The Golden Pegasus

Game Master Sai Ling

Player's Map

Cueta's Resource Tracking Spreadsheet


1,651 to 1,700 of 2,553 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

male Dwarf barbarian 3

I vote food as well. In the morning we should go look at the iron deposit. If we can make more tools out of that we can trade for more food hopefully.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Welcome back Vallen!

Cueta would love to use the grain to seed our own farms, but not being a farmer and trusting her companions' judgement, will defer to her esteemed companions on this issue.


male Dwarf barbarian 3

Interesting that the hobgoblins say corrupted elves rule the coast.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Elves and dwarfs living together?


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Perhaps the dwarves have largely retreated farther along the coast at this point? I can only imagine the Hobs are speaking locally?

We know that the two groups used to work together but it seems that both of them have fallen a long way since then.


Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6

I'm wondering if we should stop bucking the trend and become demon worshipers ourselves...I mean, it's clearly a viable niche and we'd have more local friends...


male Dwarf barbarian 3

A witch would suggest becoming demon worshippers.

We need to examine that iron deposit. Glaives should be possible.

also we need to capture some goats for domestication.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Zoriya Yelizaveta wrote:
I'm wondering if we should stop bucking the trend and become demon worshipers ourselves...I mean, it's clearly a viable niche and we'd have more local friends...

Cueta, being somewhat pantheistic, will throw a prayer their way if she thinks it will help us out. Then she'll panic about it.

@Kal'Tos, agreed on the iron and the goats. On the way back we should keep our eyes out for any goat tracks. Maybe we can capture some on our trip home.

@DM Nerk do the goblins have alcohol?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I agree Kal'tos, we'll need to grab some iron so Vallen and Horn'tos can make weapons for the hobgoblins.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

So that begs the question, how would harvesting the iron deposit work from a rules standpoint, Nerk? Would it be possible to bring back some ore-rich stones on our way to Newspring? Or is there too little on the surface for that to work temporarily without spending a significant amount of time mining?

The goats on the other hand are an excellent idea. Gair is extremely willing to set to capturing a couple. His people may not grow crops but they are very familiar with a simple form of ranching!

I'm sure with a few goats, we could use an animal pen to generate food in the same fashion as farms/gardens, yes? Could we manage it in a more limited fashion without the pen? It will take time to build after all...

On the last topic, I think you might find "Newspring's Champion" rather reluctant to worship demons :P


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

We will definitely need more food to make trading for the weapons worth it.

Even if Vallen were able to reliably get 25 on his crafting roll, it would still take our master-craftsman 6 weeks of dedicated work to turn out a single masterwork weapon...All of our skilled weaponsmiths together might be able to get that down around 2 weeks. Still not very feasible if we're not even getting enough food to feed Newspring for a single day.

And that doesn't even take into account the time required to collect over 100gp worth of materials...


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I'm so dumb I completely forgot that the normal rules is one week of work. I totally messed up my estimate.

With Vallen taking 10, he can generate 40gp worth of work a week, so it would take him two and half weeks to create a masterwork glaive. I'll correct that in the gameplay thread, I told the hobs three days, which is completely wrong.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Um, actually you need to craft the full price of the item Vallen. It would actually take you seven and a half weeks taking 10...


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Time to get a smith team going!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

My mistake- I thought it was the 1/3 price for the materials. I understand now. What a disaster, I need to read the rules better.

Simulation time.

So a glaive costs 8gp, which is 80sp. 1/3 of that is 26.6sp, so we would need at least 2.7gp worth of metal to craft one glaive.

With the Forge completed Vallen will have a +10 to weaponsmithing and armorsmithing for metal or stone items. The DC to make a glaive is 15. Dividing by 7 for one day of work.

One day of weaponsmithing a glaive: Take 10: 10+10 = 20,((20x15DC)/7) = 42.9sp. Vallen can produce one glaive every two days, because the total cost of a glaive is 8gp, and Vallen can produce 85.8sp worth of work a day on glaives. Is this right Gair?

If we charge 16 food per glaive, that's 80sp worth of "trail ration" grade food, which is the price of a glaive. We could go 15 and give them a slight discount even.

If Nerk allows the production of cold iron, a cold iron glaive costs 16gp. It would take Vallen four days to make a cold iron glaive, but we simply charge twice the price in food.

