Cade Greenleaf |
I'll take second watch.
Does anyone have those blunt arrows? I think we should wrap some cloth on them for fire arrows while we rest. We seem to need specific weapons. Just a thought to improvise.
DM Rah |
Retuning to the sanctuary, the group sets up an impromptu camp. It would seem you have secured most of the area and nothing bothers you while you rest.
Those that haven't yet used the fountain can benefit from it. Also, those with ability damage can recover a point, or maybe more depending on heal checks and the length of time you decide to rest.
Thomas Linseed |
Thomas drinks from the water to heal himself, feeling his wounds close and his cracked ribs mend themselves. Midnight Lord laps at the water, but doesn't experience the same effects, likely the water only works once.
The pair rests the night in the corner.
Culsar Rankil |
I guess I'll take the last watch. If you need healing, use my wand.
DM Rah |
After resting, the group moves back through the catacombs, averting eyes at the reflecting pool and passing through the now open portcullis into another catacomb. With the bats gone, this chamber is safe, and searching it discovers nothing relevant. Moving on, the group exits through another passage that brings you to a vast chamber with a vaulted ceiling showing significant signs of damage, with numerous cracks along its surface. In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.
Culsar Rankil |
Yeah, good idea. Culsar take a look and then waits as the others check things out.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Thomas Linseed |
Thomas will follow Culsar's lead for now as he is not as experienced in trap-finding as the summoner seems to be.
DM Rah |
Examing the bridge, Picklebrew and Culsar discover that the first 5 feet of the bridge is safe, but the remaining 10 feet is rigged with a pressure plate. They also notice that the two statues are designed to slide across forward on hidden wheels, likely knocking anyone on the bridge backward — or worse, into the pits.
Thomas Linseed |
Thomas divests himself of his armor and throws it across the bridge before he and Midnight Lord leap the bridge.
Hit Specific Square - AC 5: 1d20 + 2 ⇒ (1) + 2 = 3
Thomas' Acrobatics - DC 10 (Lower Move Speed): 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Midnight Lord's Acrobatics - DC 10 (Higher Move Speed): 1d20 + 2 + 8 ⇒ (1) + 2 + 8 = 11
Thomas' aim is severely off as his armor...
Miss Square: 1d8 ⇒ 4
slams into the statue in front of Midnight Lord. "Whew... That could have been bad."
Thomas Linseed |
Thomas straps his armor back on as he looks at the rest of the halflings. "Any day now?"
Kryspi Kremm |
"Or we could go back to town?" Kryspi looks around and then sighs and removes her heavy armor and tosses it across.
Toss armor: 1d20 + 4 ⇒ (7) + 4 = 11
She takes a running start and jumps across.
Acrobatics: 1d20 + 3 ⇒ (15) + 3 = 18
I've got fleet of foot, so my base land speed is 30 and I don't take the jump penalty.
Culsar Rankil |
C'mon, we can make that!
I think the jump is a DC 10? If so I can make it even with the -4 penalty to jump. The eidolon should have no issue.
DM Rah |
Picklebrew fiddles with the pressure plate for a moment. Though his attempt to disable it is a little clumsy, he doesn't trigger it. Abandoning the attempt, he jumps across with Kryspi, followed by Culsar and his eidolon.
Skip is hesitant to risk jumping.
Picklebrew can attempt to disable it again from the other side if he wants, and he thinks he can do so without risking himself to the trap.
DM Rah |
From the other side of the bridge Picklebrew easily cuts the cables that would pull the statues forward.
Trap Disarmed!
Picklebrew checks the wide brass doors beyond and finds them cracked open just a bit. Pushing them, they swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus. A single form rests beside the coffin, a hafling woman in tattered clothing. She appears to be asleep or unconscious.
As you enter the chamber, a dry, mirthless laugh can be heard from the dark recesses of the tomb.
“So, Kassen’s heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate.” With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands. A cold blue flame burns in its empty eye sockets.
INITIATIVE
Skip: 1d20 + 2 ⇒ (17) + 2 = 19
Thomas: 1d20 + 2 ⇒ (13) + 2 = 15
Culsar: 1d20 + 5 ⇒ (18) + 5 = 23
Kryspi: 1d20 + 3 ⇒ (3) + 3 = 6
Picklebrew: 1d20 + 2 ⇒ (15) + 2 = 17
Cade: 1d20 + 3 ⇒ (14) + 3 = 17
Asar: 1d20 + 6 ⇒ (6) + 6 = 12
Skeletons: 1d20 + 6 ⇒ (17) + 6 = 23
INITIATIVE
Culsar ⇒UP
Skip ⇒UP
Cade ⇒UP
Picklebrew ⇒UP
Thomas ⇒UP
Skeleton
Kryspi
Culsar Rankil |
The eidolon bounds forward to attack the skeleton!
