The Haunting of Brute Squad (Inactive)

Game Master ThorGN

PFS PBP, The Haunting of Hinojai, Level 5-6.


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Liberty's Edge

Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

Yandu shouts to the others

"Ignore the dog. Anya tells me it is just an illusion. A very clever trick our friend there in the air made."

Shadow Lodge

Male human [Shoanti] cavalier 10

Oh, I misread that. I read it as him being 15 feet up. My mistake. The horse definitely isn't going to help with something 50 feet up, heh.

I haven't bought my own reach weapon yet because I don't like the golf bag of weapons shtick. I'm not an optimizer and I like the idea that characters aren't prepared for every situation (especially 5th level characters).

We'll have to agree to disagree that running out on a combat is a bad idea. Sometimes the best thing you can do is get out of the way of the professionals.

Just like the fight with Dakaang, this is one where the magus is going to end up soloing it. Sticking around in the hope of doing 1d8+4 (at +6 to hit) and taking 32 in exchange is not a fun trade. Sometimes, sucking up damage while contributing little (or nothing) hurts more than it helps.

Liberty's Edge

Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

I'm just trying to figure out where exactly the wind wall is. Can you step 'through' and have no problems if you are on the other side.
I'm also not sure the wayang is 50 feet up - the wind wall should only reach 5feet/level and I assume he will take care to stay behind it.

"Anya - try to get him down. Too bad he doesn't seem to have any wings. I try to blind him - so he won't cast on you."

With this words Yandu casts Glitterdust - centered around the wayang.

DC16 will or blinded

The windwall starts to glitter moments laters as all the glitter not sticking to the creature seems to be taken up by the winds.

Anya flies up 30 feet - taking out a second Tanglefoot Bag.

Ranged touch 1d20 + 8 + 1 - 4 ⇒ (16) + 8 + 1 - 4 = 21

+1 point blank, -4 assuming Anya is 30 feet away for distance. +2 for each additional 10 feet.

Miss chance if it goes through the wind wall - Anya can't yet get high enough to get over it - so depends how high up he is - 31+ needed

1d100 ⇒ 17

"Anya tries to buy some time for us. But she won't be able to last long up there unless I manage to blind him."

Edit: Just realize - taking out another tanglefoot bag from her bag is a move action and it only worked last round as Anya didn't move / just took a 5 foot step. So she will likely just have one in her hand for next round. Don't want to be seen that I save it as it seems not managing to get through the wind wall - so leave it to the GM (she has one more if need be)


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

It’s basically a vertical line through the center of where the Dog is/was. Good thing Ashur isn’t wearing a Kilt. You can step through and not have issues as far as I know. 50 feet up still protects him from folks on the ground, given the angle ranged weapons would need to take.

Edit: Small flying creatures can’t pass through the wall. I think Anya falls into that category.

Sczarni

Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

So I have essentially stepped past it and can fire on him normally now as I thought I had?

Liberty's Edge

Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5
GM Brute Squad wrote:

It’s basically a vertical line through the center of where the Dog is/was. Good thing Ashur isn’t wearing a Kilt. You can step through and not have issues as far as I know. 50 feet up still protects him from folks on the ground, given the angle ranged weapons would need to take.

Edit: Small flying creatures can’t pass through the wall. I think Anya falls into that category.

Yes - she can't get through. She needs to get over it - that's why I asked (edit: actually wanting to know how high). Anya is 30 feet up - exatly in the same space where she is on the map. But I don't think she can throw this round even if the angle would allow it - see move actions - edit of my last post. So she might only appear as a danger and hope to stay up until her next turn - or the Glitterdust worked.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

In Summary:
Erin Moves,
Tanrov leaves, (1/4 Rounds to return)
Anya flys up,
Yandu casts, Will Save: 1d20 + 8 ⇒ (8) + 8 = 16, and he resists.

Everyone now sees the Dog for the illusion that it is, if you had not already.

Arkwright and Charlotte!

Shadow Lodge

Male Half-elf Magus

1d20 + 8 ⇒ (7) + 8 = 15
Arkwright swears loudly as he is struck by the bolt of lightning which Erin had nimbly dodged, but his spirits are raised as the creature flies up to the ceiling.

"Excellent..." he says with a wide smile. "I've been waiting for an excuse to try these..."

