GM Pablo |
Sekkimm do you have time for more crafting?
There are few items peeps want:
Slot belt; Price 1,000 gp; Weight 2 lbs.
DESCRIPTION
This bandolier is made of finely tanned leather. It has slots for up to 200 rounds of ammunition. Pellets and black powder are kept in tiny individual pouches, and bullets in small loops. The bandolier alters itself as needed to accommodate both.
There are also places on the beneficial bandolier for a gunsmith’s kit and a powder horn. Regardless of what quantities of these items are placed within the beneficial bandolier, its weight does not change.
As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, secret chest; Cost 500 gp.
Slot chest; Price 3,000 gp; Weight 4 lbs.
DESCRIPTION
This emerald vest has four prominent and bulging pockets along its front.
The wearer is always treated as if using a healer's kit when making Heal checks. Once per day, the wearer can make a DC 20 Heal check as if attempting to treat deadly wounds. If the check is successful, it cures 1d4 points of ability damage instead of hit point damage.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, lesser restoration, creator must have 5 ranks in Heal; Cost 1,500 gp.
Fernleaf - Headband of Vast Intelligence
Slot chest; Price 5,000 gp; Weight 5 lbs.
DESCRIPTION
Absorbent fibers line this heavy canvas coat.
Once per day as a standard action, the wearer can pour a potion onto this lining, suffusing it into the coat. If the potion has an instantaneous duration, the wearer can activate the coat as a swift action to consume the potion. If the potion’s duration is measured in rounds, the wearer can activate the coat as a swift action to gain the potion’s benefits for 1 round, repeating as desired each round until the potion’s entire duration has been used. These rounds do not need to be consecutive. The coat absorbs only potions with instantaneous or round-based durations, and only those which affect creatures (for example, it does not work on oils). Once the coat absorbs a potion, the potion cannot be retrieved from it, only used as described above. The absorbed potion loses its powers after 24 hours, even if unused.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, amplify elixir; Cost 2,500 gp.
Slot —; Price see below; Weight see below
Description
This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions.
Regardless of what is put into the bag, it weighs a fixed Amount. This weight, and the limits in weight and volume of the bag's contents, depend on the bag's type, as shown on the table below.
Bag Type
Bag Weight Contents Limit Contents Volume Limit Market Price
I 15 lbs. 250 lbs. 30 cubic ft. 2,500 gp
II 25 lbs. 500 lbs. 70 cubic ft. 5,000 gp
III 35 lbs. 1,000 lbs. 150 cubic ft. 7,400 gp
IV 60 lbs. 1,500 lbs. 250 cubic ft. 10,000 gp
If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever. If a bag of holding is turned inside out, all of its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a bag of holding is a move action, unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action. Magic items placed inside the bag do not offer any benefit to the character carrying the bag.
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.
Editor's Note: Bag of Holding refers to the space inside as "non-dimensional" whereas the rules on extradimensional spaces explicitly refer to bags of holding as examples of extradimensional spaces.
Construction Requirements
Craft Wondrous Item, secret chest; Cost 1,250 gp (type I), 2,500 gp (type II), 3,700 gp (type III), 5,000 gp (type IV)
Fernleaf Ivy |
I will work on a list of things I can make today. I believe I can craft alchemical bullets for Rolande. Rolande, would you finance the cost of materials for those? I will sit at my portable alchemy lab and make bullets til my fingers bleed.
Any requests or suggestions for Potions, bombs, etc. would be appreciated as I figure out this new role.
I need a new Wand of CLW, as well. I will do a proper shopping trip ASAP.
GM Pablo |
The person receiving the item should pay the cost! They already get at 50% discount! Alchemist can make the cartridge/gunpowder and gunsmith can finish the construction - In general the ammunition is 1/10 the cost - Rolande made 50 Cold Iron and 50 Silver Bullets. He can only make ammo and firearms, nothing alchemical or magical.
He needs about 100 Alchemical cartridges - you make the alchemical items at 50% of the base cost. Cost for 100 = 600gp. I am assuming he uses for each shot (except the first) which increases his firing speed.
Name of Ammunition / Regular Cost / Alchemist/Gunsmithing Cost
Alchemical Cartridge 12gp/6gp
Black Powder / 10gp / 1gp
Regular Bullet / 1gp / 1sp
Cold Iron Bullet / 2gp / 2sp
Silver Bullet / 25gp / 2gp, 5sp
Pitted Bullet / 5gp / 5sp
Adamantine Bullet / 61gp / 6gp, 1sp
Elysian Bronze Bullet / 21gp / 2gp, 1sp
Alchemical Silver Bullet / 3gp / 3sp
30 Mithral Bullets / 280gp / 28gp
10 Ghost Salted Bullets / 210gp / 201gp
Regular Paper Cartridge / 12gp / 6gp
Cold Iron Paper Cartridge / 24gp / 12gp
Adamantine Paper Cartridge / 72gp / 36gp
Elysian Bronze Paper Cartridge / 32gp / 16gp
Alchemical Silver Cartridge / 14gp / 7gp
Mithral Paper Cartridge / 262gp / 131gp*
Dragon's Breath Cartridge / 40gp / 20gp
Entangling Shot Cartridge / 40gp / 20gp
Flare Shot Cartridge / 10gp / 5gp
GM Pablo |
On the sheet to split treasure - it seems quite complex to keep track of if this way. It should balance in the future, but it is good to note that one or two PCs are collecting more gear. If there are two people who want something normally dice for it...If they are similar classes then whomever wins should let the other player have the next nice find. At some point someone is going to collect a 15,000gp item which throws this treasure balance totally out of whack.
