The Golden Pegasus

Game Master Sai Ling

Player's Map

Cueta's Resource Tracking Spreadsheet


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Ben!! Good to see you again.

I have decided to never quit this game, because Vallen would suffer a horrible death just like Garrak and Ben...

If it's any consolation your death allow for some fantastic roleplaying and bonding with the halfling community.


Indubitably Never 3d6

@ Ben:

I didn't kill you ... Edmund killed you. Muahahaha!

and I'm sorry for that. It sounded like you were going to be out for the longterm, and I had this great image in mind of starting a civil war.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

I am not coming back to play so it is okay.

I was involved in too many games and my wife was getting upset about how much time it was taking. That is why I dropped everything. Things have calmed down now so I am thinking about starting a new Skull and Shackles game, But i have to keep my RPing limited. I don't think I can get away with doing more than running a game and maybe playing in one. Sometimes I miss being single.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

One game never hurt anyone, and I think you'll make it a good one.

Pop in now and then and say hello Ben!

Hmmm that orgre must have had a water breathing spell put on it.... someone doesn't like us...


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Hiya, Ben - nice to hear from you! I'm glad that things have calmed down for you as well, and that you are getting back into the pbp scene here as well.

@Nerk, I was wondering if you were/are going in that direction. It could be an interesting path to go down, but I'm not sure that all the PCs would choose the correct side (Cueta's of course!). I'd really hate to have to kill Vallen 'cause the dwarf seems to for some reason like, or at least respect, the Thayers (I kid of course - I respect them as well).

@Vallen - or a ship, long and low, and capable of handling storms (like a dwarven longship?) dropped them off in the dark. Probably not, but perhaps Paaie could tell us if she thought their ships could travel safely in a storm?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Whomever sent these creatures would have to really hate us to go out of their way to sail a ship in that much rain.

Time will teeellllll....


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I was thinking more that the ship was already around. Isn't there a longship searching for Tomag, Zoriya, et all in the nearby vicinity?


Indubitably Never 3d6

@ Ben... I'd love to play in a Skull and Shackles, but only if it started with book 2. I've been in a handful of games that made it mostly through book 1, and I just can't stand the thought of going through that all again.


Indubitably Never 3d6

Planning on spoilering the rest of Sorala's conversation with the hobs and pushing on to the next day. Looks like conversations are settling down.

Also, please remind me if I've let something slip through my fingers. This is all by the seat of my pants, and I'm something of an airhead.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Sounds good to me!

The foragers returned with 82 food today, correct? We also brought 60 food back from giving the weapons to the hobs.

Once we have the "cultural exchange" behind us, we can get some work done for a few days. I think we can sustain on half-rations with foragers and fishing until some of our gardens are running, not that people are going to be happy about it.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
Planning on spoilering the rest of Sorala's conversation with the hobs and pushing on to the next day. Looks like conversations are settling down.

Sounds good!

DM Nerk wrote:
Also, please remind me if I've let something slip through my fingers. This is all by the seat of my pants, and I'm something of an airhead.

12 pcs, a plethora of NPCs, complicated house rules and a sandbox setting - I'd say you're doing swimmingly!

Vallen Silverclasp wrote:
The foragers returned with 82 food today, correct? We also brought 60 food back from giving the weapons to the hobs.

I think they return tomorrow (the day after the fight with the ogre)? Then we've always got a group in transit at that point while the other 5 are foraging, iirc.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)
Cueta Guiding Star wrote:

I think they return tomorrow (the day after the fight with the ogre)? Then we've always got a group in transit at that point while the other 5 are foraging, iirc.

Okay, I have it marked on our spreadsheet the foragers returned today (day of ogre attack), but I could be wrong.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
Cueta Guiding Star wrote:

I think they return tomorrow (the day after the fight with the ogre)? Then we've always got a group in transit at that point while the other 5 are foraging, iirc.

Okay, I have it marked on our spreadsheet the foragers returned today (day of ogre attack), but I could be wrong.

More than likely I am wrong. You've been updating so I think we should go with what you have. Like Nerk, I am also an airhead - in case you haven't put that together yet :)


Indubitably Never 3d6

I always wondered why you didn't pick a blonde avatar....

I think the idea of knocking it back to 5 groups foraging was so that we could just assume food reaches Newspring without thinking about it. Now you guys are thinking about it and RUINING EVERYTHING! THIS IS WHY WE CAN'T HAVE NICE THINGS!!

Sorry, spent a little too much time with the kids yesterday. But, my point stands. The food is gathered and brought back to Newspring "automatically" in mechanical terms. In the fiction, the 6th group of foragers is bringing it back.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Ooooh right I remember now. This is what I get for thinking! Dammit brain!

