Canard Kuroihane |
Eh, I really don't see the appeal of Bodywrap. I was more just asking so I could calculate my damage correctly.
So, I'm still unsure if I can use my all day buffs or not, but I think I'll do my three round routine if I still get it:
Round one:
Standard: Cast Mythic Haste (are allies included in this?)
Move: Draw potion of Protection from Evil
Mythic Point for amazing init to drink said potion
Round 2:
Standard: Cast Shield
Move: Draw scroll of Time Stop
Second Move: Draw scroll of Summon Monster IX
Round 3:
Standard: Use Scroll of Time Stop (makes the DC on a nat 1)
Move: Draw scroll of Greater Heroism
Rounds of Time Stop: 1d4 + 1 ⇒ (2) + 1 = 3
Round 1 of Time Stop:
Amazing init standard to use scroll of Summon Monster IX to summon a Ghaele Azata
Standard: Cast Mythic Mirror Image
Round 2 of Time Stop:
Standard: Cast Mythic Augmented Elemental Body III to become an air elemental (2 mythic point)
Amazing Init to use scroll of Greater Heroism
Move: Draw scroll of Aroden's Spellbane
Round 3 of Time Stop:
Stanard: Cast Mythic True Strike
Amazing Init to use spell (null: AMF)
Move: Draw scroll of Miracle
Swift: Use arcane pool to enchant fists with +2 Holy Evil Outsider Bane to bring my attack to +5 Spell Storing Holy Bane and Mythic Bane Evil Outsider
Total: 6 points of Mythic Power spent, 5 arcane points spent, Dex increased by 8, +50 to speed, +13 AC, +11 temp HP, +4 morale to hit, damage, saves, skills, and immune to fear, 1d4 + 8 ⇒ (1) + 8 = 9 mirror images, and + 20 to hit on my next attack that ignores all dr
Variska Slobrini |
Hey all, sovereign dragon reporting in.
Gonna go buy some last-minute consumables right this minute and then I'll be ready to rock n' roll.
Variska Slobrini |
Oh, just a thing.
Grandmother Shinescale has her cohort with her - a very old silver dragon (too lazy to do any changes, so just use the PRD statblock) and will have used her weekly greater planar ally to summon an astral deva to her side before attempting to enter battle with the monstrosity.
They'll be flying in at 400' in the air, going 200' per round so that the deva can keep pace with the dragons.
Archaon, The Everchosen |
The eidolon can't have magic itesm it only exist as part of you being a synth thats why it all works. This is covered in many many old threads. James Jacobs even posted on it once saying it is one creature fused together.
With pummeling style you are quoting the fluff text which is not rules text and "Punch" does not exist in the rules. It works with normal attack or Flurry. It has a few threads with over around 300 or so FAQ request. Right now in society you can use any weapon you can flurry with. It will probably be FAQ'ed to only use unarmed strike, but that is just an assumption. They could also just replace the word "Punch" with "Attack" and then it works as its being used. Anyways I am in 10 other games and like playing with the rules and people who know the rules so good luck with this I'm out.
Archaon, The Everchosen |
@ All I apologize for my last post. I made it in frustation at defending the build over and over. I love playing on here b/c the community is so good. Me stating that I know the rules better was childish so I apologize. Regardless I'm still going to bow out of this good luck all in your future games.
Vrog Skyreaver |
@archaon: I'm not trying to attack you specifically, it's just that synthesist is such a terrible archetype that even after getting multiple erratas, it still is full of conjecture and theory, with no good answers (I spent a couple of hours yesterday reading forums on it, and there is no clear answer that I could find from a dev that supports raging with synthesist one way or the other. A lot of people weighed in on the issue, but I can't find a definitive answer one way or the other. These are not the only issues that exist: a synthesist still can't exceed the maximum number of attacks that the eidolon gets (meaning that a monk 17/synthesist 3 would only be able to make 3 attacks a round, regardless of BAB or other options, even if flurrying.)
Archaon, The Everchosen |
I don't want to get sucked back into this but again Vrog is making statements that are flat out wrong.
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
Than number is only how many natual attacks the eidolon can have not make, and as you can see it doens't include weapons. I don't know why you even brought this up b/c if you look at the chart at level 15 which is how many levels I have they can have 6 natural attacks, and how about that I made 6 attacks.
leinathan |
It's true that the synthesist is super OP and can make a bunch of attacks, as long as they're separate natural attacks (plus you can make some weapon attacks, but you get big penalties with your natural attacks if you do that).
Also, regarding the ninja's hidden master - you can't see them with true seeing and the like, but if the oblivion lord has blindsight or blindsense, he knows what square the dude is in, at least.
Archaon, The Everchosen |
Hey guys, I asked the GM if I can jump back in with a similar but different build no Synthesist, but I insulted some of you as well so I should ask you guys for permission as well. So let me know I'm working on the build either way b/c its fun :)
Oh and here you go. leinathan is incorrect undetectable is just that. Here is Designer Quote from Stephen Nothing detects it b/c well Mythis is what he says.
Ninja'd by the GM, but I will await the community decision as well thanks.
Vrog Skyreaver |
Let me apologize as well to you Archaon. After rereading my posts, I realized that I could have said what I did differently.
