The Great (Pathfinder) Society...in Magnimar! (Inactive)

Game Master Eric Swanson

Shattered Star AP...undertaken by a roving band of misfits...errr scholars...errr...heroes, he he.


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Outsider ([Earth]), ('Good') Eidolon (Elemental/Earth) (Biped) 8, HP: 66/66, AC 23 /t 13 /f 20, F 6, R 5, W 5/9, Init +3, PasPer 19, Darkvision 60'

Gah! Sorry, Sorry!

(Enlarge Person/other Mods: present AC: 18/present CMD: 24, present Reach: 15', present Slam damage: 2d6 + 9 Bludgeoning.)

Bristling with power, Fancy braces herself to meet any oncoming attack by the creature.

Hold action to initiate a Shove Maneuver if the Hydra attempts to close with any of us. CMB is presently 12.

Grand Lodge

The hydra, still shuddering in pain, lumbers forward slowly all five of its heads regarding you with a look of rage mixed in with hunger on its heads. Even as you watch the creature approach, you can see the arrow wound already starting to close up. Hydra moves 40' and Fast heals damage.

Round 1: Carridan, Gared, Fancy (held action), Hydra, Horven, Carmina, Yamyra, Jasper.

MAP

A quick note here: Fancy and the Hydra have the same initiative so their actions will be resolved simultaneously.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven loads his crossbow with a regular bolt and fires as the hydra moves up, aiming in the same general area Gared did.

Attack: 1d20 + 8 ⇒ (12) + 8 = 20; If that hits: 1d6 ⇒ 5

Grand Lodge

Horven's shot causes another wound to open up on the hydra's body, adding to the blood trickling down the creature's body and pooling on the cave floor.

Round 1: Carridan, Gared, Fancy (held action), Hydra, Horven, Carmina, Yamyra, Jasper.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Carmina moves a little closer and joins in battering the hydra from a distance with a trio of magical energy bolts inerrantly flying towards the many-headed beast.

Moving to AN 25 and casting Magic Missile

Magic Missile: 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8

Grand Lodge

Carmina strides forth and looses her magic at the hydra, which collapses to the ground unmoving. The hydra takes 8 points of damage.

Round 1: Carridan, Gared, Fancy (held action), Hydra, Horven, Carmina, Yamyra, Jasper.

MAP


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

"Oh! Well done!" Yamyra cries as her companions cause the beast to fall.

Standard/Free action, cheer for her friends.

Grand Lodge

Jasper mutters to himself softly as the combat ended in a blink of an eye. All is quiet now except for the sounds of the hydra breathing shallowly from its multiple heads.

Round 2: Everyone, Hydra.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"It's not dead. What do we do?" Horven asks, loading another bolt and waiting for advice.

Hold until someone tells Horven something useful pertaining to the hydra.

-Posted with Wayfinder


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared continued his assault for another turn to see if it would be enough to kill the creature and called out to Horven, "We might have to cut off it's heads, or destroy them, maybe with fire or acid?"

Eric, do you want me to make more attack rolls here?

Grand Lodge

No Gared, that will not be necessary. I just wanted to see if you would leave it to fast heal.

Gared sends a couple of arrows into the hydras body, making sure it is no longer breathing. It takes a couple of shots but you can see the hydra is now truly dead.

COMBAT OVER.

Gared: Congrats! you just leveled up to 5th level! You will be able to level up when you rest this evening.


retired

Carridan exhales a breath he didn't realize he was holding as Gared puts the hydra down. "I- I've never seen one of these before. It's a, a hydra? Oh my." Hoping the hydra to be a solitary predator, Carridan begins rooting about in the cave.
Perception: 1d20 + 11 ⇒ (6) + 11 = 17


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven joins Carridan in looking around. "Hopefully, we won't meet one again soon."

Perception: 1d20 + 20 ⇒ (19) + 20 = 39

-Posted with Wayfinder

Grand Lodge

Horven and Carridan scour the cave thoroughly but find nothing else of note.

The cave curls to the south, rising nearly 30 feet above the surrounding bog. A tunnel at the far end that’s too small for the hydra to navigate slopes back downward and continues onward...

I shall post the next chamber when I get home from work.