All the items make you stronger as a group - Most items Cela collects will really be used on the party - so when she gets scrolls of raise dead or resurrection should that come out of her funds?
A vest of surgery repairs ability damage - is that for her or the group?
Should the bottles of wine that Sekkimm drinks really take from his treasure (its a role playing thing-a-ma-bob)
The Bulette scales once fashioned into armor make two 15K suits of Bulette Armor and 4 leather armor @50gp each (retail) - You could sell it all for 15,100gp. (Its a good thing you kept it! I'll have to see what it costs to craft the armor) - not sure how all this will go to balancing treasure.
Anywho - I am for simplicity (since I am updating 5/6 character sheets...)
GM Pablo |
Rolande needs some oil of silence if you can make some Sekkimm
Oil of Silence
Aura faint illusion; CL 5th; Weight —
Slot none; Price 250 gp
DESCRIPTION
When applied to a one-handed or two-handed firearm, this strange grayish oil renders that firearm silent for 1 hour. Five vials of oil of silence can be used in conjunction to silence a Large firearm siege engine, and 10 can be used to silence a Huge firearm siege engine. The oil does not work on firearm siege engines that are larger than Huge.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, silence; Cost 125 gp
Buchart |
Sorry! Had this on the wrong board!
I will craft a wand of Bull's Strength for myself @3rd caster level (2250 gp and some BS). Taking ten to craft! Three days to craft.
Also:
1 lvl Wand of Enlarge @ 2nd Caster LVL- one day(750gp)
0 lvl Wand of Open/Close - one day(188gp)
0 lvl Wand of Prestidigitation- one day(188gp)
0 lvl Wand of Spark- one day (188gp)
Did the math on the Wands page, so
Total GP spent making wands so far =3564.5 and 7 days
All taking 10! I would also like to do some cooperative crafting with Cela to make myself a new Wand 'O CLW @ 1st CL(my 375gp for materials) in trade for any wand she wants to make with her spells (her gold for materials). This offer good to all in the party as long as you pay for materials!
Add to my cart the wand sheath and two potion sponges.
And- transfer ownership of the +1 Cold Iron Mace to Anaba so she has such a weapon for the next demon we encounter!
So much for a bag of f-ing holding!
Sekkim |
I believe I have 20 days left of crafting, of which I will only use at most three myself. So I believe I will be able to make everything or almost everything everyone wants, and I may have some suggestions for more.
Buchart took craft wand? Sekkim does not approve. Sekkim glowers at Buchart.
But since it's done, I would like to pay for another wand of CLW. I owe the party a pile of charges out of one.
Buchart |
I believe I have 20 days left of crafting, of which I will only use at most three myself. So I believe I will be able to make everything or almost everything everyone wants, and I may have some suggestions for more.
Buchart took craft wand? Sekkim does not approve. Sekkim glowers at Buchart.
But since it's done, I would like to pay for another wand of CLW. I owe the party a pile of charges out of one.
Buchart glowers back, as Buchart wishes he could make Boots of Striding and Springing! Alas! Perhaps at a later level. There are rings to make at 7th level, though! We spellcasters are a jealous lot!
Wands crafted at cost, 375gp for WoCLW with Cela's help.
Sekkimm |
Fernleaf - +2 or +4 Headband of Vast Intelligence?
I'll do just the +2 Headband of Vast Intelligence for now. You get to pick a skill to put in that. I made one of these earlier, so I know I can. It takes two days (18 left) and will cost 2000 gp. I can upgrade it to +4 if you want me to - that will take another 6000 gp.
Vest of Surgery next. Cl 5 makes for a base DC of 10. DC is increased by 10 because I lack two requirements. Total DC 20. Take ten for 22. It takes 1.5 days, and costs 1500 gp.
With the remaining .5 days, I will make myself a pearl of power, class 1. CL 17 makes for a base DC of 22. I have all prereqs. I take 10 for 22 and make it exactly. It takes the other .5 days and costs me 500 gp. 16 days left.
Next I make a Beneficial Bandolier (DC 19, Take 10, consumes .5 days, costs 500 gp), and a small sized Jacket, Sipping (DC 17, take 10, consumes 2.5 days, costs 2500 gp). 13 days remaining.
Now I have to recalculate ALL of the time spent because I calculated time spent off of crafting cost instead of gold value. Crafted from days 23 to 13, that's 10 days, so that means I've actually been crafting from days 23 to 3. 3 days left.