If these demons have DR:cold iron/good, both us and the hobs will want cold iron weapons. We don't know if they do, though, and I don't believe I want to light a fire and find out.


Indubitably Never 3d6

Cueta: goblins might have alcohol: you haven't seen any yet.

Gair: Animal Pen: earns gp, Goods or Labor at +6. Costs 6 goods, 1 influence, 5 labor to create, and takes 16 days. Every 10 live goats you bring in will allow you to buy 1 goods for an animal pen at no extra cost. I'm sure this is in no way an accurate reflection of the economics of domesticating wild goats, and I'm fine with that.

Gair (and others, I think): As far as small scale mining/smelting operations go, I think there are enough balls in the air at this point, without making this too big of a headache. Since the farms and gardens can produce food, by translating gp into food, so will the forge produce workable metal, by translating gp into material for crafting metal goods. We can assume that the ore is being found and transported, smelted, etc without getting into too much minutiae. It also serves as Masterwork Tools for up to 3 smiths.

Vallen: from a while ago, I think. You will make linguistics rolls periodically while you interact with hobgoblins until you hit the magic # (25) at which point, you are fluent enough that we don't need to worry about it.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I love the idea of the forge taking 10 on its gp producing rolls and making materials for smithing instead, similar to how the farms operate.

Questions:

Can we store up the gp that's produced? For instance, the forge will be making 2.0gp worth of materials a day, so we will need to store up to 34gp to make a chain shirt, for instance?

Can Kal'tos supplement the materials with mining rolls, adding to our "pot" of smithing materials? I assume a Mining Workshop would function the same way.

I kind of like this system.

As for the linguistics, sounds good!


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6
Vallen Silverclasp wrote:

My mistake- I thought it was the 1/3 price for the materials. I understand now. What a disaster, I need to read the rules better.

Simulation time.

So a glaive costs 8gp, which is 80sp. 1/3 of that is 26.6sp, so we would need at least 2.7gp worth of metal to craft one glaive.

With the Forge completed Vallen will have a +10 to weaponsmithing and armorsmithing for metal or stone items. The DC to make a glaive is 15. Dividing by 7 for one day of work.

One day of weaponsmithing a glaive: Take 10: 10+10 = 20,((20x15DC)/7) = 42.9sp. Vallen can produce one glaive every two days, because the total cost of a glaive is 8gp, and Vallen can produce 85.8sp worth of work a day on glaives. Is this right Gair?

If we charge 16 food per glaive, that's 80sp worth of "trail ration" grade food, which is the price of a glaive. We could go 15 and give them a slight discount even.

Sounds right Vallen. I think 15 food would be a good price.

Nerk, that sounds fine about the goats. How would we go about capturing them? If we're talking about those kinds of numbers, I assume we're not going to play the encounters out?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

You mean you don't want to do round-for-round combat, grappling and tying up 60 goats?


male Dwarf barbarian 3

I like your plan to bring one back Vallen.


1 person marked this as a favorite.
N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
You mean you don't want to do round-for-round combat, grappling and tying up 60 goats?

GOATWRANGLIN': The RPG! This innovative new role-playing game puts the players firmly in the driver's seat as the world's premier trackers, herders, and breeders of goats. Striving for verisimilitude, GOATWRANGLIN': The RPG! has an in-depth ruleset that ties together all the minutia involved in the business of animal husbandry (goats only), including:

  • three types of character to play: herder, animal reproductive specialist, and the eponymous goat wrangler!
  • in-depth grapple mechanics, including grappling with either your hands or with a lasso!
  • a variety of skills to help you perfect your craft, including tracking, animal ken, biology, shearing and cheese making!
  • rules for animal friends - don't forget to bring your favorite Catahoula Leopard Cur wranglin' with you!
  • Stats for all manner of goat, including the Black Bengal, Icelandic, Australian Cashmere AND Australian Miniature breeds!

Look for further expansions in the future, including CAT HERDIN'; FROG GIGGIN'; and our newest expansion, DOG WELDIN'!


Indubitably Never 3d6

Don't forget, Vallen, the selling price is usually half of the listed price, so you're looking at about 40sp/glaive or 8 rations.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
Cueta: goblins might have alcohol: you haven't seen any yet.

