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The Haunting of Brute Squad (Inactive)
Game Master ThorGN

PFS PBP, The Haunting of Hinojai, Level 5-6.



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You ascend the final set of steps to the wooden porch that runs around the outer wall of the mansion. The main doors are in front of you. Rather than swinging on hinges, they look to open by sliding back into the wall that holds them.

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

Erin holds a hand up and begins checking the door.
Perception 1d20 + 9 ⇒ (18) + 9 = 27 +2 Traps

"Anyone have anything to deal with with the after effects of those ghosts?"


Erin, no Traps.

Shadow Lodge

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 2 (HP: 64/94 ; AC:20/22, T:11/13, FF:20/22; Fort:+15/12 Ref:+9 Will:+7/5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+12

"I do, but it's in case of an emergency. Like shadows or something. We're just gonna have to deal with being tired for a while."

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

"Door is clear, everyone ready?"
Erin questions as she looks back at the group.

She does not open the door until everyone states they are ready.

Shadow Lodge

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 2 (HP: 64/94 ; AC:20/22, T:11/13, FF:20/22; Fort:+15/12 Ref:+9 Will:+7/5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+12

"Ready."

Silver Crusade

Female Human Cleric 11

Charlotte moves forward. Keeping her sword in her left hand and donning her shield she moves behind Erin.

Sorry Erin I don't have anything for the sleepiness we're experiencing.. Unless you want me to make some Miwangi Coffee.

Charlotte stands ready.

Shadow Lodge

Male Half-elf Magus

Arkwright draws a slender black rapier and flexes the fingers of his free hand.

"Ready."


The door opens into a large, L-shaped room whose walls are painted with depictions of soldiers and samurai in battle against the armies of nobles and daimyos, while receiving the adoration of peasants and common people. A once ornate wood-and-paper folding room divider lies in a broken ruin in the southeast corner. Metal hanging lanterns have been torn from the ceiling and now lie in ruins on the wood floor.

Shadow Lodge

Male Half-elf Magus

Arkwright steps forward carefully into the room, scanning its contents for danger and traps. A flick of his fingers creates four glowing orbs of yellow light which fly around the room illuminating corners and shadows.

[ooc]
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Casts dancing lights, detect magic.


Three doors lead out of this room, revealed by the Dancing Lights.
Map

Arkwright:

As you step into the room, you feel a sudden sense of dread and a split-second sensation of wrongness.
Will Save: 1d20 + 7 ⇒ (14) + 7 = 21
You are able to control your fear and master you emotions.

Shadow Lodge

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 2 (HP: 64/94 ; AC:20/22, T:11/13, FF:20/22; Fort:+15/12 Ref:+9 Will:+7/5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+12

"Start with the room ahead of us?"

Shadow Lodge

Male Human [Shoanti] Male Shoanti Barbarian/Cavalier 8 (hp 77/77 + 0 nonlethal) | F +12 R +6 W +5 | AC 24 T 12 FF 23 CMD 26

Tanrov pulls his bow and looks around cautiously as he takes up the rear.

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

Erin quietly cases the room for danger.
Perception 1d20 + 9 ⇒ (9) + 9 = 18 +2 Traps


Nothing jumps out at you.

Andoran

Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

Yandu steps carefully closer - looking out for any suprises. Anya close by - back to her own size.

Perception 1d20 + 5 ⇒ (2) + 5 = 7

Reduce Person should either have ended - or I just dismiss it to keep things easy.

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

Erin moves to the door opposite the entrance and opens it quietly, peering in.


The ceiling of this large spacious area extends two stories high, with staircases on the north and south walls leading to an overlooking balcony. A rock garden dominates the center of the room; a large wooden frame filled with clean sand and large stones, moss, and pruned trees. Adding to sense of luxury, paintings and woodcuts adorn the eastern wall. A balcony on the second floor overlooks the garden from the east side. On the ground floor there is no exterior western wall; rather, it opens out to a wooden porch and another outdoor garden.

