The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Round 2, Initiative 16
Tunar ignores the blood draining down his face and keeps swinging at the creature determined to get the last hit in before collapsing himself. 5 foot step up!
Greatsword w/ Power Attack: 1d20 + 11 ⇒ (2) + 11 = 13 No glory for Tunar.
Damage: 2d6 + 14 ⇒ (2, 5) + 14 = 21
[ooc]AC 16, Accounted for Flagbearer+Inspire Courage

Will Save vs Nevai CMW: 1d20 + 5 ⇒ (4) + 5 = 9
p.s. I like the shifty eyes. xD

So I think I'm awake again?


Whoah! Sorry, Nevai, I completely forgot about that. I was psting while at training and just wasn't paying attention. Sadly, it wouldn't have changed anything.

Almathea's magic and Setesh's jaw both connect to damage the creature further.

Leto takes two more shots, one of which connects.
Attack: 1d20 + 10 ⇒ (7) + 10 = 17 Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Round 3: Initiative 13

The warrior shouts again, and turns to attack Setesh, thinking Tunar is finished.

Spellcraft DC 16:
The creature casts Inflict Light Wounds.
1d8 + 5 ⇒ (5) + 5 = 10

Attack: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d8 + 12 ⇒ (7) + 12 = 19
Damage: 1d6 ⇒ 1 (electricity)
Crit Confirm: 1d20 + 10 ⇒ (1) + 10 = 11


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh grunts from the force of the blow that he receives, but remains standing, and does his best to break apart the undead beast.

Claw: 1d20 + 8 ⇒ (6) + 8 = 14, for 1d6 + 6 ⇒ (5) + 6 = 11 damage.
Claw: 1d20 + 8 ⇒ (18) + 8 = 26, for 1d6 + 6 ⇒ (4) + 6 = 10 damage.
Bite: 1d20 + 8 ⇒ (19) + 8 = 27, for 1d8 + 6 ⇒ (3) + 6 = 9 damage.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 3, Initiative 13

Nevai stepped to the side, to keep Setesh between him and the undead warrior, and uttered another prayer. Flames danced from his fingertips, but then coalesced into a calm golden radiance in his palm that spread into Setesh's wounds when Nevai reached out to him.

Cure Light Wounds: 1d8 + 3 ⇒ (2) + 3 = 5

Sacrified Burning Disarm since every enemy weapon so far is made of wood!


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 3
Init 7

Eyes wide and getting a bit nervous at the amount of damage this thing is putting out on her group, Thea wonders if everyone will make it out of the fight while she casts Disrupt Undead on the thing again.

ranged touch attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25

damage: 1d6 + 1 ⇒ (4) + 1 = 5

crit confirm ranged touch attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18

damage: 1d6 + 1 ⇒ (2) + 1 = 3


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 3 - Initiative 23

This...is a very dangerous thing...

Erei will once again attempt to stab the creature.

Longspear: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Active Effects: Flagbearer, Inspire Courage (+1)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Initiative: 1d20 + 8 ⇒ (13) + 8 = 21

Leto comes around the corner, just finished some private business.
As he sees the party fighting, he quickly draws his bow.

What´s that thing now? I´ve been just around the corner and you get yourselves into trouble?

FoA: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 281d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14
FoA: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 151d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Point Blank Shot, Deadly Aim, Flagbearer, Isnpire Courage.


Waiting on Tunar, who is currently awake, swimming in a lot of blood. Both his and Setesh's!


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Sorry, got in last night around midnight, been trying to catch up with various things.
Round 3, Initiative 16
Tunar snaps awake and looks about seeing all hell break loose he draws his new Scimitar and does his best to hit the creature from the ground.Letting Erei's inspiring actions help keep him going.
Or the Lucerne Hammer if I need reach.
Scimitar: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Damage: 1d6 + 14 ⇒ (5) + 14 = 19
Rage, Power Attack, Flagbearer, Inspire Courage


Setesh's claw and bite attacks seems to be doing a number on the creature, Almathea's blast shocks it, one of Leto's arrows connects, and Tunar slams it with his scimitar from the ground. It looks to be in terrible shape and takes one step forward to attack again. The warrior's leg snaps where Tunar's blade connected and its body crumbles to the floor. The pale blue light in its eyes fades as the skull shatters on the tiled floor.