Buchart |
Fernleaf - +2 or +4 Headband of Vast Intelligence?
I'll do just the +2 Headband of Vast Intelligence for now. You get to pick a skill to put in that. I made one of these earlier, so I know I can. It takes two days (18 left) and will cost 2000 gp. I can upgrade it to +4 if you want me to - that will take another 6000 gp.
Vest of Surgery next. Cl 5 makes for a base DC of 10. DC is increased by 10 because I lack two requirements. Total DC 20. Take ten for 22. It takes 1.5 days, and costs 1500 gp.
With the remaining .5 days, I will make myself a pearl of power, class 1. CL 17 makes for a base DC of 22. I have all prereqs. I take 10 for 22 and make it exactly. It takes the other .5 days and costs me 500 gp. 16 days left.
Next I make a Beneficial Bandolier (DC 19, Take 10, consumes .5 days, costs 500 gp), and a small sized Jacket, Sipping (DC 17, take 10, consumes 2.5 days, costs 2500 gp). 13 days remaining.
Now I have to recalculate ALL of the time spent because I calculated time spent off of crafting cost instead of gold value. Crafted from days 23 to 13, that's 10 days, so that means I've actually been crafting from days 23 to 3. 3 days left.
I sit possible to make a Headband of Vast Intelligence and imbue it with a skill you do not have?
Buchart |
Now a wand of shrink item would be sweet!!! You could loot the furnature and those 500lbd statues!
-Posted with Wayfinder
Unfortunately it is not on my spell list. But you are definitely on to something there! We could chip in to buy the scroll for Sekkimm and we will always get to remove fine artwork, appointments (rugs, drapes, statues, etc.) and tons of precious metals wherever we go since the duration is days per level!
Sekkim |
Something else we need to look into - a butler. A head of household servants. Someone who can make sure that the house is kept in good order and clean, and that when we're here the meals are hot and on time and the drinks are cool. The butler will know what additional staff we need to hire to make that happen, if we should have a night guard, where to get new furniture, and so forth.
Sekkimm |
Oh, yes!!! Check this out!
DC 19 based on the CL of 14, boosted by five because I don't know antimagic shell, for a DC of 24. I can make it at level 7. Got 37,500 gp?
Buchart |
Buchart wrote:Oh, yes!!! Check this out!DC 19 based on the CL of 14, boosted by five because I don't know antimagic shell, for a DC of 24. I can make it at level 7. Got 37,500 gp?
I was thinking about you on this one. I can wear armor, but if we make a big haul I might consider no longer wearing armor.
Fernleaf Ivy |
Fernleaf - +2 or +4 Headband of Vast Intelligence?
I'll do just the +2 Headband of Vast Intelligence for now. You get to pick a skill to put in that. I made one of these earlier, so I know I can. It takes two days (18 left) and will cost 2000 gp. I can upgrade it to +4 if you want me to - that will take another 6000 gp.
The +2 will suit just fine for now. Thanks so much for crafting it. That will make my next bunch of work much better. I still have much shopping and crafting to do. Sorry for my slowness, RL work stuff is interfering w/ Pathfinder. So annoying...
Sekkim |
I think with our next pile of loot we should pool half of it and use it to harden Anaba some. She is the anvil upon which our enemies smash. Upgrade the cloak of resistance, make an amulet of natural armor and a belt of physical perfection.
In the long run something like celestial armor would be awesome.
-Posted with Wayfinder
GM Pablo |
How right you are!
An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs and time requirements. An alchemist can study a wizard's spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.
GM Pablo |
You can find just 2.5 miles to the North of your holdings, Copperwood. It is a small town northeast of Absalom, just outside the city walls, which is the home of many of Absalom's laborers, tradesmen, and domestic servants. Originally a tent city of unskilled laborers who could not afford to live in the city proper, conditions steadily improved over the centuries until Copperwood became a town in its own right. The locals are often known as "copperheads".
For stonework you will want to hire a stone mason. Normally to get additional land would mean you are responsible to clear a portion and farm it providing a potion of the crop to the city as taxes.
If you are seeking additional land you can engage the barrister you already have working for you.
An architect can design the structure and you can get laborers. The more laborers you hire the faster the work gets completed. It also depends on the materials - stone will take longer than wood. Normally you would cut the trees and let them cure onsite. Normally it takes a year to cure a large log. however you may want to build a timber kiln which can expedite the process to a couple weeks. There is also a mill on Coperwood which can supply lumber or cure your timber.
An item like this would certainly help with putting up stone walls around the property or anything that does not require advanced skills. http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/lyre- of-building
Buchart |
I was looking for answers on the discussion boards to my multiclass dilemma and found the only exception to the rule was dodge bonuses.
Another thing I found was in a discussion about brawlers. One build showed a feat at 4th hd/1st lvl. I thought that the first lvl feat was only at character inception. Also, I was interpreting Martial Training wrong apparently.