"The House of Dust and Ashes" (Inactive)

Game Master greg white 722

What secrets lay within the House of Dust and Ashes?


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You grab one gun by the barrel, and you fingers graze the stock of the other weapon.

You have a half-action left this round. So you've recovered one of your precious autoguns, though you'll need to 'ready' it before firing.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Swearing, Emerik reached out to grab the second one again.

Agility: 1d100 ⇒ 45

They can have a free swing before I run.


You just barely pick up the second gun.

revenant 1#'s club-like fists : 1d100 ⇒ 36
revenant #2's attempt to wrap Albaras up in a bear-hug: 1d100 ⇒ 16
punch damage: 1d5 + 1 ⇒ (4) + 1 = 5

If you don't Dodge you're effectively immobilized at the beginning of the next round


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

EMerik tried to dodge out of the way. The punch wasn't a problem - his armor absorbed the brunt of the blow - but being squeezed might be,

Agility: 1d100 ⇒ 86


Albaras shudders as he is wrapped up in the cold arms, like bands of unfeeling steel.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Strength to break free?


Yes.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik struggled to get free.

Strength (39): 1d100 ⇒ 29


Revenant #1's attempt to grapple with aim to strangle Albaras : 1d100 ⇒ 65

Revenant #2's attempt hold Albaras: 1d100 ⇒ 53

While one of the ghouls paws clumsily at your throat, you slip from the grasp of the other fiend.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik exhibited the better part of valour and legged it.


They make a half-spirited attempt at pursuit, following you halfway across the vast chamber, before finally giving up.

Albaras reaches the doors, and peers anxiously into the sooty brume.


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik looked around for the others. If there was no sign of them he'd head for the airship docks, and then hunt for a more traditional one. He needed to locate a proper comms unit to call in the full wrath of the Inquisition. The fact that the most likely to work were on vehicles to escape was definitely a bonus.


He sees his companions, threading their way through the scoriatic rock, towards the beach where they hope to find a craft to take them from this damned place.

The ground shudders and trembles, and Albaras pushes on through the acrid air: there is terrible sin and evil yet to expiated here; perhaps
Solomon 's volcanic fury can do what the Inquisition couldn't and cleanse this place of its blight.

Setting his jaw Albaras heads down the ashen trail.

And you survived, you just got your coat a little singed! If you care you can give yourself 250 XP and a Fate point; and, you can purchase the Talent: Resistance (Heat) for 100 XP (you shrugged off quite a fire fire-bombs). Well you masochistically hung on to the end then, congratulations!


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Hurrah!


May the emperor protect you!

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