Yuron Issen |
Perception 1d20 + 5 ⇒ (17) + 5 = 22
At the talk of flight, Yuron grabbed the rock off the counter, apparently he had some kind of plan for it. He couldn't help looking confused, however, waiting for an opening in conversation to ask, "Dottari? What are they?"
Doran Quickstep |
"I think," Doran begins, "'is ain't the time t' be worryin' about who they is," the man pauses as he looks to the door, a cautious hand making sure the hilt of his weapon is still there, "but ratha' how we're gonna handle 'is situation..."
Though still grinning, there's a terribly nervous look in the silver-haired man's eyes.
Janiven Jenkings |
"Dammit!!! Morosino this is no time for chit-chat"
She looks down at the boy with a look of anger
"I am sorry everybody, but this is not how I intended our meeting to turn out, but we must leave immediately."
Janiven looks over in Doran's direction, and points to the pile of debris.
"Under all that garbage, there is an access hatch to the sewers. Doran and Yuron, help me remove the debris from atop the escape hatch and make a barricade in front of the door."
She moves over to the piles, and pulls out a large piece of a table and piles it next to the front door.
"Morosino, grab the torches from behind the bar. You others get ready to ru.....
BANG BANG BANG
The door rattles from the force.
(Outside in a deep, booming voice)
"You are surrounded, come out and give yourself up or you shall feel the wrath for the Order of the Rack!"
Dakka |
Dakka has a fierce gleam in his eye.
"Well, we're all confederates now, whatever our intentions may have been. Quickly uncover the hatch, if they breach the door in the mean time I will make them think twice about entering. Does anybody have caltrops?"
Yuron Issen |
"Knights? Hell Knights?" Yuron said, his eyes widening in fear. Unlike dottari, Hell Knight was clearly a name he knew. He worked quickly doing as he was told, blocking the door as well as uncovering the trapdoor.
Janiven Jenkings |
The other side of the door leads to a small nook which has been carved out of the sewers.
"We have a safe house in Rego Sacero ("Priest Sector"), we must get there quick. Luckily, Arael and I prepared for such a disaster."
She points at an drawing of an arrow in chalk on the door.
"We have marked all the intersections, so we could find our way back to the hideout. If anybody gets separated from the group or lost, look for these marks and follow the arrows"
Janiven knells down and pushes some bricks aside. She sighs in relief.
"Good they are still here"
She pull out a small backpack, opens it up and starts to pulls out some potions.
"Three..Eight..Sixteen" Perfect. We need to get moving, and we will not have time to rest. Everyone make sure to grab a couple of these."
Everyone receives 3 potions of cure light wounds
Janiven turns around and grabs some long pipes leaning against the wall and starts to insert them into grooves cut into the door.
"You guys make a run for it while I buy us some time and board up this door. I will catch up! Hurry!!
Siliquai |
Perception 1d20 + 6 ⇒ (20) + 6 = 26
Quickly Siliquai grabs up her three potions and a torch, then using a tindertwig from her pack lights her torch and proceeds to light the torches carried by the other members.
"We must move quickly"
GM JIB |
I need the following rolls:
1d100
7 Perception Checks
See example (Morosino)
1d100 ⇒ 38
1.Perception: 1d20 + 4 ⇒ (16) + 4 = 20
2.Perception: 1d20 + 4 ⇒ (1) + 4 = 5
3.Perception: 1d20 + 4 ⇒ (6) + 4 = 10
4.Perception: 1d20 + 4 ⇒ (3) + 4 = 7
5.Perception: 1d20 + 4 ⇒ (8) + 4 = 12
6.Perception: 1d20 + 4 ⇒ (11) + 4 = 15
7.Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Doran Quickstep |
Perception check: 1d20 + 6 ⇒ (16) + 6 = 22
Shuffling in through the trap door, Doran blinks and tries to adjust to the light in the tunnel. After reaching the marked door at the bottom of the tunnel, he begins to hear the crunching of glass breaking. "Blast it all, sounds like they ain't messin' around up there!" Doran takes the potions from Janiven and gives her as much of a smile as he can muster. "I expect t' see you in one piece right soon, miss! Be safe!" Stuffing the potions in his backpack, then shouldering it, the Taldan man takes off through the door, unsheathing his sword as he prepares for the worst.