I don't think it's possible to spend too much time with the kids!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I'm going to be out the rest of today and tomorrow morning.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Ugh, sorry guys, I've been absolutely hammered with work this week. Still, i should have let you know earlier. Sorry again for the lack of communication.

I'll have some proper posts up later today.


Indubitably Never 3d6

No problem, Gair ... I have a feeling that once we get Blaidd and his hosta... goodwill ambassadors on their way, there is going to be a few days of "relaxing" in game. Training, building, making $, etc. Since we've been in the new world less than a month, I'm inclined to let that happen unmolested by random (and GM imposed) encounters. Maybe we can work through a week or two in a couple of days, before we get the next thing going.

This will also allow 2pcs to get some gear going. I'm sure Vada and Paaie would like something. Gaross and Horn'Tos have sort of fallen off my radar, but they're available to forge weapons and armor.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Tomag needs to start sleeping in studded leather jammies so this doesn't happen again. D:


Male Human Incanter 3

Septimus would prefer not to go into battle with a staff as well.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Alright everyone - I'm out till probably tomorrow evening. Cheers!


Indubitably Never 3d6

At least, I think Kyle had an axe. If Vada takes the axe, he can pass his mace on to Septimus.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

I'd be down with that.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Nerk, is the iron chain/collar worth any smithing supplies?


Male Human Incanter 3
Vada Medeo wrote:
I'd be down with that.

That works for me as well.

Then I need some kind of armour and shield eventually.


Indubitably Never 3d6

Grrr ... I'm sorry Vallen, you've asked me that about fifty times, and I keep forgetting to answer.

So we'll call it 50gp worth of materials, which is a lot, but I'm ok with that.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Hey Nerk, can Cueta use craft (carpentry) to make her sister some wooden armor, so she doesn't get her crazy arse killed? Or is that too out of bounds for the skill? By the description, it is fire-treated plates of wood strung over vital areas. Doesn't seem too complicated.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Woo 50gp worth of crafting materials guys!! Thanks Nerk!

Now I shall turn them into weapons and armor...

Kal'tos, if you'd prefer to do other things with Kal'tos that should make us set on smithing supplies for a while. Up to you.

Gair- when you get some time (after your bow is finished, probably) you should make some cold iron arrows for us to test on the demon-birds. If we figure out the cold iron is effective I bet the hobs would LOVE some special arrows.


male Dwarf barbarian 3
Vallen Silverclasp wrote:

Woo 50gp worth of crafting materials guys!! Thanks Nerk!

Now I shall turn them into weapons and armor...

Kal'tos, if you'd prefer to do other things with Kal'tos that should make us set on smithing supplies for a while. Up to you.

Gair- when you get some time (after your bow is finished, probably) you should make some cold iron arrows for us to test on the demon-birds. If we figure out the cold iron is effective I bet the hobs would LOVE some special arrows.

The next day I will start generating money for labour using my awesome survival.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Nerk, another question - would a team of fishermen be sailors or craftsmen?

SRD says sailor:

SAILORS
Earnings gp, Goods, or Labor +2
Create 1 Goods, 1 Influence, 2 Labor (90 gp); Time 0 days
Size 5 people
Upgrades From Laborers
Sailors know how to sail a ship, navigate while at sea, and defend the vessel against pirates and other hostile boarders. A typical sailor is a 2nd-level expert (NPC Codex 260) with 2 ranks each in Acrobatics, Climb, Perception, Profession (sailor), Survival, and Swim.

SRD says craftsmen:

CRAFTSPEOPLE
Earnings gp, Goods, or Labor +4
Create 3 Goods, 2 Influence, 4 Labor (200 gp); Time 2 days
Size 3 people
Craftspeople are trained in a particular Craft or Profession skill and make a living using that skill. Examples of this team are alchemists, carpenters, leatherworkers, masons, and smiths. A typical carpenter is a 4th-level expert (Pathfinder RPG NPC Codex 261) with 4 ranks each in Climb, Craft (carpentry), Diplomacy, and Knowledge (engineering and local). Craftspeople in other fields have a similar skill arrangement.

Thanks!


Indubitably Never 3d6
Cueta Guiding Star wrote:

Nerk, another question - would a team of fishermen be sailors or craftsmen?

