished we ought to get moving. Orntorias, would you like a firestarter*? I have an extra one."
*Flint and tinder
Altair stows his pyromancy flame, using the now empty vial of lamp oil to scrape a sample of moss. Doesn't seem a strain I know. Might be good to take a look once I find a place to set up around here. knowing the local flora and fauna could be invaluable depending on how long I am here.
With that put away he dusts off his knees and looks at the corpses former resting place
Assuming I survive that is.


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

Standing on the precipice and gazing out over the plains is an old man in a well worn traveling robe and wide brimmed hat. He says nothing as the others pour over a desiccated body. Hr shuts his eyes as the wind blows through letting it carry its wisdom and its secrets through him before opening again and taking a look across the bridge and to the horizon beyond.

He himself was less concerned about the poor dead soldier being relieved of an eternal vigil. He was more concerned with the gate and the bridge. Where did they lead. What lies ahead. What did this man die to protect. Was he keeping something out? Or rather, something in?

"Let us not tarry. There is much ground to cover and an endless well of corpses we will no doubt find."


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altair shoulders his heavy pack and rolls a shoulder
"My watch is pointing that way. If its being helpful today that mights something strong is in that direction. It may well be a threat, so be on your guard."

I'm ready to progress when you guys are.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Orntorias kneels as the body burns and turns to naught but ash. As he stands Orntorias draws a great blade from its leather sheath across his back and holds it steady in his hand, a shimmering ribbon flutters from its worn haft.

"Steel your selfs and let us unto this Acursed Land." Orntorias strides dutifully ahead, keeping a wary eye on the mists ahead. "Sif. Heel." A wolf pads along next to him, dutifully.


Spooky Skeleton Scarecrow

With nothing else to do now the Inheritors set out along the causeway. For a while there's nothing of interest to see; stone followed by stone while the distance beyond remains obscured by ever-present mist. Even the growing daylight can't seem to cut through the shroud.

Finally, sometime around midday for those who have bothered to keep track, you reach a point where the causeway stops. The cause: a massive canyon that bifurcates the landscape, yawning at least 500 ft wide and stretching off past where your view ends on either side. It looks like the canyon appeared sometime after the causeway was built and swallowed up a good chunk of the stone path when it did. The causeway picks up again on the other side but without a means to cross the expanse it's effectively out of reach.

On your right hand side it there's a small arch built into the causeways retaining wall. An iron gate has been set inside the arch and there's set of stairs heading down into the plains below behind it. Looking out past the causeways left wall you see what a collection of structures along the mouth of the canyon, possibly a hamlet or village of some kind. You can't see any people, however, perhaps it's abandoned?


Female Human Magus [eldritch archer, sphere magus]-hunter 4

-> Earlier
"Off we go," Tarina stated and started looking for Moria Jr., "Moria? Moria?" She turns her gaze towards Altair, and there she found Moria Jr. staring at him. She sighed. Seeing the two together reminded her of her father and his so-called pet croc, a dire crocodile named Moria, who Moria Jr. was named after. Sadly, that relationship did not end well.
"Moria! Bei Fuß!" Tarina commanded, "Wir müssen abreisen."
Draconic for: "Moria! Heel!" Tarina commanded, "We must depart."

-> Now
With Moria Jr. at her side, Tarina made her way with the rest of the group along the causeway. Tarina looked out across the canyon, scanning the plains below.
"Huh," she exclaimed, but when her eyes met the other end of the causeway, she spat in an outrageous sarcastic tone, half out of frustration, "Ain't that a little piece of heaven."
Was going to have her say "Ain't that a b****." but I don't how well that would have translated, in that Paizo may have filters and such in place


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Earlier

It was not hard after years of hunting and being hunted to know when something chased you. So it was with no small measure of self control that Altair kept himself from lashing at the beast obviously behind him.
Every two steps he had made being followed with a scrape of claws and swipe of tail on stone.
try it, try it I dare you. I might walk a different path now but self defense is still permitted. And I've always wondered what crocodile tasted like.
As Tarina calls her pet Altair looks down to see that his watch had again ticked a few times before stopping.
With his stalker delayed for now though Altair continued to journey forward on the giant causeway in front of him.