1. Perception check: 1d20 + 6 ⇒ (16) + 6 = 22
2. Perception check: 1d20 + 6 ⇒ (18) + 6 = 24
3. Perception check: 1d20 + 6 ⇒ (7) + 6 = 13
4. Perception check: 1d20 + 6 ⇒ (6) + 6 = 12
5. Perception check: 1d20 + 6 ⇒ (1) + 6 = 7
6. Perception check: 1d20 + 6 ⇒ (7) + 6 = 13
7. Perception check: 1d20 + 6 ⇒ (1) + 6 = 7
Phaedra Valerius |
First perception 1d20 + 3 ⇒ (4) + 3 = 7
1d100 ⇒ 30
Perceptions:
1 1d20 + 3 ⇒ (19) + 3 = 22
2 1d20 + 3 ⇒ (11) + 3 = 14
3 1d20 + 3 ⇒ (3) + 3 = 6
4 1d20 + 3 ⇒ (17) + 3 = 20
5 1d20 + 3 ⇒ (8) + 3 = 11
6 1d20 + 3 ⇒ (12) + 3 = 15
7 1d20 + 3 ⇒ (20) + 3 = 23
Phaedra blinks as the healing potions are handed out. "I certainly hope that we will have no need for any of these."
Phaedra casts Light upon the tip of her glaive, using it like a makeshift torch as she follows behind Doran.
Dakka |
Perception1d20 + 8 ⇒ (10) + 8 = 18
Dakka slips through the hatch and hurries down to the door.
He accepts the potions from Janiven and stows them in his pack.
With a solemn nod to Janiven he readies his musket and quietly follows Doran and Phaedra through the door.
1d100 ⇒ 86
perception 1d20 + 8 ⇒ (18) + 8 = 26
perception 1d20 + 8 ⇒ (12) + 8 = 20
perception 1d20 + 8 ⇒ (5) + 8 = 13
perception 1d20 + 8 ⇒ (6) + 8 = 14
perception 1d20 + 8 ⇒ (10) + 8 = 18
perception 1d20 + 8 ⇒ (1) + 8 = 9
perception 1d20 + 8 ⇒ (2) + 8 = 10
Siliquai |
d100- 1d100 ⇒ 45
1 Perception - 1d20 + 6 ⇒ (18) + 6 = 24
2 Perception - 1d20 + 6 ⇒ (9) + 6 = 15
3 Perception - 1d20 + 6 ⇒ (7) + 6 = 13
4 Perception - 1d20 + 6 ⇒ (18) + 6 = 24
5 Perception - 1d20 + 6 ⇒ (5) + 6 = 11
6 Perception - 1d20 + 6 ⇒ (10) + 6 = 16
7 Perception - 1d20 + 6 ⇒ (19) + 6 = 25
Yuron Issen |
Perception 1d20 + 5 ⇒ (18) + 5 = 23
1d100 ⇒ 4
Perception 1 1d20 + 5 ⇒ (3) + 5 = 8
Perception 2 1d20 + 5 ⇒ (14) + 5 = 19
Perception 3 1d20 + 5 ⇒ (15) + 5 = 20
Perception 4 1d20 + 5 ⇒ (11) + 5 = 16
Perception 5 1d20 + 5 ⇒ (5) + 5 = 10
Perception 6 1d20 + 5 ⇒ (11) + 5 = 16
Perception 7 1d20 + 5 ⇒ (8) + 5 = 13
In the dark of the sewers, Yuron lifted the rock above his head and said a few words. The rock began to glow, bright as a torch.
After stowing the potions, he started down the tunnel, as quickly as he could without danger.
GM JIB |
The tunnels of the sewers are ten foot wide, with a 3-foot-deep trench of water and waste taking up half that width. The smell of raw sewage is nauseating.
Morosino points out the way as you make your way through many turns and twists through out the sewers.
Doran soon comes to a T junction and the marking appears to be rubbed away. After closer inspection Dakka looks at the mark and points south, finding another one down the way.
The party soon comes to a pile of rubbish (bricks and waste) that was caused by part of the ceiling caving in.
Morosino runs over and starts to move away the pile.
" We must get through to the other side. Help me clear out this garbage"
Phaedra Valerius |
Oh great, more trash to move... Though not thrilled at having to actually touch the disgusting stuff blocking their way, Phaedra decides it is much preferable to being caught and questioned by HellKnights and helps to clear a path.
