The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

First half of audit survived, so I can catch up on things now.


A few notes:

I don't think I've mentioned this, but all of the leather armor you've found has been masterwork.

Also, it seems like there's still a bunch of stuff missing from the loot sheet. I'd suggest marking things down a little clearer. (Such as the cloaks, even if unidentified.) It's very difficult to look back through the records to figure out what unidentified relics might be and you might forget to later identify magical items. You'll probably want to mark down which ones are magical but unidentified as of yet.


One more time before you leave the area I'd suggest going through the loot list and making sure you have everything you found listed. After you leave and perhaps sell some things it will be *much* tougher to fix!

As for Assam, I'm hesitant to turn to the recruitment thread to replace another player so soon. I'll think on it a bit more and see where I end up on it.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

I'll take a shot at it tonight.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

I just looked over the loot sheet and i´m very unsure what i could do about it, since i feel i´m missing some info.

I heavily vote to sell everything we don´t need though as soon as possible.


I'll work on it this evening and see if I can't figure it all out. Once it's cleaned up though, I expect someone to take over. :)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Essentially someone needs to sort through the thread and see what we found since the last time it was done?

When was the last time this was done?

I suggest we go about this a bit differently.

1. Use key words every time in the thread when we refresh the loot sheet.
2. Split responsibility
3. Best do that on the regular, so we don´t have to sort through too much stuff.


Alright, I'm actually about at the end of my rope concerning the loot list. I track loot in all of the games I play in, so I'm not interested in also tracking loot here (and it's in your best interest to do it). Looking through the loot list, I can't actually figure out what's going on there.

I realize that after Setesh left we had no one tracking it so I went through and wrote down everything that was missing up until that point (my post on Mar 5, 2017, 09:29 pm). But not even everything on that list got put on the sheet.

I'm willing to go through and list everything found in the hideout since then, but if I do, I expect the loot sheet to be updated and remain updated. It can be edited by anyone with the link.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
Game Master Listener wrote:

A few notes:

I don't think I've mentioned this, but all of the leather armor you've found has been masterwork.

Also, it seems like there's still a bunch of stuff missing from the loot sheet. I'd suggest marking things down a little clearer. (Such as the cloaks, even if unidentified.) It's very difficult to look back through the records to figure out what unidentified relics might be and you might forget to later identify magical items. You'll probably want to mark down which ones are magical but unidentified as of yet.

Is the studded leather armor also masterwork?

The unappraised assorted relics are the items that we found the Silver Chain had looted from various tombs, and I think we were going to try to return them.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Oh my. I´ll take a look at the sheet from now on, but there´s a possibility i can only mainly do it on weekends.
Might come up with a different excel sheet as well when i find the time.

I think i can manage some time today to go through things and will update the sheet then.


Marnarius wrote:


Is the studded leather armor also masterwork?

Yes.

Quote:
The unappraised assorted relics are the items that we found the Silver Chain had looted from various tombs, and I think we were going to try to return them.

I'd suggest actually writing them down (along with the description). *Especially* for items that are unappraised. Othrwise there is no way for me to figure out what items you are referring to.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

I'll start helping with it too. If I don't get time to look it over today I will tomorrow.

Less likely to miss anything with at least two people checking it over.


From the room with gas:
Dagger
Shortsword
Thieves' tools
A pouch with several assorted gems inside (30gp)
Brass mask (35gp)

From the thug with the hyenas:
Potion of cure light wounds
Alchemist’s fire
Holy water.
Leather Armor (mw)
Hand Crossbow (mw)
9 bolts
Shortsword
Sap
Antitoxin
Climber's Kit
Crowbar
Thieves' Tools (mw)
Sunrods (2)
5gp
Silver Chain (75gp)

The room with assorted loot:
12 ancient bottles of honeyed wine, worth 25 gp apiece.
A sphinx-like statue that you identify as the Auroric Flame-Mother, a representation of the elemental lord Ymeri thought lost to the ages and worth 750 gp.
Various other objects of unknown value (I'm not sure how much of it you're bringing with you. Some of the objects are broken and of dubious quality.)

From the chest:
An assortment of gemstones, necklaces, rings, and statuettes worth 5648gp.

It looks like you've got most of it listed beside that last two sets of stuff.