SAILORS
Earnings gp, Goods, or Labor +2
Create 1 Goods, 1 Influence, 2 Labor (90 gp); Time 0 days
Size 5 people
Upgrades From Laborers
Sailors know how to sail a ship, navigate while at sea, and defend the vessel against pirates and other hostile boarders. A typical sailor is a 2nd-level expert (NPC Codex 260) with 2 ranks each in Acrobatics, Climb, Perception, Profession (sailor), Survival, and Swim.
SRD says craftsmen:

CRAFTSPEOPLE
Earnings gp, Goods, or Labor +4
Create 3 Goods, 2 Influence, 4 Labor (200 gp); Time 2 days
Size 3 people
Craftspeople are trained in a particular Craft or Profession skill and make a living using that skill. Examples of this team are alchemists, carpenters, leatherworkers, masons, and smiths. A typical carpenter is a 4th-level expert (Pathfinder RPG NPC Codex 261) with 4 ranks each in Climb, Craft (carpentry), Diplomacy, and Knowledge (engineering and local). Craftspeople in other fields have a similar skill arrangement.
Thanks!

Thanks!

Craftspeople.

Hopefully, that will be exciting because fewer people/better results, rather than sad because bigger initial investment. I will say that, despite their heavy penalties, Walton and Sai would bring in 6 food/day if they took 10, which might be an easier way for me to handle it. A team would bring in 7.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Oh wow. We definitely need to make some fisherpeople teams, that is more effective than a farm and cheaper/faster! Of course they're harvesting a resource they can exhaust, like the foragers, so we can't have a bunch of them. But bringing in 7 food a day now would be HUGE.

I vote we work towards constructing a least two fisherpeople teams.

Would you say one fisherpeople team per longboat, Nerk?


Indubitably Never 3d6

Seems reasonable, Vallen.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

What a time for Cueta to have an existential crisis and to roll really well on a dip check, eh?

Does no one but Ingwe, Melilla and Cueta speak Polyglot?

Cueta really doesn't have much fight in her right now - thanks, Vallen ;) - though I suppose she can summon it if need be. She doesn't much care for being insulted after all.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Indeed! I'm interested to see how this turns out. I want to see Zoriya swoop in with a natural 20 on a diplo roll, both making Ingwe look like a fool and convincing Melilla to leave.


Indubitably Never 3d6

Cueta - I don't recall a census being taken of languages spoken. Ingwe is the only one I ever explicitly identified as Mwangi, but

1d100 ⇒ 35

nobody else looks Mwangi.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Oh yeah, no census - I was curious about us PCs really. We really need a super-secret language that no one else can hack so we can talk about all these needy Newspringers in front of them. How about everyone take a level of druid?

Kidding.

Cueta's going to hold off on saying anything to see if anyone else wants to chime in.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:


Craftspeople.
Hopefully, that will be exciting because fewer people/better results, rather than sad because bigger initial investment. I will say that, despite their heavy penalties, Walton and Sai would bring in 6 food/day if they took 10, which might be an easier way for me to handle it. A team would bring in 7.

I was gazing wistfully at the sailors, thinking the skills may translate enough to make a ruling in that way, but I think I like your optimistic take on it, Nerk. And even more now that Vallen points out that fishersentients can be constructed ASAP.

Besides the exhaustible resource thing, there's another issue with them though: there are lots of seafaring bad guys in our neighborhood. I think that relatively soon we should 1) hexplore some more so that our foragers can (hopefully) start rotating between Newspring, 15C and 14E. Then work our way south around Lillend Bay and hopefully find safe places in other hexes for our fishers to go to when the Newspring hex is tapped out.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Also, Gair and Zoriya, haven't heard from either of you in awhile. Everything OK?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I have one of these new fangled smartphones now! This will allow me to obsessively check for posts from anywhere yay!

Hope Gair and Zoriya are all right, they haven't even checked in lately.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Vallen, I got mine like three months ago and it's super neat.

We get to shake our fists at those damn kids and their fancy-schmancy gadgets now, too!


Indubitably Never 3d6

We'll proceed on the assumption that Gair and Zoriya are coming back to us eventually.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

That's great - I hope they are both back with us. Good players and nice people.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Tomag wrote:
Vallen, I got mine like three months ago and it's super neat.

I don't think I can go back to a dumb phone. I rarely use mine to make a phone call anymore, and yet I use it all the time. And most of the time I'm not even wasting time!


Indubitably Never 3d6

Take that, English!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Oh no. Gwenci is more powerful than we possibly imagined!

Now to figure out what he's taking about.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

I am assuming "not no" is "yes."


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I think Blaidd is telling him to say he agrees that Melilla should stay and they want Gil and Lady Kralish?

Thoughts?

I agree Tomag lol.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
Take that, English!

That's great! "Toddler-level communication" linguistics achievement unlocked!

I think Vallen and Tomag are correct. Sorala's going to make sure...


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Did I not mention it, Nerk? Tomag's going to take Intimidating Presence and assorted other Intimidate-focused combat stuff eventually. The smile is just him trying not to terrify goddamn everybody at all times.

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