Bite: 1d20 + 3 ⇒ (4) + 3 = 7 for Damage B/P/S: 1d6 + 2 ⇒ (6) + 2 = 8
Trip?: 1d20 + 3 ⇒ (7) + 3 = 10
If he was able to charge he gets two claws also
Claw: 1d20 + 3 ⇒ (3) + 3 = 6 for Damage B/S: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 3 ⇒ (9) + 3 = 12 for Damage B/S: 1d4 + 2 ⇒ (4) + 2 = 6
Culsar then moves behind the eidolon. Double move
Thomas Linseed |
Thomas draws his spiked chain and casts Divine Favor on himself, increasing his combat prowess as the scars on his body begin to weep blood and his eyes turn pitch black. He steps forward with Midnight Lord and holds back the wolf from attacking immediately.
Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Trip: 1d20 + 3 ⇒ (16) + 3 = 19
Cade Greenleaf |
"Hey Stick-Fig, nice hat. Is that flat at the top so Kassen could sit on it when there weren't outhouses around? Is that how you know him?"
Cade draws his longsword and places both hands on it as he races up the platform to move into position.
I'm not sure if running up the side of that coffin/crypt counts as difficult terrain? Does it count as high ground?
Skip Flaxseed |
From the back Skip sends a magic missile flying at the skeleton!
force: 1d4 + 1 ⇒ (3) + 1 = 4
Casting it. Pull out the wand as a move and holding a scroll in my other hand as a shield.
DM Rah |
@Culsar: a charge was not possible (the stairs prevented them), but those rolls wouldn't have hit anyway.
@Cade: getting onto the platform will give you a high ground bonus, but also requires a little more movement. I adjusted your position for this round.
Culsar's eidolon advances with a bite, but can't get past the skeleton's armor.
Skip's magic missile cracks some bone, but this skeleton is obviously much tougher than the previous ones you've encountered.
Cade advances, heading for the high ground.
Picklebrew moves the other way, coming up beside the eidolon with a menacing posture. For Halfling it's quite fearsome, but the skeleton seems unimpressed.
Thomas and Midnight Lord prepare for combat.
"AhhahaHAaa!" The skeleton laughs through it's teeth as the group converges upon it. With a powerful stroke, it slashes at the eidolon.
Longsword on Eidolon: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 11 ⇒ (8) + 11 = 19
INITIATIVE - Party UP!
Kryspi ⇒UP
Culsar ⇒UP
Skip ⇒UP
Cade ⇒UP
Picklebrew ⇒UP
Thomas ⇒UP
Skeleton
Thomas Linseed |
"Oh shit!" Thomas yells involuntarily as he sees Culsar's eidolon become dust.
"Flank him, Midnight Lord!" Thomas yells to his companion who bounds off around the man and trying to sink his teeth into the skeleton's leg and pull him to the ground. If this fails, we are screwed.
Bite-Flanking: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Trip-Flanking: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Thomas waits for Midnight Lord's assault and lashes out with his spiked chain at the hopefully prone undead.
Spiked Chain-Divine Favor/Flanking: 1d20 + 4 + 2 + 2 ⇒ (19) + 4 + 2 + 2 = 27
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Edit: Forgot Handle Animal
Handle Animal-DC 10: 1d20 + 8 ⇒ (7) + 8 = 15
Skip Flaxseed |
Skip gulps dramatically and takes a few steps into the room as he sends another missile flying, this time from the wand.
force: 1d4 + 1 ⇒ (2) + 1 = 3
I've lost count of how many charges I've used. I think only a few.
Culsar Rankil |
Gasping in horror as the eidolon is banished, Culsar summons an eagle and has it bite and claw at the enemy! Using my ability to do so, its a standard action and the eagle lasts one minute.
