Culsar Rankil |
We should keep watch, in case it comes back with friends or something. I'd really prefer not to become a meal. Culsar would volunteer for a first watch.
Cade Greenleaf |
"Culsar and I can take first watch. Picklebrew and Thomas can take Second. Kryspi and Skip can work on breakfast over third shift."
Sorry, I just wanted to speed things up discussion-wise over the watch plan.
DM Rah |
Planning for trouble, the group finds it before anyone finds their bed that evening. About a half-hour after the lone wolf vanished into the forest Thomas' wolf growls, and an echo returns from the darkness. The glint of eyes reflected from your fire indicate the loner has returned with a small pack.
INITIATIVE
Skip: 1d20 + 2 ⇒ (18) + 2 = 20
Thomas: 1d20 + 2 ⇒ (4) + 2 = 6
Culsar: 1d20 + 5 ⇒ (12) + 5 = 17
Kryspi: 1d20 + 3 ⇒ (5) + 3 = 8
Picklebrew: 1d20 + 2 ⇒ (20) + 2 = 22
Cade: 1d20 + 3 ⇒ (16) + 3 = 19
Wolves: 1d20 + 2 ⇒ (7) + 2 = 9
INITIATIVE
Picklebrew <=UP
Skip <=UP
Cade <=UP
Culsar <=UP
Wolves
Kryspi
Thomas
The Map has been updated.
Culsar Rankil |
I'm assuming that I would have kept my eidolon until I went to bed? I assume that's how it would work normally.
I knew it! See? They're back! Cular yells loud enough in case anyone had already dozed off.
Culsar will cast Magic Fang and then have his summoned friend move up and ready its attack against the first enemy it threatens.
Kryspi Kremm |
Kryspi sings in alarm, "ಮರೆಮಾಡಲು ತುಂಬಾ ಹತ್ತಿರದ, ಕಾಡಿನಲ್ಲಿ ತೊಟ್ಟಿರುವ. ನಾನು ಮೂನ್ಲೈಟ್ ಅಕ್ಕ ನೀವು ಮೇಲೆ ಎಂದು ಮಾಡುತ್ತೇವೆ."
DM Rah |
Cade, Picklebrew unfortunately goes first in the round, so he's in the way. However, I'll adjust your action to let you move in front of him and ready to attack instead.
Picklebrew shouts at one of the wolves, startling it as Skip prepares for combat. Cade moves up with sword in hand and Culsar sends his eidolon forth with teeth gnashing.
The wolves advance and one is quickly cut down by Cade.
Culsar, can you add the stats for your eidolon into your alias? Also, go ahead and make an extra attack for it since it was holding a ready action to attack when the wolves closed distance. And in the future, roll your ready action in a spoiler so we don't have to wait on it (or if you want, I'll roll it, but I prefer not to).
The wolves charge in, but in their weakened and desperate condition, their bites are almost timid and come nowhere near flesh.
Bite on Cade: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Bite on Eidolon: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
INITIATIVE - ALL PCs are UP!
Kryspi <=UP
Thomas <=UP
Picklebrew <=UP
Skip <=UP
Cade <=UP
Culsar <=UP
Wolves
Picklebrew |
FYI Frightening (Ex): Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round.
Picklebrew jabs his spear at the near wolf.
1d20 + 3 ⇒ (16) + 3 = 19 >>1d6 + 3 ⇒ (3) + 3 = 6
Skip Flaxseed |
Skip tries to give one of the wolves his famous papercut of death!
Skip has a scroll of message in each hand for now:
scroll blade: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d4 + 1 ⇒ (2) + 1 = 3
Assuming that hit, that scroll is destroyed so he uses a move action to pull out a scroll of acid splash.
Culsar Rankil |
Yeah, forgot about his stat block. I'll do it after this post. In fact, make sure I didn't screw it up.
As the wolf approaches, the eidolon tries to bite it!
Bite: 1d20 + 4 ⇒ (5) + 4 = 9 for Teeth: 1d6 + 3 ⇒ (5) + 3 = 8
Current Round
The eidolon goes all full-attack on the enemy!
Bite: 1d20 + 4 ⇒ (6) + 4 = 10 for Teeth: 1d6 + 3 ⇒ (5) + 3 = 8
Left Claw: 1d20 + 3 ⇒ (8) + 3 = 11 for Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Right Claw: 1d20 + 3 ⇒ (18) + 3 = 21 for Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Culsar then fires a crossbow bolt at the same wolf (assuming it still stands).