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

Seeing the reluctance of the the rest of the group to advance, she sighs and heads forward quietly along the eastern wall looking for any dangers.
Stealth 1d20 + 9 ⇒ (20) + 9 = 29
Perception 1d20 + 9 ⇒ (6) + 9 = 15 +2 Traps


There are two doors on the eastern wall, and one on the north. Everything is eerily still.

Shadow Lodge

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 2 (HP: 64/94 ; AC:20/22, T:11/13, FF:20/22; Fort:+15/12 Ref:+9 Will:+7/5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+12

"Tanrov, I've got a bad feeling about this. It's too quiet."


The mists hanging in the garden outside swirl lazily. Wait, was that the wind or is there something out there?

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

Erin is carefully making her way along the wall, silently appraising the paintings when she notices the mists. She points towards the mists to direct everyone's attention in that direction then heads quietly over that way to see what caused the disturbance.


Erin looks out from the porch to the west. This side of the mansion’s grounds is taken up by a neglected and overgrown garden. A shallow muddy pond has formed in the middle of the unattended rock garden, whose boulders are nearly swallowed up by uncut grass and plants that went wild long ago. A sprawling patch of wild vegetables and herbs has overgrow the small rectangular section of what was once tilled earth to the north; beyond that the hillside drops down sharply away from the mansion.

Erin, you don’t see anything moving, probably, you think. It’s a little difficult to make out what is real, and what are shadows of your own imagination, given the overgrown fauna, the morning mist, and your general sense of uneasiness.

Shadow Lodge

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 2 (HP: 64/94 ; AC:20/22, T:11/13, FF:20/22; Fort:+15/12 Ref:+9 Will:+7/5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+12

Ashur follows behind Erin as she checks out the misty garden. "Did you see something?" Ashur asks while taking a look around himself.

1d20 + 10 ⇒ (7) + 10 = 17


Same as above for you, Ashur

Some of the ancient wood creaks on the porch as Ashur walks forward, sounding like a trumpet in the stillness of the morning.

Shadow Lodge

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 2 (HP: 64/94 ; AC:20/22, T:11/13, FF:20/22; Fort:+15/12 Ref:+9 Will:+7/5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+12

"Just the wind. Let's keep exploring."

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

"I thought I had, but I guess this place plays tricks with the eyes. Looks clear now."
Erin begins to check the north door.
Perception 1d20 + 9 ⇒ (8) + 9 = 17 +2 Traps

Shadow Lodge

Male Human [Shoanti] Male Shoanti Barbarian/Cavalier 8 (hp 77/77 + 0 nonlethal) | F +12 R +6 W +5 | AC 24 T 12 FF 23 CMD 26

Tanrov anxiously looks around constantly swinging his drawn bow around at phantom threats.


Erin, for the sake of time, I’m just going to assume you open the door when you find nothing of interest, ok?

The door opens into a smaller room with doors on the north and west walls. The north door presumably leads outside to the back of the Mansion. You see a few piles of rotted bedding and an empty storage chest. Ancient bloodstains mar the floor and the smell in this room is rank and foul, but has faded over time.

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

GM:
That is fine with me, but I got reprimanded for opening doors before letting everyone prepare last time, so I was taking it a bit slower this time.

"Looks..."
Erin then covers her nose with a hand.
"...and smells like someone or something died in here."
She then checks this new room.
Perception 1d20 + 9 ⇒ (7) + 9 = 16 +2 Traps

Shadow Lodge

Male Human [Shoanti] Male Shoanti Barbarian/Cavalier 8 (hp 77/77 + 0 nonlethal) | F +12 R +6 W +5 | AC 24 T 12 FF 23 CMD 26

You were reprimanded by the guy that abandoned us. His opinion should be considered moot. Open doors to your heart's content.

The big barbarian's eyes go wide with panic as the smell reaches him.


Erin:

There is a secret door along the room’s western wall, its outline rendered visible by the curling and chipping of the lacquer covering the wooden wall.

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

Wasn't sure who it was and didn't have the time to look it up. It just stuck with me, haha.