Also, go ahead and roll spellcraft for the following items:
Bag
Clasp
Bracers
Feather Tokens

And you might want to note that the spellbooks all hold the following spells: all 0-level spells along with these 1st-level spells: burning hands, disguise self, shocking grasp, mage armor, grease, shield, ear-piercing scream, vocal alteration.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea will take ten on her spellcraft for those 4 items


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

I've got the second half of the audit happening this week, so I won't be able to post very often.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Thanks GM! I'll update that on the lot list as good as I can this week and on the weekend.

-Posted with Wayfinder


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

The audit is being kind of a trash fire--I've been rushing about dealing with a major issue the auditors found. Very little time to check the boards.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
Game Master Listener wrote:

From the room with gas:

Dagger
Shortsword
Thieves' tools
A pouch with several assorted gems inside (30gp)
Brass mask (35gp)

From the thug with the hyenas:
Potion of cure light wounds
Alchemist’s fire
Holy water.
Leather Armor (mw)
Hand Crossbow (mw)
9 bolts
Shortsword
Sap
Antitoxin
Climber's Kit
Crowbar
Thieves' Tools (mw)
Sunrods (2)
5gp
Silver Chain (75gp)

The room with assorted loot:
12 ancient bottles of honeyed wine, worth 25 gp apiece.
A sphinx-like statue that you identify as the Auroric Flame-Mother, a representation of the elemental lord Ymeri thought lost to the ages and worth 750 gp.
Various other objects of unknown value (I'm not sure how much of it you're bringing with you. Some of the objects are broken and of dubious quality.)

From the chest:
An assortment of gemstones, necklaces, rings, and statuettes worth 5648gp.

It looks like you've got most of it listed beside that last two sets of stuff.

Also, go ahead and roll spellcraft for the following items:
Bag
Clasp
Bracers
Feather Tokens

And you might want to note that the spellbooks all hold the following spells: all 0-level spells along with these 1st-level spells: burning hands, disguise self, shocking grasp, mage armor, grease, shield, ear-piercing scream, vocal alteration.

I've updated the loot list. I put half the value of the wine, the statue, and the silver chains as the resale value, if that's OK. I see Almathea identified some of the items, and will get those up. GM L, could you check my work?

ETA: I'm presuming that the bracers of armor and the bird feather tokens are the ones already on the loot sheet but noted as unidentified? I took off the unidentified tag and added values for them.


Looks good to me!

And yes, the feather token and bracers were already listed but "unidentified".

For items that are "goods" such as jewelry, wine, and art the sale value is the full value. Essentially any weapons/armor/equipment are sold at half (or worse at the moment given the nature of the city), but other things are full value sales. Though again, currently you wouldn't be getting full value for anything, but that's a function of the state of the city rather than DnD economy in general. :)


I've opened up recruitment to replace Assam. Keep an eye on the applicants and let me know if any stand out!


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Well, four of us and the GM are already playing steady since June 27, 2015. At a slow but very steady pace. That´s already something great i think.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Wow, I didn't realize it had been so long.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Just looked it up and was surpised myself. Hope we can go on all the way to the end^^ It´s coming more and more together and the rp is also improving. Characters grow over time :)


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
Game Master Listener wrote:

Looks good to me!

And yes, the feather token and bracers were already listed but "unidentified".

For items that are "goods" such as jewelry, wine, and art the sale value is the full value. Essentially any weapons/armor/equipment are sold at half (or worse at the moment given the nature of the city), but other things are full value sales. Though again, currently you wouldn't be getting full value for anything, but that's a function of the state of the city rather than DnD economy in general. :)

Updated. Are the funerary masks considered to be goods?


Marnarius wrote:

Updated. Are the funerary masks considered to be goods?

They sure are.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Cool--will take care of that. Incidentally, I think I post too much; my post before this was my 26,000th to the boards.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Are we on a hold till recruitment ended?


Nope, sorry. That was just me being slow!


I've gotten a bit of feedback on submissions so far, but if you have any strong opinions, let me know as soon as possible! Thanks!


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

No to the Catfolk rogue, not enough of a frontliner and I hate Catfolk.

Naga is interesting.

Of the two Warpriests, I think I would chose Pharasma over Ra.

I like the Oread Fighter, but the Prestige class he wants sucks for him.

The Ulfen Ranger seems decent.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

I like the oread fighter and the naga aspirant.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

When I PMed my initial take, the oread hadn't yet posted. He'd be all right (despite his excessive use of the exclamation point key).


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

I´m a bit uncertain if the catfolk or naga would fit into the group, since we don´t have anything in that direction yet.

My vote would go for a warpriest probably.


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Greetings and salutations! Thank you very much for the invite!


Say hello to our new player everyone!