Crossbow: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 for Bolt: 1d6 ⇒ 4
DM Rah |
Thomas Chain: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Midnight Lord Bite: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Thomas orders Midnight Lord into the fight and joins with his spiked chain. With a group effort the wolves are quickly defeated and the Heroes of Kassen find their first real victory!
Culsar Rankil |
You think so? Culsar asks Skip what he means about the crypt. I thought we were just going in, lighting a lamp, and coming back?
Thomas Linseed |
Thomas straps the spiked chain back around his body before spitting on the ground. Pathetic...
The halfling returns to his freshly-prepared bedroll. I'll leave challenges like that for the Flaxseeds. Wake me if something with actual strength comes, otherwise leave me alone.
Assuming we make it through the night...
In the morning, well before the sun rises over the horizon, Thomas awakens. He removes his spiked chain from around his body, the spiked clearly dug into his flesh during the night. He coils the chain on the ground in the woods away from the group and kneels in the coiled spikes. He whips his back with a small flagellator while praising the Midnight Lord.
After ten minutes of this, he rises with blood dripping from gouges in his knees and lower legs. Midnight Lord howls and the pair returns to camp where Thomas dons his armor and begins to prepare his breakfast in silence.
DM Rah |
After the encounter with the wolves, the rest of the night passes uneventfully. The next day, you continue the journey through the Fangwood. Early in the day, the trees begin to thin, revealing a field of short, green grass that leads to the shores of a wide, calm lake reflecting the overcast sky above. A dense fog hangs over the center of the lake, obscuring the far side. Near the shore of the lake, a dark form lies next to the water. When you get closer you can see that it is the body of a man, dead and rotting.
Culsar Rankil |
Oh, that can't be good. I wonder how long here's been here? Culsar starts to wander closer to the body. I wonder if it was bandits?
DM Rah |
4d20 ⇒ (5, 10, 16, 15) = 46
Much of the corpse and its possessions have rotted to worthlessness, but you uncover a masterwork short sword near the body and a coin pouch with 87 gp inside. The coins look newly minted from the capital city of Tamran; they bear the likeness of Forest Marshal Gavirk, nominal leader of Nirmathas.
Culsar Rankil |
Heal: 1d20 + 1 ⇒ (16) + 1 = 17
I'm no expert but he sure seems like he's been here a while, maybe months. I'm surprised no one else has taken his money or his weapon.
Thomas Linseed |
Thomas sneers at the dead man. Let us continue on our journey. What some poor sap has done to end his life is of little concern to me.
Culsar Rankil |
Culsar will take the gold and the sword if no one else does. Not like he'll need them, right? Culsar then shrugs to his eidolon.
Culsar then takes a few clumsy swings with the sword while he waits for the party to finish. Hopefully he won't hurt himself.
I can't use the shortsword, anyone?
Culsar Rankil |
Culsar blinks and slightly pouts as if he were a child that was just scolded, in fact that is what the scene actually is. Umm, ok. I was just having a little fun. I wasn't gonna hurt nothin'.
Skip Flaxseed |
Is the short sword sized small? I'm assuming we're going to have to sell most of the stuff we find as a party of small folk.
Everything is liquidated at the end of an adventure in PFS anyways. But yeah, it means we won't be able to use a good majority of the loot during adventures, which hurts a little.
Culsar Rankil |
No wonder I couldn't use it!
DM Rah |
Yes, the sword is human-sized. Your small size does come with certain issues with found gear, but that's part of the challenge for a group like this. I don't think it will make any module or scenario impossible though.
Leaving the corpse and lake behind, you travel along a trail leading ever deeper into the Fangwood, through a twisting maze of trees and confusing ravines. About three hours later you arrive atop a small rise and look out across a broad valley, the opposite side of which looks like a writhing serpent. Before you a steep hill slopes down into the valley. A cold rain starts to fall, making the ground slick and treacherous.
The map you possess leads to this valley, a place called Serpent Gorge, and marks the Crypt of the Everflame at its bottom. Getting there, however, will be a challenge.
Navigating down the slope will require 3 acrobatics checks.
Culsar Rankil |
Acro!: 1d20 + 5 ⇒ (12) + 5 = 17
Acro!: 1d20 + 5 ⇒ (2) + 5 = 7
Acro!: 1d20 + 5 ⇒ (6) + 5 = 11
Thomas Linseed |
Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15
Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20
Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26
Culsar Rankil |
Acro Eidolon style!: 1d20 + 2 ⇒ (18) + 2 = 20
Acro Eidolon style!: 1d20 + 2 ⇒ (20) + 2 = 22
Acro Eidolon style!: 1d20 + 2 ⇒ (12) + 2 = 14