Carefully he clicks his shoes together, whispering "there's no place like the ceiling, there's no place like the ceiling, there's no place like the ceiling..." and suddenly rises up above the ground, flying up to move beside the flying creature.

"Hullo!" He says with a smile. "How's the weather been up here?"

Failed my save, takes 32 damage. 36 health left.
Standard Action: Activate Winged Boots
Move Action: Move next to creature up on the ceiling (not obstructing ranged attacks from floor)

Silver Crusade

Female Human Cleric 14

Charlotte takes a look around and sees the Wayang 50 feet up! Well, lucky for her she has something to handle that. She looks at Anya and Arkwright and yells loudly: HEY GUYS LOOKOUT!!

Standard Action: Casts Fireball on the Wayang--Uses Ranged touch attack to precisely hit him and avoid Arkwright and Anya.. DC 17 Reflex save for the Wayang equal to half damage.

Ranged Touch: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Damage: 6d6 ⇒ (5, 5, 5, 4, 3, 2) = 24


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Reflex Save: 1d20 + 7 ⇒ (3) + 7 = 10, he takes it all, ouch.

Arkwright, as per the Fly spell, you can only ascend 30 feet, so you are not in melee range yet.

Round 3

Ashur
Dagagal
Erin
Arkwright
Charlotte
Tanrov
Yandu

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

Ashur will follow Tanrov out of the room. I can't fight him, so I'm just gonna end up taking damage for no reason. Better to let the guy who spent 16k on winged boots handle it.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The strange little man says another incantation, and a cold arctic wind starts to blow. large hail stones, sleet and snow rain down on the patio. He then retreats a little farther to avoid the approaching Elf. (now at 70 feet high, 30 feet of the north-east corner of the patio.)
Ark, Erin, Char, Yandu, Anya take 5d6 + 4 ⇒ (5, 2, 1, 4, 6) + 4 = 22 damage, 10 of which is Cold damage if that makes a difference.
The Patio is now difficult terrain from the ice and snow quickly gathering on it.

Sczarni

Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

Erin is going to make a hasty retreat back towards the door.

Liberty's Edge

Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

Spellcraft 1d20 + 6 ⇒ (7) + 6 = 13

YanduSummoner tries in vain to identify what hit him.

Lifelink - taking 3 HP damage from Anya to keep her from passing out.

YanduSummoner makes a hasty retreat out of the area with the snow.

"Anya - come back - it is too dangerous there."

But the Eidolon isn't listening. It flies up another 30 feet to get closer to the wayang before throwing the tanglefoot bag.

Attack touch: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 Point Blank +1

Yandu has a total movement (double move) of 45 (Sprint). I'm not sure how much of the way is difficult terrain - but I should get out of the storm at least.
Anya is down to a single HP. Couldn't dismiss her without risking dying myself. Unfortunately Anya has fire resistance - not cold.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Yes, leave! Run away and never return! The Wayang cackles above the mansion.

Tanrov, are you continuing to go get Glory, or turning around to join your retreating party members?

Shadow Lodge

Male human [Shoanti] cavalier 10

I'm a turn ahead of them. Are they going a different direction from me? Charlette and Ark are staying the room right?

Shadow Lodge

Male Half-elf Magus

That last icy blast having chilled him to his bones, Arkwright mutters a curse and flees away from the creature, casting a spell that causes him to waver before the creature's vision.

"That last blast nearly got me!" Arkwright coughs out, almost falling down on one knee. "It's up to you fellows!"


Cast Mirror Image- 1d4 + 2 ⇒ (4) + 2 = 6 images
Descend at double speed (120ft) and get the hell out of the room.
5 health left.

Silver Crusade

Female Human Cleric 14

Takes the 22 damage and has 22 health left.

Charlotte immediately calls to the party Fall back friends!

Moves to Tanrov's position-Runs using whole round

Updated Combat Map

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov turns in confusion as his bloodied allies come charging after him.

"What are you guys doing, I thought I was the only one that brought a horse?"


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Anya hits the Wayang with a bag of gooey tar.

So is everyone back in the house besides Anya? I assume everyone headed back the way you came.

Sczarni

Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

I believe that is the plan GM.

Erin dashes into the room, in pain from almost being crushed by a large chunk of ice.
"Ashur, if Charlotte heals you, and I can get you up to him, Do you think you could take him?"