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

"Well this looks promising."
Erin states aloud as she attempts to open this hidden door, checking for anything dangerous first.
Disable Device1d20 + 12 ⇒ (20) + 12 = 32 + 2 Traps


The secret door pops open, letting forth the smell of stale air. Piles of bedding and storage chests fill this windowless room, as well as a low table and several cushions, and a writing desk with a shelf of books above it. The room hasn’t seen use in many years but otherwise appears to be in good repair.

Shadow Lodge

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 2 (HP: 64/94 ; AC:20/22, T:11/13, FF:20/22; Fort:+15/12 Ref:+9 Will:+7/5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+12

Yea, the doors are all yours.

"You're right. But it was obviously a long time ago. No one's been in here for a while." Ashur sniffs the air. When she opens the secret door, he looks disappointed. "Why would anyone hide this? It's just a big closet."

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

"There could be something important in the chests or desk. Let us have a look."

Erin begins turning over the secret room.
Perception 1d20 + 9 ⇒ (15) + 9 = 24 +2 Traps

Shadow Lodge

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 2 (HP: 64/94 ; AC:20/22, T:11/13, FF:20/22; Fort:+15/12 Ref:+9 Will:+7/5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+12

"Probably." Ashur will assist Erin in searching the room mostly by moving things out of her way.

Auto succeed on aiding Erin. So she has a 26 now.


You find some documents that look interesting and are well preserved, but they’re written in Tian. You do notice the insignia of the Way of Kirin on several of the papers.

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

Erin packs the documents safely away for later examination.
"Well, we will not know what these were for until we find a translator unfortunately."

Shadow Lodge

Male Human [Shoanti] Male Shoanti Barbarian/Cavalier 8 (hp 77/77 + 0 nonlethal) | F +12 R +6 W +5 | AC 24 T 12 FF 23 CMD 26

I totally forgot about Glory. Can we assume he's tied up outside?

Tanrov nods and aims his bow down the hallway.

"Uh huh. Uh huh..."

Andoran

Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

Yandu is following quietly in the shadows of the bigger ones as if this gives him ans Anya protection.

"This place really seems abondoned. I just hope it stays so."

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

GM:
Not 100% sure what the layout is now. Think I can head to the east. If you could get another map up it would be helpful. Thanks.

"I agree with you wholeheartedly Yandu."
Erin states, while backing out of the secret room. She then checks the nearest unexplored room's door.
Perception 1d20 + 9 ⇒ (3) + 9 = 12 +2 Traps


Map

You hear a soft thwack, thwack, coming at irregular intervals from the next room.

Shadow Lodge

Male Half-elf Magus

"What on earth..." Arkwright mutters as he hears something coming from the room over. "Erin, can you hear that?"

Shadow Lodge

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 2 (HP: 64/94 ; AC:20/22, T:11/13, FF:20/22; Fort:+15/12 Ref:+9 Will:+7/5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+12

"Is it the sound of something being hit? Because I hear it too."

Sczarni

Female Human Rogue 7 (hp 49/59) | F +6 R +9 W +8 | AC 22 T 15 FF 22 CMD 24

"So much for this place being abandoned. I will check it out.
Erin says softly as she quietly opens the door to that room.
Stealth 1d20 + 9 ⇒ (5) + 9 = 14

Assuming that sound is coming from the door to the east? Thanks for the updated map.

Shadow Lodge

Male Half-elf Magus

"I'll follow from behind- forgive me if i'm not as stealthy as you, Erin."

[ooc]Walks 15ft behind Erin, and scans with Detect Magic for threats ahead.

1d20 + 5 ⇒ (4) + 5 = 9


Paper, brushes, and dried ink stains cover a monk’s writing desk; all are covered in a thin layer of dust. A chest containing clothes and carefully folded bedding sits in the corner. A smear of rusty-brown dried blood runs from the doorway halfway across the floor, where it abruptly stops. A window faces out to the north, whose shutter knocks against the frame, thwack, thwack. There is another door across the room.

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