Alright, we'll need to come up with an agreeable way for the warpriest to join the group. Throw out some ideas and feel free to talk about it!


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Hello new meat-shield. Er, new player I mean. :)

Given the current situation, maybe the warpriest could be the last person left of another group that we pick up along the way to whichever baddie we are heading?


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Perhaps the priests can suggest him to us or we find him on the street as a survivor.

-Posted with Wayfinder


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Hello, Squishy! ;p

Nuru isn't about riches or fame, so, being a survivor of another group exploring the necropolis would be stretching it. I think it would be more plausible that he was sent by the church of Pharasma to assist the party. Perhaps she was a guard/officer at the Grand Mausoleum. She's seen the party and knows about their adventures within the necropolis and afterwards.

I've done a little reading about the Half-Dead City, so I know the basic story you've gone through to date. However, other than the two sentence description on the paizo website, Empty Graves. Could I get a quick run-down of the events so far? With that base knowledge, I'll go back and read the gameplay thread since book #2 started.

Thanks


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

I agree; given that she's a Pharasmin warpriest it's not beyond plausible that Sebti would ask that we take her as a representative of the temple. After, of course, assuring us that Nuru could pull her own weight ^_-.


I'll let the players give a short description of the story so far. I agree that being asked to accompany the party by the church would be appropriate. Or at least that someone would recommend that she go with them. I think we can work with that.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Uh giving a short description^^
First i need to remember everything!

Essentially it boils down to us going on treasure hunt, being ambushed by that other party, finding some clues about something going on, the undead raiding the city, us finding more clues about something going on and the silverchain gang being linked to it, the investigation of that, then finding out it´s actually not just the gang, but some kind of cult with unknown figures behind it who triggered the undead raid most likely as part of some greater events.

That´s very basic.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

That was...succinct. But seriously...

*music starts*

Two thousand and four hundred seventy-one game posts
Two thousand and four hundred posts so insane
Two thousand and four hundred seventy-one game posts
How do you sum up -- sum up a campaign?


I'm going to be traveling this evening so I probably won't have time for an update tonight. Tomorrow I'll move us forward and we can get rolling again.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

On the road Friday & Saturday, and recovering Sunday; one of my nieces had a baby Friday morning, so I took my mom to visit.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

I'm really thinking about a level of two of Inquisitor for some more skill shenanigans. That would round out Leto pretty well I think m

-Posted with Wayfinder


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Ranged weapons and ammunition FAQ which is rather gamechanging if not played like that before:

FAQ 1:
Magic Ranged Weapons and Ammunition: When a ranged weapon shares its enhancement bonus with its ammunition, does this count as “true” enhancement bonus or more like a temporary bonus like greater magic weapon? In other words, does the shared enhancement bonus allow the arrow to bypass damage reduction as if it was cold iron, silver, adamantine, and aligned?

No, other than the ways indicated in the Core Rulebook (if the ranged weapon is at least +1, they count as magic, and if the ranged weapon is aligned they count as that alignment as well) the enhancement bonus granted to ammunition from the ranged weapon doesn’t help them overcome the other types of damage reduction. Archers and other such characters can buy various sorts of ammunition or ammunition with a high enhancement bonus to overcome the various types of damage reduction.

FAQ 2:
Gaining a higher bonus that does not itself bypass DR (like greater magic weapon or transferral from a ranged weapon to its ammunition) does not remove the ability to bypass DR via the original bonus.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

I'm doing ok on spells for now, and if we do end up fatigued from lack of rest, we have a wand of lesser restoration that can get everyone back in fighting shape.

I think it's important that we find time to rest before sundown though, as it might be another long night of horrors, so we'll want to rest 9 hours before sundown. Do we have any time left before that?


It's currently around 9-10am, so it's almost exactly 9 hours until sundown (give or take a bit.)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

I´ll be on a business trip this week and can´t guarantee interent access or posting sadly, but will do my best.
There´s very tough time ahead of me untill the end of the next month workload wise, so if i´m slow in responding, i´m not gone, just overworked and will show up again.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

(Moving to Discussion.)

Leto V. Derexhi wrote:
Mh think it´s better only to use knowledge everyone in the party shares. I made some really bad experiences with players who had preknowledge and looked up things, making the story "their own" by abusing knowledge of characters, sites and events.

It's a fine line, but in this particular case I think I can argue that the characters know the city in a way that the players don't (and have had no need to know). WRT events & characters, though, and anything other than superficial locations I agree with you entirely.

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