GM Larkin |
The remaining Storm trooper fires semi-auto on Garion
BS+10 close range+10 aim-10 darkness: 1d100 ⇒ 17
Garion Dodge 33: 1d100 ⇒ 91
Damage 1: 1d10 + 4 ⇒ (8) + 4 = 12 Pen 7 to the leg (9 wounds)
Damage 2: 1d10 + 4 ⇒ (6) + 4 = 10 Pen 7 To the head (7 wounds)
That puts Garion on -3 and re-breaks his leg
There's a snapping noise as the las-rounds hits Garion causing him to drop to the ground with Cormaeg on top of him.
@Cormaeg - Please record your remaining wounds on your character sheet
The sounds of running feet intensifies outside and the squad can see Dominate soldiers rounding the base of the tower. Some of them set up firing positions as others move towards the silo for cover
@Wikvaya & Jermaie - +10 Per roll please
Wikvaya and Jermaie are up
I realise the map is very out of date. I'll try to update it tomorrow as I won't have time tonight
Jermaie Dael |
Jermaie nods at Wikvaya, skipping the repartee for the moment, the lust for glory shaken out of him by the grueling and intense fight.
He comes in to try and kill the general, forgetting about his pistol aimed at the two of them.
Standard Attack; Weapon Skill:39+10(ordinary)+5(ganging-up)-20(untrained)=34: 1d100 ⇒ 28
That's one hit now with one degree of success.
Damage; Pen: 5: 1d10 + 5 + 3 ⇒ (3) + 5 + 3 = 11
Perception: 39: 1d100 ⇒ 96
But Jermaie is too preoccupied with his vendetta against the General to notice anything else.
Wikvaya Shoodii |
Wikvaya attempts to repeat the same action but it becomes apparent that he is unused to physical combat.
Knock Down Strength Test {40 = 30 strength + 10 charge bonus}: 1d100 ⇒ 99
I'm not sure what the Jermaie's perception check was for, but I'll also roll one just in case.
Perception = {48 = 48 perc}: 1d100 ⇒ 66
Cormaeg MacCammon. |
Damnit, come on, just one left, more may come, but we need to get rid of this guy first!
Prone does not seem to affect my shooting ability, so I'll assume the same modifiers as before for now.
Singe shot, short range, half action to aim.
Attack (40 +30): 1d100 ⇒ 21
Damage: 2d10 + 5 ⇒ (1, 7) + 5 = 13
Storm: 2d10 + 5 ⇒ (3, 1) + 5 = 9
GM Larkin |
Factoring in you replacing that 3 for DoS
As the storm trooper readies another shot he is blown backwards into the rock wall of the cave, his arm severely injured and his chest blown open. The man takes short sharp breaths as he slides to the ground.
"We can stay out in the open here" Garion calls to Cormeg, crawling towards where Wikvaya, Jermaie and Carno battle it out with the General, and gesturing the heavy gunner to follow.
GM Larkin |
Iron Guard Iniative: 1d10 + 3 ⇒ (1) + 3 = 4 Their looking sore and tired
Eirik finally opens the gate and the Guardsmen inside begin to pour out grabbing the autogun and lasgun as they pass. The man who takes the lasgun gets a vague look of recognition on his face, and passes it to another without a word.
Outside heavy weapons teams set up and the guardsmen with lasguns open fire.
2 Semi-auto at Garion: 2d100 ⇒ (88, 23) = 111
Garion Dodge: 1d100 ⇒ 90
Damage: 1d10 + 3 ⇒ (1) + 3 = 4 A single on of the rounds catches Garion in the chest but his armour obsorbes it all.
2 Semi-auto at Cormaeg: 2d100 ⇒ (85, 19) = 104
Three more guardsmen round the enterance of of the cave, one of whom is caring a flamer!
map to follow tonight
Jermaie and Wikvaya are up
Jermaie Dael |
Jermaie, again, takes another swipe at the general.
Standard Attack; Weapon Skill:39+10(ordinary)+5(ganging-up)+5(comrade)-20(untrained)=39: 1d100 ⇒ 76
I'm going to cry. Can I cry?
And Jermaie, yet again, fails at swinging a sword at a man standing directly in front of him.
Wikvaya Shoodii |
I'll continue with trying to get the General. I don't think they'll try flaming him along with us anyway. Also, I forgot ganging up had bonuses, and then we have Double Team so we get more bonuses! Sadly, mine is a strength test and not a weapon skill so I don't get it. :P Maybe next round.
Wikvaya moves to gain a better position then tries to knock down the general again, coordinating his attack with the others.
Knock Down Strength Test {40 = 30 strength + 10 move bonus}: 1d100 ⇒ 40
Wikvaya Shoodii |
There's a stun action? Oh man, I didn't see that. Wikvaya is unarmed, so, let's see. I checked and don't think Jermaie has double team, unfortunately.
Wikvaya lashes out with his arms at the General's head.
Stun Weapon Skill Test {26 = 26 Weapon Skill - 20 modifier + 10 ganging up + 10 double team}
Stun is a bit too difficult. Eh. Perhaps a different course of action next time.
Eirik Baldur |
Well there are Xenos besides this one here in the cave. And troops coming from the fortress. What we really need to do is take down the General and find away out of here. We have a APC we captured parked out there and the commanders personal one is out there. If we can get his keys we can get out of here. Eirik begins working on the lock for the green Xenos.
GM Larkin |
That moment a spray of fire comes from deeper within the cave one or 2 of the mordians are winged. The ork takes a few xenos rounds in the arm, but simply ignores them.
