The Green Brute Squad (Inactive)

Game Master ThorGN

PFS PBP, The Green Market, Tier 5-6


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Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

No, not at all. Though, there is a Shaman who comes here for herbs sometimes. Her name is Telmayne Fire-Eyes, I think, and harkens from the Skaldwood. I have asked her why she comes here for supplies as we are not the closest market to her home. She said she senses a strong connection to her people within the market, and honors that connection by coming here. Perhaps she will know more about flying fruit and scary scarecrows.

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

"Yea, we should talk to this Shaman. With my luck, this place was built on a Shoanti burial ground... Is she back home now?"

Geography: 1d20 + 8 ⇒ (16) + 8 = 24 Where is the Skaldwood?


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Zeeva furrows her brow at Ashur’s comment. That would be most unfortunate.

Well, she’s not here at the moment if that’s what you’re asking. It’s not like I keep tabs on her everywhere she goes.

The Skaldwood is a small forest not far outside of Korvosa’s walls. Ashur knows where it is.

Sczarni

Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

"Close but not quite, it is, or was Shaonti sacred grounds at one point. These lands used to be theirs. You see that castle up there?"
She says, while pointing to a large castle to the north that is situated on a pyramid-like structure.
"That is Castle Korvosa. It was built on top of some ruins that supposedly hold some artifact of great power the Shaonti were charged to protect. I assume they still have a grudge against the people that threw them off their lands"

Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

"Close enough. Either way, let's head to the Skaldwood. Hopefully Telmayne will know more." When everyone is set, Ashur will lead them to the small forest.

Liberty's Edge

Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

"You never should occupy the lands of someone else. Seldom does good cone from it. The Gnomes in Kyonin have been wiser as you. You should learn from them.
They found a city in the woods - unoccupied. But instead if usurping it they settled in the trees above. So when a thousand years later the elfs came back to claim there city there wasn't a single gnome living in it - just above.
So the elfs never had reasons to war against my kin and they still live there in peace.

The Exchange

Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Amira looks to the thugs, "Not turn you into the guard? That'd be against my core beliefs. I am, however, more than willing to hear the whole story while we walk to the Shoanti. So, gentlemen. Do you have any input?" Feel free to roll my SM for me. Note that if it has to do with writing, I have a +2 to the save or skill check.


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    Before you head out, Zeeva asks that you finish your dealings with the thugs and let them go. This is a market, not a prison, and she doesn’t think they will be troubling her again anytime soon.


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    From what I know of the Shoanti, Amira, walking into their forest with shackled men would probably not be a wise course of action, if you are trying to get them to talk to you that is.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    "Fair enough. I cannot leave a transgression like this untouched, however. If I have my word that you will check in with the city guard, I will give you a writ of my authority as a member of the Abadarian clergy." She begins to write a note out. "Just give this to the guards; we can deal with this at a later date."

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    "Yea, let them go. I don't think they'd be dumb enough to try this again."


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    Very well, I will take care of it.


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    The dead Thugs are wearing +1 Chain Shirts, if anyone is interested.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    "Now I can proceed with a clear conscious. Thank you." Amira looks towards the other Pathfinders, in expectation to leave.

    And as much as I'd love another 2 AC, Amira has no in-character reason to loot a crime scene.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Ashur will loot one. They won't need it. Consider it restitution for attacking us.

    To the forest!

    Liberty's Edge

    Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

    Bishop agrees with Ashur. (Sorry in class right now, posting is tricky at best)


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    The paths through the Skaldwood are well worn. The Shoanti observe your approach warily, but direct you to their sage when asked.

    Telmayne Fire-Eyes is tall and thin, though her loose clothing reveals a hard, tempered body. Her head is shaved, as is the custom among her people, and a scarlet bandanna protects her scalp from the sun. She studies you as you enter her presence with a dispassionate eye.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    "I assume you're Telmayne Fire-Eyes? We're Pathfinders and we've just come from Korvosa." Ashur will tell her about the scarecrows, the animated produce, and the chanting.

    "What do you know about the Green Market?"


