Oh, there are also three doors along the west wall.
The bathing pool is square, 15 feet to a side, and 5 feet deep in the middle. Getting the chest is going to take a little more than, ‘I reach in and grab it’. Someone’s going to need to get wet.
As you approach the pool you notice a cool mist beginning to rise from the pool. A chill runs up your spine. Is it suddenly colder in here, or is it just me?
Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24
"I have a really bad feeling about this Ashur..."
Erin mumbles while following closely behind him, one hand on the back of his shirt, the other on a siphon strapped to her belt.
Charlotte looks at the pool of water as the chill envelops her. She immediately pulls back and moves away from the pool with her right hand on her holy symbol and her
Scimitar with her left.
Guys. Something totally isn't right here. Thinks we should go to another room now.
Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24
GM:
I am not very well versed on haunts. If there is any time I can feasibly trigger my siphon to damage/disable this before it does its thing I would like to.
The translucent image of an attractive Tian woman appears on the eastern side of the room, pointing scornfully to unseen figures in the pool. Yes, go ahead and weep! the manifestation cries. Weep as I mourn for the years I devoted to this organization. And for what? To grow old and die? In my mercy, I will spare you that fate! Ghostly bodies rise from the waters with frozen expressions of horror on their faces before being pulled into a single swirling blue sphere floating over the middle of the pool. The sphere seems to suck all warmth and life from the room.
You all take 6d6 ⇒ (2, 2, 6, 1, 1, 6) = 18 cold damage, Reflex DC 19 for half.
The sphere disappears, leaving a chill in the air and the frozen water in the pool as reminders of the horrifying scene.
Erin:
I rolled for your initiative above, and you did not beat the Haunt so you were unable to use your siphon before it manifest.
Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24
GM:
Alright, just checking.
Reflex 1d20 + 7 ⇒ (14) + 7 = 21 Evasion (Beginning to become my favorite ability)
Erin hops onto Ashur's back to avoid having her feet encased in the ice.
"Okay, these angry spirits are getting a bit old... and dangerous. I really do not like dealing with things I cannot see."
She then looks over Ashur's left shoulder at the chest encased in ice.
"We could eventually thaw it out... It would just take awhile."
Erin "Well, I don't think these spirits will give us the time. We'll come back for it later. And I don't think I'll every say this again, but would you get off me? You're making it harder to get out of this ice."
Tanrov
"Waiting here will just make the spirits find you that much easier. Besides, we need you here just as much as anyone. There might be dretches here for you take out."
"Well that creepy little guy could use magic and that didn't save him. You just need to play to your strengths. Like hitting things really hard with your hammer."
"That was from a potion. Anyone can do that. Next time we're in town, I'll buy you one and you can do it too. We've had one fight so far on this mission. I'm sure there will be something in this house that will be on the ground and hammer-able."
Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24
Erin quietly whispers into Ashur's ear.
"I am not liking this place much, but I think Tanrov is starting to crack."
She then lets go of Ashur and slides down off his back and addresses the group.
"I am going to take a look at these three doors real quick while you all recover. I apologize for not being able to see these things, but ghosts are not exactly my specialization."
Erin makes her way to the doors and checks each of them for sounds or dangers.
Perception 1d20 + 9 ⇒ (8) + 9 = 17 +2 Traps
GM:
I hate to be a pain and keep asking for maps, but I am starting to lose my bearings again.
"Uh, you're just as strong as I am, probably stronger. There are worse things than not being able to help in a fight. I've died in two missions, once in the last mission I was on actually."
The center door opens to a small storage area that used to keep supplies for the bathing pool, etc. The two side rooms are restrooms and each has a door at the opposite end opening to a room beyond.
I will try to post an updated map tonight.
Erin:
I probably should have said this a while ago, but can we just assume you are taking 10 on every door you go through? It will save you the time of rolling and me the time of saying there is nothing there. But if you want to keep rolling so that you feel useful, feel free. ;)
Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24
GM:
If I can spot everything with a 21, I am fine with that, haha.
"Found a couple of privies over here and a supply closet. If a ghost comes out of one of these, I am out of here."
She approaches Tanrov and Ashur pulling the chest out of the water.
"Well, you got the chest out, wonder if there is anything good inside. Care if I take a look?"