Thanks, Nerk! I was curious if there was an answer to Vallen's question. It is not terribly important, so I'll just assume that they didn't understand Vallen's pidgin-goblin, in the interest of keeping things moving.


Indubitably Never 3d6

There's also a pretty good chance that I was a little scattered when I was posting and it just slipped through the cracks, Cueta ;)


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6
DM Nerk wrote:
Don't forget, Vallen, the selling price is usually half of the listed price, so you're looking at about 40sp/glaive or 8 rations.

Does the selling price really apply in a barter situation? By rights the hobs are selling the food to us in the same way we're selling the weapons, no?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
There's also a pretty good chance that I was a little scattered when I was posting and it just slipped through the cracks, Cueta ;)

Nah, you're the DM. That means you're infallible, right? It always does when I'm in that chair :)


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Gair Hearthseeker wrote:
DM Nerk wrote:
Don't forget, Vallen, the selling price is usually half of the listed price, so you're looking at about 40sp/glaive or 8 rations.
Does the selling price really apply in a barter situation? By rights the hobs are selling the food to us in the same way we're selling the weapons, no?

Well, 40 sp would be better, right? It would take less time for us to fulfill our obligations of 31 glaives (even if it means less food).


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Better than what? I don't believe the lower selling price would affect the creation time. It would still be based on the listed price, no?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

That was brilliant, Cueta. You'll have to tell me when it hits the shelves- or better yet, invite me to the playtest!

Nerk- I forgot about the 1/2 sell price. As with Gair I was hoping for a 1 to 1 barter, weapons for food, but hoping and having rarely coincide.

Cueta- it will cost 26.6sp of materials to craft a glaive, but in order to complete an item you must craft its full price, which for a glaive is 80sp. We will be able to sell the glaive for food at 40sp, which is 8 food per glaive. We're still making a profit, just not a huge one.

So here's my plan, which we can discuss in character.

We tell them we will be bringing some glaives back when we have some made to trade for food. When we return they should send their brightest hob with us- Vallen will teach him metalworking, the hob will teach Vallen goblin (and Sorala probably) and Sorala or someone else can teach the hob common. (Vallen also has a secret motive to convert the heathens to Torag...) Of course they could send someone with us right now, but I figured they'd want to think it over and make sure we aren't out to screw them.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
That was brilliant, Cueta. You'll have to tell me when it hits the shelves- or better yet, invite me to the playtest!

Well, DOG WELDIN' is still under development, so I'll let you know when we go live with our playtest. In fact, we may have gotten a bit ahead of ourselves - we're not sure if it will contains welding dogs or those who weld dogs to things.

Vallen Silverclasp wrote:
Cueta- it will cost 26.6sp of materials to craft a glaive, but in order to complete an item you must craft its full price, which for a glaive is 80sp. We will be able to sell the glaive for food at 40sp, which is 8 food per glaive. We're still making a profit, just not a huge one.

Ahh, OK. For some reason I thought the suggestion was that we should craft 80 sp of glaive to trade for 80 sp of food. That makes a lot more sense.

Also, Cueta will be posting soon about the hobs and gods - her thoughts are along the same lines.

Also also, I think a cultural exchange is a great idea.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I... why... I don't... why is there such a thing as dog welder?


Indubitably Never 3d6
Gair Hearthseeker wrote:
DM Nerk wrote:
Don't forget, Vallen, the selling price is usually half of the listed price, so you're looking at about 40sp/glaive or 8 rations.
Does the selling price really apply in a barter situation? By rights the hobs are selling the food to us in the same way we're selling the weapons, no?

As long as we're over here discussing this OOC and using the RAW prices for things as a basis for that discussion, I figured we might as well use the correct prices.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I was looking through the retraining rules in Ultimate Campaign, and noticed this:

Ultimate Campaign pg 191 wrote:

If you are retraining a level in an NPC class (adept, aristocrat, commoner, or expert) to a level in any other

class, the training takes only 3 days. This allows an NPC soldier to begin her career as a warrior and eventually become an officer who is a single-classed fighter, and for a younger character to start out with one commoner or expert level and become a 1st-level adventurer with a PC
class when he reaches adulthood

Did we simply miss this before? I don't remember and can't find anything using search. If it doesn't change anything no sweat, but I thought I'd point it out.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6
DM Nerk wrote:
Gair Hearthseeker wrote:
DM Nerk wrote:
Don't forget, Vallen, the selling price is usually half of the listed price, so you're looking at about 40sp/glaive or 8 rations.
Does the selling price really apply in a barter situation? By rights the hobs are selling the food to us in the same way we're selling the weapons, no?

