"The House of Dust and Ashes" (Inactive)

Game Master greg white 722

What secrets lay within the House of Dust and Ashes?


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Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik frowned. These things must be unnaturally tough, and absorbing a lot of the stopping power of the bullets he used. He would have to see about getting more efficient rounds...at some point. Right now the only recourse he had was to keep shooting.

Unfortunately, one gun had run dry and he did not have time to reload the weapon. He opened fire with the other.

To Hit - +20 Full Auto - +30 Close Range - Total 100: 1d100 ⇒ 9 - Nine degrees of success. Hit Head - Head - Arm - Body - Arm - Body - Body - Body - Body
Shot 1 - 0 Penetration: 1d10 + 3 ⇒ (8) + 3 = 11
Shot 2 - 0 Penetration: 1d10 + 3 ⇒ (10) + 3 = 13
Shot 3 - 0 Penetration: 1d10 + 3 ⇒ (1) + 3 = 4
Shot 4 - 0 Penetration: 1d10 + 3 ⇒ (6) + 3 = 9
Shot 5 - 0 Penetration: 1d10 + 3 ⇒ (7) + 3 = 10
Shot 6 - 0 Penetration: 1d10 + 3 ⇒ (7) + 3 = 10
Shot 7 - 0 Penetration: 1d10 + 3 ⇒ (5) + 3 = 8
Shot 8 - 0 Penetration: 1d10 + 3 ⇒ (7) + 3 = 10
Shot 9 - 0 Penetration: 1d10 + 3 ⇒ (1) + 3 = 4

Rightgeous Fury: 1d10 ⇒ 5

Here you go Binerith - 1d100 ⇒ 49


Male Human(Hive Worlder) Enginseer

Thank you!


Sister Jasmine: Alas, its only +10 for attacks made against prone opponents, so you miss.

Binerith: For a moment you thought you were picking up some binary chatter, but it was drowned out by the roar of Albaras's volley.

Albaras: It does not appear that the rounds of your weapons are making much of an impression, though it does appear that Quill has staggered back a little further into the kitchenette; either through the sheer volume of your fire; or perhaps De Guerre's wards are having some kind of inhibitory effect at this range.


Male Human(Hive Worlder) Enginseer

Binerith retreats into the corner, attempting to focus on the little bit of binary he heard.
Tech use +10: 1d100 ⇒ 20


Binerith: It appears to be some kind of internal security channel. Its encrypted, but the protocol, like everything else here, is archaic and outdated. You're sure, that with time, you can break it.


De Guerre: I'm going to go ahead and roll your Dodge (I didn't see Dodge listed as a skill, so its going to be 1/2 your AGL: please let me know if I missed seeing it).

De Guerre's Dodge: 1d100 ⇒ 60


Quill's damage roll: 1d10 + 4 ⇒ (1) + 4 = 5


And that will mark the beginning of a new round.


1d100 ⇒ 87
Sister Jasmine tries to stab the being again but misses, cursing herself for losing her Bolter.


Male Human Arbitrator 4

Hearing the intense battle, Konstantine starts to wonder if he needs to abandon his post to go help

"Need backup in there?!" he shouts at his companions

-Posted with Wayfinder


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne snaps to her feet, her lips mouthing the words to the litany against fear as she grips her power blade and thrusts at the writhing creature's head.
Attack(42+10prone-10fear): 1d100 ⇒ 1 dmg: 1d10 + 3 + 3 ⇒ (4) + 3 + 3 = 10

Can standup as a free action, not sure if was still close enough to get a swift attack, or if it's even necessary
Possible 2nd Attack(42+10prone-10fear): 1d100 ⇒ 21 dmg: 1d10 + 3 + 3 ⇒ (10) + 3 + 3 = 16


Male Human(Hive Worlder) Enginseer

Binerith attempts to break through the encryption and listen to the communication
Tech-Use, +10: 1d100 ⇒ 50


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3
Konstantine of the Inquisition wrote:


"Need backup in there?!" he shouts at his companions.

Attack, TN 79, 6 rounds remaining.: 1d100 ⇒ 49 That leg damage...

