The Heghland 1st - Only War (Inactive)

Game Master PhilOfCalth

A group of feudal warriors brought together from every corner of a world almost completely untouched by the Imperium, hastily trained and recruited by the Imperial Guard.
Can they survive when faced with the horrors of the universe?


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Bookstore Proprietor Librarian Bard

Talent not tent


Male Irish
Cort Darfrain wrote:
Is there a tent that makes your shots harder to dodge?

There are none that I know of. There are ways of getting around it like semi-auto, full-auto two weapon wielder with pistols etc


Male
Cormaeg MacCammon. wrote:
There is a resistance pinning? How the hell did I miss that? Well, that answers that question very clearly. Thank you.

There's resistance to anything with GM permission. The standard rule is don't take the piss :P


Male

There's some serious rules questions there for this round that I won't be able to answer until I'm back at my books tomorrow.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

No worries, just sorry to make you look up things again.


Unnamed

Baldur will be gone for a while but he will be back


Male

Hey guys. I have a baby on the way in 3 months time, so I don't feel I'm going to be able to continue the game past this scenario I'm afraid. I'm OK with finishing this out, even if it takes us past the 3 month mark. After that it going to have to be up to you guys what to do next.

I'm happy to try and recruit for another GM and brief them on what's going on in the background if you guys want.


Male Weapon Specialist; Wounds: 1/12

Holy hell, man. Congratulations.

As for what we do in three months, I'd be alright with anything if people really want to continue. If we feel like we've done enough I'd also be fine with setting it down.


Bookstore Proprietor Librarian Bard

Congratulations GM. I am happy to just finish this out then call it as well. It has been fun, but I am finding that I am a bit slammed myself.


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Mucho congratulations! That's quite a huge thing. I hope the best for you.

When this scenario is finished, putting it down is fine with me, but if the others want to continue, I'd be happy to go on. But thanks for sticking with us until the end. :D


Male
Garion Valkof wrote:
Agreed, we go disguised as best we are able in vehicle, but we do not get too close. Hidetje vehicle, continue on foot and do recon . In Baldurs absence I can drive.

He seems to be going through quite a serious family thing. Considering the severity of what seems to have happened and the fact that he was probibly the best poster up until that point, I'll not write him out of the game just yet.

We can say that he's driving, but he's out of all tests. hopefully when he comes back he won't be to overwelmed by the amout of stuff that has happened.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

I am mostly back. I'm sorry I had some serious family health issues and still to some degree do but those will be resolved soon enough even if I don't like the out come....

If you guys still want me I'm willing to pick back up....

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Also congrats on the baby.


Male

Yea I got a basic jist of your problems. Serious is an understatement. Your character is still available.

Basically, the vehicle is fully fixed and the surviving squad is fully healed, though Garion's leg is still quite weak. You've found the Generals HQ and are scoping it out. Cort and Jermaie have climbed the mountan behind the base to get an overview while everyone else is hiding out and watching the route to/from the base.

I'm assuming they spend 3 days doing this.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Okay.... how are we set on tools? Like did my repair kit mini tool thing make it also.

Who has the broken bolt gun I can fix..... well nearly anything its what this guy does. Yes like a baby techpriest. Lol. Also is there anything my squad mates would like me to make? I think I saw something about pikes?

@Phil is the entrenching like a ww2 folding combat shovel or something more advanced?


Male

Your entire kit made it because you prioritised getting to the vehicle.

Jermaie broke his boltgun, Cort gave Jermaie his boltgun. I'd say the broken boltgun is still in camp so you can try fix it. It's just a trade armourer test.

The entrenching tool is almost exactly like a WW2 folding shovel. The WW2 folding shovel isn't blessed of the Emperor.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Okay I can make that pikiesh easy.... Hmmmm. Commissar is it hearsay to make our tools better able to kill the sinners and mutants?


Amorphous Storyteller

Welcome back Eirik.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Thank you. Reading everything carefully so gimme a day or so to get up to speed. Now off to work a double


Male

@Jermaie - I just happened to have a look at your character sheet. Under wounds why does it have "(5?)/12"?