Dakka |
Dakka sighs. Tengu, always picking through trash.
He shoulders his musket and bends to help the others, using his club as a lever if need be.
"Keep a wary eye for what might be on the other side. Maybe toss a light-pebble when we have an opening?"
Doran Quickstep |
Doran, Dakka and Phaedra are working on the pile of debris, Siliquai is watching the rear and Yuron is... probably between the lot of us? I don't know how that'd really work as far as marching order goes.
Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Doran cusses softly under his breath before drawing his dueling sword. "Brilliant. T'day's jus' gettin' betta' and betta'!"
Yuron Issen |
Initiative 1d20 + 3 ⇒ (6) + 3 = 9
Yuron watched as the wall was cleared away, and then gasped as the creature's made their way through the hole in the wall. After taking a moment to compose himself, he said a few more words and the rock in his hand levitated, moving toward the hole in the wall. When it reached the wall, it would remain in place.
Morosino |
Stay put or move up if possible
Ready and Unarmed Strike on Ooze (On wall Either With Fist or Stomping one on Ground) if comes in reach
Unarmed Strike:: 1d20 - 4 ⇒ (15) - 4 = 11
Damage:: 1d4 - 2 ⇒ (4) - 2 = 2
Hit: As Morosino Stomps/smashes the strange ooze like creature, his boot/hand becomes covered in slime
Dakka |
Attack Roll1d20 + 1 ⇒ (14) + 1 = 15
Damage if hits 1d6 ⇒ 3
Doran Quickstep |
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Aldori Dueling Sword vs. Ooze (t1): 1d20 + 3 ⇒ (12) + 3 = 15
Aldori Dueling Sword damage vs. Ooze (t1): 1d8 + 4 ⇒ (3) + 4 = 7
Hit: Doran's blade draws an arc as it slices through the ooze, splashing some of it's body over the adjacent wall.
Yuron Issen |
This is my first time playing a spellcaster, so I'm going to go ahead and ask this right now. Should I bother being vague about the spells I'm casting and give the DC's to identify them? Because it's just fine for me to tell what spell I'm casting.
GM JIB |
Phaedra continues to clear the rubble, as Siliquai watches the rear, ready to strike any trouble that might occur from behind.
Morosino yells Torbles! Stomp Em!
Doran's blade draws an arc as it slices through the ooze, splashing some of it's body over the adjacent wall.
Aldori Dueling Sword Attack on Torble(1) 7 damage
Yuron drew his crossbow as he chanted some words, suddenly a layer of energy surrounded his body.
Mage Armor Cast
As the remaining Torbles swarm Dakka and Doran. Dakka smashes one of the strange vermin like creatures, its guts sticking to the tengu’s club.
Club Attack on Torble(4) 3 damage
Dakka and Doran start to feel tingly sensations on their bodies.
Torble(5) bites Doran 1 damage and 1 acid damage.
Torble(8) bites Doran 1 damage and 1 acid damage.
Torble(9) bites Dakka 1 damage and 1 acid damage.
Doran Quickstep |
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Doran grunts as the Torbles attack.
Aldori Dueling Sword vs. Torble (t7): 1d20 ⇒ 10
Aldori Dueling Sword damage vs. Torble (t7): 1d8 + 1 ⇒ (5) + 1 = 6
Hit: Doran's sword splatters another small ooze with a carefully-placed strike.
AC 19 until the start of next round.
GM JIB |
Phaedra moves up knells down and stabs a Torble at Morosino's feet, pinning it between her blade and the brick floor.
Dagger Attack on Torble(6) 4 Damage
Siliquai continues to watch the rear as Morosino runs away from the slimy rat like vermin.
Doran grunts as the Torbles attack. He then retrieves a Potion of Cure Light Wounds from his pack, and swings at one of the torbles, missing it, but leaving himself in a defense position.
Dakka releases an involuntary exclamation of birdlike anger and disgust. "Caw!" as he brings his club down at one of the oozes, barely missing it.
Yuron made a face as he stepped into the water, hoping for a better angle as he shot his crossbow. The torble was quicker then the bolt and scrambled away.
The torbles continued to crawl up Doran and Dakka as the vermin sucks on there armor and garments.