Shadow Lodge

Male Half-elf Magus

"I can cast some spells of speed and growth on you and, if you promise to wipe your feet before giving them back, you can have my flying boots." interjects Arkwright

Liberty's Edge

Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

"Anya's distraction won't last long. And she is very vulnerable where she is right now. I will best get her into safety. So don't count on her."

GM:

Tanglefoot bag: 2d4 ⇒ (4, 1) = 5

GM - the goo should last 2d4 rounds before becoming brittle. I did roll in the spoiler above but won't open it myself. Spells need a concentration check DC 15 + spell level. I don't think a reflex save is needed as the wyang has no wings. But the half speed might apply even to magic flight ?

Action Yandu this round: Dismiss eidolon (if still on this plane).

"Anya - you fool. I do love you - but better get out of there. I will summon you back when it is safe again."

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

"Well, I'm not hurt. Since I was useless in there, he didn't bother attacking me. I'm just a little tired, which is enough to hinder my fighting skills. But I did buy a remedy for the fatigue, so just get me up there and I'll tear him a new one."

Sczarni

Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

Erin's next action will be to cast Lesser Restoration on Ashur.
Use Magic Device 1d20 + 9 ⇒ (15) + 9 = 24 Success

Erin produces a wand, recites a short incantation and hits Ashur with the wand, probably a little harder than she has to.
"You should feel better now."

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

"I didn't know you could do that. I feel much better now. Thanks." Ashur starts stretching out his muscles as if to make sure he isn't sore anymore.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

I will assume combat pauses until you have sorted out your strategy.

Yandu:

The Wayang points his finger at Anya, releasing a ray of force to knock her out of the sky. Concentration: 1d20 + 12 ⇒ (19) + 12 = 31. Anaya takes 1d4 + 4 ⇒ (4) + 4 = 8 damage.
That knocks her out of this Plane, yes?

Sczarni

Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

"Unlike a common thief...
Erin states with a subdued glare.
...I am usually well prepared for this kind of work. It just is not cheap."

Liberty's Edge

Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

GM:

I expected worse than 8 HP. Yandu will take the hit via life link before dismissing her. That allows him to get her back. Otherwise she would be gone for 24 hours.

Yandu seems to shake in pain as he releases Anya.

He takes out a wand - but seems to weak to use it on himself this turn.

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

"Yea, sorry about that. Watching my words isn't a strong suit of mine."Ashur laughs nervously. "I came prepared too, but I didn't use it since I couldn't fight him anyway."

Liberty's Edge

Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

Yandu doesn't mind if someone else uses the wand of CLW - he has use magic device - but it is not foolproof - and his standard action is used up this round. But if the group wants to go back in - the tanglefoot bag will last 2-8 rounds. 1 gone.
Yandu will just hunker down then until back in a better state. Don't want to slow down whoever is cappable doing something. But maybe waiting (several minutes) and be back with a plan is the better solution.
PS: I do have haste to add - but don't want to burn everything right now. Thinking about it - I could send in some eagles to harry him. But I doubt they will last long.

Sczarni

Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

Kind of waiting on Charlotte to see if we can get some healing. If not I have a wand as well."

"Well, if Ark is willing to lend you his boots, I can get one more person up there, but its not cheap."

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

Ashur can use wands without failure. OOC I also vote we wait and go back in. IC, Ashur wants to go back in and rip the wayang's face off. Here's rolls for the wand charges.

1d8 + 1 ⇒ (8) + 1 = 9

1d8 + 1 ⇒ (5) + 1 = 6

1d8 + 1 ⇒ (8) + 1 = 9

1d8 + 1 ⇒ (2) + 1 = 3

1d8 + 1 ⇒ (4) + 1 = 5

so 32 back from 5 charges.

"Yea, send Tanrov up there. He won't stand a chance between the two of us."


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Not that I oppose the massive use of wands, but it might be more efficient to let the Cleric Channel a couple of times first.

Also, after checking Chronicle sheets, Ark doesn’t have those boots. They were never purchased. So Retcon: No boots.

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

Well, doing wand charges now does speed things up. But it is definitely more efficient to get channels. So no winged boots which means we can send one person after him.

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov looks back and forth as discussion about how to deal with the caster on the wall takes place.

