The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Ah you´re right. I just operated from memory there^^

Then it seems all i can recommend are Iron Will and follow ups as well as Free Spirit, since that calls out mind-affecting stuff.

Even Aegis of Recovery does not help.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

I don't think Free Spirit would do much since it's a Morale bonus and my Charisma is a far cry from the 13 that is needed. Instead of Iron Will I was looking at Clear Mind since it's basically a souped up version of Improved Iron will. Wouldn't come in till level 8 or 9 (with Extra Rage Power) but does the same thing. In conjunction with Superstition (which, with the Human FCB, would be at a +6 by level 8) it would be very difficult to fail a Will Save.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Does knowing modern Osiriani give you any insight into the Ancient version?


Yes, someone that knows modern Osiriani can decipher the ancient version with a DC 20 Linguistics check.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

By the way, I've got a pair of scrolls of sanctify corpse in my spring-loaded wrist sheathes right now in case it comes up. Hopefully those don't become necessary.


Leto, you can't flurry/rapid shot and get within point blank range. They're slightly outside the range (but more than a 5-foot step outside)

I'll assume you step forward 5ft (so as to eventually get close enough) and take the three shots for now, unless you want to move forward further instead.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

I´m cool with that, it´s -1 to hit and damage then though.
Didn´t know so posted for opportunity^^


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Do you all usually wait to post during turns or just usually do an amalgamation of posts and have things get sorted out post facto?

I wasn't sure so I would have posted sooner otherwise. But figured I'd just do my action and then adjust later on depending on the norm.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Say round and initiative and what you intend to do with possible alternative actions. Normaly we all post out of initiative so far.
You could even say things for 2-3 rounds i guess.


I'm really flexible on when people post for a round. I'd like them out quicker than slower, so contingencies are welcome. Also, if something comes up and you want to change your action, that's also acceptable.

Sorry about not posting yesterday, I wanted to wait on Almathea's action and then it ended up being late and I went to sleep without updating. I'll move it along when I get home this evening.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Okay cool, thanks. I just wanted to make sure before spending several combats in a constant state of question (obviously I would eventually figure it out but it's good to know).


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

If Leto would buy a wand of mage armor, could anyone handle that for him?
Alternatively a runestone of power or something for that purpose could also be discussed i think.
That would get his AC 4 up relatively cheap and reliably and therefore make him a bit more tanky.


I'm having a few issues with dungeonographer at the moment. Posts may have an excessive amount of description in them until I fix that. Bear with me. :)


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Going to be fairly busy this weekend so my post rate will probably drop a little till Monday m night, feel free to keep things moving without me (not me if needed, etc).

I'll of course post when I can.


Merry Christman and Happy Holidays!


Or Christmas even!


Sorry poss have slowed down. It's been that sort of holiday season. I'll be sure to start paying more attention and not waiting so long for people to update! Don't take that as a 'You must update faster', everyone's been doing pretty well giving how slow I've been.

Thanks for sticking with it, we're almost done with the second "dungeon"!


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Feel free to check out the loot sheet, but we have a few items we need to sort out.

Scroll of Comprehend Languages - ?Almathea
Scroll of Detect Secret Doors - ?Almathea

Adamantine Heavy Flail - ?Tunar

Cloak of Resistance +1 - ?

Ring of Protection +1 - ?

Light Crossbow (magical - presumably +1?) - ?

----

We definitely need to purchase a new Wand of CLW.

The Cloak and Ring should definitely be kept, but the other items can probably be sold, if no-one wants them.

Thoughts?


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

I'm not super, super interested in anything. With that said, I'll need both a Cloak of Resistance and a Ring of Protection eventually. At the moment I'd prefer the Cloak, but am happy to concede that and take the Ring (or neither) if people are in dire need.

With that said, I would very much like to have a thing that makes me less likely to drop my flag mid fight and saddle us with penalties (at least for enemies that know what a flag is) and the Cloak is a good way to do that.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

I could see Leto buying Almathea a pearl of power 1 and a scroll of mage armor if she doesn´t have it yet.
Or a wand of mage armor.

I´m fine with the keep&sell decisions and don´t think Leto needs any of that urgently at the moment.

We could stock up with acid flasks and alchemists fires again though i think.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

I picked up a good amount of gear from the first delve, so I don't need anything for now, other than a fresh wand to keep everyone alive.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

What´s the stand of the money anyway?
Did we split up something already?


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Not including any money that we receive for selling the items listed above, *after* purchasing a new Wand of CLW, at present, we will each receive 713.82gp.

This total will increase if we sell some of the stuff listed above.

However, I will wait to hear from Almathea and Tunar before doing so.

@Erei: Have you considered purchasing a locked gauntlet? It won't work in every situation, but at least it makes it more difficult to disarm you, and means you won't drop it if you are frightened or stunned...


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Setesh, thanks for handling all the loot. That job fell to me in several other games, and it's nice letting someone else take care of it for once.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

That all sounds fine with me, we can sell the flail if you want, it be handy to have but not so much that I'll be in great pains to part with it.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

@Tunar: I have no problem with you keeping the flail, as long as you plan to *use* it ;-)


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Nah, go ahead and sell it. If I want to SMASH something I'll probably just use the Hammer. Reach is nice.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

A pearl of power would be quite useful for when I'm out of spells.

Maybe eventually I can get a whole necklace of pearls and never run out of spells. :)


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

The big downside to locked gauntlets is that it prevents me from dropping the Longspear to use a Crossbow and then picking it back up if I need to. I've considered it, but I'm not sure I'm totally sold on it.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Well that pearl of power would have the sense of you casting mage armor on Leto. Over time it might be better than a wand since the duration scales with level.