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    She listens indifferently to your tale. The stories of my people speak of that place. I suppose I could tell you some of the history of my people. Maybe it would help you. Maybe it would not. The telling is free - but answer me this: After my people were driven from our lands, why should I?

    And make some social skill rolls as you answer her question. :)

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Aww, that's not fair...

    "Because maybe there are restless spirits of your people that you would like to help. I was told that you felt a strong connection to your people while in the Green Market."

    Diplomacy!: 1d20 - 3 ⇒ (16) - 3 = 13


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    Lol! I’ll wait for some of your teammates to chime in...

    Liberty's Edge

    In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

    KULIK looks at Telmane with intensity, trying to get a sense of the woman's character. Discern Alignment, at will


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    Kulik:
    Technically you are supposed to specify if you are looking for evil, chaos, etc, but since you are not in combat I will assume you just run through them all. She detects as Lawful.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Erin steps out from behind Ashur and pipes up.
    "Ashur may be as blunt as the business end of a hammer when it comes to conversation, but he is right. He is also someone you want on your side if this gets messy. We have the same goals, trying to figure out what exactly is going on in the market. It only makes sense to help each other out here. If it makes you feel any more disposed to assistance, I am not really on good terms with the Chels that drove you from your land either."

    Diplomacy 1d20 + 6 ⇒ (12) + 6 = 18

    Liberty's Edge

    In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |
    GM Brute Squad wrote:
    ** spoiler omitted **

    Fair enough — I would have done pretty much what you said.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Just finished 14-hour workday; gonna keep this one short n' sweet before we move past a diplomacy moment

    "Telemane, we are here to help your people as a whole. Most presumably by honoring the deceased. You see, a strange occurance has happened; scarecrows springing to life, as well as a violent entity possessing foodstuffs. If this is some kind of curse placed upon the Chelish settlers, you know very well Zeeva is a friend to all and does not deserve this backlash. And we need to know what's behind us to move forward."

    diplo: 1d20 + 11 ⇒ (16) + 11 = 27

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    You told me to make some social skill rolls, so I did. I didn't think it was a good idea either... lol

    Ashur seems to almost get giddy at Erin admitting his rightness. "What they said."

    Liberty's Edge

    Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

    "My friends speak the truth. The transgression against your people occurred many lifetimes ago, yet now strange and weird things begin. Something has happened, and I fear that a mutual enemy is further taking advantage of the memories of your people."

    Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    Telmayne holds up her hand to cut off the negotiations. Very well! Sit down, and listen. She waits for you to get settled before starting.

    There was once a great shaman of my people who dedicated himself to unity and peace among the Shoanti quahs. The Chelish invaders executed him centuries ago, and buried his shrine to remove any memory of the peace he once preached.

    This shaman was known as Galdron Greenheart, a name he adopted when he set aside the warlike ways of our quah. Stories recount that he was moved by an ancient legend that spoke of unity between the clans to lay down his weapons and provide a place of peace where all Shoanti were welcome. Without weapons, however, he could not defend himself against the Chelish invaders who saw him as a potential threat for his ability to inspire and unite our people.

    His shrine was located where the Green Market now stands—likely buried beneath the current marketplace. I feel his spirit there even today, and his rage at the violence between you and your rivals is likely what motivated the strange events you described. Only by calming him can you restore balance in the Green Market. Locate his shrine and place upon it a Shoanti symbol of peace; seven broken Klar blades in the shape of a star is a traditional symbol among my people.

    When you uncover his shrine, Galdron will likely lash out at you as he did before. If he manifests with fire, he has forgotten that he left the Sklar-Quah, the Sun People. He wanted to be of all quahs and none—the Green Heart. He left this world a man of peace, not a man of war, though his spirit may not remember it.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Any knowledges for Galdron or this "being a spirit" thing? Gonna chuck out a History and Religion, since they'd make the most sense. Also, what's the travel time between here and Korvosa?

    Kn(H): 1d20 + 9 ⇒ (15) + 9 = 24Kn(R): 1d20 + 13 ⇒ (8) + 13 = 21

    "Many thanks. This information will be invaluable," Amira says as she stands to bow.