"It's better if you go Horns. You have more experience with magic than I do", Tanrov suggests.

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

"Uh, okay. I guess that works too. Just back me up in the likely chance he kicks my ass."

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov scratches at his unruly mane.

"How did you want me to do that?"

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

"Well carrying my unconscious body out would be nice."

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov laughs at the very idea.

"Okay Horns..."

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

"I was serious. Last time I faced a caster, he hit me with two spells and I saw my maker. They don't mess around."

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov continues laughing.

He stops to wipe a tear from his eye.

"Like silly magic could stop you."

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

"Uh, it did stop me." Realizing he wasn't going to be believed, Ashur sighs and gives up. "Whatever."

Silver Crusade

Female Human Cleric 14

Sorry for the late post, worked a long shift today

Charlotte takes a look around and asks if anyone is still hurt. Seeing that some people are still got massive damage, she begins to pray."Oh great Sarenrae, please show us your grace and mercy, to grant us victory over this poor wretched soul."

Channel Pos Energy: 3d6 ⇒ (1, 1, 1) = 3

Charlotte looks at the party and it looks like not even a scratch was resolved. So she prays a little harder..

Channel Pos Energy 2: 3d6 ⇒ (2, 4, 1) = 7

After realizing that Sarenrae is hinting that perhaps this is not for them, Charlotte pulls out a wand and begins to tap each injured person one by one.

All players:
If you are still injured, please let me know how much so I can roll the proper damage.

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov watches as some of his burns mend.

"Thank your goddess for me", he says.

My HP is next to my name.

Sczarni

Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

Hp is also next to my name.
"Well, here you go Ashur."
Erin states, as she hesitantly hands him a vial of liquid labeled "FLY".

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov nods, "You're unstoppable Horns!"

Shadow Lodge

Male Half-elf Magus

I'm down by 55 health. And does anyone know how high the doorway is between us and the enemy?

Arkwright cracks his fingers and starts practising waving them through the air. "Ashur, I can make you taller or smaller, and also faster. Any of those help?"

I've got Reduce Person, Enlarge Person and two Hastes ready for service.

Silver Crusade

Female Human Cleric 14

Starts once again with another Channel before she pulls out the bigger healing spells:

Channel Pos Energy:3d6 ⇒ (2, 1, 4) = 7

Charlotte sighs at the ineffectiveness of her God. It must be because we're in Tian Xia. She thinks.

Looks at Yandu and touches him:
CMW Domain Spell: 2d8 + 6 ⇒ (6, 4) + 6 = 16

Moves then to Arkwright
Arkwright CMW Domain Spell: 2d8 + 6 ⇒ (7, 8) + 6 = 21

Moves to Tanrov
CMW Domain Spell: 2d8 + 6 ⇒ (7, 2) + 6 = 15

Taps CLW Wand Twice on Yandu:
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (5) + 1 = 6

Moves to Erin and taps twice more with her Wand of CLW:
Tap 1 1d8 + 1 ⇒ (2) + 1 = 3
Tap 2 1d8 + 1 ⇒ (2) + 1 = 3

Still sees a few others beat up so she starts tapping:

Arkwright:
Tap 1 1d8 + 1 ⇒ (6) + 1 = 7
Tap 2 1d8 + 1 ⇒ (6) + 1 = 7
Tap 3 1d8 + 1 ⇒ (5) + 1 = 6

Ashur:
Tap 1 1d8 + 1 ⇒ (6) + 1 = 7

Good thing, I can always get more of these wands, and this one was brand new! Charlotte thought as she moved around and taped each wound.

Are we good to go? Charlotte looks down and realizes she has some serious frostbite. She taps the wand as well.

CLW Wand on self:
Tap 1 1d8 + 1 ⇒ (5) + 1 = 6
Tap 2 1d8 + 1 ⇒ (4) + 1 = 5
Tap 3 1d8 + 1 ⇒ (2) + 1 = 3
Tap 4 1d8 + 1 ⇒ (1) + 1 = 2
Tap 5 1d8 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

Male Half-elf Magus

Arkwright gives a sigh of relief as the coldness disappears from his bones before the healing light. "Charlotte, I would very much like to kiss you passionately on the mouth. After we're done with all this, your drinks are on me for the night."

Readying his rapier, Arkwright stands in formation with the rest of his group. "Ready."

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