Erei i always wondered about your stats a bit and why you don´t just attack with the longspear. Don´t really know something good i could recommend you at the moment. Besides a weapon cord perhaps, that prevents at least a total disarm.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Alright then.

The breakdown from this haul (of stuff that was not already claimed) is:

Scroll of Comprehend Languages - Almathea
Scroll of Detect Secret Doors - Almathea

Cloak of Resistance +1 - Erei
Ring of Protection +1 - Erei

Wand of CLW - Nevai

Cash per PC: 1159.07gp

Go forth and shop :-)


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Erei, I'm going to give you my old wand of cure light wounds so we have some back up healing. It currently has 13 charges.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Is that added to what we already got or what we overall get so far?


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Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

@Leto: Instead of 713.82gp, you will receive 1159.07gp


Before you shop, you do need to get back to town. :)


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

As I stated in the other thread, I will claim the urns (deducting their value from my share), then destroy them. Let's keep things hassle-free :-)


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Level 3:

+7hp
Skills: +1 Appraise, +1 Craft(Alchemy), +1 Disable Device, +1 Knowledge(Arcana), +1 Knowledge(Nature), +1 Perception, +1 Profession(Embalmer), +1 Spellcraft
+1 BAB
+1 Will

Feat: Heavy Armour Proficiency

+1d6 Sneak Attack
Beastform Mutagen
Cruel Anatomist

Bonus spell - Enlarge Person
+1 1st level extract slot


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Tunar Level Up (Level 3):
+1 BAB, +10 HP, +2 Rounds of Rage, +1 Reflex and Will
Extreme Endurance: Attuned to Hot Environments
Feat: Combat Reflexes
Skills:+1 Perception, Survival, Knowledge Nature, Knowledge Local, Acrobatics
FCB: +1/3 (+2/3 total) to Superstition Bonus


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

As an aside, other than picking up stuff we find here and there, I'm just saving all of my money for a Banner of Ancient Kings. As a result, if someone is going to be a Craft Wondrous Items person let me know since that means 9k instead of 18k.


Apologies for the slow post rate lately.

On that note, I'm going to be in training coming up in March. It'll be three weeks away until about the 22nd. I'll have access to the internet through my phone, but limited. I also won't have any books or pdfs. I'm going to play it by ear, but we might have a short three week break around that time, depending on what happens.

I'll be able to post and answer questions, but progressing through the dungeon might be rough. When I get a better idea of what I'll be doing I'll let everyone know!


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Well if you have a work intense time ahead, it´s probably better to focus on that and take a break.
When you come back, it´s cool. If not, sad but ok.
I can wait though.
Hope everything will go well for you^^


Oh, it's not work-intensive now. And the training is more like 23 days of extreme boredom. I just won't have my phone or access to a computer during the day. I'll be able to post in the evenings, but without books/pdfs it'll be difficult to update. So we may take a short break, or we might have a slight interlude. I'll try to time it well and see where we end up.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

No problem, life happens. I'll be away for about a week at the beginning of April since I'm getting married.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7
Nevai Alaro wrote:
No problem, life happens. I'll be away for about a week at the beginning of April since I'm getting married.

Nice!

And it's all good on the delay. Not in any rush here or anything. A little break might even be nice.


Headed to training tomorrow. I should have regular-ish access to the internet though not to my notes/pdfs. We'll be able to finish out this fight and then we'll play it by ear. Maybe take a short break. Maybe spark up some ic or ooc discussion for a bit and take it easy for a couple weeks.


I was hoping to have time to finish the fight, but I'm having difficulty trying to fit in time to keep up on games. So, we'll take a two week break and get back into it. I'd like to suggest, if you'd like, talking about character progression and where you want your character to go. Things like feats, skills, etc. Look at ways to complement each other.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Good idea!
Unfortunately i can´t contribute that much besides damage somehow. Can keep perception high, as well as sense motive and acrobatics though.
Also can certainly spare a feat in between for whatever.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

As UC monk, Leto gets some style strikes.
If someone will be using pits, i could take knockback kick, where he gets to kick away people. That would be a good synergy.
I´ll be look to buff unarmed combat for that a bit too.
Definately raising STR on level 4, then slowly investing into a belt of physical perfection.
That also means damage will rise, especially with the weapon specialization on level 6. Should be at +6 per arrow then.
Makes me think deadly aim is kinda overkill there, but i´m thinking about some of the ranged maneuver feats, which it´s a prereq for.

ALways armed and not provoking anymore when doing ranged attacks, Leto can also provide flanking.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

I will continue to spread around my Knowledge skills among the ones I have. I'm just saving for a Banner of Ancient Kings and once I have that there will be even more bonuses.

It might be helpful for someone to pick up item crafting, but I'm sure that also isn't strictly necessary.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Nevai is going to be a pretty standard support cleric, basically being to the toolbox that can fix you up when you get wounded/frightened/paralyzed/dead/etc. When those things aren't necessary, he'll be mixing it up in melee mostly, along with his (soon to be) animal companion falcon, Skyblazer.

Skyblazer won't ever be a combat death machine like a pouncing tiger, but it fits the theme and backstory extremely well, and with this large group I doubt we really need more heavy combat characters anyways. I'll like outfit him with a few alchemical weapons that he can drop on targets from above. At very high levels, I think I get Fire Seeds as a domain spell, so he can start dropping those in combat as well.

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