Now

on seeing the roadblock Altair pauses and looks at his pocket watch again. It had been leaning to the left a bit. interesting and concerning if this is the greatest source of life in so long a distance. Perhaps the old priest was right when he said it would lead me in the right path.

Looking in the direction of the broken half of the path the human sighs
"Well I guess it couldn't have been a straight path there. Unless anyone has magic for flight in their back pockets I believe our only path now is downward. Perhaps we can find a manageable path across the canyon from that village? With the path constricting around here it is perfect terrain for traps or ambush as well."

The swear filters on Paizo just fill the word in with other characters. f+!% as an example.


Spooky Skeleton Scarecrow

Altair:

The watch is now pointing distinctly towards the left, roughly towards where the village but not directly at it.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Orntorias stops his steady stride and looks first at the iron gate and it's ragged path and then over to the village on the cliffs. "The day grows long. We should see about shelter."


Female Human Magus [eldritch archer, sphere magus]-hunter 4

"Altair, I wish," Tarina countered, "It sure’d save us time, but alas we ain't got the luxury of flight. Anywho, I’ll keep a lookout for trouble.”
sure'd = sure would

Tarina drew her bow and tightened her grasp on the bow’s leather grip, in a place like this trouble is bound to find us. The question is whether we’ll be ready for it or not.

”I’ll take the lead for now,” Tarina instructed, her voice sounding almost threatening, ”If y’all have a problem with that, take it up with me or Moria Jr. 'Cause, I guarantee it may not end purty.”
This might be a waste of using a skill
Intimidate: 1d20 + 1 ⇒ (18) + 1 = 19
Spooks, do you want to figure this out? (saves and stuff) I have only 1 rank in Intimidate if that helps at all.

"Moria, schützen mich vor Schaden," Tarina told Moria Jr.
Draconic approximation for: "Moria, protect me from harm," Tarina told Moria Jr.


Female Saltwater Crocodile 2nd Lv Advancement

-> Earlier
While no one was looking, Moria Jr. had its fill of the charred flesh. For crocodile Moria Jr., wasn't stupid it knew that Tarina was trying to ration what food she carried, and it figured she wouldn't mind if it had some of the kill every now and then.

-> Now
As soon as Tarina said the word 'Schaden,' Moria Jr. knew already what she was asking of it. Moria Jr., eyed Karthan, then, Orntorias, then, Sif, and finally, Altair, snapping its jaws viciously as it slapped its tail against the ground. For a female crocodile, Moria Jr. was the most vicious of her siblings, in fact, it got the name Moria Jr. after eating one.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

Found a mistake in the last Tarina post, she has no ranks in intimidate, the +1 is from her Charisma modifier


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Orntorias moves to the end of the causeway and looks out at the canyon and structures below.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Pretty sure that the corpse burned to ash.

Altair does react to Tarina's intimidation more angering a bear than frighting a rabbit. He seems ready to snap something out but refrains.
She wants to be alpha. Her place is the ground with my boot on her neck. But that is the old way. I refuse to live like that again even if it makes it easier. I will follow the harder path and find a new way in the world.
Altair is slow to respond following Tarnia's request though after a moment of silence he looks up.
"If that is what you desire then you are welcome to go ahead, though my warning about ambush still stands. Be careful." With that he looks at the still locked gate in front of them.
"I don't suppose you picked up that key earlier did you?"


Spooky Skeleton Scarecrow

As Orntorias gazes into the canyon he sees...something. Deep in the black earth their is a faint orange glow. Watching it, he glow grows steadily larger as if it were rising up. Slowly at first, but with building momentum. Suddenly it comes into full view and soars out of the canyon.