I think it might just be my dislike of the synthesist archetype that bled into my posts. I think it's a neat idea, but it's all over the place and seems like it needs houserules to make it work correctly.
Again, I apologize to you all, but especially you Archaon.
FanaticRat |
Alright in that case, I'll have the following:
-Mythic point to increase my speed by 100, bringing it to like 220, 270 with haste.
-Try to use a scroll of barkskin (at CL 12th I actually have to roll for the DC 32) 1d20 + 28 ⇒ (13) + 28 = 41 if it works my nat armor increases by 5
-Use my scrolls of resist energy to resist fire, cold, elec, and sonic 30 DC 31 on each
1d20 + 28 ⇒ (5) + 28 = 33
1d20 + 28 ⇒ (7) + 28 = 35
1d20 + 28 ⇒ (7) + 28 = 35
1d20 + 28 ⇒ (9) + 28 = 37
-Cast Overland Flight, Ablative Barrier, Mythic Stoneskin, and Greater False Life 2d10 + 20 ⇒ (7, 7) + 20 = 34
So after all that crap and all my other buffs, I'm looking at 73 AC, 360 HP, Fort: 33 Ref:41 Will: 33 with +4 vs disease, poisons, and stun, dr/10 adamantine which probably won't matter, a total of +8 to my to hits and damage, 16/23 Mythic points and 22/23 Arcane points left. Let's see how quickly I die.
Variska Slobrini |
As close as you want to put me. Me and my allies are flying from wherever isn't completely destroyed yet straight at the creature.
On the wing, while within a minute of the creature (I'll definitely be able to see him with my Eagle Eyes, dragon senses, and +37 Perception) I'll be casting shield, mirror image, creating Images: 1d4 + 4 ⇒ (1) + 4 = 5 mirror images of myself. I cast endure elements daily, not that I think it matters at the moment.
The astral deva and the silver dragon cohort will be approaching under cover of invisibility, though Shinescale will not.
Just tell me when to go - assuming that I'm within 500' of the creature.
Variska Slobrini |
I mean, mine is 71. Plus I have a whole bunch of immunities and DR. Defenses shouldn't be scoffed at.
fnord72 |
Fort save DC 72 vs death throes.
Well, we know that a fort save on a creature is generally based on the attackers con (sometimes another attribute; see the elder positive energy elemental, which has the highest death throes ability in the SRD at a DC 22 at a range of 50 feet, not 11.6 miles).
Determining the DC is a formula, usually 10+ 1/2 HD + attribute.
This means that half HD and attribute total 62. Assuming 30 HD, we would need an attribute of 74. For each 2 HD up or down, the attribute required changes by 1. And that is assuming we can subtract 10 for an assumption that somehow 10 tiers gave a bonus, though mythic surge would work against the DC so, questionable.
This also means, that since he revived from death because his death throes was able to kill "someone". that unless that was his one use for the day, we have to kill him with no creature closer than 11.6 miles, or have fort saves high enough to reasonably beat a 72 DC.
The highest CR creature in the SRD, Lucifer, only has a 5% chance of surviving (roll 20).
Doombringer the DM |
Which I actually find pretty hilarious seeing as the fluff for Lucifer describes Asmodeus needing the help of the other Arch Devils to fight off Lucifer... So, why hasn't anybody freed Rovagug from his prison to fight of this thing? (That was incorporated into my character's backstory, but I lost the work when Myth Weavers freaked out on me, and I am NOT going to build that again.)
Grem Schmidt |
@Fanatic; he'll do a round recap at the end of this turn.
@fnord or cast death ward on yourself and be immune like me :); as far as dcs and hps etc go -- most of us can otk lucifer, he's probably not a good metric for this level of min/maxery.
Variska Slobrini |
The problem is that if he kills you, you come back unbuffed (out of a tree? Is this explained?) and then if he death throes-es again, you die because you're not immune and he just gets revived again.
Grem Schmidt |
This is why we do it twice in one round (investing heavily in time stop would apparently have been a good idea... whoops); the tree thing was explained as "his rival god gave everyone 8 free revives." The idea being that most of his death abilities are the type you can't resurrect people from.
@GM Overlord; I didn't think of this earlier, but wouldn't the Oblivion Lord's SLA/Summoning spell have provoked an attack of opportunity?
FanaticRat |
@Fanatic; he'll do a round recap at the end of this turn.
@fnord or cast death ward on yourself and be immune like me :); as far as dcs and hps etc go -- most of us can otk lucifer, he's probably not a good metric for this level of min/maxery.
Sorry, I didn't mean to sound like that guy. Like I said, first time doing pbp here and I'm used to gms responding to actions or comments (or at least saying if you hit or not), so I was feeling like I was being flat out ignored, especially since the gm had responded to people before.
Grem Schmidt |
I can relate to that; Overlord is pretty good about providing feedback (compared to other pbp gms in my experience), but in this setting it makes more sense for him to provide feedback occasionally in one large post (makes it easier to find) than in response to each individual character's actions.
Archaon, The Everchosen |
Do you think we can use wish to recover abilities as if we rested? Will be relevant when I die again :) Stupid missing the save by 2.
And based on what the DM has posted you need around 100 to hit the guy. I know Grem and myself are hitting FF AC as well but we are hitting 100 on attacks and all of ours have been hitting.