Its armor was a well made shirt of mithral. The spear is also very well made. He was carying a wooden holy symbol of Nethys that somehow survived the ravages of time, A small pearl, and a set of bronze keys.

The chest is not trapped and holds various religious tools, including an ornate golden chalice with the visage of Nethys.

Appraise DC 20:
The chalice is worth 75gp

Detect Magic, Spellcraft DC 16:
The pearl is a Pearl of Power (1st level).

Detect Magic, Spellcraft DC 20:
The spear is a spear of the watchful guardian.

This magically strengthened bronze-tipped +1 spear enables its wielder to better face a variety of foes. Originally created by priests of Nethys for use by their temple guards, a spear of the watchful guardian
also grants its wielder arcane aid to strike true. Once per day as a standard action, the wielder of a spear of the watchful guardian can alter the physical properties of the weapon, allowing it to bypass damage reduction of one of the following types: bludgeoning, cold iron, silver, or slashing. This change lasts for 5 minutes.

In addition, if the wielder of a spear of the watchful guardian fails an attack roll, as an immediate action once per day, she can retroactively add a +1 competence bonus on that roll. If this bonus is enough to make the failure a success, the attack roll succeeds.

Finally, a spear of the watchful guardian sharpens the senses of its wielder, granting her a +2 insight bonus on Perception checks.

It is worth 8,462 GP


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh breathes a sigh of relief when the creature goes down.

"That was painful!"

Appraise: 1d20 + 8 ⇒ (16) + 8 = 24.

Casting an eye over the chalice, he confidently states:

"That is worth 75gp."

What sort of armor?


It is a mithril chain shirt.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22

Spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26

Almathea shares with the group what the pearl and the spear do.


Where to next?


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Nevai gathered his companions up for some well needed healing before he was willing to move on.

Just post saying how many wand charges you need and how many hp you restore, and I'll mark them off.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.

3 charges.

Once everyone is healed, Setesh heads through the doors to the east.


The door opens into a hallway, one way heading north and the other curving around to the south and east. You can see two bronze gates around the corner.

Taking a cautious look you see a large, star-shaped fountain with a circular basin in the center occupying most of an octagonal chamber beyond the bronze gate. It is surrounded by a ring of stones engraved with hieroglyphs. Roaring blue flames rise from the basin to almost touch the ceiling.

Ancient Osiriani:
The Pool of Destruction

Through the other gate you see two rows of columns support the vaulted ceiling of a large chamber. Inscribed hieroglyphs cover most of the room’s
walls, but the southern wall is rough and unfinished. It is difficult to make out the glyphs from outside the room.

Rolls:

Almathea: 1d20 + 11 ⇒ (9) + 11 = 20
Erei: 1d20 + 6 ⇒ (16) + 6 = 22
Leto: 1d20 + 10 ⇒ (9) + 10 = 19
Nevai: 1d20 + 5 ⇒ (5) + 5 = 10
Setesh: 1d20 + 12 ⇒ (10) + 12 = 22
Tunar: 1d20 + 7 ⇒ (18) + 7 = 25

Tunar:
You believe you hear something scraping the tiles from further down the hall, but you can't tell which direction it is coming from.

Map Updated!


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

With a shrug, Setesh tries the keys that they found on the skeleton, to see if they open the gate to the octagonal chamber with the star fountain.

If they do, he will then search the room beyond :-)

Perception 'Take 10' = 22.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"Pool of Destruction. Thea, Nethys is all about using magic for both creation and destruction right? I wonder if there's a mate for this pool elsewhere? Also.... definitely be careful with this one. I don't think my wand will do much if you fall in there."


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

How about 4 charges for me. Just to keep going. See Discussion post.
Tunar rolls his eyes at Nevai's instructions. "Lovely."

He turns his head, hearing something and then turns towards Setesh, but speaks loud enough for the group to hear.
"Uh, I think I heard something down the hallway. I'm not sure what, though. Some sort of scraping perhaps? Did you hear it?"


