DireMerc |
Gloin's attack strikes the skeleton but has no effect.
You hit his touch but not his ac
The skeleton gets up (provoking an attack) and attacks Gloin with a claw scratching him across the chest. It doesn't hurt that much but Gloin can feel his strength draining away at the skeleton's touch.
attack/damage/str: 1d20 + 9 ⇒ (18) + 9 = 271d4 ⇒ 31d3 ⇒ 2
Gloin takes 3 damage and 2 str damage.
Lilly, Kavakki, Bjorn, Kirana your up.
Lilly Hennett |
And here we are, we've only recently finished the fight against a cairnwight, which drained 2 levels from my eidolon.
We're fighting a drainer XD
Lilly puts her hand on Kavakii's shoulder.
"Whack him..."
Casted guidance.
Kirana Scarlet |
Kirana draws her axes while she moves up to the skeleton, and swings both of her axes at it. "Die again!"
Battleaxe: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19 Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Handaxe: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Gloin son of Azgal ForgeHammer |
Aoo: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Round
Warhammer: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 71d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Feeling the hammer a bit heavier in his hand gloin's attack missed
Dratz i have to adjust my hold on my weapon
Kavakii_Zhen |
I'm not seeing a map to know if I get an AOO. If yes, here is the AOO.
unarmed melee: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23
damage: 1d6 + 3 ⇒ (2) + 3 = 5
if hit, skeleton gets reflex save (dc=14) or be considered flat-footed until end of my next turn.
For my turn...
I've seen this type of creature before. This info may be of use...
knowledge: religion: 1d20 + 4 ⇒ (3) + 4 = 7
Flurry of blows with temple sword for trip and unarmed strike for 2nd attack.
temple sword trip+guidance: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
unarmed strike: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 3 ⇒ (6) + 3 = 9
If trip attacks succeeds..
vicious stomp: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
damage: 1d6 + 3 ⇒ (2) + 3 = 5
confirm crit: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
confirm damage: 1d6 + 3 ⇒ (1) + 3 = 4
Wow... pretty impressive rolls this round! Not to mention a crit confirming crit! Let's hope this luck passes to the rest of the party.
DireMerc |
When I don't post a map it basically means everyone is in reach and I don't expect there to be much moving around so I figure we don't need a map. You were all gathered around the sarcophagus when he opened it so yes you can reach.
Kirana strikes the creature but the blow doesn't have much effect.
Gloin misses
Bjorn strikes it twice dealing good damage.
kavakii punches the skeleton trips it and punches it hard shattering it's skull. The creature is destroyed.
Calculating in damage reduction that was 48 damage total and it had 45 hp.
That leaves finding a way out before your crushed.
Lilly Hennett |
"Best we make haste, the metal stalactites are painful."
Strength check: 1d20 ⇒ 18
"Downseedaisy"
Gloin son of Azgal ForgeHammer |
Sorry lads i have no real idea to contribute i've always been bad at the whole trap stuff
Gloin will look around for some sort of lever and workings of the trap to stop and reset it.
DM any point in making a perception? you can make the roll of you want
DireMerc |
You do not see any means Gloin
You go down as the roof continues to descend and seals the way behind you.
The chamber at the bottom of the stairs is spacious and there are several passages leading in and out.
Two long hallways go north and seems to lead into dozens of small chambers that appear to have been used as living quarters there are a dozens rooms but both hallways are dead ends.
A door to the east leads into a well stocked armory.
Weapon racks hold 45 maces, 11 morningstars, six heavy crossbows,
55 bolts, 7 halberds, 2 glaive, 3 guisarmes and 4
longswords.
50% of the weapons are too old to be usable. Two chests contain seven well-oiled chain shirts and a masterwork suit of chainmail.
A chamber to the south hold a single wooden chest. The chest is inside a beam of green light that decends from the ceiling.
A long passage at the south-east corner of the room goes south but doesn't enter the room with the chest it seems to lead to a spiral staircase that goes further down.
Lilly Hennett |
"A magic box. Mayhaps i can find out what spell lies upon it."
Curiously Lilly concentrates.
Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25
Kirana Scarlet |
@DireMerc: 50% of the weapons are too old. Is it okay if I add 23 maces, 5 morningstars, 3 heavy crossbows, 27 bolts, 4 halberds, 1 glaive, 1 guisarme and 2 longswords to the loot list? That's about 50% of what's still usable.
Kirana observes the chest over Lilly's shoulder. "Shall I try smashing the lock open?"
DireMerc |
Can you really carry that much? Would you even want too?
You see a line of powered silver on the ground forming a circle around the chest. The aura would suggest a powerful ward but it seems inverted as if to keep something in rather than out. There is more magic weaved into it set to trigger if someone enter the circle as well. Your not sure what it is but it's powerful enchantment magic.
Lilly Hennett |
With nervous eyes Lilly looks back at the others.
"This aura.....it feels like a quite-quite strong barrier.
Oddly, i'm guessing its task is to refrain escape, opposed to keeping away people. Addition....stepping into the circular barrier is risky, like...hurtful risky. Lest we have knowledge of this magic, i strongly offer the idea leaving this be for now."
Lilly Hennett |
"No,no,no,no....bad suggestion. A barrier made for keeping some thing or a person locked in must be very, very important."
Kavakii_Zhen |
"To appease our curiosity, perhaps we could use one of those polearms to open the chest, w/o entering the circle, as well as keeping whatever is being held inside within it's magical area?"
Gloin son of Azgal ForgeHammer |
that chainmail is magical so i'll put it in my bag and we can talk it over once we get out. Now do we really want to free what ever is inside ?
Lilly Hennett |
<Nutcase, this guy's got no common sense.
You warned them and he "still" wants to open it.>
"Wagsy, lets reverse our direction of stepping carefully. If Gloin desires to open the deathbox after the warning of doom, i have no wish to be anywhere near it."
A few sweatdrops are on her temple...she's anxious.
<Good move girl, things locked up are locked up for a good reason.
Which is totally unfair back at the asylum, we were harmless.>
Shut up..
Kirana Scarlet |
@DireMerc: I'd like to take all the loot we can. How much do you think we can take with us and distribute amongst ourselves without concerns about weight/volume?
"Okay, so let's skip the scary box of doom and, probably, destruction. The thing and your talk about its evil are creeping me out."
Kirana takes her distance from the chest. She doesn't sense anything evil from it, but it gives her goosebumps.
DireMerc |
+1 Chainmail
Medium armor
+7 ac
+2 max dex
–4 check penalty
30% arcane spell failure
20 ft. speed
40 lbs.
it's about 300 pounds worth of gear not including the armors. Assuming you each have a mostly empty backpack that can hold 5 medium weapons (mace/ morningstar) Crossbows can be attached to you belt and halbert and guisarmes can be attached to your backs. Swords can also be attached to belts.
Kirana Scarlet |
Okay, let's leave it.
"It does, however, look lovely on you Miss Bowie."
But dear Erastil, she might just collapse under its weight...
"Though... I don't think it's your color, really. You should have a green one instead?"
Bluff: 1d20 + 0 ⇒ (12) + 0 = 12
DireMerc |
All the mundane weapons are worth probably around 500 gold, also something I forgot before.
Checking the room at the north end most of them are empty, you find four human skeletons but nothing of value. You also find a somewhat more spacious room, the chief cleric's chamber were it looks like something may have gotten loose, as evident from the broken conjuration circle in the inner room.
Both doors to the chief clerics chambers are smashed, broken in two by forceful blows. Pages ripped from torn books litter the floor. Beneath the mound of rubble, wrecked furniture and destroyed items, the dismembered remains of the chief cleric still bears a +1 ring of protection, a +1 dagger and a ruby-studded unholy symbol.
Kirana Scarlet |
"Oh, sweet!" Kirana picks up the ring of protection. "Anyone minds if I take this?"
It takes Kirana some time to decide on which finger she'll put the ring.
That finger's for my future wedding ring... But if i put it on that finger, people will think I'm engaged... Oh dear...
Kirana eventually figures out which finger to put the ring on. "Do you think it looks good on me?" she asks the other girls.
Can we pick up all the mundane weapons on our way back? If they're worth that much it'd be worth it, and we'll be returning for the chest anyway it seems.