As long as we're over here discussing this OOC and using the RAW prices for things as a basis for that discussion, I figured we might as well use the correct prices.

Sorry Nerk, I hope I'm not annoying you with the questions.

You're absolutely right, most of this is irrelevant next to the in character negotiation. I'm just trying to get some idea of what might be considered fair by our characters using the only measuring stick available. I'm more trying to figure out what deal would have Gair argue for more. Weapons, food and a barter system are all things he would be rather familiar with.


Indubitably Never 3d6

Gair, I'm extremely annoyed, but it is completely unrelated to anything to do with this game. I apologize that you caught it.

I do think that sticking to the RAW as a basis for our economy is a much preferable option to reinventing the wheel. My assumption for the barter economy has always been that you're simply selling gear and buying supplies in the usual way, only minus gp as a medium of exchange. You (well, Vallen) will be able to make a roll or two to negotiate a better price (or a worse) and you will be able to aid him.

Vallen, yes, we missed that. That'll make it easier to upgrade your 2PCs, won't it? I approve heartily.

It doesn't change my ruling on retraining your "bonus" NPC class level. You can retrain it to a PC class, but it is lost as a bonus level. So if Vallen retrains expert for another level of cleric, because he wants to lose all those class skills and skill points, he'll be a better cleric today, and cap out as a Cleric 6. If he holds onto the expert level, he'll cap out as a Cleric 6/Expert 1, and will not be able to retrain.


Male Human Incanter 3

I guess that means I can work on making Septimus a Lvl 1 Cleric then? he has done 3 days of training with Vallen.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Hooray I saved the day! Kind of! You did your 3 days of time Septimus, cleric it up. Shame he isn't a dwarf.

So everyone understands the situation- NPC classes only take 3 days to retrain into PC classes. No gold cost, but need a willing mentor that is not out adventuring. When Gair returns I'll have Istiel train with Gair to become a ranger (skirmisher), if Gair is willing.

Nerk wrote:
You (well, Vallen) will be able to make a roll or two to negotiate a better price (or a worse) and you will be able to aid him.

Oh sweet mercy aid me please.


Male Human Incanter 3

Nerk currently our PC2s have no traits, is it possible for us to add 1 trait to them?


Indubitably Never 3d6

How about this for a slice of fried gold?

Pick a trait and I'll pick a second trait for the 2PCs.

One that'll annoy you.


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

You actually gave Hassan traits initially :) not sure if that would influence your decision?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I love you Nerk. :p

Istiel will take [irl=http://www.d20pfsrd.com/traits/combat-traits/reckless]Reckless[/url].


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

I haven't even gotten to do anything with Vada yet. You guys are too fast!


Male Human Incanter 3

Septimus will take Poverty-stricken.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I flubbed that and didn't even notice. Reckless


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Zoriya Yelizaveta wrote:
"I am sure another of their tribe would be helpful--not least so that neither feel entirely alone among strangers."

This is a smart way to address our concerns. Good thinking!


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Sorala would love tireless logic. Thank you, Nerk!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Istiel wrote:
I flubbed that and didn't even notice. Reckless

Oh man. I was looking for a trait that gave acrobatics as a class skill for possible retraining. I may have to add this to the list of things Cueta takes on when she has the time.

If you don't mind that we'd both be reckless, Istiel!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

She'll call you out on it- while ignoring the fact she's doing the same thing, of course. Elves, man.


Male Human Incanter 3

I think Septimus is fully upgraded.


Indubitably Never 3d6

@ Hassan, I used the human bonus feat to give Hassan the feat Additional Traits when he was an NPC. His background as a bodyguard seemed to call for a bit better initiative and Sense Motive.

1,651 to 1,700 of 2,553 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Golden Pegasus Discussion All Messageboards

Want to post a reply? Sign in.