Thom Andrews |
Louie Speek wrote:Correct; characters heal 1 HP/hour of non-lethal damage and 1 HP/day/level of lethal damage.Assuming healing non lethal is 1 hp per level per hour? Or different in this combat system?
you said correct, but then you said something different than what Louie said... does non-lethal damage heal at 1/hour or 1/level/hour?
The Haunting at Helorus |
FYI though I haven't been ninja'd yet, I'd just like to let everyone know to please wait about 10 minutes after my gameplay posts, then refresh the thread before posting yourselves - I'm often going to be posting chains of events from different characters/perspectives, and though I write them all up ahead of time, sometimes the site can be a bit troublesome. 10 minutes should be sufficient for me to post the next piece of a series, so after that you can assume I'm done posting and should feel free to chime in.
Thom Andrews |
Well... sh!t. Did I notice the telegraph line during the carriage ride up here? If not I'll go somewhere and ask for directions.
Louie Speek |
If the rail schedule allows a fast horse might get to the station and the lawyer before the train departs.
Louie Speek |
So being my first online campaign, should theorizing/ table talk be handled with in character exposition? What if you've got an idea for another player/character that's not based on your character's knowledge? And is this kinda thing frowned upon, or encouraged? I'm used to a collaborative D'n'D kinda play style, but don't know if it breaks immersion, or the intent of the scenario.
The Haunting at Helorus |
Basically, if it's in-character collaboration, do it in gameplay; if it's out-of-character collaboration, do it in discussion. If you have thoughts/suggestions that rely on knowledge your character doesn't have, it should go in discussion.
For gameplay, you don't have to do everything with actual dialogue. You can easily use something like 'Louie explains his thoughts on the situation, which are that he should be in charge due to his superior culinary skills and that the party should burn Helorus to the ground on general principle.' You guys can also debate a course of action out-of-character in discussion and once a consensus is reached, post the decision in gameplay: 'After much debate, Louie agrees to continue aiding Katherine Pallaver and leave the town unmolested, though he still believes his desired course to be legitimate.'
Louie Speek |
So here's what I've got gents, too many fresh biscuits and good coffee makes my head go curious places.
It seems peculiar Doc Pallaver updated his will so soon before his death, like he knew his time was up.
"Honor my fate" is what Miss Katherine was yelling in her sleep. Could this be tied to the Doc's death or did he put himself in harms way to protect her?
Curious what Miss Katherine's carpenter's bill was for, maybe her old man's coffin? Maybe some other lead?
What happened to Miss Katherine's mom/ Doc Pallaver's missus?
The Haunting at Helorus |
So now that I've done the first real "book post" I have a two-part question:
James Wilk |
I'm all for detail, but the summary would be good for me. I feel like it will help the story progress.
The Haunting at Helorus |
On my profile I have updated the KJB books to include a brief summary before the full text.
Thom Andrews |
I've thought about this a fair bit and my preference is also for the summaries. It just gives you a lot more control over what you're revealing and also makes it far easier for me to keep player knowledge separated from character knowledge. For example, I'm far more familiar with the apocryphal texts than my character likely would be.
Plus my character has 18 Int... I'm a pretty clever dude but I'm not that clever so it's more practical for you to tell me what I figure out instead of me struggling to piece together what my character would know.
Louie Speek |
So I'll weigh in here and say the longer text was great to read as the character recipient and without player/personal knowledge as I am not up on my apocrypha.
The summaries are great too, both for summing up and giving you as Narrator/GM a chance to distill the character's take/perspective.
Doing both is probably extra work, but if it is something you like to do, I am appreciative of your creative output when it comes to gaming.
Louie Speek |
As to character Intelligence, 18 is pretty damn clever, 20 is max for low level/young characters using high fantasy point buy.
Age can add a maximum of +3 at venerable.
Leveling a maximum of +5 at 20th level.
So max intelligence of a venerable 20th level heroic intelligence leaning character would be 28 for a +9 bonus.
The Haunting at Helorus |
For the sake of expediency I'll allow Thom to pick the lock, but please note the modern equipment details; namely that most toolkits weigh a fair amount, i.e. a mechanical toolkit is 22 lbs (possibly even more in 1875.) Generally you'll need the entire kit to have any effect; a billfold full of tools specifically useful for picking locks or disabling small devices is a lockpick set, not merely a subset of a mechanical toolkit, and may raise questions/interest of a legal nature if found by authorities on one's person.
Thom Andrews |
Fair enough. I was primarily trying to avoid the delay of going back to the house for tools but shall bear this in mind in the future. I apologize for overstepping the bounds of acceptable license taking.
Thom Andrews |
Sorry for the delay in my posting- I was convinced that I had posted Saturday.
Louie Speek |
So another aside, this time on the not sure where this falls on the knowledge continuum, but the Latin bible might be of interest if the gibberish is some sort of book cipher.
Thom Andrews |
I'm having surgery tomorrow and might not be able to post until Tuesday or Wednesday. After that I'll try to keep up but my posting may be a little sparse (and drug addled) for a few weeks. Sorry for any inconvenience. (I'll try to get something up today.)
Thom Andrews |
Thanks for the thoughts and prayers. Surgery went well and I'm home recovering.
The Haunting at Helorus |
I have returned from my internet-less long weekend.
@Louie: In game, general knowledge of cyphers would be covered by Linguistics. Other skill might apply to a specific cypher on a case by case basis.
I'll be moving the game forward sometime in the next day or two. Currently I'm assuming everyone will reconvene at the Pallaver House to compare KJBs and discuss further thoughts.
@Oculus: If you have anything else you'd like to do, whether at the Honin Stone, the Pallaver House, or anywhere in between, you have until I make my next post to do so.
Louie Speek |
Nate, here's to a speedy recovery, glad it went well.
Ed, welcome back to civilization.
So possible cipher thoughts:
roman numerals: what are the first letters of the text on the illustrated pages?
star from tomb
marked passages in Pallaver's KJB
comparison between Pallaver's KJB and the Latin KJB
The Haunting at Helorus |
Also, an assumption I will make going forward: Any time your characters rejoin each other and have a few minutes of downtime, any information you've gained will be shared amongst you. This way we don't get bogged down in redundant dialogue and "Did he actually tell me that?" uncertainties.
This means that if you want your character to keep something secret, you have to post something to that effect. The sharing won't apply to obviously clandestine activities, aka Oculus's theft of the surgical kit he found, or seemingly mundane activities, aka the disposition of Thom's valet.
The Haunting at Helorus |
I'm going to start adding the in-game date to my posts for reference, so that if a time question/issue comes up it's not an act of literary forensics to create a timeline.
After eight hours spend looking at various books, it's now solidly evening @ 8 PM. My suggestions are for the party to either discuss new discoveries (aka journal) or retire and state plans for the following day.
The Haunting at Helorus |
Alright gents, you can post up any evening-time discussion, in character or out; if nothing's happening come Thursday night I'm going to assume everyone goes to bed without further ado and advance the gameplay thread to the next morning.
I'll be out of town this weekend without internet/cell phone access, so I won't be updating after Friday night until Monday night.
The Haunting at Helorus |
Sorry about the delay; should be back on track this week. Please post any response to Stanislav, and any plans for your day.
Current threads of active investigation:
Current obvious clues not followed up on:
James Wilk |
Sorry, things have been crazy since Addie's birthday. I'm getting caught up and will be responding to Stanislav and Thom. Once the mystery book is completed i can move to the On verifes madness or go into town to gather more info if possible