Yelisaveta clenches her teeth letting out a blast of the shotgun at the undying bastard. Her fear of the beast, however, disappears for a brief moment as she hears Konstantine's voice.

Damage:

2 shots, for 3 hits each.
Damage: 1d10 + 9 ⇒ (3) + 9 = 12
Damage: 1d10 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 9 ⇒ (1) + 9 = 10
Damage: 1d10 + 9 ⇒ (7) + 9 = 16
Damage: 1d10 + 9 ⇒ (10) + 9 = 19
Confirm Rf: 1d100 ⇒ 15
RF Damage: 1d10 ⇒ 5
Damage: 1d10 + 9 ⇒ (6) + 9 = 15

She clenches her teeth, as she re-chambers a round, the pump-action clanging heavily in the room, and she fires it at the other leg, hoping to finally put down the ungodly aberration down for good.

She turns around and stares at the direction of Konstantine's voice. "Only if you insist, товарищ. We wouldn't want to be inconveniencing you!", she spits out, her voice dripping with sarcasm.

Thought that a snarky reply would be in-character! Feel free to pop in and help, though.


Allrianne and Alekseevna: I'll give you the PB bonus,as Vhymer has fallen within arm's reach.

Alekseevna: You have completely destroyed his left leg now. His right arm is also pretty much a twitching rope of lacerated flesh.

Binerith: "...area sealed off...combat servitors deployed..."


Male Human Arbitrator 4

"Affirmative" he grips his weapon, and dashes to go help out his companions

-Posted with Wayfinder


Konstantine shoulders his way into the melee.


Male Human(Hive Worlder) Enginseer

Combat Servitors are on the way! I don't know if they are on our side!
Binerith grits his teeth and attempts to attack the creature before him with his luminem blast
bs test, 32: 1d100 ⇒ 73
dmg, if hit: 1d10 + 5 ⇒ (1) + 5 = 6


Binerith: It'll probably be impossible to to fling a Lumen Blast against the undead pair, as your fellow acolytes are lined up between you and them; best to save your energy.

So Vhymer is pretty immobilized, flailing uselessly on the ground.

De Guerre: Forbidden Lore Daemonology: 1d100 ⇒ 82


Perhaps it is the heavy caliber round that grazed his skull,but De Guerre is at a lost on how to deal with these monsters.


Human Noble-Born Assasin (FP1/2; W11/11)

If the mobile one is still pushed back into the other room, can we seal the door in any way - or is it just an opening?


The kitchenette entry-way is just an opening. You could retreat to the hall-way, and barricade the outer door.


Binerith can see, just beyond the hall that leads to the guest quarters, the hulking forms of combat servitors forming up ranks.


Quill shuffles backwards, retreating into the left bed-chamber. As he goes he snaps off a shot at De Guerre.

Quill's shot: 1d100 ⇒ 63.


He misses.


Human Noble-Born Assasin (FP1/2; W11/11)

Way I see it we have 3 choices, we retreat from the room, and hope the combat servitors can cripple/would the warpzombies. We can focus our attacks on disabling them, cripple the arms/legs so they're not a threat (or not as much) or we can try and keep them occupied while someone searches the room for clues as to what happened here?


Male Human Arbitrator 4

ill volenteer for the searching

-Posted with Wayfinder


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Yelisaveta grits her teeth, expending a shell from her shotgun, as one of her nails catches the loading mechanism and breaks. Her teeth grit even more audibly, as she points towards the door, aiming the shotgun at Vhymer's head. "Master Binerith, are those servitors hostile?", she asks with false sweetness concealing the fury in her voice, pulling the trigger at the thrashing carcass's head.
Attack, PB, Head, TN 59: 1d100 ⇒ 89

Just as she turns her head, the corpse tumbles to the side, the shells bouncing off the ground. I am very, very close to losing my temper. "I'll hold the door.", she says laconically, raising the shotgun towards the room with Quill.


Male Human Arbitrator 4

let me know if the plan is a go and ill roll

-Posted with Wayfinder


Two servitors, of an archaic pattern, shuffle into the mezzanine. One is bearing a combat shot-gun; the other a webber. Behind them, just barely inside behind the corner, three guardsmen are crouched.