A dragon, following a column of fire pouring from its gullet! The heat is intense to the point of scorching the stone at the edge of the causeway. The creature quickly takes to the sky on mighty wings. There's no telling if it has taken any interest in the Inheritors but its circling back for another pass regardless.


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Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Oh, a dragon! wonder what we can get if we chop off its tail.

Altair winces at passing of the dragon and sighs.
" Well that explains why no one is around. We should get out of sight lest we become a meal." Altair suggests while gesturing to the gate.
"The village is likely our best bet."

Know: Arcana: 1d20 + 10 ⇒ (19) + 10 = 29 What does Altair know of dragons? Well besides the fact that he is a crunchy snack for such a beast.


Spooky Skeleton Scarecrow

Altair:

This does not appear to be a common species, but rather a unique mutation or subspecies. Based on its marking you'd guess that it is related to a magma dragon and is a mature adult at least.

You can ask for two additional pieces of information.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

GM:

Would I be correct to assume that knowing its type I'd know the traditional resistances and weaknesses of a Magma dragon? Along with the traditional powers granted to a creature with the True Dragon creature type?
If so.
What kind of immunities/resistances could it have over and above a traditional creature of its type? What do I believe this specific mutation might be capable of over and above a normal creature of its species? I'll ask something else if that doesn't seem reasonable.

After a moment to look at the circling creature Altair nods
"By markings and size thats unique offshoot of a Magma dragon, at least a mature adult. That will absolutely kill us. A dragon of that size would shatter armies without any concern. We are nothing to it. Lets go."
With that Altair makes his way to the gate, encouraging whoever has the key to open the door.


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

Karthan chuckles as the dragon passes but holds his hat and ducks out of sight as he does so. "Still wish to take the lead m'lady?"

Turning towards the village and starting towards it he muses aloud. "Marvelous creature. I wonder what is here that keeps such as it about?"


Spooky Skeleton Scarecrow

Altair:

Yes, it's a true dragon and shares traits common to all dragons. You would also be safe in assuming its relation to magma dragons goes beyond simple appearance.

Its hide looks especially thick in places and you imagine it has greater resistance against forms of physical attack.

There appears to be a murky cloud emitting from it, ebbing and waning with each flap of its wings. You can smell sulfur faintly on the breeze now and you begin to suspect that this dragon may be able to emit a toxic or nauseating dust.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Orntorias slides back from the edge and the dragon roars past him. As it takes to the skies he moves to the Iron Gate and produces the Twisted Key, unlocking the gate he motions for his compatriots to enter. "Move. Sif and I shall take the rear."


Spooky Skeleton Scarecrow

The gate obeys the key and unlocks, though there is a few nervous breaths as the rusted metal refuses to move at first. Behind the gate the staircase twists downward.

Meanwhile the dragon looms closer, its bellowing roar shakes you down to the core.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altair casts one more look to the approaching dragon before plunging into the darkness of the staircase.
"Head to the base of the stairs as quickly as you can. It could still choose to breath fire into the stairway and roast us all in here."


Female Human Magus [eldritch archer, sphere magus]-hunter 4

->Earlier
"Did I just see something move?" Tarina exclaimed as she crept closer to the edge of the causeway closer to where Orntorias stood, something doesn't feel right.

GM JC Spooks wrote:

As Orntorias gazes into the canyon he sees...something. Deep in the black earth their is a faint orange glow. Watching it, the glow grows steadily larger as if it were rising up. Slowly at first, but with building momentum. Suddenly it comes into full view and soars out of the canyon.

A dragon, following a column of fire pouring from its gullet! The heat is intense to the point of scorching the stone at the edge of the causeway. The creature quickly takes to the sky on mighty wings. There's no telling if it has taken any interest in the Inheritors but its circling back for another pass regardless.

"DRAGON!" she hollered as the dragon roared past Orntorias. She retreated from the edge and made her way over to where Karthan stood.