The keys unlock the gate and it swings open. It has the same mechanism as the previous gate.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"There was the Pool of Protection upstairs from here. It could be a mate to Destruction."

Thea will cast Detect Magic and look at the pool to see if it is still magically active or not.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"Any idea how it works, other than 'toss stuff in, DESTROYED'?"


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Spellcraft it?: 1d20 + 10 ⇒ (8) + 10 = 18


Almathea:
The blue flickering lights are permanent images. You believe that any spellcaster who drinks water from the pool will gain a minor blessing, allowing her to cast one spell of the evocation school at +1 caster level and with a +1 bonus to the saving throw DC. The effect will last for 24 hours or until used, and the benefit can be gained only once per day. Water removed from this room loses all magic and will become ordinary water.

Everyone please give me a perception check!


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh continues to search the room.

Perception: 1d20 + 12 ⇒ (6) + 12 = 18.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Perception: 1d20 + 5 ⇒ (1) + 5 = 6


perception: 1d20 + 9 ⇒ (6) + 9 = 15

"Actually, I believe that any spellcaster who drinks from the pool will gain a boost to casting any spell of the evocation school. That being the type most likely to cause large amounts of destruction."


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Tunar looks around, keeping his sword at the ready, not really waiting to hear one way or another about the pool with potential danger about.


Everything seems quiet...for now. What now?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea votes for going through the set of bronze gates that they haven't been through yet and investing the room beyond them.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Erei nods at Thea and starts to move in that direction.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Nevai stayed close to the others, unsure of what to expect.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

With a nod to Almathea, Setesh goes through the gates to the east.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Finding the arrangements fine with him, Tunar moves after Setesh.


Two rows of columns support the vaulted ceiling of this large chamber. Inscribed hieroglyphs cover most of the room’s walls, but the southern wall is rough and unfinished. Two other passages, each closed with a bronze gate, exit the room to the north and east.

As you enter the room, two armored and hooded figures step from behind the pillars to block your way. They, oddly, make no noise as they move. One of them wields a two-handed sword and the other a sword and shield.

Behind them you see a tall woman that you recognize as the leader of the Scorched Hand standing behind a far pillar and one of her young companions behind another, pointing a wand in your direction.

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

Surprise Round!

The young man waves the wand and grease appears beneath Tunar. Reflex Save DC 12

The woman, who you remember called herself Velriana, shouts, Come no further! This place is ours by all rights! Leave what you've taken and never return. She smiles confidently and casts a spell, pointing at Setesh and Grease appears under him Reflex DC 15.

Almathea, you may act in this round if you like.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Reflex: 1d20 + 4 ⇒ (5) + 4 = 9.

Setesh falls down, but still snarls out:

"This place was assigned to us - you are trespassers, and will be dealt with accordingly!"

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Yes, you are the ones trespassing and it you who should leave what you've taken and never return."

init: 1d20 + 6 ⇒ (10) + 6 = 16

Surprise Round
init 16

Almathea lets loose a couple of Magic Missiles at the woman speaking.

Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Round 1
init 16

Almathea casts GlitterDust on the woman in an attempt to blind her.

Will save DC 16 vs the blinding, no save for the outlining.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Initiative: 1d20 ⇒ 8


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13
"Oy!
Tunar stumbles about before catching himself.
W"hat they said lady, get the hell out of here and go find a barrel of ale to cool your head off in."
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15


The magic missiles soar at the woman and slam into an invisible force field surrounding her.

Round 1: Initiative 17

Very well, the woman says, have it your way. Attack!

The armored figure with the Greatsword gives out a loud roar and...starts chanting, or singing? It certainly has a rhythm, at least. The other figure moves up to attack Tunar with his longsword.

Attack (longsword): 1d20 + 10 ⇒ (3) + 10 = 13

A dark-skinned half-elf slips out from behind the third pillar. She is wielding a Khopesh and Kukri and descends upon Setesh.

Khopesh: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15

Yet another figure steps out from behind a far pillar and casts a spell. A shimmering shield surrounds the half-elf fighting Setesh.