"To cover, get to cover!" Lieutenant Neefs calls out gesturing to the cover on the opposite side of the cave, and the men break for the other side as quickly as they can.
The Ork Starts shaking the door violantly roaring in impotent rage.
I'll actually roll hits next turn
Cormaeg, spotting the soldier with the flamer imediatly turns his weapon on him
BS 44 +10 Single Shot +10 aim +10 close range: 1d100 ⇒ 20
Dominate Dodge: 1d100 ⇒ 7 He dodges the first round
Damage: 1d10 + 5 ⇒ (6) + 5 = 11 Pen 4
Tearing: 1d10 + 5 ⇒ (2) + 5 = 7
Garion, fearing being burnt again fires on the same target
BS 29 +10 Single Shot +10 aim +10 close range: 1d100 ⇒ 36
Damage: 1d10 + 5 ⇒ (3) + 5 = 8
Tearing: 1d10 + 5 ⇒ (8) + 5 = 13 Pen 4
Garion's round catches the soldier low in the gut, making him double over and colapse, screaming in pain.
The two men by his side fire upon Garion and Cormaeg
Cormaeg BS Semi-auto + aim + close range - darkness - prone target: 1d100 ⇒ 52
Garion BS Semi-auto + aim + close range - darkness - prone target: 1d100 ⇒ 1
Garion Dodge 33: 1d100 ⇒ 83
Damage 1: 1d10 + 3 ⇒ (10) + 3 = 13
Damage 2: 1d10 + 3 ⇒ (9) + 3 = 12
The spray of Lasfire skewers Garion's arm and chest and the Commissar stops moving, slumping to the ground.
BS single shot + aim - darkness - prone target: 2d100 ⇒ (59, 50) = 109
BS single shot + aim - darkness - prone target: 2d100 ⇒ (11, 25) = 36
Garion's body takes another hit to the chest, but it does not react at all.
Damage on Cormaeg: 1d10 + 3 ⇒ (7) + 3 = 10 Dodge?
heavy stubbers - full auto - darkness - prone target: 2d100 ⇒ (73, 75) = 148
2 heavy stubbers open fire from the fire teams but they are extremely inacurate, simply spraying the back of the cave.
Jermaie Dael |
Aaaaaand the brave commissar finally bites it. Sad turn of events considering how pinned down we are.
We're now up, correct?
Jermaie, headless of the sorry events transpiring around him, focuses all his attention on the general, wishing nothing less than to remove his sorry skull from his soon-to-be corpse of a body.
Jermaie screams in rage and frustration as he lashes out again with the general's sword.
All out attack; Weapon Skill:39+30(all-out)+5(ganging-up)-20(untrained)=54: 1d100 ⇒ 15
Finally a hit! That's four degrees of success.
Damage; Pen 5: 1d10 + 5 + 3 ⇒ (1) + 5 + 3 = 9
I can replace the 1 with a 4 for my degrees of success so the total damage is:
12 damage; Pen=5
Wikvaya Shoodii |
Wikvaya closed his eyes for a moment of calm. He had hoped they could take the general hostage for a chance to gain a better position but at least they've accomplished their mission, for what good that will do them.
He inspects the corpse of the general one last time to be sure of his death and then quickly peeks outside to scout the situation.
Awareness {48 = Perception 48}: 1d100 ⇒ 78
Wikvaya will try to get a read of the situation and spot where the others have gone.
GM Larkin |
Cormaeg Dodge target 45: 1d100 ⇒ 30
I'll take searching the general to be part of wikvaya's looking over him
Wikvaya finds a the bolt pistol with 4 rounds left in it and 2 spare clips, 2 seporate key cards, a small retangualr box that was clipped to the man's belt, his microbeed and ident chips.
Looking around wikvaya notices Garion on the ground in a growing pool of blood, not moving, Cormaeg struggling to crawl from the open. In the enterance there are 2 domanate soldiers with lasguns firing in and there are many more further out. A dominate soldier is wailing in pain but you cannot tell where he is.
GM Larkin |
It's Cormaeg's turn, but he should be back on the 18th so I'll let him delay until then
"This way! There's a tunnel that the General uses" Lieutenant called out. The other Mordians rush to cover.
"Come on Guardsman, we need your lamp-pack" he calls to Eirik.
Dark Eldar iniative: 1d10 + 8 ⇒ (10) + 8 = 18
Another spray of posinous shards spray the imperials
Semi-auto Eirik: 1d100 ⇒ 75
Semi-auto Cort: 1d100 ⇒ 52
Semi-auto Iron Guard: 2d100 ⇒ (30, 34) = 64 2 of the Mordians are cut down as they are just about to make it into cover.
Eirik, Cort and the delayed Cormaeg are up
GM Larkin |
This lock will take the rest of this turn and a tech use test. If you do enough damage with an explosive weapon (like a boltgun) it will open it. It will be a plane +30 to hit it (size and range cancel themselves out) plus modifiers for fire type and aim if you add them
Wiki can gab any or all of what I described as part of his search action
Eirik Baldur |
1d100 ⇒ 14goal 32+30=62 so five degrees or four? 2d10 + 4 ⇒ (3, 3) + 4 = 10 either way sub out the degrees for dmg if its greater.
Growls in frustration and shoots the lock. He prays to the Emperor it works and that he approves of us in xenos to kill Xenos and heretics. Sorry whatever you are this is all I have time to do.... good luck. Moves towards the cave.