Grand Lodge

DM Rolls:

S#1 Stealth: 1d20 + 5 ⇒ (20) + 5 = 25
S#2 Stealth: 1d20 + 5 ⇒ (4) + 5 = 9
S#3 Stealth: 1d20 + 5 ⇒ (13) + 5 = 18

As you travel down the passage you all soon lose track of the distance as the passageway blurs together in a seemingly endless display of rocks and wall. Gared however estimates the distance at almost a mile underground however.

The intersection of four tunnels forms a sizable cave here. The domed ceiling rises to a height of twenty feet, while near the center of this cave stands a monument made of polished black basalt, seven-sided with the same great rune carved on each face. The top portion of the monument has broken away, revealing what appears to be a hollow space within in the shape of a female figure. An astounding number of strange albino insectoid creatures, each the size of a man’s finger, scuttle and scurry along the walls.

MAP


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Map gives me an 404. :(

Grand Lodge

OK try this link: MAP


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"I don't like the looks of this," Horven says.

Perception: 1d20 + 20 ⇒ (5) + 20 = 25


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Knowledge (Arcana): 1d20 + 11 ⇒ (4) + 11 = 15
Knowledge (History): 1d20 + 14 ⇒ (17) + 14 = 31, both to recognize the rune & it's significance/potential danger.


retired

"Oh my... oh, this... this doesn't look good at all."
Knowledge (nature): 1d20 + 7 ⇒ (9) + 7 = 16


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

What knowledge check would be used for the insects?

Perception 1d20 + 11 ⇒ (12) + 11 = 23

Gared looked torn between a disturbed fascination with the insects and interest in the stone work that only a dwarf could muster.

Grand Lodge

Carridan recognizes the insects as solifugids, which are basically harmless if a tad disturbing.

As you look around the cave further, Gared spots a couple of larger solifugids clinging to the cave walls, one on each side of the chamber. Horven's keen eyes spots a third one at the far end of the cave. Those Albino Cave solifugids are a far more serious threat as they are well known for their aggressive hunting patterns.

I will get an updated map later this evening.
.
Yamyra and Gared, in order to learn more of the statue you need to get next to it.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Thanks, that map works. :)

Carmina doesn't see much from her position, but hears the worried words of Horven and Carridan.

"What's happening? Is there something ahead?"


retired

"The cave is- is crawling with solifugids. Somewhere in between giant spiders and scorpions, they're normally not a threat and are pretty harmless, but if something were to stir this many up?" An involuntary shudder ripples through Carridan's shoulders and down his back as a look of dismay clouds his worried face.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared nods as Carridan speaks then points out across the cavern.
"There's some particularly large ones on the walls there. Might be more. Might decide we look to be a tasty meal, too. The old dwarf stroked his beard thoughtfully. "I'm inclined to put a few arrows in one and see if doesn't scare off the others or make it clear what we're up against."

Despite the monstrosity they had just encountered and the disturbing decor of the groups surroundings, Gared felt right at home underground. The dwarf's unscathed composure was revealed by an easy stance and a lack of any dwarven accent accompanying his words.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"What Gared said," Horven says with a chuckle.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

"Bugs, eh?" Carmina says and retrieves a small vial from her backpack.

The vial's Alchemist's fire.


retired

"Big ones?" Carridan looks to where Horven and Gared indicate and another shudder ripples through his frame. "I'd- I'd almost rather there was another hydra to deal with." Taking in a steadying breath, he then offers, "I could call up a mist to cover our passage. We might be able to slip through without them noticing us if we're careful."

I have obscuring mist and fog cloud available as domain spells, if we'd care to give either one a try.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

"Worth a try."


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

"While I am loathe to present violence as a first choice, we do have another option." Yamyra opines.


retired

Carridan looks questioningly to Carmina and Gared, then to the others. "Ok then. Hopefully this works." Carridan shudders again then, provided no one objects, begins casting a spell.

As he nears the completion of it, thick tendrils of fog snake in from each of the open passages, gathering together in the center of the chamber. In the span of just a few quick breaths, the room is filled with a thick, still fog hiding the solifugids and their larger ilk from sight. The only evidence of their presence is the eerie clicking and chittering sounds which, while slightly muted by the fog, still echo quietly in the tunnel.