Bite: 1d20 + 3 ⇒ (14) + 3 = 17 for Damage: 1d4 ⇒ 4
Talon: 1d20 + 3 ⇒ (12) + 3 = 15 for Damage: 1d4 ⇒ 3
Talon: 1d20 + 3 ⇒ (14) + 3 = 17 for Damage: 1d4 ⇒ 4
Cade Greenleaf |
Power attack, high ground, str penalty, flank, two-handed.
longsword: 1d20 + 4 - 1 + 1 - 1 + 2 ⇒ (19) + 4 - 1 + 1 - 1 + 2 = 24
Crit check:
longsword: 1d20 + 4 - 1 + 1 - 1 + 2 ⇒ (11) + 4 - 1 + 1 - 1 + 2 = 16
Damage:
longsword: 1d6 + 3 - 1 + 3 ⇒ (1) + 3 - 1 + 3 = 6
Kryspi Kremm |
Kryspi's eyes go wide and she sings out something in Celestial at the same time Thomas curses.
Rushing forward with her morningstar, she swings hard at the skeleton.
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Morningstar B/P: 1d6 + 1 ⇒ (1) + 1 = 2
DM Rah |
Kryspi, you were too far away to move and attack this round.
The Halffinders rush the undead champion, stabbing, bashing, and slashing at it. Many strikes land true, but do minimal damage against the skeleton's bones. Skip's magical missile fares better, and Midnight Lord manages to lock its teeth onto a leg and drag it to the floor.
"Arhhh! Damned beast!" The skeletal creature howls in anger and pushes itself back to its feet and raises its sword to strike the wolf. "I'll wear your hide like a cloak!!"
Thomas, Mightnight Lord, Cade, Picklebrew, and the Eidolon can make AoOs!
Thomas Linseed |
Thomas and Midnight Lord lash out the beast as it stands.
Spiked Chain-Flanking: 1d20 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11
Bite-Flanking: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Did my last spiked chain attack do no damage?
Thomas Linseed |
Just making sure it didn't do <1 damage/
Picklebrew |
mw spear flanking: 1d20 + 6 ⇒ (19) + 6 = 25
dam: 2d6 + 3 ⇒ (5, 1) + 3 = 9
-Posted with Wayfinder
Culsar Rankil |
The eagle bites at the creature as it stands!
Bite: 1d20 + 3 ⇒ (9) + 3 = 12 for Damage: 1d4 ⇒ 4
DM Rah |
The skeletal champion takes a bite from Midnight Lord and a spear from Picklebrew, but remains in the fight and hacks down at the wolf. Somehow, he manages to miss, his sword sending sparks flying as it clangs off the ground.
Power Attack - Combat Expertise: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 11 ⇒ (1) + 11 = 12
Hissing in rage, he calls out to the darkened recesses of the crypt. "To me, my minions!" And four other skeletons shamble into view. Picklebrew dodges one claw, and Midnight Lord evades another. Two others advance on Thomas and Krypsi.
Claw on Picklebrew: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw on Midnight Lord: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
INITIATIVE - Party UP!
Kryspi ⇒UP
Culsar ⇒UP
Skip ⇒UP
Cade ⇒UP
Picklebrew ⇒UP
Thomas ⇒UP
Skeleton
Culsar Rankil |
The eagle continues to harass the BBEG!
Bite: 1d20 + 3 ⇒ (14) + 3 = 17 for Damage: 1d4 ⇒ 2
Talon: 1d20 + 3 ⇒ (10) + 3 = 13 for Damage: 1d4 ⇒ 3
Talon: 1d20 + 3 ⇒ (15) + 3 = 18 for Damage: 1d4 ⇒ 2
Culsar then takes a step over toward the skeleton assaulting Krispi and swings his quarterstaff!
QS: 1d20 + 0 ⇒ (2) + 0 = 2 for Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Skip Flaxseed |
"Oh dear. . . oh my. . . oh no. . . . " Skip starts to worry that things are getting out hand so he moves up and shoots another missile at the skeleton leader.
force: 1d4 + 1 ⇒ (1) + 1 = 2
Cade Greenleaf |
Cade continues to press the high ground. Ribbon in the Air transitions to Low Wind Rising. Light flashes off silver-steel as it blurs to Threading the Needle.
Power attack, high ground, str penalty, flank, two-handed.
longsword: 1d20 + 4 - 1 + 1 - 1 + 2 ⇒ (19) + 4 - 1 + 1 - 1 + 2 = 24
Damage: 1d6 + 3 - 1 + 3 ⇒ (6) + 3 - 1 + 3 = 11
crit check: 1d20 + 4 - 1 + 1 - 1 + 2 ⇒ (5) + 4 - 1 + 1 - 1 + 2 = 10