To Karthan:
"You may think of me as a fool 'cause of before n' all, she murmured so that only he could hear,"However, I think I'll take your offer just this once."

->Now
As the dragon loomed closer Tarina began to panic racing after Altair down the steps, Tarina, she thought, get a hold of yourself, this isn't your first dragon, come on girl. Tarina took a few heavy sighs before she started breathing normally again. Tarina slowly made her way back up the steps, I can do this. I have talked to dragons before, so what makes this one any different?


Female Saltwater Crocodile 2nd Lv Advancement

->Earlier
Moria Jr. walks up to where Orntorias and Tarina stood.
"Hsss," it warned gazing at the orange glow. As soon as the dragon rose into the sky, Moria Jr. froze staring at it in utter horror.

->Now
As the dragon loomed closer, Moria Jr. bolted after Altair down the stairs, not wanting to be the dragon's next meal.


Spooky Skeleton Scarecrow

The last person rushes through the gate just in time to see the dragon pass over the causeway, vomiting black, hateful fire onto the stone. The fire moves almost impossibly, acting like water and pooling in crevices and along the walls. Even as you flee you can feel the intense heat on your backs, leaving little room to doubt what would have happened had you been unfortunate enough to be caught in the cataclysm.

Reaching the base of the stairs you step out onto the plains. The ground is solid beneath your feet, covered partly by a layer of short, coarse, dying grass. Only a few steps takes you out from underneath the causeway to where you can see the area above where you had just been. Dark smoke rises and the smell of sulfur is almost overwhelming, choking vision and smell simultaneously. Curiously the dragon is nowhere to be seen, perhaps having returned to its lair beneath the earth.

With nothing to be gained from watching the aftermath the Inheritors head towards the structures they had seen earlier. Now the forbidden lands had shown its hand; a glimpse at the terrible creatures who called it home and the destruction they were capable of.

As you get closer you begin to make out the structures, about a dozen of them or so. They are built on bare earth, constructed of simple wood planks with canvas covering windows and roofs. On the outskirts of the village you see a figure wearing tarnished metal armor lying face down in the dirt.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

Nevermind I shouldn't do that to my team, Tarina thought, changing her mind as the last adventurer passed through the gate, maybe I am a fool, how would I get back if I did not make it alive. Tarina sighed and then, looked straight ahead noticing the armored figure lying down in the dirt. Tarina immediately rushed over to where the figure laid.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9 What can she make of him? Is he dead? Alive?


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altair eyes the small hamlet with suspicion before looking to his allies. " Well this certainly looks like an opportunity for an ambush. I suppose I shall go for a bit of a walk around to check the dangers around here."
With that Altair murmurs and fades from view.
" Unless either of you feel better suited for it that is."
the mostly disembodied voice of Altair asks from the position he was in.
Hidden body is cast. Hopefully it lets me find any hiding dangers before they savage us.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Stealth: 1d20 + 8 + 4 ⇒ (14) + 8 + 4 = 26

Do let me know if you would like any more stealth/perception checks. As concentration only requires a standard action at best I should be able to open doors to check houses and prod around with my traveler's anytool.

EDIT: And likely step in a bear trap with that poor of a perception roll.


Spooky Skeleton Scarecrow

If you could, please specify where you are heading to search. You can move your token if you'd like, to save time.

Tarina as you turn over the body you see that the man is quite dead, more recently than the previous corpse you had found. The blood pooled beneath him can attest to that. While looking over him you also feel your mark start to itch furiously, almost burn. As distracting as it is you notice a glow start to build on the body that eventually coalesces into a small fist-sized orb of soft light. It's difficult to look at directly as it almost evades your gaze without ever moving, making its sudden appearance all the more baffling.

Quote:

Soul of a Fallen Knight

Soul of a knight who fell in battle. Consume to gain souls, or save it for greater purpose.

Knighthood suggests that there may have once been a standing army in the unnamed lands, possibly even a government of some kind. One shudders at the thought of the horrors that these men and women must have faced, then.

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