"Provided no strong blasts of wind come gusting up any of these tunnels, the fog should last at least half an hour."

I'll go with fog cloud since I can cast it in the center of the chamber from a safe distance without risk of upsetting the larger solifugids. No vision beyond 5 feet within the cloud, so we'll want to stay close together as we pass through. Anyone in particular care to take point and lead our caravan through the fog?

Status:

HP: 36/36
AC: 19 (12 T / 17 FF)
CMD: 16
F/R/W: +8/+6/+9
Wild Shape used: 0/1
Storm Burst used: 0/7
CLW charges used: 5/50

Spells Prepared:
Orisons (4): create water, detect poison, know direction, purify food and drink
Level 1 (3+1+1*): charm animal, magic stone, obscuring mist*, produce flame, speak with animals
Level 2 (2+1+1*): bull's strength, fog cloud*, gust of wind, hold animal
*domain

Ongoing Effects
fog cloud: 40 minutes


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven takes the initiative moves into the fog cloud. "Stay close."

Perception: 1d20 + 20 ⇒ (11) + 20 = 31
Stealth: 1d20 + 16 ⇒ (2) + 16 = 18

Grand Lodge

As Carridan's spell takes effect the cave becomes almost completely obscured by the heavy mist. With Horven leading the way you enter the mist using the walls as a guide and staying close to the sides of the cave. Fortunately while the sounds of the solifugids echo eerily in the mist shrouded cave, the sounds do not grow any louder.

Congrats on bypassing this encounter guys! Which passage did you want to head to?


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Probably the opposite one?


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

The tunnel on the opposite side of where we came in?


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Yeah, that's what I meant.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Nice thinking guys! Gared would want to aim for further in the cavers system, attempting to avoid any passages that might lead to the frogs and trogs caves, so maybe a knowledge or perception check to figure that out? If it's not clear, opposite works.

Grand Lodge

You manage to weave your way through the cave successfully without attracting the attention of the solifugids and work your way to the passage beyond. You travel almost another full mile before reaching a chamber up ahead. The rough cave walls give way to a chamber of worked stone, with walls made of blue-veined white marble. The ceiling is supported by columns masterfully sculpted to depict voluptuous warrior women wielding two-headed guisarmes, with each column unique and strikingly detailed. At the center of the room, a fifteen-foot-square shaft leads down into the darkness below.

MAP


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Carmina walks to the edge of the shaft and stares at the abyss as far as her darkvision allows.

Perception: 1d2 + 3 ⇒ (2) + 3 = 5

Can she see the bottom of the shaft?


retired

Looking at the masonry and columns, Carridan nods his head. "I think we found the place all right. I didn't expect it to be such a long trip through the caves, but I think we're here."


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared peered down the shaft beside the tiefling. As he turned his ears to the passage as much as his eyes, the dwarf rumaged through his pack to pull out some twine and a fishing hook, muttering an orison as he did so that caused the latter to glow brightly. "Shall we be fishing for some illumination, milady?" He tossed a wink to Carmina as he spoke in a almost playful yet hushed tone.

Gared will ask Horven to use his keen ears to see what he can hear from the pit if 60 darkvision isn't enough to see anything of interest, and lower the lit hook down as much as its 50 foot length to extend the groups vision.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven keeps an ear out as asked.

Perception: 1d20 + 20 ⇒ (17) + 20 = 37

Grand Lodge

DM Rolls:
Initiative
Ca 1d20 + 2 ⇒ (4) + 2 = 6
CH 1d20 + 2 ⇒ (20) + 2 = 22
Gr 1d20 + 2 ⇒ (6) + 2 = 8
H 1d20 + 3 ⇒ (4) + 3 = 7
Y 1d20 + 1 ⇒ (15) + 1 = 16
F 1d20 + 1 ⇒ (8) + 1 = 9
.
1d20 - 1 ⇒ (13) - 1 = 12

As you enter the chamber and head towards the shaft, movement out of the corner of Horven's eye warns you the chamber is not unguarded! You see the columns in each corner of the room animate and step towards you!