Put down your weapon! Turn...and face the wall! The servitor croaks.

Quill is stumbling back; everyone who wishes can take a final shot at him, before he disappears from view.

Vhymer is flailing rather pathetically on the floor.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

F$**ing servitors... and they just had to make them sound like Enforcers..., Yelisaveta thinks as she lets out a final passing double shot at Quill.

Aim, attack, Single shot. Don't know if he's within 3 meters or not, if not, reduce TN by 20. TN 89: 1d100 ⇒ 64 Not a leg shot? Woot..
A hail of pellets flies towards Quill, riddling the walls in the already miserable wall with holes.
Damage: 1d10 + 9 ⇒ (3) + 9 = 12

"Master Binerith? What's with those... things?", she asks, putting her back onto the wall with disgust, raising the shotgun's barrel towards the air. "Could you use them somehow?", she asks the techpriest.


Binerith: they're hardened systems, but they're old, so I'll only assess a -10% difficulty: however, it is an extended tests, requiring three successes, with each test taking two rounds.

Anyone else want to blast at Quill before he disappears from sight.


Quill disappears from sight.

Vhymer is dragging his broken body across the kitchenette floor, following after Quill.

One of the two servitors approaches Binerith, repeating his demand that he put down his weapon.

Konstantin: the outer room, where much of this battle took place, is spartan and minimal. The men's coats are hanging in the closet.


Sister Jasmine does her best to recover her lost Bolt Pistol before the servitors arrive and break up all the fun.


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne watches the door to the Kitchenette warily. Weighing the balance of charging in after these near-unkillable abominations and waiting to see what the servitors were going to do.


Male Human(Hive Worlder) Enginseer

Binerith walks up to the servitor, kneels down, and tries to adjust the servitor to suit his needs, relying on his friends to help him if need be
Tech-use: 1d100 ⇒ 50


Binerith: Physical contact isn't necessary, you're broad-casting a kind of command over-ride over the place's archaic net. While you're doing that, are you going to put down your weapon? And, after one more round, that is your first success.

Jasmine: You retrieve your weapon.

The servitor with the webber stops about two meters in front of Binerith.

The servitor with the shotgun is marching up to the room's outer door.


Male Human(Hive Worlder) Enginseer

Yeah, I'm putting down my weapon :)


So Vhymer goes limp on the floor.

The other Servitor is standing about a meter out of the door, and a little to the left.

Servitor : Put down your weapons and step into the hall.

So its the second round. Binerith can try again for undermining the Servitor's programming. De Guerre, if you're still around, go ahead and attempt a test of Psyniscience (normal roll).


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Emerik laid his guns down.


So we're all complying to the Servitor's demands?


De Guerre senses a shift in the psychic ambience.

De Guerre's Psyniscience: 1d100 ⇒ 7

The psychic pressure caused by the foul presence in the back of the room is gone; a door has closed and something cruel and terrible has returned to the dark place it came from.


Male Human Arbitrator 4

Konstantine also puts down his weapon at this point in time. No need to fight if the enemy has been defeated

-Posted with Wayfinder


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne will attempt to conceal her blade rather than drop it, though she'll otherwise comply.


So you're all shuffling somewhat sheepishly out into the hall then?


Binerith: Go ahead and attempt your 2nd Tech Use roll.


Sister Jasmine tucks the weapon back under her clothes and steps out with her team.


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne's not entirely sure what's going on, as far as I'm aware no-ones told her that the presence is gone, or that the servitors are in the process of being hacked.

As far as she's concerned, let the servitors clear the room and then see what's left.


I'll assume that Binerith told you all over your comm-beads that he was going to hack the Servitors.

As you step into the hallway you see, some 10 meters past the Servitors, a growing crowd of guardsmen, carrying a mix of stub automatics, lasguns, and auto rifles.


So, unless anyone posts otherwise, you're all assembling in the outer hall, under the weapons of the Servitors.


So the Servitors shepherd you against the far wall, while a few guardsmen go scuttling by, to warily enter the room you vacated.

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