    Liberty's Edge

    Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

    "Your story sharing is much appreciated. I can empathize with Ser Greenheart's wishes. I long for the day when bow is replaced with ballot. When men can reason and discuss. My homeland is trying valiantly to do the same." A look of longing passes across the ranger's countenance.

    "Am I correct in assuming that we must use force, ironically, to return his spirit to peace if he has forgotten?"

    Liberty's Edge

    Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

    "It would be a pity if we would need to use force. Greenheart seems to have been a noble man in his time. We should try to find a way to relieve him if possible. If not ...
    Anya has limited abilities to interact even on a different plane. She will try whatever I ask her to help us."


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    @ Bishop, That is not a question I can answer, for I have not spoken with his spirit.

    Amira:
    You don’t know much more than what she has told you. If his spirit is haunting the area, then it is certainly possible that he brought his power to bear and produced the effects you experienced earlier. Given your study of the history of the area, you may be able to assist in locating where to dig for the shrine.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    GM:
    Do ho ho, if there's city blueprints to find in some city hall, I'm the woman to find it. Writing bonuses and whatnot.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    "Sounds like a noble man. A bit misguided maybe, but his heart was in the right place. Thank you for the information."

    "At least using force is something we're good at."

    Liberty's Edge

    In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

    KULIK listens to Telmane's story with great interest, nodding at key points. When she finishes, he looks thoughtful and takes some time before he speaks. Thish Greenheart looked for freedom. KULIK undershtand that search well. Telmane human should know we do all we can to help Greenheart shpirit find freedom and peash.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    "Wonderful, more spirits and ghosts. Let us not have a repeat of Hinojai please."
    Erin remarks sarcastically, giving an exaggerated shiver.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    "Well, hopefully this will be nothing like that. Especially since we know how to appease this spirit. Let's go." When everyone is ready, Ashur will lead them back to the city.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Amira gives Telmayne a final nod, and looks to the remainder of the group, awaiting to leave.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Waving farewell to the Shaonti, Erin whispers quietly to Ashur.
    "I cannot wait to see how your application of anger calms this spirit. It should prove to be quite the show."

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    "Yea, this is going to be difficult. Maybe I can just out anger it and it'll give up? Nah, I didn't think so either.."

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    "In all seriousness though, I did hang on to one piece of equipment from our last dealing with the supernatural that may help us here."
    She says, pulling a siphon out of her pack and studying it.

    Liberty's Edge

    Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

    "Does anyone know here of some magic shops or did spot some in the Green Market that haven't been utterly destroyed. I would like to buy a scroll of Enlarge Person."

    I thought I was in posession of such a scroll - seems not the case. Would make Anya at least medium sized.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Well, it actually won't effect her since your shared spells class feature only works on personal spells and she is an outsider, Yandu.

    "Hopefully that'll help then."

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*
    Ashur Glaber wrote:
    Well, it actually won't effect her since your shared spells class feature only works on personal spells and she is an outsider, Yandu.

    full text:
    Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

    Note that they're two different sentences. And since Enlarge Person is on the summoner list, he's good for it.

    "If he was a warrior before becoming a man of peace, he'll likely be a capable fighter. In theory, it should."


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    The Shoanti allow you to leave peacefully, and you travel back to the city. There are some various places around to buy scrolls or whatever you need. The Green Market does not sell Magic items.

    It's evening now as the sun is setting.

    Amira:
    After a cursory look at maps of the city, you think that the Shrine is buried right underneath the Green Market, near the entrance on the south end.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    After a quick glance of a map of the city, Amira speaks up. "The shrine will be buried under south entrance to the market. I'll go inform Zeeva of the current plans, then return here immediately. Any objections?"

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Carry on then

    "Not from me. But since he's a spirit, I doubt he'll fight like he did in life. But one can hope."

    Liberty's Edge

    Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

    "No objections. Do we seek to do this at night? What a horrible night to have a curse.... Morning or tonight, it matters not to me. My spells are not geared towards an undead spirit per se, though they are applicable to anything that needs killing."


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    Zeeva agrees to let you dig, as she really does not what this to happen again to her market. She gives you some shovels, trowels, and a wheelbarrow to help out.

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