Knowledge Arcana DC 13:
These are caryatid columns, constructs created by spellcasters to guard objects or areas. Being constructs, they are immune to most forms of magic. They are susceptible to spells affecting stone.

Knowledge Arcana DC 18:
The stone used to enchant a caryatid column is further enchanted to shatter weapons upon being struck!

Round 1: Carridan, Yamyra, ??, Fancy, Gared, Horven, Carridan, Jasper.

MAP


retired

You've got me in the initiative order twice, Eric. I'm happy to go twice if that's your intent, though I'm guessing it's just a typo =P

Look out! Gared! Carmina! The columns... they're animated!" Carridan blurts a warning to the two of his allies as they stand frightfully close to a gaping pit. As his words echo in the chamber, he spills three large stones from a pouch on his hip and calls upon another portion of Gozreh's power to fortify them.

Move action: draw 3 stones
Standard action: cast magic stone

Status:

HP: 36/36
AC: 19 (12 T / 17 FF)
CMD: 16
F/R/W: +8/+6/+9
Wild Shape used: 0/1
Storm Burst used: 0/7
CLW charges used: 5/50

Spells Prepared:
Orisons (4): create water, detect poison, know direction, purify food and drink
Level 1 (3+1+1*): charm animal, magic stone, obscuring mist*, produce flame, speak with animals
Level 2 (2+1+1*): bull's strength, fog cloud*, gust of wind, hold animal
*domain

Ongoing Effects
magic stone (30 minutes): 3/3 stones remaining

Grand Lodge

D'oh! You are right! I meant to type Carmina right after Horven in the init order so you are good :D


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Knowledge (Arcana): 1d20 + 11 ⇒ (19) + 11 = 30

"Everyone stay back!"
"They are constructs & your weapons will shatter if you use them!"
Yamyra yells as she instinctively tosses a gobbet of acid at the closest attacker.

Acid Splash attack: 1d20 + 5 ⇒ (9) + 5 = 14, Acid Splash damage: 1d3 ⇒ 1 acid

Grand Lodge

DM Rolls:

CC #3 vs Horven: 1d20 + 8 ⇒ (19) + 8 = 27; damage: 1d8 + 4 ⇒ (7) + 4 = 11
CC #4 vs Yamyra: 1d20 + 8 ⇒ (4) + 8 = 12; damage: 1d8 + 4 ⇒ (8) + 4 = 12
CC #3 Crit: 1d20 + 8 ⇒ (11) + 8 = 19; damage: 1d8 ⇒ 5 yes. Total damage 16.

Carridan prepares a spell for use against the constructs while Yamyra's spell impacts the constructs' arm scarring it slightly.

The constructs advance towards you implacably, two of them move towards Gared and Carmina while the two constructs closer move to engage Yamyra and Horven. Both of their blades strike deeply and draw blood, Horven's being a particularly deep one. Yamyra takes 12 points of damage and Horven takes 16 points of damage.

Round 1: Carridan, Yamyra, Constructs, Fancy, Gared, Horven, Carmina, Jasper.

MAP


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Absolutely not wanting to rish shattering her claws or teeth, Carmina has to resort on a more creative way of dealing with the constructs, moving behind one of them and attempting to push it over the edge of the pit with a hard shove.

Moving to AP56(Provokes AoO) and Bull Rushing the construct.

Bull Rush: 1d20 + 6 ⇒ (4) + 6 = 10 :/


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Horven takes a step back to Fancy's side AM53. "There's not going to be much I can do here."

He loads his crossbow despite him knowing it might be futile.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared swore as the columns sprung to life, and again as thise behind him cut into his halfling companions. Desperately trying to take back the initiative, the dwarf cried out direction to the group as he began launching a barrage of arrows at the statute now painted with Horven's blood. Horven! Ye can slow 'em down with down with a tanglefoot bag if nothing else! Yamyra, you be gettin' yerself out o' harms way!"

attack 1 and damage
1d20 + 9 ⇒ (9) + 9 = 18 1d8 + 7 ⇒ (2) + 7 = 9

attack 2 and damage1d20 + 9 ⇒ (13) + 9 = 22 1d8 + 7 ⇒ (8) + 7 = 15

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