Spellcraft DC 16:
The man cast Shield of Faith.

The boy pulls out a scroll and reads from it. A flaming sphere appears and rolls off, narrowly avoiding hitting the large figure with the geatsword, it sharply cuts around a pillar to try to hit Tunar. Reflex Save DC 13

Damage: 3d6 ⇒ (1, 6, 6) = 13 (fire)

Spellcraft DC 17:
The boy cast Flaming Sphere from a scroll.

Finally, Velriana casts another spell and several copies of her appear to be peaking out from behind her pillar.

Some notes: Given that there are two 10x10 sections of grease put down, it will be difficult for the enemy to flank you (without entering the grease themselves. But, the two armored figures and the half-elf are blocking your way to getting deeper into the room. This is of particular importance to Erei and Nevai, who will have to enter the grease to attack any of the enemies in melee. The three in the back of the room (Velriana, and the other two casters) are hiding behind their respective pillars as well. The room is lit by whatever you brought, though there now appears to be another light source coming from the boy's area (as well as the now flaming sphere.)

Because the fight can get complicated, I've updated the map with the placement of the grease and the enemies.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Hissing in pain, Setesh attempts to rip the other half-elf apart.

Claw: 1d20 + 8 ⇒ (19) + 8 = 27, for 1d6 + 6 ⇒ (1) + 6 = 7 damage.
Claw: 1d20 + 8 ⇒ (13) + 8 = 21, for 1d6 + 6 ⇒ (5) + 6 = 11 damage.
Bite: 1d20 + 8 ⇒ (5) + 8 = 13, for 1d8 + 6 ⇒ (8) + 6 = 14 damage.


Remember that you're prone. (Though those first two attacks will hit anyway!)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Initiative: 1d20 + 8 ⇒ (10) + 8 = 18

Leto watches with big eyes what is going on and quickly draws his bow once he sees where this is going...

He aims at the women targeted by Alma and shoots some arrows at her.
FoA: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 5 ⇒ (6) + 5 = 11
FoA: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 5 ⇒ (1) + 5 = 6

Deadly aim; flag bonus. Not sure where exactly Leto is standing, if neccesary move (in/over the grease) and leave the second shot away.

Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 1, Initiative 8

Cut off from an easy path to the enemies, Nevai tried some spellcasting of his own.

Is the half-elf with khopesh and kukri wearing metal armor? If so, target her, otherwise, go for the longsword and shield's armor.

As Nevai prayed, the enemy's armor began glow and hiss.

Heat Metal, DC 15 Will negates

His spell complete, Nevai drew his own khopesh and carefully approached through the grease behind the southern pillar.

Acrobatics (DC 10): 1d20 - 3 ⇒ (4) - 3 = 1

As soon as he stepped into the grease, his foot slid out from under him and he hit the ground.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 1 - Initiative 15

Erei will attempt to Daze (DC 14 Will) the singing greatsword wielder in an effort to interrupt the song.


She's wearing leather armor.

Will save vs. Glitterdust: 1d20 + 6 ⇒ (17) + 6 = 23
Will save vs. Glitterdust: 1d20 + 3 ⇒ (18) + 3 = 21

Both Velriana and the boy blink as dust surrounds them. They are now covered with the stuff, but seem to be able to still see fairly well.

Will save vs. Daze: 1d20 + 3 ⇒ (16) + 3 = 19

The large figure seems unfazed by the spell.

Will save vs. Heat Metal: 1d20 + 2 ⇒ (14) + 2 = 16

Sigh. At least those weren't attacks?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 2
Init 16

spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15
spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27

Perturbed by her previous spells effectiveness, Thea tosses a glob of acid at the woman.

ranged touch: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
damage: 1d3 + 1 ⇒ (1) + 1 = 2


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 2 - Initiative 15

Assuming that the greatsword wielder is still singing, Erei will once again cast a spell at it.

If it isn't able to swing in melee, I'll cast Daze (DC 14); if it is swinging, I'll cast Hideous Laughter (DC 15) instead.

Active Effects: Flagbearer

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