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Eirik! I hope all things go well with you.

Also, I'm currently in a spot of internet trouble, so if something important happens, please DMPC me since I might not be able to respond immediately.


Male Weapon Specialist; Wounds: 1/12
GM Larkin wrote:
@Jermaie - I just happened to have a look at your character sheet. Under wounds why does it have "(5?)/12"?

I didn't know if I had been healed any, so I left that open. Did Wikvaya have the chance to heal all of us?

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Also I just got back from seeing my grandfather who is on hospice. We made up and honestly I feel a whole lot more at peace with this now.


Male

OK I really don't know what's going on there Devine, but it's nice to hear a happy ending.

@Jermaie - Please look back and find out, otherwise I can only assume that you never were healed and need to ask Wikivaya to do it now. You are seriously injured so you would not have been naturally healing. I'm going to be nice and not say it's too late for first aid, but try to keep track of your own HP from now on.


Male Weapon Specialist; Wounds: 1/12

Alright, sorry. It doesn't look as if I got any healing. I'd really appreciate it if Wikvaya could lend me a hand in that department.


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

You'd think I'd have that done before setting you off on a mission!

Performing first aid! Whirrrr.

Anyone else injured and in need of healing, please speak up because I don't keep good track.

Also, what does 5/12 Wounds mean for you, Jermaie? Is it that you have 5 wounds remaining of 12, or that you've suffered 5 damage to your 12 wounds (which is what I go by).

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

I do.... I never got healed that I saw.


Male Weapon Specialist; Wounds: 1/12

It's five wounds remaining out of 12.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Cort Cormeag would you two be comfy "joining" the dominion? If needed.....


Male

How are you wounds wise? If you only took 6 wounds or less you would have healed naturally... Wait... I remember Wikvaya healing you during the encounter.

Are you waiting any other answers?

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Yeah if Cort and Cormeags players would be willing to try to be secret agent men....


Male

K I can't answer that for them


Unnamed

Cort would bomb that completely eric. Terrible at lies

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Ah okay no fake betrayal for you then. Okay I'm good to go then Phil.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Haha, don't expect me to be able to lie convincingly...

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Yep like I said everyone load up and lets roll out.


Male

I got Shield of Humanity. It contains expanded vehicles. JOY!

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Nice phil.


Male Irish

...And now there is a salamander in your game!
http://warhammer40k.wikia.com/wiki/Salamander_(Armoured_Vehicle)


Male

I did a few google image searches to see if I could find a useful map to for the base

I got this as results

We're Famous!

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Wow lol.


Male Weapon Specialist; Wounds: 1/12

Hehe, I was always looking forward to the day I could be found with a google image search.

So this Salamander... our brand new getaway vehicle, I'd think, eh?


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Haha, SOMEONE is confident we'll be making an escape...

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

That's what my plan is


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

All plans are good except the bad ones.


Bookstore Proprietor Librarian Bard

We are so dead


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Yes...and if the guy who just arrived is who I THINK it is...
I don't suppose anyone strapped himself with a few hundred pounds of sem-tex before we came in?


Male

I've updated the map here The supply depo is the building in the southeast. The cave is just to the north of it.

Lemme know if you have any questions


Male

I'll try to get you a more detailed map of your situation over the weekend.


Male

A half aim takes a half action and gets you a +10. A full aim is a full action and gets you a +20.

Single shot, Semi-auto and Full auto are all half actions. Single shot is at +10, Semi-Auto is at +0, Full Auto is at -10. Single shot only fires 1 shot so can only make 1 hit. Semi auto can make a number of additional hits up to the semi-auto value of the weapon one for every additional second degree of success. It expends the semi-auto value+1 ammunition. Full-auto can make a number of additional hits up to the full-auto value of the weapon one for every additional degree of success.

Suppressing fire is a full action. It's at -20 and causes everyone in it's arc to make pinning tests depending on the fire mode used with it. It causes additional hits in the same way as semi-auto up to the maximum of whatever fire mode used.

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